[QUOTE="Gamerdude32234"][QUOTE="WasntAvailable"]It wasn't wierd or scary, and it is essentially the same thing, it's designed to make you feel a bit uncomfortable. The effect the aimed for didn't work on me, it just annoyed me because of the vibration and the slow movement. Unless it was meant to make me angry, which it did.
I played on Heroic, and then played through on Legendary until my file corrupted (Anomily). Heroic was essentially run around and shoot until you take enough damage, and then hide. The hardest bit was in the second level, but even that was fine. It wouldn't have been easy had it not been for the fact it checkpointed every 2 seconds, it was like holding your hand. Legendary was the same except you had to be more careful.
WasntAvailable
So you essentially cheaped it out by hiding? okay
and you realize you didnt even play on the hardest difficulty really. There's something called skulls.
Em, no. So when I'm near dead I'm not allowed to hide? Skulls are dificulty modifiers, filler content. I am not really bothered with what is essentially added to please people who greatly enjoy Halo. They should not be considered a difficulty level. If you think Halo is hard, you havn't played enough FPS games. Regenerating health = easy. No reason for self preservation.
No, health regeneration typically makes it so each battle is a battle. You can die at any moment in Halo. In something like fear the battles when you have 100% health are freebies and when you have %5 you're screwed.
Seriously though- only like 12 people have beaten halo at its highest difficulty settings (slaso)
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