@lostrib said:
@TigerSuperman said:
@lostrib said:
@TigerSuperman said:
@lostrib said:
And it could probably be argued that MOBAs have been the most popular lately
Excluding Mobile/Steam how many MOBA games have released on PC/Xbox One/ PS4/ Wii U?
but why is that a good measure of popularity?
Because the more game releases a genre has the more it concludes devs see value in the genre, and it also shows people keep buying them, so by having 65 FPS games which is more than double the runner up, that means FPS is the most popular, most brought, and a genre of developers choice. Devs thinking FPS is a safe bet outside of other genres pretty much speaks for itself.
Another example of the reverse, Sports games, we would have more, but sports games that are "arcade like" that we used ot have i big number before, barely exist now, because there's no demand for them, devs aren't interested in pursuing them, people aren't buying them.
doesn't the sports game thing have partly to do with exclusive licensing?
No, that just means that there are more FPS games. You'd have to actually come up with more data to prove those other claims
I mean if there are 65 FPS games with only 20 million players, while there are only say 5 MOBAs with 100 Million players (i made these numbers up). Are you really going to say that FPS games are more popular? And do we take into consideration like twitch viewership in terms of popularity? or E-sports participation?
1. No, even EA doesn't put out those games.
2. Negative, it has been the same for many years. FPS having a larger number, and devs have come out with tons of good selling FPS games. How many times have you heard about an FPS selling well? A lot. How many times have you heard multiple racing games selling well? uhhhhhhhhh. Ad of course, devs keep putting these games out for the LAST ALMOST 2 Decades, because they sell. If only meant more FPS games by itself, why are people still making them? that doesn't add up, you can't have more FPS games in such large numbers without devs thinking its a good idea to pursue making an FPS game and that the market wants them.
3. You're using a broken version of popularity, ok say 65 FPS games only had 20 million, and 5 MOBAs had 100 million ok. So I ask you this, if that's the case, why are there only 5 MOBA's and 65 FPS games? Because it's the genre the market will get. A dev isn't just going to release an fps to release an FPS. We have a LARGE number of FPS games across multiple devs, there's clearly a reason for doing that, they think (devs) it's a good idea to pursue? Why? Money and marketshare.
You have 5 Mobas making 100 million, and the rest barely making over 500,000, and then have 65 FPS almost half of those selling over 500,000. Ad it usually doesn't cost that much to invest in? Why would you choose MOBA instead of FPS? It's the popular choice, it has a higher adoption rate, and a higher attach rate.
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