Why do people say K2 does nothing new?

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S-Slambo

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#1 S-Slambo
Member since 2009 • 53 Posts
1). K2 changes missions during matches online, something not done before and something that future games will most likely adopt and become the norm, because it's genius. 2). Graphics are unmatched for CONSOLES, no past or recent FPS matches the level of realism and detail/ligthing and animations shown in K2. 3). K2 introduces for the first time a FP view cover system, NOT DONE BEFORE, and it works incredibly well. 4). K2 for the first time (while done before in a 3rd person shooter) in a FPS enables the player to revive there squad mates to health, during combat. 5). Best A.I in a FPS on consoles if not all around, if you have played k2 you will know the A.I is one of the best if not THE BEST. K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. and with so little to NO lag, the game is flawless. There are a lot of good fps's out there, but IMO k2 takes it a step further, scores and people all around have praised k2 since launch. Hope you guys are enjoying the game BTW. Thank you.
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PSdual_wielder

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#2 PSdual_wielder
Member since 2003 • 10646 Posts

Because lemmings are jealous obviously.

And just so you know, game mode changing was in Resistance 2. And team member revival was in Battlefield 2, but whether that was the first game to do it I don't know.

Welcome to system wars btw.

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AAllxxjjnn

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#3 AAllxxjjnn
Member since 2008 • 19992 Posts

3. PC FPS's have lean and peak, a much better form of a first person cover system. It allows for more control and is less clunky.

4. I think Gears of War did that. Or maybe it was Battlefield 2 in 2005, yeh no, it was BF2. Maybe i'm forgetting about an earlier game actually.

5. I don't find good AI in a linear shooter to be that remarkable of a feat.

6. Some PC games have this weighty feeling. IE Clear Sky.

7. I don't understand this, other class based MP games allow you do change player types during respawns too.

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grr320

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#4 grr320
Member since 2009 • 961 Posts

quake 2 you can switch gametypes on the fly bigdeal. nothing new.

the game really does nothing new.

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cainetao11

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#5 cainetao11
Member since 2006 • 38065 Posts
because we've shot helghast in 1 and liberation? still good fun, though.
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grr320

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#6 grr320
Member since 2009 • 961 Posts

return to castle wolfenstein and quakewars enemy territory you can revive downed players.

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aliblabla2007

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#7 aliblabla2007
Member since 2007 • 16756 Posts

4). K2 for the first time (while done before in a 3rd person shooter) in a FPS enables the player to revive there squad mates to health, during combat. S-Slambo

Battlefield 2 is a 4 year old MP-focused FPS, it had this feature.

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PSdual_wielder

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#9 PSdual_wielder
Member since 2003 • 10646 Posts

TC, the only thing it does new is something you didn't mention for some reason, badges. Someone could correct me on this, but I don't remember any other game that lets you mix and match class abilities. This is pretty cool, except the pain of actually unlocking all of them isn't.

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grr320

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#10 grr320
Member since 2009 • 961 Posts

i used to think killzone2's single player mech was better than f.e.a.r 2's because it has a jump but it's actually not, on killzone2 you cant get out of the mech anytime you want like fear2 and fight on foot, so overall fear2 is better, you arent limited to staying in the mech on the level you can explore it more while on foot.

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cainetao11

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#11 cainetao11
Member since 2006 • 38065 Posts
guys, kz2 is great, enjoy the game, the ownage, the pride of being a cow and knowing the wait is over. but, imo, and i doubt i'm alone, it's not the best game ever. it's the best flavor of the month.
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BeyondPain

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#12 BeyondPain
Member since 2008 • 762 Posts
Nothing there is really new, its all pretty standard. From what i see its just been done very well. Especially the thing to revive your squad/team mates during combat, thats definitely not new. Also, I don't think the game type switching will catch on too much, some people like me prefer to just play what we feel like playing and to do it until we get sick of it...
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AdrianWerner

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#13 AdrianWerner
Member since 2003 • 28441 Posts

Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D

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S-Slambo

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#14 S-Slambo
Member since 2009 • 53 Posts

nothingnewzone2

grr320
BADGES. FPS-VIEW Cover system. Auto mission changes during matches online. BTW, i was comparing k2 to the big FPS console titles. I wasn't aware battlefield 2 had the revive feature.
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S-Slambo

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#15 S-Slambo
Member since 2009 • 53 Posts

Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D

AdrianWerner
a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that.
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S-Slambo

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#16 S-Slambo
Member since 2009 • 53 Posts
thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think.
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AdrianWerner

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#17 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D

S-Slambo

a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that.

lean and peak has been done in FPSes for the last 15 years, Vietcong2 had diffrent system, you did hide behind cover, if you were close to it you could lean from it in a sticky way, the same that's now done in all TPSes. It worked pretty well, but this innovation was overlooked because the game as a whole was wildly dissapointing compared to original Vietcong.

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grr320

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#18 grr320
Member since 2009 • 961 Posts

locking onto a wall is stupid and that's why killzone2 cover system didnt work online.

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cainetao11

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#19 cainetao11
Member since 2006 • 38065 Posts
[QUOTE="S-Slambo"][QUOTE="grr320"]

nothingnewzone2

BADGES. FPS-VIEW Cover system. Auto mission changes during matches online. BTW, i was comparing k2 to the big FPS console titles. I wasn't aware battlefield 2 had the revive feature.

keep reading upwards, none of those are new except maybe badges. also it's system wars. pc gamers have a right to chime in.
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BeyondPain

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#20 BeyondPain
Member since 2008 • 762 Posts

TC, the only thing it does new is something you didn't mention for some reason, badges. Someone could correct me on this, but I don't remember any other game that lets you mix and match class abilities. This is pretty cool, except the pain of actually unlocking all of them isn't.

PSdual_wielder
I havnt actually played the game so I cant say for certain but from your description, it sounds an awful lot like the Perk system from CoD4 and even that wasn't completely original (i might be wrong..), it just seems like maybe the next step up, or a different application of the same idea...
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AdrianWerner

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#21 AdrianWerner
Member since 2003 • 28441 Posts

No fps really has that level of realism, i think. S-Slambo
I'm sorry, but you just can't be serious

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S-Slambo

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#22 S-Slambo
Member since 2009 • 53 Posts

[QUOTE="S-Slambo"] No fps really has that level of realism, i think. AdrianWerner

I'm sorry, but you just can't be serious

gameplay-wise...IMO there isn't. But that is my opinion. I wasn't talking graphically. If you were thinking crysis, Crysis doesn't show that level of animations and overall heavy movement (realism). to each there own, i spose.
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Juggernaut140

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#23 Juggernaut140
Member since 2007 • 36011 Posts
None of the stuff you mentioned is new :| Especially not the healing.
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AAllxxjjnn

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#24 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="AdrianWerner"]

Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D

S-Slambo
a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that.

So an inferior form of peaking out of cover is better than the superior way(lean and peek)?
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PSdual_wielder

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#25 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

TC, the only thing it does new is something you didn't mention for some reason, badges. Someone could correct me on this, but I don't remember any other game that lets you mix and match class abilities. This is pretty cool, except the pain of actually unlocking all of them isn't.

BeyondPain

I havnt actually played the game so I cant say for certain but from your description, it sounds an awful lot like the Perk system from CoD4 and even that wasn't completely original (i might be wrong..), it just seems like maybe the next step up, or a different application of the same idea...

Yea now that you mention it I forgot about the existence of CoD4 for a sec. And I guess its more of the next step up of that, and the variety you can create out of it is much better than CoD4's, since no matter how much you customize your character in CoD4 it'll still play the same. The game flow in Killzone 2 is much more dynamic compared to that.

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AdrianWerner

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#26 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="S-Slambo"] No fps really has that level of realism, i think. S-Slambo

I'm sorry, but you just can't be serious

gameplay-wise...IMO there isn't. But that is my opinion. I wasn't talking graphically. If you were thinking crysis, Crysis doesn't show that level of animations and overall heavy movement (realism). to each there own, i spose.

KZ2 is a fricking ARCADE shooter, it lacks ANY realism. YOu comment makes as much sense as claiming Burnout is a the most realistic racing game ever made.

For the love of God go play Armed Assault or SWAT4

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BeyondPain

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#27 BeyondPain
Member since 2008 • 762 Posts

[QUOTE="S-Slambo"] No fps really has that level of realism, i think. AdrianWerner

I'm sorry, but you just can't be serious

Well he implies that he is not sure that the statement is correct so give him credit there but there have been more realistic shooters....Anyone remember red orchestra? Its fine if you dont, it didnt make too much of a splash, just imagine CoD4 on hardcore permanently..
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PSdual_wielder

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#28 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="S-Slambo"][QUOTE="AdrianWerner"]

Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D

AAllxxjjnn

a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that.

So an inferior form of peaking out of cover is better than the superior way(lean and peek)?

Hence the start of another argument over another trivial gameplay feature....

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AAllxxjjnn

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#29 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="AdrianWerner"]

[QUOTE="S-Slambo"] No fps really has that level of realism, i think. S-Slambo

I'm sorry, but you just can't be serious

gameplay-wise...IMO there isn't. But that is my opinion. I wasn't talking graphically. If you were thinking crysis, Crysis doesn't show that level of animations and overall heavy movement (realism). to each there own, i spose.

Crysis animations just aren't as overly dramatic. And realism...no KZ2 is not realistic.
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AAllxxjjnn

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#30 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="S-Slambo"] a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that. PSdual_wielder

So an inferior form of peaking out of cover is better than the superior way(lean and peek)?

Hence the start of another argument over another trivial gameplay feature....

Nothing better to do at 1:30 in the morning.
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dotWithShoes

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#31 dotWithShoes
Member since 2006 • 5596 Posts
[QUOTE="grr320"]

nothingnewzone2

S-Slambo
BADGES. FPS-VIEW Cover system. Auto mission changes during matches online. BTW, i was comparing k2 to the big FPS console titles. I wasn't aware battlefield 2 had the revive feature.

You can revive teammates in CoD: WaW in the CoOp.
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SpinoRaptor24

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#32 SpinoRaptor24
Member since 2008 • 10316 Posts

Because it doesn't do anything new?

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cainetao11

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#33 cainetao11
Member since 2006 • 38065 Posts
is RSVegas an FPS? then if so, the cover system was done on consoles. just because it goes to 3rd person, people claim kz2 did it new. that's like saying a romance story without romeo and juliet is a new genre.
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usule

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#34 usule
Member since 2003 • 1734 Posts

KZ2 did one thing new: Turned and average ps2 game into a good and pretty ps3 game! Yeh!!! Oh and it's the First First Person Shooter!!!!! Wait, I think doom (and yes wolfenstein) did that before... (dang it!) lol

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elektrixxx

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#35 elektrixxx
Member since 2004 • 11804 Posts
The graphics are great, but it's still just Gears Of War in first person.
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grr320

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#36 grr320
Member since 2009 • 961 Posts

The graphics are great, but it's still just Gears Of War in first person.elektrixxx

totally different games

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cainetao11

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#37 cainetao11
Member since 2006 • 38065 Posts

KZ2 did one thing new: Turned and average ps2 game into a good and pretty ps3 game! Yeh!!! Oh and it's the First First Person Shooter!!!!! Wait, I think doom (and yes wolfenstein) did that before... (dang it!) lol

usule
LMAO! Awesome.
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PSdual_wielder

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#38 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="elektrixxx"]The graphics are great, but it's still just Gears Of War in first person.grr320

totally different games

Agreed. One is an inferior game while the other is called killzone 2.

What, may as well.

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Uptown

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#39 Uptown
Member since 2002 • 10348 Posts

3. PC FPS's have lean and peak, a much better form of a first person cover system. It allows for more control and is less clunky.AAllxxjjnn

what? Killzone 2 has lean and peak as well as pop shooting over cover.....

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AAllxxjjnn

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#40 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

3. PC FPS's have lean and peak, a much better form of a first person cover system. It allows for more control and is less clunky.Uptown

what? Killzone 2 has lean and peak as well as pop shooting over cover.....

PC FPShooters have shooting over cover too....
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Cherokee_Jack

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#41 Cherokee_Jack
Member since 2008 • 32198 Posts

KZ2 is a fricking ARCADE shooter, it lacks ANY realism. YOu comment makes as much sense as claiming Burnout is a the most realistic racing game ever made.

For the love of God go play Armed Assault or SWAT4

AdrianWerner

For some people, it's an extremely realistic game if you can't jump 10 feet in the air while racking up perfect consecutive headshots with a pistol.

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JangoWuzHere

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#42 JangoWuzHere
Member since 2007 • 19032 Posts

Whats the big deal about a first person cover system? I think it was done in the past but just in a different way like Medal of Honor European assault.

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MaroonStormMonk

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#43 MaroonStormMonk
Member since 2004 • 406 Posts
if I remember correctly, Army of Two changed objectives on the fly in Multiplayer. Right?
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cainetao11

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#44 cainetao11
Member since 2006 • 38065 Posts
[QUOTE="Cherokee_Jack"]

[QUOTE="AdrianWerner"]KZ2 is a fricking ARCADE shooter, it lacks ANY realism. YOu comment makes as much sense as claiming Burnout is a the most realistic racing game ever made.

For the love of God go play Armed Assault or SWAT4

For some people, it's an extremely realistic game if you can't jump 10 feet in the air while racking up perfect consecutive headshots with a pistol.

as well you shouldn't without cybernetic implants and mjolnir armor.
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Asim90

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#45 Asim90
Member since 2005 • 3692 Posts

5. I don't find good AI in a linear shooter to be that remarkable of a feat.

AAllxxjjnn

Considering how almost all linear and even open shooters have poor to terrible AI I think it must be pretty difficult to implement intelligent AI. The helghast AI was what impressed me the most about KZ2 except the graphics.

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Faber_Fighter

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#46 Faber_Fighter
Member since 2006 • 1890 Posts
Number 2, 4 and 5 are flawed. 2. How the hell are impressive graphics considered a unique feature and never before done? What the hell? 4. It's been done before just like a lot of other people have said. 5. Best AI? Again.. how is this never before done? Not to mention it does NOT have the best AI in any game ever made. Seriously, this games AI wasn't specifically praised, it was average just like most other games... You got 2 new things that Killzone 2 introduced, then again most other good games add several new features. So this thread is pointless?
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mariokart64fan

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#47 mariokart64fan
Member since 2003 • 20828 Posts

um who cares what cows lemings or sheep say,

just play the dang games you like already ,

sheesh , i just got done playing ford racing off road on my wii , had my self a blast, , as far as kill zone 2 , goes, even if it didnt do nothing new, what much else is there actually it did .it did what wii has been doing to fps since,

used good use of motion sensing kill zone one didn use any thing but controller buttons so those xbox fans are not reading anythign lol but ya, even if it did nothing new it is still a awsome game just as awsome as mass effect or gears,

or what i jsut got done with, see i play the games i like regardless,and since i play games from any gener you can think of , with out being bored, i wouldnt say its an easy when i go buy a new game because it aint,

theres to many games i like , ,

theres only a few i do not like, wii fit is not for me, i dont need a scale or what ever you call it , but i can use that darn board for that snow boarding game lol

but ya play what you like,

and dont be scare to try somthing new,

ill admit it when i heard ps3 and wiii were doing motion sensing i was worried, but i end up liking it, some games it actually helps, csi for example ,

for real think of how boring it is to sit there and use a traditional controiller as apposed to interactive controils same with kill zone , when they used the motion sensing to rotate that wheel like thing im only on the 2nd part so ya, thats all ive used it for so far,

but it made that expeirnce that much moire interisting as apposed t mashing buttons all the time, halo 3 is somthing different i got bored of it after beating it once, nothing is interisting any more in that series, a bunch of desserts thats all you seem to go through,

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NinjaMunkey01

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#48 NinjaMunkey01
Member since 2007 • 7485 Posts

The only guys bashing it are the extreme 360 fanboys, its just jelousy.

Halo 3 got bashed loads for the same reason...

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TREAL_Since

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#49 TREAL_Since
Member since 2005 • 11946 Posts
KZ2 has added some never before seen mechancis/features and tweaked other standards to make a game unique and all its own. 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better :|) 3.) Mix and match badges. 4.) Deployable spawn points and intuitive respawn system 5.) Deep clan system in-game. Matches/tournaments/leaderboards all tied to currency dubbed "Valor". Game Battles is rendered obsolete. 6.) Evolution in AI. Seriously, KZ2 has the smartest enemies I've faced in a shooter this gen. They don't stand still, flank effectively, and take cover realistically (neither do they pop-up in the same position for you to conveniently head shot them). 7.) Evolution in visual techniques not seen in console games before. People, there's a reason KZ2 has a AAA average and is played by so many people already. It's not only polished, but unique.
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htekemerald

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#50 htekemerald
Member since 2004 • 7325 Posts

So it did waht PC games did a long long time ago?