Why do people say K2 does nothing new?

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TREAL_Since

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#51 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="elektrixxx"]The graphics are great, but it's still just Gears Of War in first person.grr320

totally different games

Completely different.
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DOF_power

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#52 DOF_power
Member since 2008 • 804 Posts

>

^ Yes Gears of World War 2 is completlty new. Now with Return to Castel Wolfenstein Ubersoldats and Tesla gun.

Cover system ?!

LOL some people are that uninformed. Battlefield 2, Vietcong 2 had sticky FP cover, and heck lean-peak + crouch + prone came from System Shock 1 from 1994.

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grr320

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#53 grr320
Member since 2009 • 961 Posts

So it did waht PC games did a long long time ago?

htekemerald

why dont you play some pc games to find out?

even generic low budget crap games such as alpha prime you can do more than killzone2 lol you can pick up stuff in that/toss it like half life 2 gravity gun.

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grr320

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#55 grr320
Member since 2009 • 961 Posts

We need a new blood game or shadow warrior or duke nukem needs to be released doom4 some crap.

the fps suck ass now.

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S-Slambo

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#56 S-Slambo
Member since 2009 • 53 Posts
[QUOTE="TREAL_Since"]KZ2 has added some never before seen mechancis/features and tweaked other standards to make a game unique and all its own. 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better :|) 3.) Mix and match badges. 4.) Deployable spawn points and intuitive respawn system 5.) Deep clan system in-game. Matches/tournaments/leaderboards all tied to currency dubbed "Valor". Game Battles is rendered obsolete. 6.) Evolution in AI. Seriously, KZ2 has the smartest enemies I've faced in a shooter this gen. They don't stand still, flank effectively, and take cover realistically (neither do they pop-up in the same position for you to conveniently head shot them). 7.) Evolution in visual techniques not seen in console games before. People, there's a reason KZ2 has a AAA average and is played by so many people already. It's not only polished, but unique.

*wipes tear* *claps slowly*
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grr320

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#57 grr320
Member since 2009 • 961 Posts

i never played killzone2, but i basically seen whole game multiplayer/single player from www.gameanyone.com videos.

but the gameplay is standard fair as hell nothing really sets it apart from fps i played in past.

it's got a cool atmosphere but level design is too linear imo levels should of had more exploration.

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freek666

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#58 freek666
Member since 2007 • 22312 Posts

Because it doesn't?

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S-Slambo

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#59 S-Slambo
Member since 2009 • 53 Posts
BTW, while on the subject of K2..anyone noticed a annoying glitch? In online matches, when playing...your enemies sometimes end up looking like your team mates, confusing you...not until you're dead do they change back to there own team member. Happens all the time, glitch or what?
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S-Slambo

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#60 S-Slambo
Member since 2009 • 53 Posts

Because it doesn't?

freek666
Yes it does, i might have been wrong on a few, but it has its share of NEW things.
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grr320

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#62 grr320
Member since 2009 • 961 Posts

BTW, while on the subject of K2..anyone noticed a annoying glitch? In online matches, when playing...your enemies sometimes end up looking like your team mates, confusing you...not until you're dead do they change back to there own team member. Happens all the time, glitch or what? S-Slambo

no that's part of the game, one of the classes has the ability to copy what another team looks like.

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grr320

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#63 grr320
Member since 2009 • 961 Posts

[QUOTE="grr320"]

i never played killzone2, but i basically seen whole game multiplayer/single player from www.gameanyone.com videos.

but the gameplay is standard fair as hell nothing really sets it apart from fps i played in past.

it's got a cool atmosphere but level design is too linear imo levels should of had more exploration.

S-Slambo

wait till you've played it. Watching isn't the same.

trust me it's standard fair bigtime.

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grr320

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#64 grr320
Member since 2009 • 961 Posts

you can do that in wolfenstein steal ur enemy's cloths after you killed them so you look like ur on the enemys team and take them out lol.

killzone2 offers samething, but this isnt new.

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S-Slambo

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#65 S-Slambo
Member since 2009 • 53 Posts

[QUOTE="S-Slambo"][QUOTE="grr320"]

i never played killzone2, but i basically seen whole game multiplayer/single player from www.gameanyone.com videos.

but the gameplay is standard fair as hell nothing really sets it apart from fps i played in past.

it's got a cool atmosphere but level design is too linear imo levels should of had more exploration.

grr320

wait till you've played it. Watching isn't the same.

trust me it's standard fair bigtime.

??? i own it and have played it....and love it, to trust you...lol, wth. its your opinion, but in mine, the game feels unique, compared to other shooters.
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S-Slambo

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#66 S-Slambo
Member since 2009 • 53 Posts

[QUOTE="S-Slambo"]BTW, while on the subject of K2..anyone noticed a annoying glitch? In online matches, when playing...your enemies sometimes end up looking like your team mates, confusing you...not until you're dead do they change back to there own team member. Happens all the time, glitch or what? grr320

no that's part of the game, one of the classes has the ability to copy what another team looks like.

PHEWW!!!...got worried there, i figured as much, i'm working my way up...good 2 know.
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grr320

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#67 grr320
Member since 2009 • 961 Posts

[QUOTE="grr320"]

[QUOTE="S-Slambo"] wait till you've played it. Watching isn't the same. S-Slambo

trust me it's standard fair bigtime.

??? i own it and have played it....and love it, to trust you...lol, wth. its your opinion, but in mine, the game feels unique, compared to other shooters.

every fps has a unique feel to it, that's not new either.

quake feels nothing like halo.

so on

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Episode_Eve

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#68 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="S-Slambo"][QUOTE="TREAL_Since"]KZ2 has added some never before seen mechancis/features and tweaked other standards to make a game unique and all its own. 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better :|) 3.) Mix and match badges. 4.) Deployable spawn points and intuitive respawn system 5.) Deep clan system in-game. Matches/tournaments/leaderboards all tied to currency dubbed "Valor". Game Battles is rendered obsolete. 6.) Evolution in AI. Seriously, KZ2 has the smartest enemies I've faced in a shooter this gen. They don't stand still, flank effectively, and take cover realistically (neither do they pop-up in the same position for you to conveniently head shot them). 7.) Evolution in visual techniques not seen in console games before. People, there's a reason KZ2 has a AAA average and is played by so many people already. It's not only polished, but unique.

*wipes tear* *claps slowly*

Not only that. KZ2's proprietary engine implemented a system of physics and core shooting designs not seen before. Player momentum, wind, and explosions seriously affect the game's objects and flow. And get this...You can't shoot and jump at the same time :o.
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S-Slambo

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#69 S-Slambo
Member since 2009 • 53 Posts
[QUOTE="Episode_Eve"][QUOTE="S-Slambo"][QUOTE="TREAL_Since"]KZ2 has added some never before seen mechancis/features and tweaked other standards to make a game unique and all its own. 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better :|) 3.) Mix and match badges. 4.) Deployable spawn points and intuitive respawn system 5.) Deep clan system in-game. Matches/tournaments/leaderboards all tied to currency dubbed "Valor". Game Battles is rendered obsolete. 6.) Evolution in AI. Seriously, KZ2 has the smartest enemies I've faced in a shooter this gen. They don't stand still, flank effectively, and take cover realistically (neither do they pop-up in the same position for you to conveniently head shot them). 7.) Evolution in visual techniques not seen in console games before. People, there's a reason KZ2 has a AAA average and is played by so many people already. It's not only polished, but unique.

*wipes tear* *claps slowly*

Not only that. KZ2's proprietary engine implemented a system of physics and core shooting designs not seen before. Player momentum, wind, and explosions seriously affect the game's objects and flow. And get this...You can't shoot and jump at the same time :o.

Yep, its impressive. Just don't use grenades when you're on a speedy train, i did..and i went flying, thing came back to me. I think what gets me the most is the lighting, there were times when i just stopped and admired the visuals, one part had textures that looked almost photo realistic (tiles) and a moment when i had the gun under perfect ligthing. Can only imagine what k3 will look on a improved engine.
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RotaryRX7

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#70 RotaryRX7
Member since 2003 • 7184 Posts
I think the real-time MP mode switching is a pretty new and convenient feature. I'm not sure of other games that do this that I can recall right now, but I love how you can be playing a match of Body Count (TDM), and then when that finishes, a message pops up and indicates that you're now playing Search and Destroy with no loading, no map change, just seamless play. A fantastic feature.
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ImOldGreg

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#71 ImOldGreg
Member since 2007 • 2357 Posts
Thsi is from an older post of mine from a similar thread: concerning your A.I argument. ''I agree too....EXCEPT for one little thing....the AI. Ive had a chance to play Killzone 2 a decent amount, the Bots in the MP a good, just short of great IMO they do their job (''turtle up'' if they are an assassination target and hunt and defend when the game calls for it). In the campaign though (and Mp to a degree) they rely on ''AI cheats''. On the harder settings they simply do more damage and gain more hit points. However in Halo 3 on higher difficulties enemies will actually get ''smarter'' and tougher. Drones will swarm closer together and coordinate their fire on targets, Brutes will deploy equipment when the siduation calls for it more often (Eg. if a cheiftan is in danger, his bodyguard will deploy a regenerator), if the player hides from a squad of covenant, their CO will order one troop to lure them out, If you kill a Grunts brute commander they will flee in fear or prime two grenades and attempt a suicide run..I could go on Plus you can alter their A.I to offer a greater challage with the skull system and not to mention that there is a much larger enemy sandbox in Halo 3. All in all what Im trying to say is Ive found whislt the AI in Killzone is solid (the flanking and diving for cover in particular) its just no where near as versitle and adaptive as Halo 3s.'' Trust me...Its an educated opinion ;)
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McdonaIdsGuy

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#72 McdonaIdsGuy
Member since 2008 • 3046 Posts
Because it does nothing new.
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NinjaMunkey01

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#73 NinjaMunkey01
Member since 2007 • 7485 Posts
Because it does nothing new.McdonaIdsGuy
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: ..................................................... 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better 4.) Deployable spawn points and intuitive respawn system K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. from another similar thread: The bots who protect the main spawn points. Theyre a brilliant way of making sure spawn camping doesnt happen. ............................................ so there we have it. 1) changes mode seamlessly on its own constantly changing how you play the game: thats definately new, your post is already proved wrong ;) 2) First person cver system: oh snap thats two :| 3)deployable spawn points/bots protecting main spawn points: and for consoles thats number 3.
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McdonaIdsGuy

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#74 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="McdonaIdsGuy"]Because it does nothing new.NinjaMunkey01
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread:

Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that...
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RotaryRX7

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#75 RotaryRX7
Member since 2003 • 7184 Posts
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.McdonaIdsGuy
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread:

Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that...

What a compelling argument, I see no fanboyism whatsoever.
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Episode_Eve

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#76 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="McdonaIdsGuy"]Because it does nothing new.NinjaMunkey01
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: ..................................................... 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better 4.) Deployable spawn points and intuitive respawn system K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. from another similar thread: The bots who protect the main spawn points. Theyre a brilliant way of making sure spawn camping doesnt happen. ............................................ so there we have it. 1) changes mode seamlessly on its own constantly changing how you play the game: thats definately new, your post is already proved wrong ;) 2) First person cver system: oh snap thats two :| 3)deployable spawn points/bots protecting main spawn points: and for consoles thats number 3.

Nice post. But also the clan management and match/tournament system. I've never seen that in a game before. You can challenge a clan with any options you want and when the time arrives for the match, the game notifies everyone participating in it. You gamble Valor as well.
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NinjaMunkey01

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#77 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.McdonaIdsGuy
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread:

Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that...

Ok for starters, could you please use commas and plurals in your writing. Its not hard and makes what people write much easier to decipher. And how can you say it does nothing new when I plainly stated something it does which os completely new. CHANGES MODES SEAMLESSLY IN GAME ON ITS OWN Thats it, it does something new. FPS COVER SYSTEM I dont care if you think something else is better, thats not the point of this thread. I never said you had to write what everyone else said, I just saud you should read the other posts first. If you did, you would find that your post was dissproven more than twice... You cant just lie. :|
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NinjaMunkey01

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#78 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.Episode_Eve
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread: ..................................................... 1.) Warzone mode: gametypes are randomly cycled in one match seamlessly. 2.) First-person cover system that is not only intuitive, but necessary (and no, traditional lean an peak is not better 4.) Deployable spawn points and intuitive respawn system K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. from another similar thread: The bots who protect the main spawn points. Theyre a brilliant way of making sure spawn camping doesnt happen. ............................................ so there we have it. 1) changes mode seamlessly on its own constantly changing how you play the game: thats definately new, your post is already proved wrong ;) 2) First person cver system: oh snap thats two :| 3)deployable spawn points/bots protecting main spawn points: and for consoles thats number 3.

Nice post. But also the clan management and match/tournament system. I've never seen that in a game before. You can challenge a clan with any options you want and when the time arrives for the match, the game notifies everyone participating in it. You gamble Valor as well.

thanks I dont think you realise how much that means :lol: It just annoys me so much when people write these one word awnsers, and have obviously not read the posts already made. He never seems to listen to one person so I thought by showing him all the posts that already prove him wrong, he might realise...
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Andrew_Xavier

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#79 Andrew_Xavier
Member since 2007 • 9625 Posts

People say it does nothing new, because it does nothing new.

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Generalmojo

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#80 Generalmojo
Member since 2008 • 3670 Posts

because we've shot helghast in 1 and liberation? still good fun, though.cainetao11
and did the Helghast from kz1 and liberation die 100 diffrent types of ways?

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Episode_Eve

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#81 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="NinjaMunkey01"][QUOTE="McdonaIdsGuy"]Because it does nothing new.McdonaIdsGuy
Have you read all the posts or did you just read the title? Im not even going to bother writing it all myself. i bet I can easily disprove you copying things that have already been said on this thread:

Why i'm going to bother writing what all the other poster already did in the first pages now have a nice day oh and it does nothing new. lean and peak > cover BTW but what consoles only guys could understand about that...

Lol, tell me who traditional lean and peak "owns" the cover system in KZ2 (which the devs themselves call "L&P").

Traditionally in many PC shooters, all you can do is stand behind a corner and the characters body simply leans sideways. It looks silly and isn't necessarily effective. The system in KZ2 attaches the player to cover objects littered throughout the map as well as corners to walls, vehicles, etc. You can slide along the object, peak from either side or the top. It's not only animated superbly, the system is effective, intuitive, and essential to progression/survival.

Outside of that, I suggest you read the entire thread. Don't keep yourself in denial.

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S-Slambo

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#82 S-Slambo
Member since 2009 • 53 Posts

People say it does nothing new, because it does nothing new.

Andrew_Xavier
that's the thing, it does do something new....make sure to read the posts next time.
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Andrew_Xavier

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#83 Andrew_Xavier
Member since 2007 • 9625 Posts
[QUOTE="Andrew_Xavier"]

People say it does nothing new, because it does nothing new.

S-Slambo
that's the thing, it does do something new....make sure to read the posts next time.

I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new.
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S-Slambo

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#84 S-Slambo
Member since 2009 • 53 Posts
[QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"]

People say it does nothing new, because it does nothing new.

Andrew_Xavier
that's the thing, it does do something new....make sure to read the posts next time.

I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new.

so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does.
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Andrew_Xavier

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#85 Andrew_Xavier
Member since 2007 • 9625 Posts
[QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"][QUOTE="S-Slambo"] that's the thing, it does do something new....make sure to read the posts next time.

I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new.

so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does.

Proof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :)
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S-Slambo

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#86 S-Slambo
Member since 2009 • 53 Posts
[QUOTE="Andrew_Xavier"][QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"] I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new.

so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does.

Proof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :)

Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)
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Episode_Eve

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#87 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Andrew_Xavier"][QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"] I'd prefer to go by my opinion having actually played/completed/been confirmed to have done both the game. Nothing new.

so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does.

Proof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :)

Have you honestly read the entire thread?
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Andrew_Xavier

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#88 Andrew_Xavier
Member since 2007 • 9625 Posts
when did other FPS do badgesS-Slambo
Battlefield: Bad Company :P
First person view covers systems?S-Slambo
*Maybe*, I'm not certain, lotsa FPS games have had cover systems, I'm not sure if any have been first person or not, I'd have to do research...but the cover system is useless, because you can't use it online :( You know what killzone 2 does well? Scout class rules.
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Generalmojo

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#89 Generalmojo
Member since 2008 • 3670 Posts

oh ffs! who cares now! this thread is pathetic, those who got kz2 go enjoy it, those who havent even got a f**** ps3 go play halo or something, then go talk about that, kz2 imo does many great and new things, probably they do it in other games, but i for one have never come across it!

/thread

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Timbury

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#90 Timbury
Member since 2005 • 552 Posts

[QUOTE="Andrew_Xavier"][QUOTE="S-Slambo"] so no evidence or proof to back up your claims? I don't think you know everything that K2 offers and does. S-Slambo
Proof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :)

Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)

Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.

They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.

The reviews didnt state it does new things for a reason because it doesn't.

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Episode_Eve

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#91 Episode_Eve
Member since 2004 • 16986 Posts
I want to see a poster quote TREAL and debunk every single point he made.
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user_nat

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#92 user_nat
Member since 2006 • 3130 Posts
I know Rainbow 6 Vegas (a game I don't like that much) has a cover system, although it takes you to a 3P view when in cover, but its still a cover system in a otherwise FP game. It also has the ability to revive teammates and one ups that with the ability to order teammates to revive teammates (amazing, I know). Its AI is no slouch either. And this is a 2006 game. The only thing I consider unique about KZ2 is the seamless change of gametypes in MP, seems like a really cool idea to me.
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S-Slambo

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#93 S-Slambo
Member since 2009 • 53 Posts

[QUOTE="S-Slambo"][QUOTE="Andrew_Xavier"] Proof? Play the game. I've proven ownership enough times now. Every point you made was contradicted and proven false quickly in this thread, the review itself says it does nothing new, whether or not it does old things well isn't the point of your post, you asked why people say it does nothing new...and they say this, because it does, nothing new :)Timbury

Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)

Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.

They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.

The reviews didnt state it does new things for a reason because it doesn't.

Um, the cover system shown in K2 is SOMETHING NEW TO FPS, that's what i implied. No FPS to date has a cover system like k2 done completely in a first person view. Lean and peak isn't the same. No one has debunked what TREAL has said. Thank You.
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Timbury

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#94 Timbury
Member since 2005 • 552 Posts
[QUOTE="S-Slambo"][QUOTE="Timbury"]

Huh, TREAL already proved those people wrong. K2 in fact DOES do new things. It does, like i said read the posts, when did other FPS do badges, First person view covers systems? come on man, give credit where it is due. :)S-Slambo

Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.

They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.

The reviews didnt state it does new things for a reason because it doesn't.

Um, the cover system shown in K2 is SOMETHING NEW TO FPS, that's what i implied. No FPS to date has a cover system like k2 done completely in a first person view. Lean and peak isn't the same. No one has debunked what TREAL has said. Thank You.

Yes it has been done before in Vietcong Shellshock 2 stop saying it hasnt may not have been done aswell but doesnt stop the fact it has! And i didnt say anything about TREAL where'd that come from?!?
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Episode_Eve

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#95 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="S-Slambo"][QUOTE="Timbury"]

Why do you keep bringing up badges isn't that just like CoD 4's ranking system just done a different way hardly new is it? Also you have completely dodged others peoples arguments about the cover system.

They may have use the lean the peak as an accuse but they also named two games that have a sticky cover system aswell. So again Killzone 2 may have improved the idea but its nothing new.

The reviews didnt state it does new things for a reason because it doesn't.

Timbury

Um, the cover system shown in K2 is SOMETHING NEW TO FPS, that's what i implied. No FPS to date has a cover system like k2 done completely in a first person view. Lean and peak isn't the same. No one has debunked what TREAL has said. Thank You.

Yes it has been done before in Vietcong Shellshock 2 stop saying it hasnt may not have been done aswell but doesnt stop the fact it has! And i didnt say anything about TREAL where'd that come from?!?

I think he was mentioning it in general since I did.

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PC360Wii

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#96 PC360Wii
Member since 2007 • 4658 Posts
thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think. S-Slambo
You clearly havnt played many shooters.
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Blue-Sky

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#97 Blue-Sky
Member since 2005 • 10381 Posts

Did TC just nomiate AI, lighting and animation as innovative?

/exits thread

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Episode_Eve

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#98 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="S-Slambo"]thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think. PC360Wii
You clearly havnt played many shooters.

How do you figure that?
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PC360Wii

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#99 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="PC360Wii"][QUOTE="S-Slambo"]thanks for some of the correction, guys. But i guess the FPS view Cover system still stays, along with badges..which i forgot to mention. but with the animations/graphics...gameplay wise K2 feels unique to others shooters, IMO and i think many see this. No fps really has that level of realism, i think. Episode_Eve
You clearly havnt played many shooters.

How do you figure that?

Well for starters all the corrections having to be made. I'm suprized nobody mentioned Wolfenstien: Enemy Territory for team revival I mean cmon people. The cover system is clunky and pointless, not to mention annoying, like pretty much every other shooter that uses it (Opinion I know), Lean/Crouch is just allround smoother. And yes, while the animations in KZ2 are no doubt amazing, it doesnt push any boundaries in realism beyond a mild aesthetic improvement, in which case, it most likely came down to resources and time, not power of the console itself. KZ2 pushes nothing. I'm sorry, but it doesnt.
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adamosmaki

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#100 adamosmaki
Member since 2007 • 10718 Posts
[QUOTE="S-Slambo"]1). K2 changes missions during matches online, something not done before and something that future games will most likely adopt and become the norm, because it's genius. 2). Graphics are unmatched for CONSOLES, no past or recent FPS matches the level of realism and detail/ligthing and animations shown in K2. 3). K2 introduces for the first time a FP view cover system, NOT DONE BEFORE, and it works incredibly well. 4). K2 for the first time (while done before in a 3rd person shooter) in a FPS enables the player to revive there squad mates to health, during combat. 5). Best A.I in a FPS on consoles if not all around, if you have played k2 you will know the A.I is one of the best if not THE BEST. K2's gameplay due to realism and weight, feels much better than your typical weightless air gun style movements seen in many games like COD4, IMO...Thanks to the animations, it feels good and rewarding to shoot and have killed someone. Being able to change player types during respawns (turrents, rockets, health, sniper guys) is very refreshing and different. and with so little to NO lag, the game is flawless. There are a lot of good fps's out there, but IMO k2 takes it a step further, scores and people all around have praised k2 since launch. Hope you guys are enjoying the game BTW. Thank you.

Battlefield 2 does all that