[QUOTE="Mawy_Golomb"]Let's get one thing straight: Nintendo is a Japanese company, meaning that it cares about and caters way more to the fans in the Asian market than it does to those in the western world. Because the culture over there is very based around sequels to its games, that is the primary reason that it chooses not to experiment very often w/new IPs. Instead, that is almost 99% of the time left up to 3rd party publishers and developers. Likewise, Tecmo, Namco, Capcom, SEGA, SE, etc. are all about flooding the market with sequels. Sure, western game developers and publishers do this, too, but not as frequently as the Japanese do. In a sense, Nintendo DOES listen to its fans because a lot of those kids like familiar games a lot, as do many Japanese gamers. And, of course, there are some gamers who like playing a Nintendo game, here and there, possibly to instill some nostalgia into their minds. However, the primary point is that it works. There is a huge enough appeal to these games that Nintendo will never really ever need to do much w/its 1st party lineup to beat out its competition.peterw007
Yes...people seem to forget that at the end of the day, Nintendo's Japanese dev. studios don't care about America in the slightest.
They make what games they feel epitomize fun for all ages. Does it really have to be any more complicated than that?
When Japanese developers get deluded by Western ideas (see Other M), the result is disastrous.
Honestly, the Japanese are best telling either Japanese-**** stories (Yakuza, Persona) or none at all.

Please tell me you did not just go there. First of all, the Metroid Series hit its renaissance when Nintendo handed it off to a developer based out of TEXAS (Retro Studios). Other M is probably the least Western-influenced Metroid game ever made, which is part of why it is so highly criticized! Other M was basically a dumbed down version of Devil May Cry (which I remind you, is a VERY Japanese game) with lots of long, linear gameplay progression with unskippable pre-rendered cutscenes (Final Fantasy), a shy heroine with co-dependency issues (90% of anime), and a convoluted storyline full of loose ends, plot holes and random twists (Metal Gear Solid). That does not sound at all like chasing after Western trends-- if anything, it's the exact opposite!
I'd argue that Metroid: Other M is the MOST Japanese Metroid game ever made. I think ignoring that most Metroid fans are from the west was Nintendo's biggest mistake with Other M. Sakamoto wanted to make a Metroid game that would establish Metroid's popularity in Japan, because that would mean less pandering to the West and more control over the franchise for himself. The game was a sales dud though, so it seems quite likely that Nintendo will hand it over to a western studio again when it comes time to do another console-based iteration, be it a return to Retro Studios or another Western studio.
Log in to comment