@charizard1605 said:
@SolidTy said:
@LegatoSkyheart said:
@SolidTy said:
That's easy. This is a decade + old question...it boils down to simple economics.
$$$
---
They have done it little in the past, but they aren't quick to adopt it because if a game doesn't need it to sell like Mario sells, why bother? For the genres that can use it, they dabble at least, but they could do better sure...It's all you can ask, but keep in mind Nintendo has to look at the big picture. Would inserting VA into a game generate more $$$? A lot of times it's not worth the cost to them. Risk vs Reward. Even Zelda which could greatly benefit from fantastic VA, doesn't need VA to sell, so again, it's a matter of $$$.
I think you nailed it.
It also doesn't help that the only successful Fully Voiced Nintendo game so far has been Xenoblade Chronicles.
Yes, and that great game came from a studio (Monolith Soft) that learned to do VA back on non-Nintendo systems and carried their style and work over to Nintendo. Internally, it's going to take a while for Nintendo to adopt an extra cost like quality VA on a gamble.
You made an excellent point, the success of these titles with VA and without VA do speak volumes to the Big N.
Ehh...
Kid Icarus Uprising was fully voiced, and it was internally developed. It was successful and very well done.
I think this comes down to VA not aligning with Nintendo's end goals for game development- they emphasize mechanics and interactivity over storytelling, and VA matters more when it comes to storytelling.
That said, narrative rich Nintendo franchises such as Zelda or Metroid might benefit from voice acting, assuming Nintendo were willing to give it a shot, and do it right.
Ehh... an exception to the rule, using the smaller budgeted recent 2012 handheld title developed by Masahiro Sakurai, Project Sora, and Sora Ltd. produced by Nintendo is not what I was referring to when I said internally developed. Plus, Icarus was pretty short as well, which means less lines for the actors, although it was funny / done well for what it was. Sakurai and team are more parallel to Monolith Soft's Xenoblade than say Nintendo's own EAD. One might argue Xenoblade was at least a better example over Rising since it was a bigger budgeted home console game with VA. I also remember reading Uprising had good sales for what it was, but not seeing a Icarus Uprising sequel is a bit telling. I read a lot of interviews and speculation pieces since 2012 on why there will be no sequel, but beyond that... I was thinking internal studios like EAD (under Tezuka or Miyamoto) alone or what have you.
Either way, looking past Masahiro Sakurai, Project Sora, and Sora Ltd's handheld game and Sakurai's Nintendo and Non-Nintendo history (Q-Entertainment, Sora, etc), Kid Icarus U would be an exception to the VA from Nintendo. The strange thing to me too, was Kid Icarus was treated as a new IP because it had been a very, very long time so VA in it's case might help sell the product or maybe it was Sakurai's insistence. It definitely didn't feel like a sequel to my NES Kid Icarus with regards to mechanics (still sad about Gunpei Yokoi).
I do agree that Nintendo emphasize game-play fundamentals over narrative, which if I had to choose one I'll always choose Gameplay but that doesn't mean we don't have examples of the entire gaming industry doing both Narrative VA and great gameplay, because there are hundreds of games that have both excellent stories with VA and fantastic mechanics over the last decade+. Again, it boils down to money and it's just not worth it I think for them given I've pondered this since N64, Gamecube, Wii, and now Wii U era, even for a title like Zelda or Metroid because those games will sell in the millions and adding VA most likely won't boost the sales of say Zelda dramatically.
However, I would love for them to go for it anyways, but I just sort of doubt they will based on their history. There is hope though with devs like Monolith, Sora, Tecmo, Koei, Platinum, and even HAL (although HAL is more "old guard" and seem pretty set in their ways and work really well with Nintendo's current philosophy).
Anywho, my 2 pesos, not a big deal as I'm not committed to this discussion since I think I may have had it about 500 times in my life and I'm having trouble powering through this response as it is. :P
tl;dr:
I think money is the major variable.
I think Nintendo's focus on mechanics is definitely a huge variable as well, but I think money is still the primary.
I think there are other variables as well as I discussed on this topic before, but we'll just lay the two big ones on the feet of this thread.
I think it would be nice if they did more VA as it's certainly a deficit with particular games (as mentioned Zelda and Metroid), but I'm not too worried about it anymore these days.
Log in to comment