Why dont PC games have uncompressed audio???

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Gambler_3

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#1 Gambler_3
Member since 2009 • 7736 Posts

I dont know what format PC games use but its obvious my headphones sound a bit better in movies than games. I loaded up the soundtrack of DMC4 manually from the folder through VLC and it was kinda obvious that it's not even 320-bit MP3 quality. Why is this? We care so much about graphics, why not about sound??

Just loaded DIRT 2's soundtrack through winamp and it shows 100 KBPS, once again I ask why? I dont have any problem with downloading more bytes for better sound. Heck they can easily make 2 versions of games in which one has uncompressed audio and the other has normal one so people who could care less about the sound quality dont get upset about the bigger downloads.

I am not even asking blu ray quality but 128-bit MP3 quality?

As it is PS3 is the sound king and please dont try to say that it doesnt matter.

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Vinegar_Strokes

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#2 Vinegar_Strokes
Member since 2010 • 3401 Posts

i don't think it really matters

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tagyhag

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#3 tagyhag
Member since 2007 • 15874 Posts
You have 3 reasons: 1. Windows will usually touch/alter the source. 2. Sound cards will usually touch/alter the source. 3. Developers don't even bother. Hopefully that doesn't stop you from enjoying games.
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Harisemo

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#5 Harisemo
Member since 2010 • 4133 Posts

uncompressed audio probably takes too much space

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tagyhag

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#6 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="JohnF111"]It doesn't matter... Are you an Elitist who has just discovered something that the PS3 beats PC at and you all mad? :lol: Doesn't matter.

"As it is PS3 is the sound king and please dont try to say that it doesnt matter." I think one should read OP's entire post before posting themselves. :P
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osan0

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#7 osan0
Member since 2004 • 18274 Posts
good question. i suppose its the same reason console games (you tested two console ports) dont have high quality audio either (except MGS4)......publishers and devs think most people only have fairly basic speakers or use their TVs speakers for their games. so theres no point putting that kind of audio quality in games. it just has to sound good enough. in fairness there probably right on that score also. on another note i dont know how much processing power it takes to start dealing with higher bit rates (and its a non issue on the PC really) but if it does take up a fair chunk of CPU power (even just 5-6%) then devs are going to prefer putting that power to graphics and making the audio less demanding. just checking quickly with WMP and a 192KBPs MP3 it took between 1 and 2% of cpu power to run on my CPU.
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Martin_G_N

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#8 Martin_G_N
Member since 2006 • 2124 Posts

Generally speaking, the sound quality is'nt better than last gen, even worse on some games. The reason for this is mostly because of disc space I guess, specially on multiplats. The X360's limited 6.7GB is lower than both the PC and the PS3 can handle on each disc. Even lower than what the PS2 and Xbox had available last gen. Developers don't want to use time with increasing the audio quality on the PC and PS3.

This is also the reason why developers have to have limited dialog and sound effects in games.

I have my PS3 hooked up to a pretty good surround system, and there is a HUGE difference between multiplats and PS3 exclusives in audio quality. PC, I can't say so much about since I only got a crappy PC speaker system on it.

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Ilikemyname420

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#9 Ilikemyname420
Member since 2007 • 5147 Posts

I assume you mean lossless sound, uncompressed soundfiles would be massive (a 5.1 mix at 24bit /96khz would fill a single layer dvd in less than an hour) it wouldn't make sense not to compress them. There are a number of games that use FLAC ( a lossless audio format) usually they are games with long pre-rendered video clips, but most games still use MP3s mainly because of the space they end up saving over a lossless format.

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Kinthalis

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#10 Kinthalis
Member since 2002 • 5503 Posts

Space. Audio decoding (for lossy or lossless formats) takes a negligible amount of CPU power, specially with today's multi-core CPU's.

I think devs spend more time in creating a believeable 3D soundscape first, but rarely bother with higher quality source files. Really, most of the sound effects in a game can be replicated in an acceptable quality with pretty heavy lossy compression. Music would relaly be the only thing that would benefit from lossless or high bit rates for lossy compression. But again, no one really bothers. Another reason might be to give you a reason for purchasing the sound track either seperately or as part of a collector's edition.

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JohnF111

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#11 JohnF111
Member since 2010 • 14190 Posts

[QUOTE="JohnF111"]It doesn't matter... Are you an Elitist who has just discovered something that the PS3 beats PC at and you all mad? :lol: Doesn't matter.tagyhag
"As it is PS3 is the sound king and please dont try to say that it doesnt matter." I think one should read OP's entire post before posting themselves. :P

Thanks for pointing out my obvious post... But does it really matter enough to be mad and create threads? Its like PC has betrayed him in his image of PC being totally 100% better with absolutely no exceptions... It now has an exception and a rather pathetic one at that. TC said it himself, it went unnoticed until he saw the bitrate and then suddenly the sound is rubbish... Jeez big deal...

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tagyhag

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#12 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="JohnF111"][QUOTE="tagyhag"][QUOTE="JohnF111"]It doesn't matter... Are you an Elitist who has just discovered something that the PS3 beats PC at and you all mad? :lol: Doesn't matter.

"As it is PS3 is the sound king and please dont try to say that it doesnt matter." I think one should read OP's entire post before posting themselves. :P

Thanks for pointing out my obvious post... But does it really matter enough to be mad and create threads? Its like PC has betrayed him in his image of PC being totally 100% better with absolutely no exceptions... It now has an exception and a rather pathetic one at that.

Or maybe it's a pro-PS3? (Because we clearly don't have enough of those already) :P
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JohnF111

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#13 JohnF111
Member since 2010 • 14190 Posts
[QUOTE="tagyhag"][QUOTE="JohnF111"][QUOTE="tagyhag"] "As it is PS3 is the sound king and please dont try to say that it doesnt matter." I think one should read OP's entire post before posting themselves. :P

Thanks for pointing out my obvious post... But does it really matter enough to be mad and create threads? Its like PC has betrayed him in his image of PC being totally 100% better with absolutely no exceptions... It now has an exception and a rather pathetic one at that.

Or maybe it's a pro-PS3? (Because we clearly don't have enough of those already) :P

Oh you're a quick one :P i Edited my post.
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AnnoyedDragon

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#14 AnnoyedDragon
Member since 2006 • 9948 Posts

Because despite what the audiophiles that mysteriously appeared in mass say about uncompressed audio on Blu-ray, the majority of people neither care about; nor have the equipment to take advantage of it. I've compressed several Blu-rays to stick on my portable media players; and I honestly cannot tell the difference between 320kbps surround sound and uncompressed.

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deactivated-5c8e4e07d5510

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#15 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
Uncompressed audio is a waste of space. I'd rather not have 50 GB games on my hard drive....
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VanDammFan

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#16 VanDammFan
Member since 2009 • 4783 Posts

Because despite what the audiophiles that mysteriously appeared in mass say about uncompressed audio on Blu-ray, the majority of people neither care about; nor have the equipment to take advantage of it. I've compressed several Blu-rays to stick on my portable media players; and I honestly cannot tell the difference between 320kbps surround sound and uncompressed.

AnnoyedDragon

If you cant tell the difference in say 128kbs and 320 then you need your ears checked. OR you are just happy with sub-par sound? Funny though how the pcgamers pass off sound but brag all day long about graphics?...strange indeed..

On a side note...most people these days listen to chopped music files these days and wouldnt know a good sounding system if it fell out of the sky and hit them..

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tume-x

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#17 tume-x
Member since 2006 • 532 Posts
I dunno, but Crysis' audio is superb when set to Very High, and there's lots of PC games in my collection that have very high quality audio. Just as good as any of my PS3 -games. (The best one in my collection has to be Ratchet&Clank: A Crack In Time). I use S/PDIF to connect to my 5.1 home theatre... God, I love good audio in games :)
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#18 AnnoyedDragon
Member since 2006 • 9948 Posts

If you cant tell the difference in say 128kbs and 320 then you need your ears checked.

VanDammFan

Good thing I didn't say that then. I said between 320kbs and uncompressed, not lower than that.

Lots of people seemed to mysteriously turn into audiophiles, right around the time PS3 announced uncompressed audio support. I put it down to fanboyism and nothing more.

And if you are going to jab at PC, recognise that it is a developer limitation; and not a hardware one. There is nothing about PC hardware that prevents the use of uncompressed audio. Suggesting otherwise is as ridiculous as rejecting PC hardware capabilities; because developers cannot be bothered to upgrade their console ports.

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Ilikemyname420

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#19 Ilikemyname420
Member since 2007 • 5147 Posts
Funny though how the pcgamers pass off sound but brag all day long about graphics?...strange indeed.. VanDammFan
For one thing there's nothing else out there that has better sound during actual gameplay, so for the most part there's nothing to compare it to. Playing a single lossless 24bit 96khz 5.1 track during cutscenes in MGS4 is one thing (82.5 MB/sec uncompressed), playing 128 24bit 96khz mono tracks during gameplay (2.1GB/sec uncompressed) is another.
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painguy1

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#20 painguy1
Member since 2007 • 8686 Posts

I personally wouldn't mind uncompressed audio either, but I would prefer something with a higher bitrate. I have a pretty nice setup & when i play games & music I can rly tell the difference.

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Teuf_

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#21 Teuf_
Member since 2004 • 30805 Posts

Uncompressed is an output format. Im other words it's just a certain way that the game/audio format encodes the final mixed audio stream that gets sent to the receiver. It's completely independent of how a game stores its source audio assets, since those will end up getting decompressed and manipulated by the game so it can be mixed with multiple simultaneous audio samples, or so special effects (doppler, reverb, etc.) can be added. Right now the only practical way to send uncompressed PCM to a reciever is over HDMI, and I would suspect that majority of people with gaming PC's are not sending audio over HDMI, since they're probably just going to their monitor over DVI. So they're either using a stereo analog audio port for speakers/headphones, or multiple analog outputs, or SPDIF/toslink. None of which will support uncompressed PCM surround. I'm sure most PC gamers don't even hook up their PC's to a receiver capable of uncompressed, unless they have a home theater PC. For consoles people using receivers is still not going to be the common case, but it's more likely. Either way Sony just includes support because they wanted PS3 to be a capable Blu-Ray player in higher-end home theater setups.

In terms of audio source data, games can store them however they want. It will never be uncompressed, since that would be stupid. But it can be lossless. Most people won't notice or care though if you go lossy, so most developers will decide it's not worth it. Once again on PS3 it's a little different, just because PS3 games have so much disc space available. Either way, it's hardly a big deal unless you're really obsessive about audio quality.

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#22 dom2000
Member since 2004 • 505 Posts
I dunno, but Crysis' audio is superb when set to Very High, and there's lots of PC games in my collection that have very high quality audio. Just as good as any of my PS3 -games. (The best one in my collection has to be Ratchet&Clank: A Crack In Time). I use S/PDIF to connect to my 5.1 home theatre... God, I love good audio in games :)tume-x
I didnt think Crysis's audio was particularly good! The guns sound pretty weak and the overall quality of sound was not great in my opinion. I played half life 2 and directly after played Crysis and i was struck by how much better Half life 2 sounded and i wudnt even rate half life 2s sound in the top bracket in terms of audio!
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LordQuorthon

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#23 LordQuorthon
Member since 2008 • 5803 Posts

Once again on PS3 it's a little different, just because PS3 games have so much disc space available. Either way, it's hardly a big deal unless you're really obsessive about audio quality.

Teufelhuhn

It's a little different because a few games do have uncompressed audio. However, since the jailbreak thing, I got curious and started browsing certain websites, and I discovered that, once the disk image is scrubbed, the overwhelming majority of PS3 games take up as much space as a 360 games; and some could actually fit on a regular DVD5. That means the audio and video are just as compressed as they are on the other consoles.

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Martin_G_N

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#24 Martin_G_N
Member since 2006 • 2124 Posts

Uncompressed is an output format. Im other words it's just a certain way that the game/audio format encodes the final mixed audio stream that gets sent to the receiver. It's completely independent of how a game stores its source audio assets, since those will end up getting decompressed and manipulated by the game so it can be mixed with multiple simultaneous audio samples, or so special effects (doppler, reverb, etc.) can be added. Right now the only practical way to send uncompressed PCM to a reciever is over HDMI, and I would suspect that majority of people with gaming PC's are not sending audio over HDMI, since they're probably just going to their monitor over DVI. So they're either using a stereo analog audio port for speakers/headphones, or multiple analog outputs, or SPDIF/toslink. None of which will support uncompressed PCM surround. I'm sure most PC gamers don't even hook up their PC's to a receiver capable of uncompressed, unless they have a home theater PC. For consoles people using receivers is still not going to be the common case, but it's more likely. Either way Sony just includes support because they wanted PS3 to be a capable Blu-Ray player in higher-end home theater setups.

In terms of audio source data, games can store them however they want. It will never be uncompressed, since that would be stupid. But it can be lossless. Most people won't notice or care though if you go lossy, so most developers will decide it's not worth it. Once again on PS3 it's a little different, just because PS3 games have so much disc space available. Either way, it's hardly a big deal unless you're really obsessive about audio quality.

Teufelhuhn

You have a good point. The format does'nt automaticly say how good or bad the sound is. In Uncharted 2 for example you can change the audio format, either DD5.1, DTS, or PCM 5.1/7.1. The sound is still awesome in DD5.1, mainly because the audio samples and channel selection are still in such a high quality.

The sound in UC2 adds alot to the awesome game that it is, I doubt the experience would have been as awesome with 128Kb/s audio sampling and limited use of audio samples. Now we have several multiplat games that say they have DTS support, but the sound sampling is'nt really up to the DTS standard at all.

The X360's limited 6.7GB is the main reason why the sound is'nt any better this gen.

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AnnoyedDragon

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#25 AnnoyedDragon
Member since 2006 • 9948 Posts

It's a little different because a few games do have uncompressed audio. However, since the jailbreak thing, I got curious and started browsing certain websites, and I discovered that, once the disk image is scrubbed, the overwhelming majority of PS3 games take up as much space as a 360 games; and some could actually fit on a regular DVD5. That means the audio and video are just as compressed as they are on the other consoles.

LordQuorthon

Going by the terrible Force Unleashed PS3 to PC port, the vast majority of the data on the disk is duplicates; done to compensate for disk speed limitations. They duplicated level assets over and over again, each area being in a compressed file; and each file containing asset duplicates.

I wouldn't be surprised in the least if most PS3 games could fit on a single DVD, after you cut out all the duplicated content.

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ArchoNils2

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#26 ArchoNils2
Member since 2005 • 10534 Posts

Space, BluRay isn't abig thing on the Pc, they're still using DVDs for games, until BluRays are more common they'll still use extremly compressed audio, which is somewhat sad, as TC said, they could at least use 128bit MP3s :S Anyway, Ps3 is sound quality king for sure, but this shouldn't be new :S

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#27 dommeus
Member since 2004 • 9433 Posts
[QUOTE="Gambler_3"]

I dont know what format PC games use but its obvious my headphones sound a bit better in movies than games. I loaded up the soundtrack of DMC4 manually from the folder through VLC and it was kinda obvious that it's not even 320-bit MP3 quality. Why is this? We care so much about graphics, why not about sound??

Just loaded DIRT 2's soundtrack through winamp and it shows 100 KBPS, once again I ask why? I dont have any problem with downloading more bytes for better sound. Heck they can easily make 2 versions of games in which one has uncompressed audio and the other has normal one so people who could care less about the sound quality dont get upset about the bigger downloads.

I am not even asking blu ray quality but 128-bit MP3 quality?

As it is PS3 is the sound king and please dont try to say that it doesnt matter.

The PS3 is sound king?!
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Martin_G_N

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#28 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="LordQuorthon"]

It's a little different because a few games do have uncompressed audio. However, since the jailbreak thing, I got curious and started browsing certain websites, and I discovered that, once the disk image is scrubbed, the overwhelming majority of PS3 games take up as much space as a 360 games; and some could actually fit on a regular DVD5. That means the audio and video are just as compressed as they are on the other consoles.

AnnoyedDragon

Going by the terrible Force Unleashed PS3 to PC port, the vast majority of the data on the disk is duplicates; done to compensate for disk speed limitations. They duplicated level assets over and over again, each area being in a compressed file; and each file containing asset duplicates.

I wouldn't be surprised in the least if most PS3 games could fit on a single DVD, after you cut out all the duplicated content.

Even after the duplicated content they can still fit better audio on the disc if they wanted to. But multiplat devs are'nt going to use time changing and adding more audio samples from the X360 version to the PC and PS3. The audio is still the easiest thing to compress if you need more space for the game.

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Gambler_3

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#29 Gambler_3
Member since 2009 • 7736 Posts

[QUOTE="tagyhag"][QUOTE="JohnF111"]It doesn't matter... Are you an Elitist who has just discovered something that the PS3 beats PC at and you all mad? :lol: Doesn't matter.JohnF111

"As it is PS3 is the sound king and please dont try to say that it doesnt matter." I think one should read OP's entire post before posting themselves. :P

Thanks for pointing out my obvious post... But does it really matter enough to be mad and create threads? Its like PC has betrayed him in his image of PC being totally 100% better with absolutely no exceptions... It now has an exception and a rather pathetic one at that. TC said it himself, it went unnoticed until he saw the bitrate and then suddenly the sound is rubbish... Jeez big deal...

It did not go unnoticed:|, I actually saw the bitrate at the time of making the thread, it was pretty obvious to me that it's gonna be low.

Yes when I only had speakers then I never really noticed it but it gets obvious when you start gaming with a high quality pair of headphones...

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Gambler_3

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#30 Gambler_3
Member since 2009 • 7736 Posts

Because despite what the audiophiles that mysteriously appeared in mass say about uncompressed audio on Blu-ray, the majority of people neither care about; nor have the equipment to take advantage of it. I've compressed several Blu-rays to stick on my portable media players; and I honestly cannot tell the difference between 320kbps surround sound and uncompressed.

AnnoyedDragon

Did you read my post? We are talking 100-bit sound in games and as I said I wouldnt mind if it were 320-bit MP3 level but it is not which is unacceptable because 320-bit MP3 certainly does NOT take ridiculous amounts of space.

And yes I agree 320-bit sounds really really good.

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AnnoyedDragon

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#31 AnnoyedDragon
Member since 2006 • 9948 Posts

Did you read my post? We are talking 100-bit sound in games and as I said I wouldnt mind if it were 320-bit MP3 level but it is not which is unacceptable because 320-bit MP3 certainly does NOT take ridiculous amounts of space.

And yes I agree 320-bit sounds really really good.

Gambler_3

Just for the record, we don't refer to it as bit. Bit depth is something different from kbps.

Anyway the quality of audio in games differs on what the developers want. There will be games that use better than the highly compressed audio you refer to.

-edit

Just had a quick look, Amnesia the dark decent has better than 320kbps quality audio.

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WilliamRLBaker

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#32 WilliamRLBaker
Member since 2006 • 28915 Posts

It's a little different because a few games do have uncompressed audio. However, since the jailbreak thing, I got curious and started browsing certain websites, and I discovered that, once the disk image is scrubbed, the overwhelming majority of PS3 games take up as much space as a 360 games; and some could actually fit on a regular DVD5. That means the audio and video are just as compressed as they are on the other consoles. hd in their native bitstream formats the ps3 actually sends out a LPCM signal which the audio system has to then convert to dolby hd and or dts hd.

LordQuorthon



Of course we knew this a long time ago, When we data file sizes for games like uncharted 1 and 2 and MGS4, specially MGS4 which supposedly 50 gigs wasn't enough and it came out to 32 gigs when it was released.
Very few games on the ps3 actually make use of uncompressed audio and those same games often have to down sample to dts hd or dolby hd for people without systems capable.
then you have the fact that phat ps3's are actually incapable of producing dts hd or dolby hd in their native bitstream formats the ps3 actually sends out a PCM signal which the audio system has to then convert to dolby hd and or dts hd.

The X360's limited 6.7GB is the main reason why the sound is'nt any better this gen.

Martin_G_N

:roll: your not actually making that claim right? all uncompressed audio is is a spec sheet, a look what we can do, most no one uses it and most consumers dont have audio system capable of it and studio masters themselves have gone on record to say that they cannot tell a difference between UPCM and DTS HD or Dolby HD.
Next you'll start saying the regular ol'dolby 5.1 the 360 uses sounds like **** and no 360 game sounds good.

By the way at the topic at hand the ps3 still isn't audio king. A high end sound blaster card on a pc makes that high end, hell intergrated audio on some motherboards beats what ps3 is capable of, so no PC is audio king.

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MK-Professor

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#33 MK-Professor
Member since 2009 • 4218 Posts

I dont know what format PC games use but its obvious my headphones sound a bit better in movies than games. I loaded up the soundtrack of DMC4 manually from the folder through VLC and it was kinda obvious that it's not even 320-bit MP3 quality. Why is this? We care so much about graphics, why not about sound??

Just loaded DIRT 2's soundtrack through winamp and it shows 100 KBPS, once again I ask why? I dont have any problem with downloading more bytes for better sound. Heck they can easily make 2 versions of games in which one has uncompressed audio and the other has normal one so people who could care less about the sound quality dont get upset about the bigger downloads.

I am not even asking blu ray quality but 128-bit MP3 quality?

As it is PS3 is the sound king and please dont try to say that it doesnt matter.

Gambler_3

so you are try to say that DMC4 & dirt2 on ps3 have better sound than pc?

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Gambler_3

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#34 Gambler_3
Member since 2009 • 7736 Posts

By the way at the topic at hand the ps3 still isn't audio king. A high end sound blaster card on a pc makes that high end, hell intergrated audio on some motherboards beats what ps3 is capable of, so no PC is audio king.

WilliamRLBaker

You can connect it to a reciever, you dont have to use the PS3's built in capabilities....

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Martin_G_N

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#35 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="LordQuorthon"]

It's a little different because a few games do have uncompressed audio. However, since the jailbreak thing, I got curious and started browsing certain websites, and I discovered that, once the disk image is scrubbed, the overwhelming majority of PS3 games take up as much space as a 360 games; and some could actually fit on a regular DVD5. That means the audio and video are just as compressed as they are on the other consoles. hd in their native bitstream formats the ps3 actually sends out a LPCM signal which the audio system has to then convert to dolby hd and or dts hd.

WilliamRLBaker



Of course we knew this a long time ago, When we data file sizes for games like uncharted 1 and 2 and MGS4, specially MGS4 which supposedly 50 gigs wasn't enough and it came out to 32 gigs when it was released.
Very few games on the ps3 actually make use of uncompressed audio and those same games often have to down sample to dts hd or dolby hd for people without systems capable.
then you have the fact that phat ps3's are actually incapable of producing dts hd or dolby hd in their native bitstream formats the ps3 actually sends out a PCM signal which the audio system has to then convert to dolby hd and or dts hd.

The X360's limited 6.7GB is the main reason why the sound is'nt any better this gen.

Martin_G_N

:roll: your not actually making that claim right? all uncompressed audio is is a spec sheet, a look what we can do, most no one uses it and most consumers dont have audio system capable of it and studio masters themselves have gone on record to say that they cannot tell a difference between UPCM and DTS HD or Dolby HD.
Next you'll start saying the regular ol'dolby 5.1 the 360 uses sounds like **** and no 360 game sounds good.

By the way at the topic at hand the ps3 still isn't audio king. A high end sound blaster card on a pc makes that high end, hell intergrated audio on some motherboards beats what ps3 is capable of, so no PC is audio king.

As I have said before, the audio format has very little to do with how good the sound is. Except when DTS first came out for DVD movies, because when they chose to use it, they used alot of time on the sound work. Now however, most BD movies comes out with DTS-HD, but not all of those have better sound than DVD's. I'm not talking about uncompressed audio, I'm talking about using high enough bitrate in the audio itself to rival DVD movies, which most multiplats are'nt.

If a game supports DD5.1, or even DTS but are only using 128Kb/s bitrate on the audio sampling, then the point is gone. The X360 has a limit of 6.7GB per disc, and the graphics takes up more space than last gen. The audio has to suffer for it, because it's the easiest to compress, or remove dialog and sound effects. Sure, a computer has a good sound processor that can clean up the sound, but it can not do anything with repetitive dialog and sound effects.

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DudeNtheRoom

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#36 DudeNtheRoom
Member since 2010 • 1276 Posts
[QUOTE="Gambler_3"]

[QUOTE="WilliamRLBaker"]

By the way at the topic at hand the ps3 still isn't audio king. A high end sound blaster card on a pc makes that high end, hell intergrated audio on some motherboards beats what ps3 is capable of, so no PC is audio king.

You can connect it to a reciever, you dont have to use the PS3's built in capabilities....

That wouldbn't be just the PS3 now would it. PS3 + reciever or just a PC. Not exactly fair.
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GTSaiyanjin2

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#37 GTSaiyanjin2
Member since 2005 • 6018 Posts

[QUOTE="LordQuorthon"]

It's a little different because a few games do have uncompressed audio. However, since the jailbreak thing, I got curious and started browsing certain websites, and I discovered that, once the disk image is scrubbed, the overwhelming majority of PS3 games take up as much space as a 360 games; and some could actually fit on a regular DVD5. That means the audio and video are just as compressed as they are on the other consoles. hd in their native bitstream formats the ps3 actually sends out a LPCM signal which the audio system has to then convert to dolby hd and or dts hd.

WilliamRLBaker



Of course we knew this a long time ago, When we data file sizes for games like uncharted 1 and 2 and MGS4, specially MGS4 which supposedly 50 gigs wasn't enough and it came out to 32 gigs when it was released.
Very few games on the ps3 actually make use of uncompressed audio and those same games often have to down sample to dts hd or dolby hd for people without systems capable.
then you have the fact that phat ps3's are actually incapable of producing dts hd or dolby hd in their native bitstream formats the ps3 actually sends out a PCM signal which the audio system has to then convert to dolby hd and or dts hd.

The X360's limited 6.7GB is the main reason why the sound is'nt any better this gen.

Martin_G_N

:roll: your not actually making that claim right? all uncompressed audio is is a spec sheet, a look what we can do, most no one uses it and most consumers dont have audio system capable of it and studio masters themselves have gone on record to say that they cannot tell a difference between UPCM and DTS HD or Dolby HD.
Next you'll start saying the regular ol'dolby 5.1 the 360 uses sounds like **** and no 360 game sounds good.

By the way at the topic at hand the ps3 still isn't audio king. A high end sound blaster card on a pc makes that high end, hell intergrated audio on some motherboards beats what ps3 is capable of, so no PC is audio king.

The PS3 slim can actually bitstream, so that DTS HD or Dolby HD logo will light up on your receiver :P The fat PS3 has to decode the DTS HD format to PCM which is uncompressed from what I can tell. Or you can just load the PCM track on your movies or games, Uncompressed Lossless PCM is better than the lossless codec like DTS HD or Dolby true HD.

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DivergeUnify

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#38 DivergeUnify
Member since 2007 • 15150 Posts
Yeah whenever I play games with my Grados I'm like "sound could be way better"

i don't think it really matters

Vinegar_Strokes
Maybe when you're using ****ty speakers and/or headphones
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GTSaiyanjin2

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#39 GTSaiyanjin2
Member since 2005 • 6018 Posts

[QUOTE="Gambler_3"]

[QUOTE="WilliamRLBaker"]

By the way at the topic at hand the ps3 still isn't audio king. A high end sound blaster card on a pc makes that high end, hell intergrated audio on some motherboards beats what ps3 is capable of, so no PC is audio king.

DudeNtheRoom

You can connect it to a reciever, you dont have to use the PS3's built in capabilities....

That wouldbn't be just the PS3 now would it. PS3 + reciever or just a PC. Not exactly fair.

Dont think there is a way around it you either need a good receiver or a good sound card if you want good audio. Of course your games need to support it or else it be no reason to have all that nice audio tech. Though a lot of PS3 games do include a PCM track, though not sure if it is compressed.

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DivergeUnify

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#40 DivergeUnify
Member since 2007 • 15150 Posts

uncompressed audio probably takes too much space

Harisemo
It doesn't need to be uncompressed. High quality Variable bitrate/ 320kpbs is excellent quality
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KHAndAnime

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#41 KHAndAnime
Member since 2009 • 17565 Posts
Some games (such as Crysis) have fantastic audio fidelity. Most games though are rather weak in the audio department. Sad really.
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deactivated-58b6232955e4a

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#42 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
To save space. You can have a 10 mb sound effect or a 100 mb flac file, take your pick.
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ronvalencia

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#43 ronvalencia
Member since 2008 • 29612 Posts

The PS3 slim can actually bitstream, so that DTS HD or Dolby HD logo will light up on your receiver :P The fat PS3 has to decode the DTS HD format to PCM which is uncompressed from what I can tell. Or you can just load the PCM track on your movies or games, Uncompressed Lossless PCM is better than the lossless codec like DTS HD or Dolby true HD.

GTSaiyanjin2

The point of lossless compression is not to lose data while compressed form. http://en.wikipedia.org/wiki/Lossless_data_compression

Lossless data compression is a c.lass of data compressionalgorithms that allows the exact original data to be reconstructed from the compressed data.

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savagetwinkie

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#44 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="JohnF111"]It doesn't matter... Are you an Elitist who has just discovered something that the PS3 beats PC at and you all mad? :lol: Doesn't matter.tagyhag
"As it is PS3 is the sound king and please dont try to say that it doesnt matter." I think one should read OP's entire post before posting themselves. :P

ummm noo, theres more to sound quality then bitrate or w/e its called, sample rate?
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ChubbyGuy40

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#45 ChubbyGuy40
Member since 2007 • 26442 Posts

And how do we know the PS3 games have uncompressed audio? All we know is that it sends an uncompressed signal via HDMI. PC has had uncompressed 5.1 signals for years. Think it was around the PS1/N64's time. I can hook up my PC via 4 RCA cables and this would be considered uncompressed since RCA doesn't use an encoder. It's pure 2 channel sound. If I used say DDL or DTS Connect over optical/SPDIF to the receiver, then all audio would be compressed down for the receiver to decode via a lossy signal that fits within the bandwidth limitations of those cables. Uncompressed signal =/= uncompressed audio.Plus we have much higher quality DACs than whats available on the PS3.

So we are sound king, PC that is. In the end though, its up to the developers. Its up to them how great the quality of the sound will be and what format of encoding will be used. Games such as WoW has mediocre audio (One part of the engine and game that really needs to be overhauled,) but games like Bad Company 2, Amnesia, and SMG should be references for any developer on how to do great audio design.

I dunno about everyone else here but I have my PC hooked up to a decent home theater receiver (Onkyo TX-SR508 to be exact.) On Blu-Rays the difference between DD/DTS and Dolby TrueHD/DTS-HD is fairly noticable to me, and I have just decent speakers. With music the difference between an MP3 and FLAC/WAV is really noticable unless its a quality MP3 file but even then I could nitpick without too much trouble. With games its hard to pick it out as I have to use DDL for the time being but I can say the PS3's audio is fantastic over HDMI. MGS4 sounds amazing. Of course if I want really good quality I'll use my Sennheiser HD 555s with an Auzentech X-Fi Forte. :P

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Firebird-5

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#46 Firebird-5
Member since 2007 • 2848 Posts

some games use formats other than mp3. for instance, ogg is open source (no licensing fees!) and gives better quality at lower bitrate.

but the reason why pc games don't use uncompressed audio is because there's not really a discernable difference.

also there would probably have to be another dvd for the audio lol

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skrat_01

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#47 skrat_01
Member since 2007 • 33767 Posts
The difference is not noticeable. There is no point padding the installation size of games.

As it is PS3 is the sound king and please dont try to say that it doesnt matter.

Gambler_3
No it doesn't matter. That's just sad.
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imprezawrx500

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#48 imprezawrx500
Member since 2004 • 19187 Posts
because uncompressed audio takes a lot of space and most devs aren't going to make one sound track for x360 and another for ps3/pc. due to the lack of space on dvds devs have opted for compressed audio in most games.
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dc337

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#49 dc337
Member since 2008 • 2603 Posts

Uncompressed sound is a side benefit of high-capacity Blu-rays. But compressed sound is indiscernible if the bit rate is high enough. Leaving it uncompressed is more of a marketing gimmick.

The sound quality of Blu-rays is understated though.

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ManicAce

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#50 ManicAce
Member since 2009 • 3267 Posts
Civilization V menu music is 1411kbps, but the other in-game music is only at 128kbps (if I understand it correctly). If all music was at 1411kpbs then the music alone would take over 10Gb of space instead of the current 1Gb. I think their compromise is fair considering I can barely tell the difference.