[QUOTE="elektrixxx"]The graphics are great, but it's still just Gears Of War in first person.grr320
totally different games
Completely different.This topic is locked from further discussion.
[QUOTE="elektrixxx"]The graphics are great, but it's still just Gears Of War in first person.grr320
totally different games
Completely different.>
^ Yes Gears of World War 2 is completlty new. Now with Return to Castel Wolfenstein Ubersoldats and Tesla gun.
Cover system ?!
LOL some people are that uninformed. Battlefield 2, Vietcong 2 had sticky FP cover, and heck lean-peak + crouch + prone came from System Shock 1 from 1994.
So it did waht PC games did a long long time ago?
htekemerald
why dont you play some pc games to find out?
even generic low budget crap games such as alpha prime you can do more than killzone2 lol you can pick up stuff in that/toss it like half life 2 gravity gun.
i never played killzone2, but i basically seen whole game multiplayer/single player from www.gameanyone.com videos.
but the gameplay is standard fair as hell nothing really sets it apart from fps i played in past.
it's got a cool atmosphere but level design is too linear imo levels should of had more exploration.
BTW, while on the subject of K2..anyone noticed a annoying glitch? In online matches, when playing...your enemies sometimes end up looking like your team mates, confusing you...not until you're dead do they change back to there own team member. Happens all the time, glitch or what? S-Slambo
no that's part of the game, one of the classes has the ability to copy what another team looks like.
[QUOTE="grr320"]wait till you've played it. Watching isn't the same.i never played killzone2, but i basically seen whole game multiplayer/single player from www.gameanyone.com videos.
but the gameplay is standard fair as hell nothing really sets it apart from fps i played in past.
it's got a cool atmosphere but level design is too linear imo levels should of had more exploration.
S-Slambo
trust me it's standard fair bigtime.
wait till you've played it. Watching isn't the same.[QUOTE="S-Slambo"][QUOTE="grr320"]
i never played killzone2, but i basically seen whole game multiplayer/single player from www.gameanyone.com videos.
but the gameplay is standard fair as hell nothing really sets it apart from fps i played in past.
it's got a cool atmosphere but level design is too linear imo levels should of had more exploration.
grr320
trust me it's standard fair bigtime.
??? i own it and have played it....and love it, to trust you...lol, wth. its your opinion, but in mine, the game feels unique, compared to other shooters.[QUOTE="S-Slambo"]BTW, while on the subject of K2..anyone noticed a annoying glitch? In online matches, when playing...your enemies sometimes end up looking like your team mates, confusing you...not until you're dead do they change back to there own team member. Happens all the time, glitch or what? grr320
no that's part of the game, one of the classes has the ability to copy what another team looks like.
PHEWW!!!...got worried there, i figured as much, i'm working my way up...good 2 know.[QUOTE="grr320"][QUOTE="S-Slambo"] wait till you've played it. Watching isn't the same. S-Slambo
trust me it's standard fair bigtime.
??? i own it and have played it....and love it, to trust you...lol, wth. its your opinion, but in mine, the game feels unique, compared to other shooters.every fps has a unique feel to it, that's not new either.
quake feels nothing like halo.
so on
Because it does nothing new.McdonaIdsGuyHave you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: ..................................................... 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better 4.) Deployable spawn points and intuitive respawn system K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. from another similar thread: The bots who protect the main spawn points. Theyre a brilliant way of making sure spawn camping doesnt happen. ............................................ so there we have it. 1) changes mode seamlessly on its own constantly changing how you play the game: thats definately new, your post is already proved wrong ;) 2) First person cver system: oh snap thats two :| 3)deployable spawn points/bots protecting main spawn points: and for consoles thats number 3.
[QUOTE="McdonaIdsGuy"]Because it does nothing new.NinjaMunkey01Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that...
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.McdonaIdsGuyHave you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that... What a compelling argument, I see no fanboyism whatsoever.
[QUOTE="McdonaIdsGuy"]Because it does nothing new.NinjaMunkey01Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: ..................................................... 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better 4.) Deployable spawn points and intuitive respawn system K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. from another similar thread: The bots who protect the main spawn points. Theyre a brilliant way of making sure spawn camping doesnt happen. ............................................ so there we have it. 1) changes mode seamlessly on its own constantly changing how you play the game: thats definately new, your post is already proved wrong ;) 2) First person cver system: oh snap thats two :| 3)deployable spawn points/bots protecting main spawn points: and for consoles thats number 3. Nice post. But also the clan management and match/tournament system. I've never seen that in a game before. You can challenge a clan with any options you want and when the time arrives for the match, the game notifies everyone participating in it. You gamble Valor as well.
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.McdonaIdsGuyHave you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that... Ok for starters, could you please use commas and plurals in your writing. Its not hard and makes what people write much easier to decipher. And how can you say it does nothing new when I plainly stated something it does which os completely new. CHANGES MODES SEAMLESSLY IN GAME ON ITS OWN Thats it, it does something new. FPS COVER SYSTEM I dont care if you think something else is better, thats not the point of this thread. I never said you had to write what everyone else said, I just saud you should read the other posts first. If you did, you would find that your post was dissproven more than twice... You cant just lie. :|
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.Episode_EveHave you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: ..................................................... 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better 4.) Deployable spawn points and intuitive respawn system K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. from another similar thread: The bots who protect the main spawn points. Theyre a brilliant way of making sure spawn camping doesnt happen. ............................................ so there we have it. 1) changes mode seamlessly on its own constantly changing how you play the game: thats definately new, your post is already proved wrong ;) 2) First person cver system: oh snap thats two :| 3)deployable spawn points/bots protecting main spawn points: and for consoles thats number 3. Nice post. But also the clan management and match/tournament system. I've never seen that in a game before. You can challenge a clan with any options you want and when the time arrives for the match, the game notifies everyone participating in it. You gamble Valor as well. thanks I dont think you realise how much that means :lol: It just annoys me so much when people write these one word awnsers, and have obviously not read the posts already made. He never seems to listen to one person so I thought by showing him all the posts that already prove him wrong, he might realise...
because we've shot helghast in 1 and liberation? still good fun, though.cainetao11and did the Helghast from kz1 and liberation die 100 diffrent types of ways?
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.McdonaIdsGuyHave you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that... Lol, tell me who traditional lean and peak "owns" the cover system in KZ2 (which the devs themselves call "L&P").
Traditionally in many PC shooters, all you can do is stand behind a corner and the characters body simply leans sideways. It looks silly and isn't necessarily effective. The system in KZ2 attaches the player to cover objects littered throughout the map as well as corners to walls, vehicles, etc. You can slide along the object, peak from either side or the top. It's not only animated superbly, the system is effective, intuitive, and essential to progression/survival.
Outside of that, I suggest you read the entire thread. Don't keep yourself in denial.
[QUOTE="Andrew_Xavier"]that's the thing, it does do something new....make sure to read the posts next time. I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new.People say it does nothing new, because it does nothing new.
S-Slambo
[QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"]that's the thing, it does do something new....make sure to read the posts next time. I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new. so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does.People say it does nothing new, because it does nothing new.
Andrew_Xavier
when did other FPS do badgesS-SlamboBattlefield: Bad Company :P
First person view covers systems?S-Slambo*Maybe*, I'm not certain, lotsa FPS games have had cover systems, I'm not sure if any have been first person or not, I'd have to do research...but the cover system is useless, because you can't use it online :( You know what killzone 2 does well? Scout class rules.
oh ffs! who cares now! this thread is pathetic, those who got kz2 go enjoy it, those who havent even got a f**** ps3 go play halo or something, then go talk about that, kz2 imo does many great and new things, probably they do it in other games, but i for one have never come across it!
/thread
[QUOTE="Andrew_Xavier"][QUOTE="S-Slambo"] so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does. S-SlamboProof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :) Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)
Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.
They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.
The reviews didnt state it does new things for a reason because it doesn't.
Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)[QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"] Proof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :)Timbury
Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.
They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.
The reviews didnt state it does new things for a reason because it doesn't.
Um, the cover system shown in K2 is SOMETHING NEW TO FPS, that's what i implied. No FPS to date has a cover system like k2 done completely in a first person view. Lean and peak isn't the same. No one has debunked what TREAL has said. Thank You.Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)S-Slambo
Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.
They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.
The reviews didnt state it does new things for a reason because it doesn't.
Um, the cover system shown in K2 is SOMETHING NEW TO FPS, that's what i implied. No FPS to date has a cover system like k2 done completely in a first person view. Lean and peak isn't the same. No one has debunked what TREAL has said. Thank You. Yes it has been done before in Vietcong Shellshock 2 stop saying it hasnt may not have been done aswell but doesnt stop the fact it has! And i didnt say anything about TREAL where'd that come from?!?[QUOTE="S-Slambo"][QUOTE="Timbury"]Um, the cover system shown in K2 is SOMETHING NEW TO FPS, that's what i implied. No FPS to date has a cover system like k2 done completely in a first person view. Lean and peak isn't the same. No one has debunked what TREAL has said. Thank You. Yes it has been done before in Vietcong Shellshock 2 stop saying it hasnt may not have been done aswell but doesnt stop the fact it has! And i didnt say anything about TREAL where'd that come from?!? I think he was mentioning it in general since I did.Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.
They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.
The reviews didnt state it does new things for a reason because it doesn't.
Timbury
thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think. S-SlamboYou clearly havnt played many shooters.
[QUOTE="S-Slambo"]thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think. PC360WiiYou clearly havnt played many shooters. How do you figure that?
[QUOTE="PC360Wii"][QUOTE="S-Slambo"]thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think. Episode_EveYou clearly havnt played many shooters. How do you figure that? Well for starters all the corrections having to be made. I'm suprized nobody mentioned Wolfenstien: Enemy Territory for team revival I mean cmon people. The cover system is clunky and pointless, not to mention annoying, like pretty much every other shooter that uses it (Opinion I know), Lean/Crouch is just allround smoother. And yes, while the animations in KZ2 are no doubt amazing, it doesnt push any boundaries in realism beyond a mild aesthetic improvement, in which case, it most likely came down to resources and time, not power of the console itself. KZ2 pushes nothing. I'm sorry, but it doesnt.
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