Why do xbox 360 users try to use memory as an arguing point?

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SeptimusV_basic

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#51 SeptimusV_basic
Member since 2002 • 4625 Posts

This forum can answer all ur questions

http://www.gamersreports.com/forum/lofiversion/index.php/t7975.html

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mightyboosh13

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#52 mightyboosh13
Member since 2006 • 705 Posts
I've read a million different forums about tech jargon on Ps3 & 360. All come to one conclusion both 360 and Ps3 are very simialr at the end of their pro's and negative's... The 1 thing that may have an edge in 4 years is the media format advantage that PS3 has. But from many sources within the industry the fact is that compression and uncompressing is getting soo good theirs zilch drop. And with Blu-rays bad read speeds and other problems it can be better and quicker to just compress and read from dvd-9 disks. Too much jargon in this world... Both consoles are great now bring on the games and the ideas...
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imprezawrx500

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#53 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="WilliamRLBaker"]

Why is it that Many Linux users say media creation, and media playback, suffer because of the ps3's 2 pools of 256 mbs of ram when they run linux on ps3?

Teufelhuhn

 When using Linux, apps only have access to the 256 MB of main memory.  This has nothing to do with how the the PS3's memory is partitioned, and nothing to do games.



you all so forget the EXTREMELY super fast Ram embedded on the 360's gpu, which handles information and processes at 256 GB/s.

WilliamRLBaker

 

You also forgot to mention that this eDRAM is a framebuffer, and is therefore only used for framebuffer operations.  Its also there to help offset the imact of sharing a single 128-bit connection to memory being shared by both the CPU and the GPU. 

256mb :lol: the os and photoshop would kill that in on time, maybe enough for web browsing and word processing but nothing else
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imprezawrx500

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#54 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="WilliamRLBaker"]

Why is it that Many Linux users say media creation, and media playback, suffer because of the ps3's 2 pools of 256 mbs of ram when they run linux on ps3?

Teufelhuhn

 When using Linux, apps only have access to the 256 MB of main memory.  This has nothing to do with how the the PS3's memory is partitioned, and nothing to do games.



you all so forget the EXTREMELY super fast Ram embedded on the 360's gpu, which handles information and processes at 256 GB/s.

WilliamRLBaker

 

You also forgot to mention that this eDRAM is a framebuffer, and is therefore only used for framebuffer operations.  Its also there to help offset the imact of sharing a single 128-bit connection to memory being shared by both the CPU and the GPU. 

256mb :lol: the os and photoshop would kill that in on time, maybe enough for web browsing and word processing but nothing else
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imprezawrx500

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#55 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Teufelhuhn"][QUOTE="WilliamRLBaker"]

Why is it that Many Linux users say media creation, and media playback, suffer because of the ps3's 2 pools of 256 mbs of ram when they run linux on ps3?

WilliamRLBaker

When using Linux, apps only have access to the 256 MB of main memory. This has nothing to do with how the the PS3's memory is partitioned, and nothing to do games.



you all so forget the EXTREMELY super fast Ram embedded on the 360's gpu, which handles information and processes at 256 GB/s.

WilliamRLBaker

 

You also forgot to mention that this eDRAM is a framebuffer, and is therefore only used for framebuffer operations. Its also there to help offset the imact of sharing a single 128-bit connection to memory being shared by both the CPU and the GPU.




LOL Ok When Using linux, I do not access EVER the video ram, or graphical ram to create and watch media?
I.E media online through a browser, Or a media player?

LOL ok *laughs* get back to me when you can prove that, Because it will be a cold day in hell when u can, ITs a simple fact, When you created media, Or watch media on a computer, Graphical processing is done by the GPU and Graphical memory.

You all so forgot to mention that the Edram Dramatically increases the speed at which things get handled by the 360's gpu, As well as take load off the gpu from other tasks, And all together take load from the cpu so that it can concentrate on other tasks.

how about you try running illistrator, photoshop, media player, web browser all at the same time on ps3 and watch it chock. oh wait you can't since adobe doesn't support linux
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imprezawrx500

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#56 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="WilliamRLBaker"]

LOL Ok When Using linux, I do not access EVER the video ram, or graphical ram to create and watch media?
I.E media online through a browser, Or a media player?

LOL ok *laughs* get back to me when you can prove that, Because it will be a cold day in hell when u can, ITs a simple fact, When you created media, Or watch media on a computer, Graphical processing is done by the GPU and Graphical memory.

Teufelhuhn

Let's try this again.  Using Linux on the PS3, apps don't have any access to the GPU.  All they have access to is a virtual frame buffer, which the Game OS then sends off to the GPU.  Since you're only using a virtual framebuffer, anything requiring significant graphical output is inherently slow.  This is a problem with how Sony implmented a secondary operating system, and has nothing to do with the PS3's architecture or games for that matter.  

 



You all so forgot to mention that the Edram Dramatically increases the speed at which things get handled by the 360's gpu, As well as take load off the gpu from other tasks, And all together take load from the cpu so that it can concentrate on other tasks.WilliamRLBaker


It increases speed at which they GPU can access the framebuffer, I just said that.  It doesn't always "dramatically" increase performance, because like I already said the GPU is bandwidth-limited in other areas.  The eDRAM also can't be utilized for things like the "free AA" at 720p unless a special technique called tiling is used, which increases complexity and also has performance issues of its own.

 

well see sony really wants you to buy their computer for real stuff the ps3 computer thing is just a gimick
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imprezawrx500

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#57 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="progenitorvirus"][QUOTE="bhung207"][QUOTE="progenitorvirus"]

xbox fanboys = idiots.

 

the ps3 memory is superior, they say the fatbox 360 has 512mb of ram(which is split up between gpu and cpu) and so does the ps3 except sony has listed more honestly. that 512mb of ram is shared between the fatbox's gpu and cpu

WilliamRLBaker



Superior??? Are you ignorant or something. If it was superior than would it not show in multiplaform games???

becuz developers are too lazy. yes it is superior didnt you ever read up on xdr and gdd3 memory? the xdr and gdd3 are newer forms of memory its more efficient, while the fatbox's memory is traditional memory. faster access of memory, and utilizing it from the ps3s cell and rsx. microsoft is dumb saying the memory in the fatbox 360 is better-- oh yeah is becuz its 512mb? thats 256mb more than the ps3 aye? no not exactly j allard it's equivalent becuz ur hardware department forgot to tell everyone that the 512mb of ram is split between the fatbox's gpu and cpu.

j allard and the hardware department need to stop lying. the triple-core cpu in the fatbox 360 gets killed by the cell.

I love that fatbox. yet the ps3 is about 2x bigger and heavier then the 360.

P.S: the ram in the ps3 is inferior because of bus speeds, and having 2 differnet pools.

1 pool of ram is vastly better then 2, Because the bus speed has to be taken into consideration, as well as the 2 pools of ram communicating with each other. 1 pool doesn't have this draw back.

1 pool of ram can only send information to the other pool at a certain speed, The other can only do the same.

If both pools we're the same ghz? then it would be better.

if the pool thing is such a big deal then why don't pc graphic card just use the systm ram? you lems alway forget one huge botleneck in the 360, the fact the cpu can't directly access the ram, but it has to go throuh the bus to the gpu then tell the gou it wants the ram while in ps3 it has dircet acess to half of the ram. his really botlenecks the cpu just compare memory effecently of a amd64 vs a p4 to see the difference and the p4 has faster access than the x360 cpu. all the memory speed point are pointless since even a midrange gpu has ram as fast as both consoles and for under $200 you get a gpu with much faster memory than both consoles, 32gb/s>>>25gb/s on ps3 xdr and thats 1ghz vs 3.2ghz, the bus is what make the difference 256bit vs 8bit kills the xdr the ddr in x360 is 128bi which = 7600 and below
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djestar

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#58 djestar
Member since 2005 • 480 Posts

The PS3 Memory: * 256MB XDR Main RAM @3.2GHz * 256MB GDDR3 VRAM @700MHz

The Xbox 360 Memory : 512 MB of 700 MHz GDDR3 RAM

 

The xdr is way faster than the ram used in the 360... and http://www.rambus.com/us/products/xdr_xdr2/ you will see that its
"Rambus XDR™ DRAM technology is a total memory system solution that achieves an order of magnitude higher performance than today's standard memories while utilizing the fewest ICs. Perfect for graphics processing, consumer electronics, network, and server applications,"

"Graphics Double Data Rate 3, is a graphics card-specific memory technology, designed by ATI Technologies.

It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher-speed memory modules, and simplified cooling systems. Unlike the DDR2 used on graphics cards, GDDR3 is unrelated to the upcoming JEDEC DDR3 specification. This memory uses internal terminators, enabling it to better handle certain graphics demands. To improve bandwidth, GDDR3 memory transfers 4 bits of data per pin in 2 clock cycles."

"VRAM is a special type of DRAM which is dual-ported. It still has a duty cycle, but it can written to and read from at the same time. In practice, this means that you get double the bandwidth out of 60 ns VRAM as you would out of 60 ns DRAM (if implemented correctly on the video card).

The long and the short of this is that VRAM cards are capable of higher screen refresh rates at high pixel addressabilities and colour depths, while DRAM cards are not."
http://www.monitorworld.com/faq_pages/q20_page.html

So although the 360 has 512 megs of GDDR3, it can't compete with the 256 xdr, nor does it have VRAM. Its funny when this is used as a arguing point.

Dilrod

 

You do realise that a chain is only as strong as its weakest link. You shove all this so called high tech stuff into a PS3 yet it doesn't even get 1GB of memory which is pretty much standard for computers ages ago. Anyways on that note, all you did was get a bunch of links and copy and paste quotes here and there which means you don't know squat yourself. You take the information you find as gospel. Try making an argument with your own work instead of using other peoples which you clearly don't understand. Coz if you did know, you would realise 256 is PS3's weak link.

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Dilrod

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#59 Dilrod
Member since 2003 • 4264 Posts

You do realise that a chain is only as strong as its weakest link. You shove all this so called high tech stuff into a PS3 yet it doesn't even get 1GB of memory which is pretty much standard for computers ages ago. Anyways on that note, all you did was get a bunch of links and copy and paste quotes here and there which means you don't know squat yourself. You take the information you find as gospel. Try making an argument with your own work instead of using other peoples which you clearly don't understand. Coz if you did know, you would realise 256 is PS3's weak link.

djestar


The 256gddr is weaker than the 360's, Ive already admitted that. But the 360 cant hold a candle to the 256XDR. I used links and quotes from Official sites to PROVE my point. Anyone can just start babbling and making it look what they are talking about. But I used FACTS to back my point up. Sorry you dont understand that reasoning. I clearly do understand, the only thing Im not sure about is the bottlenecking of the speed. I have not seen anything officially on this though so I am still uncertain. How can you say the PS3's weak link is that it doesnt have 1gb of memory when neither does the 360? I dont have to justify what I do or do not know about computers, but take it for what you will I worked for the West Virginia Legislatures Computer Engineering department a few years ago, so I must be doing something right. They dont let you build computers and install wireless networking unless you have some idea what your doing. :D