95% (yes a random high number) of the people who play the game will either not play it OR quickly play it but abandon it and return to their normal multiplayer game (i.e Call of Duty on consoles).
For example;
"The multiplayer mode of Spec Ops: The Line was never a focus of the development, but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game," lead game designer Cory Davis told Polygon as part of an engaging and expansive interview..
"It sheds a negative light on all of the meaningful things we did in the single-player experience. The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No-one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
Multiplayer was "tacked on", "low-quality", "bullsh**", "should not exist", and "tossed out the creative pillars of the product", Davis went on to say.
http://www.eurogamer.net/articles/2012-08-29-yager-spec-ops-multiplayer-was-bullsh-and-should-not-exist
Log in to comment