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Because lemmings are jealous obviously.
And just so you know, game mode changing was in Resistance 2. And team member revival was in Battlefield 2, but whether that was the first game to do it I don't know.
Welcome to system wars btw.
3. PC FPS's have lean and peak, a much better form of a first person cover system. It allows for more control and is less clunky.
4. I think Gears of War did that. Or maybe it was Battlefield 2 in 2005, yeh no, it was BF2. Maybe i'm forgetting about an earlier game actually.
5. I don't find good AI in a linear shooter to be that remarkable of a feat.
6. Some PC games have this weighty feeling. IE Clear Sky.
7. I don't understand this, other class based MP games allow you do change player types during respawns too.
4). K2 for the first time (while done before in a 3rd person shooter) in a FPS enables the player to revive there squad mates to health, during combat. S-Slambo
Battlefield 2 is a 4 year old MP-focused FPS, it had this feature.
TC, the only thing it does new is something you didn't mention for some reason, badges. Someone could correct me on this, but I don't remember any other game that lets you mix and match class abilities. This is pretty cool, except the pain of actually unlocking all of them isn't.
i used to think killzone2's single player mech was better than f.e.a.r 2's because it has a jump but it's actually not, on killzone2 you cant get out of the mech anytime you want like fear2 and fight on foot, so overall fear2 is better, you arent limited to staying in the mech on the level you can explore it more while on foot.
Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D
a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that.Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D
AdrianWerner
[QUOTE="AdrianWerner"]a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that.Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D
S-Slambo
lean and peak has been done in FPSes for the last 15 years, Vietcong2 had diffrent system, you did hide behind cover, if you were close to it you could lean from it in a sticky way, the same that's now done in all TPSes. It worked pretty well, but this innovation was overlooked because the game as a whole was wildly dissapointing compared to original Vietcong.
nothingnewzone2
BADGES. FPS-VIEW Cover system. Auto mission changes during matches online. BTW, i was comparing k2 to the big FPS console titles. I wasn't aware battlefield 2 had the revive feature. keep reading upwards, none of those are new except maybe badges. also it's system wars. pc gamers have a right to chime in.I havnt actually played the game so I cant say for certain but from your description, it sounds an awful lot like the Perk system from CoD4 and even that wasn't completely original (i might be wrong..), it just seems like maybe the next step up, or a different application of the same idea...TC, the only thing it does new is something you didn't mention for some reason, badges. Someone could correct me on this, but I don't remember any other game that lets you mix and match class abilities. This is pretty cool, except the pain of actually unlocking all of them isn't.
PSdual_wielder
I'm sorry, but you just can't be serious gameplay-wise...IMO there isn't. But that is my opinion. I wasn't talking graphically. If you were thinking crysis, Crysis doesn't show that level of animations and overall heavy movement (realism). to each there own, i spose.[QUOTE="S-Slambo"] No fps really has that level of realism, i think. AdrianWerner
[QUOTE="AdrianWerner"]a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that. So an inferior form of peaking out of cover is better than the superior way(lean and peek)?Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D
S-Slambo
[QUOTE="PSdual_wielder"]I havnt actually played the game so I cant say for certain but from your description, it sounds an awful lot like the Perk system from CoD4 and even that wasn't completely original (i might be wrong..), it just seems like maybe the next step up, or a different application of the same idea...TC, the only thing it does new is something you didn't mention for some reason, badges. Someone could correct me on this, but I don't remember any other game that lets you mix and match class abilities. This is pretty cool, except the pain of actually unlocking all of them isn't.
BeyondPain
Yea now that you mention it I forgot about the existence of CoD4 for a sec. And I guess its more of the next step up of that, and the variety you can create out of it is much better than CoD4's, since no matter how much you customize your character in CoD4 it'll still play the same. The game flow in Killzone 2 is much more dynamic compared to that.
[QUOTE="AdrianWerner"]I'm sorry, but you just can't be serious gameplay-wise...IMO there isn't. But that is my opinion. I wasn't talking graphically. If you were thinking crysis, Crysis doesn't show that level of animations and overall heavy movement (realism). to each there own, i spose. KZ2 is a fricking ARCADE shooter, it lacks ANY realism. YOu comment makes as much sense as claiming Burnout is a the most realistic racing game ever made.[QUOTE="S-Slambo"] No fps really has that level of realism, i think. S-Slambo
For the love of God go play Armed Assault or SWAT4
I'm sorry, but you just can't be serious Well he implies that he is not sure that the statement is correct so give him credit there but there have been more realistic shooters....Anyone remember red orchestra? Its fine if you dont, it didnt make too much of a splash, just imagine CoD4 on hardcore permanently..[QUOTE="S-Slambo"] No fps really has that level of realism, i think. AdrianWerner
[QUOTE="S-Slambo"][QUOTE="AdrianWerner"]a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that. So an inferior form of peaking out of cover is better than the superior way(lean and peek)?Erm..Vietcong2 did FPP cover system first, plenty of games had ingame reviving and the "weight of guns"? Way to make a big downside of KZ2 (weapon lag) seem like an advantage :D
AAllxxjjnn
Hence the start of another argument over another trivial gameplay feature....
[QUOTE="AdrianWerner"]I'm sorry, but you just can't be serious gameplay-wise...IMO there isn't. But that is my opinion. I wasn't talking graphically. If you were thinking crysis, Crysis doesn't show that level of animations and overall heavy movement (realism). to each there own, i spose. Crysis animations just aren't as overly dramatic. And realism...no KZ2 is not realistic.[QUOTE="S-Slambo"] No fps really has that level of realism, i think. S-Slambo
So an inferior form of peaking out of cover is better than the superior way(lean and peek)?[QUOTE="AAllxxjjnn"][QUOTE="S-Slambo"] a lock on wall FP-view cover system? lean and peak seen in Fear isn't a cover system...if its something like that. PSdual_wielder
Hence the start of another argument over another trivial gameplay feature....
Nothing better to do at 1:30 in the morning.[QUOTE="grr320"]BADGES. FPS-VIEW Cover system. Auto mission changes during matches online. BTW, i was comparing k2 to the big FPS console titles. I wasn't aware battlefield 2 had the revive feature. You can revive teammates in CoD: WaW in the CoOp.nothingnewzone2
S-Slambo
LMAO! Awesome.KZ2 did one thing new: Turned and average ps2 game into a good and pretty ps3 game! Yeh!!! Oh and it's the First First Person Shooter!!!!! Wait, I think doom (and yes wolfenstein) did that before... (dang it!) lol
usule
[QUOTE="elektrixxx"]The graphics are great, but it's still just Gears Of War in first person.grr320
totally different games
Agreed. One is an inferior game while the other is called killzone 2.
What, may as well.
[QUOTE="AAllxxjjnn"]
3. PC FPS's have lean and peak, a much better form of a first person cover system. It allows for more control and is less clunky.Uptown
what? Killzone 2 has lean and peak as well as pop shooting over cover.....
PC FPShooters have shooting over cover too....KZ2 is a fricking ARCADE shooter, it lacks ANY realism. YOu comment makes as much sense as claiming Burnout is a the most realistic racing game ever made.For the love of God go play Armed Assault or SWAT4
AdrianWerner
For some people, it's an extremely realistic game if you can't jump 10 feet in the air while racking up perfect consecutive headshots with a pistol.
Whats the big deal about a first person cover system? I think it was done in the past but just in a different way like Medal of Honor European assault.
[QUOTE="AdrianWerner"]KZ2 is a fricking ARCADE shooter, it lacks ANY realism. YOu comment makes as much sense as claiming Burnout is a the most realistic racing game ever made.
For the love of God go play Armed Assault or SWAT4
For some people, it's an extremely realistic game if you can't jump 10 feet in the air while racking up perfect consecutive headshots with a pistol.
as well you shouldn't without cybernetic implants and mjolnir armor.5. I don't find good AI in a linear shooter to be that remarkable of a feat.
AAllxxjjnn
Considering how almost all linear and even open shooters have poor to terrible AI I think it must be pretty difficult to implement intelligent AI. The helghast AI was what impressed me the most about KZ2 except the graphics.
um who cares what cows lemings or sheep say,
just play the dang games you like already ,
sheesh , i just got done playing ford racing off road on my wii , had my self a blast, , as far as kill zone 2 , goes, even if it didnt do nothing new, what much else is there actually it did .it did what wii has been doing to fps since,
used good use of motion sensing kill zone one didn use any thing but controller buttons so those xbox fans are not reading anythign lol but ya, even if it did nothing new it is still a awsome game just as awsome as mass effect or gears,
or what i jsut got done with, see i play the games i like regardless,and since i play games from any gener you can think of , with out being bored, i wouldnt say its an easy when i go buy a new game because it aint,
theres to many games i like , ,
theres only a few i do not like, wii fit is not for me, i dont need a scale or what ever you call it , but i can use that darn board for that snow boarding game lol
but ya play what you like,
and dont be scare to try somthing new,
ill admit it when i heard ps3 and wiii were doing motion sensing i was worried, but i end up liking it, some games it actually helps, csi for example ,
for real think of how boring it is to sit there and use a traditional controiller as apposed to interactive controils same with kill zone , when they used the motion sensing to rotate that wheel like thing im only on the 2nd part so ya, thats all ive used it for so far,
but it made that expeirnce that much moire interisting as apposed t mashing buttons all the time, halo 3 is somthing different i got bored of it after beating it once, nothing is interisting any more in that series, a bunch of desserts thats all you seem to go through,
The only guys bashing it are the extreme 360 fanboys, its just jelousy.
Halo 3 got bashed loads for the same reason...
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