Why do xbox 360 users try to use memory as an arguing point?

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Dilrod

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#1 Dilrod
Member since 2003 • 4264 Posts

The PS3 Memory: * 256MB XDR Main RAM @3.2GHz * 256MB GDDR3 VRAM @700MHz

The Xbox 360 Memory : 512 MB of 700 MHz GDDR3 RAM

 

The xdr is way faster than the ram used in the 360... and http://www.rambus.com/us/products/xdr_xdr2/ you will see that its
"Rambus XDR™ DRAM technology is a total memory system solution that achieves an order of magnitude higher performance than today's standard memories while utilizing the fewest ICs. Perfect for graphics processing, consumer electronics, network, and server applications,"

"Graphics Double Data Rate 3, is a graphics card-specific memory technology, designed by ATI Technologies.

It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher-speed memory modules, and simplified cooling systems. Unlike the DDR2 used on graphics cards, GDDR3 is unrelated to the upcoming JEDEC DDR3 specification. This memory uses internal terminators, enabling it to better handle certain graphics demands. To improve bandwidth, GDDR3 memory transfers 4 bits of data per pin in 2 clock cycles."

"VRAM is a special type of DRAM which is dual-ported. It still has a duty cycle, but it can written to and read from at the same time. In practice, this means that you get double the bandwidth out of 60 ns VRAM as you would out of 60 ns DRAM (if implemented correctly on the video card).

The long and the short of this is that VRAM cards are capable of higher screen refresh rates at high pixel addressabilities and colour depths, while DRAM cards are not."
http://www.monitorworld.com/faq_pages/q20_page.html

So although the 360 has 512 megs of GDDR3, it can't compete with the 256 xdr, nor does it have VRAM. Its funny when this is used as a arguing point.

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WilliamRLBaker

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#2 WilliamRLBaker
Member since 2006 • 28915 Posts

The PS3 Memory: * 256MB XDR Main RAM @3.2GHz * 256MB GDDR3 VRAM @700MHz

The Xbox 360 Memory : 512 MB of 700 MHz GDDR3 RAM

 

The xdr is way faster than the ram used in the 360... and http://www.rambus.com/us/products/xdr_xdr2/ you will see that its
"Rambus XDR™ DRAM technology is a total memory system solution that achieves an order of magnitude higher performance than today's standard memories while utilizing the fewest ICs. Perfect for graphics processing, consumer electronics, network, and server applications,"

"Graphics Double Data Rate 3, is a graphics card-specific memory technology, designed by ATI Technologies.

It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher-speed memory modules, and simplified cooling systems. Unlike the DDR2 used on graphics cards, GDDR3 is unrelated to the upcoming JEDEC DDR3 specification. This memory uses internal terminators, enabling it to better handle certain graphics demands. To improve bandwidth, GDDR3 memory transfers 4 bits of data per pin in 2 clock cycles."

"VRAM is a special type of DRAM which is dual-ported. It still has a duty cycle, but it can written to and read from at the same time. In practice, this means that you get double the bandwidth out of 60 ns VRAM as you would out of 60 ns DRAM (if implemented correctly on the video card).

The long and the short of this is that VRAM cards are capable of higher screen refresh rates at high pixel addressabilities and colour depths, while DRAM cards are not."
http://www.monitorworld.com/faq_pages/q20_page.html

So although the 360 has 512 megs of GDDR3, it can't compete with the 256 xdr, nor does it have VRAM. Its funny when this is used as a arguing point.

Dilrod

 

and the 360 preforms textures and the amount of them better then the ps3. The cows keep saying oh the 2 pools of 256mbs of ram in the ps3 are faster, Well if they are faster? then why is it that the ps3 fails compared to the 360 when it comes to operations highly reliant upon ram and the amount of ram you have?

Why is it that Many Linux users say media creation, and media playback, suffer because of the ps3's 2 pools of 256 mbs of ram when they run linux on ps3?

hmmmm?

you all so forget the EXTREMELY super fast Ram embedded on the 360's gpu, which handles information and processes at 256 GB/s.

Face it The ps3's gpu is inferior to the 360's and theoretically the cell is a better processor on some tasks then the 360's but will that power be used in games? all we've seen that uses its power is folding@home.

When it comes down to it the ps3 is no more powerful then the 360. It will be up to the devs to eek out the power they can from both systems, and so far the devs on teh 360 have did better, and more amazing stuff then the ps3.

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Teuf_

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#3 Teuf_
Member since 2004 • 30805 Posts
Because they just accept whatever Major Nelson tells them and don't really understand what's going on?
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WilliamRLBaker

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#4 WilliamRLBaker
Member since 2006 • 28915 Posts

Because they just accept whatever Major Nelson tells them and don't really understand what's going on?Teufelhuhn

 

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

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beatzfreak69

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#5 beatzfreak69
Member since 2006 • 416 Posts
How many times do i have to explain this??  Yes, XDR is faster, but it has to travel along the bus if it's going to be used by the GPU; which negates any speed advantage it has.  One pool=less travel.  Tell me i got that from maor nelson...
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bhung207

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#6 bhung207
Member since 2006 • 116 Posts


Owned with pure logic

The point is xbox 360 is easiler to develope games for than the ps3 due to its architecture so the xbox 360 is the better gaming system.

If you want to help find cure for cancer than by all means buy a ps3.

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Teuf_

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#7 Teuf_
Member since 2004 • 30805 Posts

Why is it that Many Linux users say media creation, and media playback, suffer because of the ps3's 2 pools of 256 mbs of ram when they run linux on ps3?

WilliamRLBaker

 When using Linux, apps only have access to the 256 MB of main memory.  This has nothing to do with how the the PS3's memory is partitioned, and nothing to do games.



you all so forget the EXTREMELY super fast Ram embedded on the 360's gpu, which handles information and processes at 256 GB/s.

WilliamRLBaker

 

You also forgot to mention that this eDRAM is a framebuffer, and is therefore only used for framebuffer operations.  Its also there to help offset the imact of sharing a single 128-bit connection to memory being shared by both the CPU and the GPU. 

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Teuf_

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#9 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?WilliamRLBaker

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3?  A year, maybe?  Barely anybody's made dedicated engines for the 360, and they've had double the time. 

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bhung207

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#10 bhung207
Member since 2006 • 116 Posts

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus
Superior??? Are you ignorant or something. If it was superior than would it not show in multiplaform games???
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WilliamRLBaker

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#11 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"]

Why is it that Many Linux users say media creation, and media playback, suffer because of the ps3's 2 pools of 256 mbs of ram when they run linux on ps3?

Teufelhuhn

When using Linux, apps only have access to the 256 MB of main memory. This has nothing to do with how the the PS3's memory is partitioned, and nothing to do games.



you all so forget the EXTREMELY super fast Ram embedded on the 360's gpu, which handles information and processes at 256 GB/s.

WilliamRLBaker

 

You also forgot to mention that this eDRAM is a framebuffer, and is therefore only used for framebuffer operations. Its also there to help offset the imact of sharing a single 128-bit connection to memory being shared by both the CPU and the GPU.




LOL Ok When Using linux, I do not access EVER the video ram, or graphical ram to create and watch media?
I.E media online through a browser, Or a media player?

LOL ok *laughs* get back to me when you can prove that, Because it will be a cold day in hell when u can, ITs a simple fact, When you created media, Or watch media on a computer, Graphical processing is done by the GPU and Graphical memory.

You all so forgot to mention that the Edram Dramatically increases the speed at which things get handled by the 360's gpu, As well as take load off the gpu from other tasks, And all together take load from the cpu so that it can concentrate on other tasks.
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WilliamRLBaker

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#13 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"]

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?Teufelhuhn

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3? A year, maybe? Barely anybody's made dedicated engines for the 360, and they've had double the time.

 

They have had a lil over a year, as well as they have had specs before the release of beta kits to surmize how the ps3 would work and make games for it.

The 360 devs had about the same ammount of time and they made some amazing launch games.

 

P.S: Im off gonna go play tales of phantasia. ill come back later and reply to any thing teff. 

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progenitorvirus

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#14 progenitorvirus
Member since 2005 • 383 Posts
[QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

bhung207



Superior??? Are you ignorant or something. If it was superior than would it not show in multiplaform games???

 becuz developers are too lazy. yes it is superior didnt you ever read up on xdr and gdd3 memory? the xdr and gdd3 are newer forms of memory its more efficient, while the fatbox's memory is traditional memory. faster access of memory, and utilizing it from the ps3s cell and rsx. microsoft is dumb saying the memory in the fatbox 360 is better-- oh yeah is becuz its 512mb? thats 256mb more than the ps3 aye? no not exactly j allard it's equivalent becuz ur hardware department forgot to tell everyone that the 512mb of ram is split between the fatbox's gpu and cpu.

 j allard and the hardware department need to stop lying. the triple-core cpu in the fatbox 360 gets killed by the cell. 

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progenitorvirus

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#15 progenitorvirus
Member since 2005 • 383 Posts
[QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

beatzfreak69


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy 

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beatzfreak69

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#16 beatzfreak69
Member since 2006 • 416 Posts
[QUOTE="bhung207"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus



Superior??? Are you ignorant or something. If it was superior than would it not show in multiplaform games???

 becuz developers are too lazy. yes it is superior didnt you ever read up on xdr and gdd3 memory? the xdr and gdd3 are newer forms of memory its more efficient, while the fatbox's memory is traditional memory. faster access of memory, and utilizing it from the ps3s cell and rsx. microsoft is dumb saying the memory in the fatbox 360 is better-- oh yeah is becuz its 512mb? thats 256mb more than the ps3 aye? no not exactly j allard it's equivalent becuz ur hardware department forgot to tell everyone that the 512mb of ram is split between the fatbox's gpu and cpu.

 j allard and the hardware department need to stop lying. the triple-core cpu in the fatbox 360 gets killed by the cell. 

hehehe

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Teuf_

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#17 Teuf_
Member since 2004 • 30805 Posts



LOL Ok When Using linux, I do not access EVER the video ram, or graphical ram to create and watch media?
I.E media online through a browser, Or a media player?

LOL ok *laughs* get back to me when you can prove that, Because it will be a cold day in hell when u can, ITs a simple fact, When you created media, Or watch media on a computer, Graphical processing is done by the GPU and Graphical memory.

WilliamRLBaker

Let's try this again.  Using Linux on the PS3, apps don't have any access to the GPU.  All they have access to is a virtual frame buffer, which the Game OS then sends off to the GPU.  Since you're only using a virtual framebuffer, anything requiring significant graphical output is inherently slow.  This is a problem with how Sony implmented a secondary operating system, and has nothing to do with the PS3's architecture or games for that matter.  

 



You all so forgot to mention that the Edram Dramatically increases the speed at which things get handled by the 360's gpu, As well as take load off the gpu from other tasks, And all together take load from the cpu so that it can concentrate on other tasks.WilliamRLBaker


It increases speed at which they GPU can access the framebuffer, I just said that.  It doesn't always "dramatically" increase performance, because like I already said the GPU is bandwidth-limited in other areas.  The eDRAM also can't be utilized for things like the "free AA" at 720p unless a special technique called tiling is used, which increases complexity and also has performance issues of its own.

 

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WilliamRLBaker

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#19 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="bhung207"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus



Superior??? Are you ignorant or something. If it was superior than would it not show in multiplaform games???

becuz developers are too lazy. yes it is superior didnt you ever read up on xdr and gdd3 memory? the xdr and gdd3 are newer forms of memory its more efficient, while the fatbox's memory is traditional memory. faster access of memory, and utilizing it from the ps3s cell and rsx. microsoft is dumb saying the memory in the fatbox 360 is better-- oh yeah is becuz its 512mb? thats 256mb more than the ps3 aye? no not exactly j allard it's equivalent becuz ur hardware department forgot to tell everyone that the 512mb of ram is split between the fatbox's gpu and cpu.

j allard and the hardware department need to stop lying. the triple-core cpu in the fatbox 360 gets killed by the cell.

I love that fatbox. yet the ps3 is about 2x bigger and heavier then the 360.

P.S: the ram in the ps3 is inferior because of bus speeds, and having 2 differnet pools.

1 pool of ram is vastly better then 2, Because the bus speed has to be taken into consideration, as well as the 2 pools of ram communicating with each other. 1 pool doesn't have this draw back.

1 pool of ram can only send information to the other pool at a certain speed, The other can only do the same.

If both pools we're the same ghz? then it would be better.

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TekkenMaster606

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#20 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="WilliamRLBaker"]

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?Teufelhuhn

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3? A year, maybe? Barely anybody's made dedicated engines for the 360, and they've had double the time.

 

When this guys speaks, everyone should listen. Because he knows what he is talking about (Teufelhuhn)...

 

But I really wish that Linux could have access to all of the memory and the RSX. :| 

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beatzfreak69

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#21 beatzfreak69
Member since 2006 • 416 Posts
[QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy 

Obviously lumping us together doesn't work, since I and most others know that.  You put me in my place...how exactly?  If anything you were wrong...anything else?

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Teuf_

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#22 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="WilliamRLBaker"]

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?WilliamRLBaker

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3? A year, maybe? Barely anybody's made dedicated engines for the 360, and they've had double the time.

 

They have had a lil over a year, as well as they have had specs before the release of beta kits to surmize how the ps3 would work and make games for it.

The 360 devs had about the same ammount of time and they made some amazing launch games.

 

P.S: Im off gonna go play tales of phantasia. ill come back later and reply to any thing teff.

 The 360 is much easier to take advantage of, I won't deny that.  Most of the power is right in the GPU, as opposed to the PS3 where maximum graphical performance requires use of the Cell also. 

Also, a lot of 360 games have just been relying on UE3, which IMO isn't that great to begin with.  I think once more developers actually make some dedicated engines for the 360, games will look even better.  Same goes for the PS3.

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Dilrod

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#23 Dilrod
Member since 2003 • 4264 Posts
You forget that the PS3 is much harder to dev for because of the new technology of the Cell and RSX that companies are having a harder time getting it to do things. This is why Sony just released their new dev tool Sony Edge, to help the developers. They should have given them this from the beginning though in my opinion.
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Teuf_

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#24 Teuf_
Member since 2004 • 30805 Posts

But I really wish that Linux could have access to all of the memory and the RSX. :|

TekkenMaster606

 Me too, you have no idea.  I'd be working on some sweet homebrew games right now if that were the case.  

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#25 SeanBond
Member since 2003 • 2136 Posts
[QUOTE="WilliamRLBaker"]

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?Teufelhuhn

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3?  A year, maybe?  Barely anybody's made dedicated engines for the 360, and they've had double the time. 

Just because the PS3 was delayed due to blu-ray production problems (the system was finished) doesn't mean that developers haven't had ample time to create games for the system. This is just another excuse.

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Teuf_

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#26 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="WilliamRLBaker"]

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?SeanBond

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3? A year, maybe? Barely anybody's made dedicated engines for the 360, and they've had double the time.

Just because the PS3 was delayed due to blu-ray production problems (the system was finished) doesn't mean that developers haven't had ample time to create games for the system. This is just another excuse.

If I were counting Blu-Ray delays, I would have said "6 months" instead of "1 year".  

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#27 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="TekkenMaster606"]

But I really wish that Linux could have access to all of the memory and the RSX. :|

Teufelhuhn

Me too, you have no idea. I'd be working on some sweet homebrew games right now if that were the case.

 

Let's just say that some stuff that's already in the pipeline would work a lot better. Grey area stuff if you know what I mean. I'm sure one of these days it will be possible.  

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Teuf_

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#29 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="TekkenMaster606"]

But I really wish that Linux could have access to all of the memory and the RSX. :|

TekkenMaster606

Me too, you have no idea. I'd be working on some sweet homebrew games right now if that were the case.

Let's just say that some stuff that's already in the pipeline would work a lot better. Grey area stuff if you know what I mean. I'm sure one of these days it will be possible.

 Yeah, I know the stuff you're talking about.  Similar to what I had to do to make homebrew games for the original Xbox.  :P

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progenitorvirus

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#30 progenitorvirus
Member since 2005 • 383 Posts
[QUOTE="Teufelhuhn"][QUOTE="WilliamRLBaker"]

[QUOTE="Teufelhuhn"]Because they just accept whatever Major Nelson tells them and don't really understand what's going on?SeanBond

The ps3 devs have had a while to work on the ps3, And they still aren't producing games that take advantage of the ps3's god like powers *in the minds of the cows* why is that? maybe because that power is not there?

Simple fact the ps3 is really no more powerful then the 360, ITs processor maybe more powerful but its inferior ram, and inferior blu ray disc speeds, and inferior gpu cripple the cell and what it can really do. They are the bottleneck that makes it so the cell cannot shine.

How long have they really had to work with the PS3? A year, maybe? Barely anybody's made dedicated engines for the 360, and they've had double the time.

Just because the PS3 was delayed due to blu-ray production problems (the system was finished) doesn't mean that developers haven't had ample time to create games for the system. This is just another excuse.

 

ok fatbox 360 fanboy, so i suppose the lack of quality looking games for the fatbox 360 we're due to lazy developers? don't you know it takes awhile to squeeze out a lot from a new system? look at any console thats been around and compare a year later u'd notice the difference in the visual department. 

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TekkenMaster606

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#31 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="TekkenMaster606"][QUOTE="Teufelhuhn"][QUOTE="TekkenMaster606"]

But I really wish that Linux could have access to all of the memory and the RSX. :|

Teufelhuhn

Me too, you have no idea. I'd be working on some sweet homebrew games right now if that were the case.

Let's just say that some stuff that's already in the pipeline would work a lot better. Grey area stuff if you know what I mean. I'm sure one of these days it will be possible.

Yeah, I know the stuff you're talking about. Similar to what I had to do to make homebrew games for the original Xbox. :P

 

ScummVM is one thing I want to see on the Playstation 3.  

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WilliamRLBaker

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#32 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

LOL Ok When Using linux, I do not access EVER the video ram, or graphical ram to create and watch media?
I.E media online through a browser, Or a media player?

LOL ok *laughs* get back to me when you can prove that, Because it will be a cold day in hell when u can, ITs a simple fact, When you created media, Or watch media on a computer, Graphical processing is done by the GPU and Graphical memory.

Teufelhuhn

Let's try this again. Using Linux on the PS3, apps don't have any access to the GPU. All they have access to is a virtual frame buffer, which the Game OS then sends off to the GPU. Since you're only using a virtual framebuffer, anything requiring significant graphical output is inherently slow. This is a problem with how Sony implmented a secondary operating system, and has nothing to do with the PS3's architecture or games for that matter.

 



You all so forgot to mention that the Edram Dramatically increases the speed at which things get handled by the 360's gpu, As well as take load off the gpu from other tasks, And all together take load from the cpu so that it can concentrate on other tasks.WilliamRLBaker


It increases speed at which they GPU can access the framebuffer, I just said that. It doesn't always "dramatically" increase performance, because like I already said the GPU is bandwidth-limited in other areas. The eDRAM also can't be utilized for things like the "free AA" at 720p unless a special technique called tiling is used, which increases complexity and also has performance issues of its own.

 

Good Im glad you cleared that up. I have been proven wrong, BUt Still a simple fact, the ps3's internal bus speed is a bottle neck for both pools of ram, As well as its a bottle neck when communicating between them, The main ram can only communicate at its ghz speed, Which makes communication of data from the vram, to and from the main ram slower then what the vram is capable of.

P.S: The Edram was specifically put in the gpu for free AA on most all resolutions, Just not 4XAA 2xAA does not fail to this.
P.S: it all ways dramatically increases Preformance, Because in any game you are all ways accessing the frame buffer.

 

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beatzfreak69

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#33 beatzfreak69
Member since 2006 • 416 Posts
[QUOTE="beatzfreak69"][QUOTE="progenitorvirus"][QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy

Obviously lumping us together doesn't work, since I and most others know that. You put me in my place...how exactly? If anything you were wrong...anything else?

 

dont give me that crap i dont trust any xbox fanboys. i use to have an xbox but i ended up beating it to death with my baseball bat when i found out that microsoft wouldn't repair my original xbox saying i 'toyed' around with it.  me toying around with it? psch well let me tell u they lost my buisness. obviously it was faulty hardware becuz the damn thing just stopped working on me, saying i probably caused 'traumatic shock to the console'.

 

thats why i didnt buy the x360 i would have if microsoft wouldnt have screwed me over, in fact me and my friend josh beat the crap out of this dead fatbox 360 since our neighbor hood kid broke his, it was pretty cool to say the least. plus when i heard bill gates had sex with a dog, i knew i couldnt turn back to them. nah im just kidding about the dog part but yah.

 

i am a totured soul indeed. 

Ok, i have to give it to you for that one.  That was hilarious :lol:

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progenitorvirus

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#34 progenitorvirus
Member since 2005 • 383 Posts
[QUOTE="progenitorvirus"][QUOTE="beatzfreak69"][QUOTE="progenitorvirus"][QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

beatzfreak69


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy

Obviously lumping us together doesn't work, since I and most others know that. You put me in my place...how exactly? If anything you were wrong...anything else?

 

dont give me that crap i dont trust any xbox fanboys. i use to have an xbox but i ended up beating it to death with my baseball bat when i found out that microsoft wouldn't repair my original xbox saying i 'toyed' around with it. me toying around with it? psch well let me tell u they lost my buisness. obviously it was faulty hardware becuz the damn thing just stopped working on me, saying i probably caused 'traumatic shock to the console'.

 

thats why i didnt buy the x360 i would have if microsoft wouldnt have screwed me over, in fact me and my friend josh beat the crap out of this dead fatbox 360 since our neighbor hood kid broke his, it was pretty cool to say the least. plus when i heard bill gates had sex with a dog, i knew i couldnt turn back to them. nah im just kidding about the dog part but yah.

 

i am a totured soul indeed.

Ok, i have to give it to you for that one. That was hilarious :lol:

 

i try and be sometimes, im a little coooky as they say 

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Teuf_

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#35 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="TekkenMaster606"][QUOTE="Teufelhuhn"][QUOTE="TekkenMaster606"]

But I really wish that Linux could have access to all of the memory and the RSX. :|

TekkenMaster606

Me too, you have no idea. I'd be working on some sweet homebrew games right now if that were the case.

Let's just say that some stuff that's already in the pipeline would work a lot better. Grey area stuff if you know what I mean. I'm sure one of these days it will be possible.

Yeah, I know the stuff you're talking about. Similar to what I had to do to make homebrew games for the original Xbox. :P

ScummVM is one thing I want to see on the Playstation 3.



ScummVM should be a piece of cake as soon as SDL is ported to the PS3, even without using the GPU.  I know they were working on porting SDL, in fact it might even be done by now.  I haven't checked in a while.
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mightyboosh13

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#36 mightyboosh13
Member since 2006 • 705 Posts
[QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy 

This is why I hate ALL fanboys... Totally arrogant 10 year old with girlfriend problems...The shame of it all. Fatbox360. Am I back in the playground again.
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progenitorvirus

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#37 progenitorvirus
Member since 2005 • 383 Posts
[QUOTE="progenitorvirus"][QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

mightyboosh13


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy



This is why I hate ALL fanboys...
Totally arrogant 10 year old with girlfriend problems...The shame of it all.

Fatbox360. Am I back in the playground again.

 

yah yah yah tell me sumthing i dont kno fatboi 

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TekkenMaster606

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#38 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="TekkenMaster606"][QUOTE="Teufelhuhn"][QUOTE="TekkenMaster606"][QUOTE="Teufelhuhn"][QUOTE="TekkenMaster606"]

But I really wish that Linux could have access to all of the memory and the RSX. :|

Teufelhuhn

Me too, you have no idea. I'd be working on some sweet homebrew games right now if that were the case.

Let's just say that some stuff that's already in the pipeline would work a lot better. Grey area stuff if you know what I mean. I'm sure one of these days it will be possible.

Yeah, I know the stuff you're talking about. Similar to what I had to do to make homebrew games for the original Xbox. :P

ScummVM is one thing I want to see on the Playstation 3.



ScummVM should be a piece of cake as soon as SDL is ported to the PS3, even without using the GPU. I know they were working on porting SDL, in fact it might even be done by now. I haven't checked in a while.

 

Hopefully Windows 2000 or XP is next. Once someone figures out how to create drivers and such. Not too sure how that would work out.  

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Teuf_

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#39 Teuf_
Member since 2004 • 30805 Posts

Good Im glad you cleared that up. I have been proven wrong, BUt Still a simple fact, the ps3's internal bus speed is a bottle neck for both pools of ram, As well as its a bottle neck when communicating between them, The main ram can only communicate at its ghz speed, Which makes communication of data from the vram, to and from the main ram slower then what the vram is capable of.

WilliamRLBaker

I'll give you that, there is a hit when you want the RSX to read from the XDR memory. ASFAIK, its generally better to just stick with the 256MB of GDDR3 for graphics and leave the XDR to the CPU.

 

P.S: The Edram was specifically put in the gpu for free AA on most all resolutions, Just not 4XAA 2xAA does not fail to this.
P.S: it all ways dramatically increases Preformance, Because in any game you are all ways accessing the frame buffer.

WilliamRLBaker


The eDRAM can't do 2x or 4x MSAA on 1280 x 720 framebuffers, you simply can't fit it into the 10 MB (unless you use tiling, but right now the only game of I know of that is doing tiling is Forza 2). What a lot of games have been doing is using 2x MSAA with a smaller resolution (1024 x 600) to fit it all in the framebuffer.

And as for the second part, you're right that the eDRAM makes performance a whole lot better than what it would be without the eDRAM.  I was just trying to emphasize the fact that this increase in performance is somewhat balanced out in other areas.
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mightyboosh13

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#40 mightyboosh13
Member since 2006 • 705 Posts
[QUOTE="mightyboosh13"][QUOTE="progenitorvirus"][QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy



This is why I hate ALL fanboys...
Totally arrogant 10 year old with girlfriend problems...The shame of it all.

Fatbox360. Am I back in the playground again.

 

yah yah yah tell me sumthing i dont kno fatboi 

Fatboi...Lol. Honey i ain't the one with puberty and girlfriend problems. LOL How old can you be when you say stuff like "Me and my mate had to beat some 360 punk kid in" or "fatbox"... You are very naive and need to find a bit more spare time instead of learning about pointless facts about the PS3 & 360's architecture. Go get a skateboard impress the lady's...lol
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progenitorvirus

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#42 progenitorvirus
Member since 2005 • 383 Posts
freak i just got one question to ask u man... what would u rather buy the fatbox 360 or a trailer home? me personally id go for the trailer home cuz at least u'll be able to sleep u kno thats like getting a 20gb ps3== you actually can play games on it, it's a functional system out of the box unlike the fatbox 360, which gets ur vote?
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SeanBond

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#43 SeanBond
Member since 2003 • 2136 Posts

ok fatbox 360 fanboy, so i suppose the lack of quality looking games for the fatbox 360 we're due to lazy developers? don't you know it takes awhile to squeeze out a lot from a new system? look at any console thats been around and compare a year later u'd notice the difference in the visual department. 

progenitorvirus

No kidding, it takes a while to squeeze a lot out of a new system? Thanks for clearing that up. If you've got any other knowledge you just happened upon that the rest of us already knew, feel free to post that, as well. The point I was making was too often the excuse for why multiplats look worse on the PS3 is that devs haven't had enough time to work with the PS3, which just isn't the case. If it were the case, Oblivion for the PS3 would be head to toe better than the 360 version, due to the "superior" hardware on the PS3, and well...It isn't. Also, calling it the "fatbox 360" is neither clever, nor new, so please stop.

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mightyboosh13

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#44 mightyboosh13
Member since 2006 • 705 Posts
[QUOTE="mightyboosh13"][QUOTE="progenitorvirus"][QUOTE="mightyboosh13"][QUOTE="progenitorvirus"][QUOTE="beatzfreak69"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

progenitorvirus


You sound like the idiot to me. We all know the 512 is shared...but it's pooled together so that it can be split however needed. You are welcome.

 

obviously u xbox fanboys talk about how the 360 has more memory, im just putting ur place. go play ur fatbox 360 fanboy



This is why I hate ALL fanboys...
Totally arrogant 10 year old with girlfriend problems...The shame of it all.

Fatbox360. Am I back in the playground again.

 

yah yah yah tell me sumthing i dont kno fatboi



Fatboi...Lol.

Honey i ain't the one with puberty and girlfriend problems. LOL

How old can you be when you say stuff like "Me and my mate had to beat some 360 punk kid in" or "fatbox"...
You are very naive and need to find a bit more spare time instead of learning about pointless facts about the PS3 & 360's architecture.

Go get a skateboard impress the lady's...lol

 

honey? what r u gay or sumthin? yah and u kno what it was fun as hell beatin that worthless scum the fatbox 360 i ended up throwing it in the lake and laughin my heart out man, but honestly i cant stop laughin cuz ur making me laugh so hard cuz ur taking everything so seriously... dont u kno im doing this becuz ur giving me the attention?

 hey i bet i get more excercise than u and ur mama combined! hahaha

 

 

hmmmm... honey in that context its "Sarcasm" not me being Gay But honey if you wanna get it on...wink wink! Beating kids up coz they are different is very sad. I think somebody has a ego problem. I also think you lack somethings in other departments (up-stairs & down-stairs) and maybe this is why you act the hard man.
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beatzfreak69

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#45 beatzfreak69
Member since 2006 • 416 Posts

freak i just got one question to ask u man... what would u rather buy the fatbox 360 or a trailer home? me personally id go for the trailer home cuz at least u'll be able to sleep u kno thats like getting a 20gb ps3== you actually can play games on it, it's a functional system out of the box unlike the fatbox 360, which gets ur vote?progenitorvirus

I'd only take the trailer home if it had built-in wifi and a tv in the bathroom.

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WilliamRLBaker

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#46 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"]

Good Im glad you cleared that up. I have been proven wrong, BUt Still a simple fact, the ps3's internal bus speed is a bottle neck for both pools of ram, As well as its a bottle neck when communicating between them, The main ram can only communicate at its ghz speed, Which makes communication of data from the vram, to and from the main ram slower then what the vram is capable of.

Teufelhuhn

I'll give you that, there is a hit when you want the RSX to read from the XDR memory. ASFAIK, its generally better to just stick with the 256MB of GDDR3 for graphics and leave the XDR to the CPU.

 

P.S: The Edram was specifically put in the gpu for free AA on most all resolutions, Just not 4XAA 2xAA does not fail to this.
P.S: it all ways dramatically increases Preformance, Because in any game you are all ways accessing the frame buffer.

WilliamRLBaker



The eDRAM can't do 2x or 4x MSAA on 1280 x 720 framebuffers, you simply can't fit it into the 10 MB (unless you use tiling, but right now the only game of I know of that is doing tiling is Forza 2). What a lot of games have been doing is using 2x MSAA with a smaller resolution (1024 x 600) to fit it all in the framebuffer.

And as for the second part, you're right that the eDRAM makes performance a whole lot better than what it would be without the eDRAM. I was just trying to emphasize the fact that this increase in performance is somewhat balanced out in other areas.

 

I dont know alot about hardware, Im more software, SO i dont think i can debate with you affectively sorry bout that, in that I cant give you a good debate, I just know enough to hobble together....

But I do believe you, and I do believe that it balances out, But I do believe that the ps3's bottlenecks in having 2 pools of it that are not the same speed, and bus speed, coupled with its gpu being slower and inferior to the 360 really bottleneck it past what the 360 bottlenecks.

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mightyboosh13

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#47 mightyboosh13
Member since 2006 • 705 Posts
freak i just got one question to ask u man... what would u rather buy the fatbox 360 or a trailer home? me personally id go for the trailer home cuz at least u'll be able to sleep u kno thats like getting a 20gb ps3== you actually can play games on it, it's a functional system out of the box unlike the fatbox 360, which gets ur vote?progenitorvirus
I would not buy a fatbox. Coz I don't really need a fat box. I mean what would I put it in it. You if I could but otherwise nah thanx. A trailer home well I have a nice house. And well Trailers are just not my idea of a lovely home. Anyway isn't this about consoles? PS3 ACTUALLY plays games...you joking if only I had known I'd have bought one. Coz you know the 360 doesnt have better and a larger library of games. Ahhh shoot.... you win...
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SeanDiff

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#48 SeanDiff
Member since 2007 • 933 Posts
The cell is alot more powerful,ALOT,thew graphics:360 is beter on some bits,PS3 is better at others,the PS3 has a better memory.
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SeptimusV_basic

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#49 SeptimusV_basic
Member since 2002 • 4625 Posts
As the devs increase on their libraries for the PS3, thats when the Ram will be utilized correctly and efficiently. It takes many years for any dev to squeeze out anything efficiently on the PS3...they have to break up code on so many different levels and then regroup. X360 indeed was designed to be more efficient and programmer friendly, but the ps3 is a monster....anyone with a little bit of sense will have figured this out yrs ago. THEY NEED MORE THAN A YEAR TO WORK ON THE PS3...3-5 YEARS ARE WHEN THEY ARE GOING TO OPTIMIZE PERFORMANCE FOR PS3. Give it time...and you will slowly see the x360 become outclassed.
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Truth_Hurts_U

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#50 Truth_Hurts_U
Member since 2006 • 9703 Posts

PS3 uses it's 256MB XDR as cache for the SPE's. Most of its bandwidth is used up. Voiding any real advantage.

360 has flexible memory. Allowing Dev's to assign memory as needed. Allowing it to be dedicated to what ever task they assign it. Which cannot be done on the PS3.

You forgot to mention 10 MB of EDRAM and 512KB (more [1 MB total] ) L2 cache for the 360. Which the PS3 is lacking.

Not to mention PS3 reportedly uses more RAM for it's OS.

Now you know.