@pyro1245 said:
@X_CAPCOM_X said:
@pyro1245 said:
@X_CAPCOM_X said:
@pyro1245 said:
@X_CAPCOM_X said:
@pyro1245 said:
@SolidGame_basic said:
Isn't PC held back by PC? I mean, most people don't buy or upgrade to the highest hardware every year. I would imagine developers want to make games for the majority of people, so they have to have a pretty wide scale, which includes many people who have low end PCs and last gen consoles. Also, aren't hardcore PC gamers in the minority?
3 things:
Controls - You can imagine the disappointment when launching a game to find out that the interface is clunky because it has been designed with a controller in mind (Skyrim, for example).
Lack of options - PC gaming is about scalability and options; being able to push the latest hardware as well as scale it back to accommodate lower-end PCs. I shouldn't have to use a wrapper library to enable graphical features and remove frame rate caps. (Dark Souls, for example)
Dumbed-down Gameplay - We're back to controls again. Console-designed games often end up with stripped-down gameplay since there is arguably less control with a gamepad. You lose hot-keys, grouping and a lot of other strategy elements resulting in a much less satisfying experience. (Dragon Age 2, for example)
Basically a lot of games get designed to the specs of a console, and then ported to the PC with very little change. Thus games often get held back by consoles. It's pretty sad when it happens. Even if we drop the graphics/hardware argument, it's still very sad.
Man you have no idea what you're talking about lol. Gameplay a la game design aspects hasn't improved beyond PS2 era video games; the digital test of your abilities has been reached (as far as this control type goes), so there's no way designing games "with a controller in mind" holds back games that can be played on both PC and consoles.
Certain games just can't be played effectively with a controller. When one of those makes its way from PC to console the result is usually a stripped experience. It happens all the time. I even provided you with examples. The fact that you say I don't know what I'm talking about shows how little you know about what you're talking.
That has nothing to do with game design or the console. You didn't provide any examples where game design was limited by a console or a PC; you only cited controllers, indicating that you really don't know what you're talking about. Do you think people make arguments for how PC versions of games like Devil May Cry 3 are held back because they are designed with controllers in mind?
The point is that control scheme has nothing to do with the capabilities of the machine it's played on, and the maximum digital test via controls like this has literally been reached on every machine, making it so that it is impossible for the console to be holding back actual game design on PC.
Why do I even post here?
Ugh.. you're hopeless. who would want to play DMC without a controller?
You see, when a game is in the planning phase, decisions get made about its design. Decisions like how the user will interact with the UI. My point is: clunky controller interfaces suck.
...and stop talking about digital tests. It means nothing.
What's actually hopeless is the argument you can't defend.
A video game digitally tests your abilities - literally. Don't pretend like you don't know what I mean.
"Clunky controller interfaces suck..." that's up to the developer to design correctly. It still does not have to do with the console it is being developed for.
This isn't an argument. You're just sort of typing at me. I'm telling you controller interfaces left over in PC ports are often sluggish. This is a true thing that happens.
This is before we even get to the argument about how dumbed-down games can be. The risk of awesome strategy game franchises getting ruined by publishers who think we want less-complicated, action games is real. There are some games you just can't play well with a controller (this is a true fact and you know it). So when a publisher forces a game to go from PC to all platforms, certain compromises have to be made. Dragon Age is a perfect for gameplay. Skyrim is a perfect example for interface.
A test of skill doesn't have anything to do with this. These are design decisions based on primary hardware and assumptions about the target consumer. This is a lowest common denominator industry. So who is really holding back gaming? Casual gamers; and what do they mostly use for 'gaming'? Consoles. Don't get me wrong, consoles are great and gaming certainly owes something to them. It's the industry that's at fault here.
More drivel, still no substantiation for the claim that consoles "hold back" PC games. It's really a claim only people who have a limited understanding of what game design is, indicated by your additional claim that a game is not testing your execution digitally. Yes, fundamentally at every level that is what a game is testing: your execution of commands. Hardware these days *does not limit* this to the extent that it can be implemented. Do you get this? It doesn't matter what it's being developed for.
Action games are not less complicated than RTS games; in fact, RTS games are substantially slowed down action in many regards. You're opening up a much different can of worms with that.
There are also many games you can't play well with a keyboard (and mouse), but you cried instead of admitting it. Also, game design on a particular platform literally has nothing to do with the control scheme. You also have not admitted this simple fact.
As an aside, I can bring up 2-4 button games that are so complicated you would not be able to beat them in years. As an example, I'll post a 3 button game released around the era I referred to when a game could maximally test the player via execution. Keep in mind there are a lot of tactical and strategic maneuvers to maintain both score and completion, and difficulty is not the variable I am referring to.
http://youtu.be/uuFSjmpYBEQ?t=19m56s
I've began the video at his playthrough of the second loop (first loop is hard enough) of the game just to give you an idea of how complicated the game is despite the seemingly simple control scheme. I hope you learn something from watching this. Maybe you could try the game out as well; I recommend it to every gamer as a break from passive gaming. It's a problem if you can easily beat every game in your library without improving.
Log in to comment