Why is Bioshock Infinite so overrated and Metro Last Light so underrated?

This topic is locked from further discussion.

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#601 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="texasgoldrush"][QUOTE="Charcharo5"]Comparing these two games would be pretty silly IMO. However I will try. Will start from the most technical aspects: 1. Technology. From a pure visual fidelity standpoint (not style) Last Light annihilates/curbstomps/obliterates Infinite. Physics-wise, it is the same. However, sound quality in both is of such a high caliber that I can not compare. Now lets see where things are not clear cut, namely AI. Infinite's AI is not all that great. The enemies use simple squad tactics and are overall average when it comes down to inteligence. I'd say a little above what CoD usually has in its campaign. HOWEVER, it is quite mobile in traversing the often complex environment of Infinite. Stealth does seem to not work in almost any way or form. Last Light has generally good battle AI. Enemies, whilst not the sharpest tools in the shed, do understand squad tactics and even things such as baiting. They are not who knows how mobile in combat, though they get around about as well as Infinite's enemies. Pursuing the player however is usually their weak point. Stealth detection IS NOT part of the AI. They were programmed to not see the player under X amount of light, so I cant hold it against the game's AI. Their search for Artyom is actually a real occurence and is usually a very well realized action... though nothing revolutionary. Mutants are, well good for what they are. Nothing exceptional like in STALKER, but do not seem stupid. Where Infinite does trump Last Light's AI is with the companions. Metro is not bad here, but Infinite is actually quite good with Elizabeth's AI (though unfortunately not as spectacular as was promised). 2. Style and story. Both games are absolutely brilliant in their chosen styles. Everything, from the brightness of Columbia, to Metro's surreal useage of Blue Shift is stunningly good and both games keep their look and feel extremely well and it does add to their atmosphere. This is personal preference ONLY, because both games are masterpieces here. Now as for story... damn this will be hard. The simplest way I can put it is the Last Light is a game that creates a world, fleshes out the world and simply makes it exciting misterious and believable. The devs have some advantages here because they have an EXTREMELY rich source material, including the previous game, 3 novels and 38 spin-off novels on top of what they can think of. The actual plotline is very good, although I have some criticism on a certain female character and on some 15 minutes near the end of the game, where things just happen TOO fast and some otherwise badass characters get chewed out too quickly. Infinite, whilst it does also make a decent attempt at a world has some serious flaws. For an example, those first 50 (in my case at least) minutes of the game when Booker is expierencing Columbia feel great at first... but unfortunately every NPC has 2-3 animations and 3 lines and then they turn into static manequins... almost like a museum. Also, kinda like in Last Light Infinite also has problems with its pacing, but this time it is the oppsoite, too slow. The middle part of the game, some elements near the ending and a certain boss battle just harm the game's real star. The story of Elizabeth and Booker which whilst having some similariities to Artyom's journey (BTW again well done, though it has the problem of partially relying on objects one must find in the backgroud *facepalm* :( ) is truly where the storyline is at its best. 3.Gameplay: It is getting harder and harder. Gameplay of both games has some ups and downs. My biggest gripe with Infinite is not that it is simplified nor the unisteresting powers. It is how the game has some elements that harm the package somewhat. Combat in Bioshock is pretty much against humans/human monsters. This is fine, but in a game that supposedly treats violence and humanity as one of its major themes, well it lacks. The game is devaluing the opponents by rushing too many of them and in almost arcade-like fashion against the duo. They do not feel like human soldiers... they are just like less-memorable imps from DooM or Serious Sam. Too many, rarely having anything interesting to say out of combat and with no unique gameplay value. Same can be said for your "allies" at one point in the game. Infinite would have done better with slightly (only slightly) less combat and more interaction with these guys (a good example here is RTCW from 2001, the soldiers there had weight to them). At times it feels as if they knew most people need shooting every 2 minutes in order to stay engaged and just threw combat where they could. (Note that I do know there are long sections in the game with no combat, but they are again like a walk through a museum). Last Light has a different problem. Too much handholding and animation time. The gameplay is fine, even though I believe humans should at least see you when you are 30 cm in front of them... Still what I mean is that there are entire sections in the game which take control of the player for no reason at all. Fine for a first run, but the game does not allow you to skip em when wanting to just replay the level. And some stupidly placed invisible walls. Why not allow me to see the other side of the crashed train, game? I mean, the big steel door there is closed, I cant escape, I just wanna see the little train from another angle. No says the game, those extra 5 meters of space shant be granted. :P Now I do not want to still touch on themes, though I wil give it some thought. My personal opinion? So far Last Light is my favourite game of the year. I really liked Infinite, though.

Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

No it doesnt
Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#602 ReadingRainbow4
Member since 2012 • 18733 Posts

one of my biggest problems with Infinite is how much importance is placed in the ending, I would have liked more story exposition and character development done through gameplay.

for example, after you rescue Elisabeth it's not reflected at all in anyway other than narrative. She just finished partially transporting an entire lab and your telling me she can't do anything more impressive than summon the same turrets, freight hooks and robots? She should have been killing shit on her own with Tears.

When she first witnesses booker Kill, it's a major issue for her however this isn't reflected in the gameplay at all either, it would have been nice to see her expand more.

I think when I first started infinite I was fairly impressed with how they handled her ai, how she didn't just follow you and instead seemed to posess her own form of intelligence, it's a pity it was all smoke and mirrors.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#603 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="TheDevKit"]

Perhaps I phrased it incorrectly, there's multiple Songbirds. He is a constant, not a variable. Songbird has abilities akin to that of Lutece device, not Elizabeth. The assumption that Songbird has these abilities is enforced by Bookers failure to rescue Elizabeth from Columbia in all instances except those in which he received intervention from the Luteces.

 

TheDevKit

And really "constants and variables" is the biggest and most irritating hand wave in the game....simply put, "constants and variables" was the writers way of saying "don't ask why, don't question the sense of it, just go with it". With this hand wave, the ending becomes arbitrary and it becomes forced. Hell, it even contradicts the notion of the word, Infinite. The story is clearly flimsy and not well put together, so the writers have to resort to forcing their narrative through cheap tactics. And the story shows clear signs of changes and rush jobs...the story looked and was explained far differently in 2011 than it is now. It goes to show that instead of having a clear vision all throughout development, they decided to make drastic narrative changes during, maybe late in development and it shows. At first it was Liz who was supposed to have the nosebleeds. Metro Last Light on the other hand, doesn't handwave its most important aspects of the plot, and while it does have its share of flaws, doesn't undermine in the end the delivery of its themes. It also looks like there was a consistent vision as what was shown at E3 two years ago was in the final game. And Metro Last Light's story isn't even finished (Metro 2035).

Substitute hand wave with "I didn't understand this particular moment in the game," and we've gone full circle with this thread.

I understand it...its a cop out. Its scotch tape writing. The writer clearly tried to force his narrative, of arbitrary constants and variables, against the natural logic of the universe, which would be infinite possibilities. Hence he must handwave the explanations for many plot devices in the story. Its simply bad writing. There is no reason why there are constants and variables, you just have to go with it. This is handwaving at its worst.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#604 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="Charcharo5"]Comparing these two games would be pretty silly IMO. However I will try. Will start from the most technical aspects: 1. Technology. From a pure visual fidelity standpoint (not style) Last Light annihilates/curbstomps/obliterates Infinite. Physics-wise, it is the same. However, sound quality in both is of such a high caliber that I can not compare. Now lets see where things are not clear cut, namely AI. Infinite's AI is not all that great. The enemies use simple squad tactics and are overall average when it comes down to inteligence. I'd say a little above what CoD usually has in its campaign. HOWEVER, it is quite mobile in traversing the often complex environment of Infinite. Stealth does seem to not work in almost any way or form. Last Light has generally good battle AI. Enemies, whilst not the sharpest tools in the shed, do understand squad tactics and even things such as baiting. They are not who knows how mobile in combat, though they get around about as well as Infinite's enemies. Pursuing the player however is usually their weak point. Stealth detection IS NOT part of the AI. They were programmed to not see the player under X amount of light, so I cant hold it against the game's AI. Their search for Artyom is actually a real occurence and is usually a very well realized action... though nothing revolutionary. Mutants are, well good for what they are. Nothing exceptional like in STALKER, but do not seem stupid. Where Infinite does trump Last Light's AI is with the companions. Metro is not bad here, but Infinite is actually quite good with Elizabeth's AI (though unfortunately not as spectacular as was promised). 2. Style and story. Both games are absolutely brilliant in their chosen styles. Everything, from the brightness of Columbia, to Metro's surreal useage of Blue Shift is stunningly good and both games keep their look and feel extremely well and it does add to their atmosphere. This is personal preference ONLY, because both games are masterpieces here. Now as for story... damn this will be hard. The simplest way I can put it is the Last Light is a game that creates a world, fleshes out the world and simply makes it exciting misterious and believable. The devs have some advantages here because they have an EXTREMELY rich source material, including the previous game, 3 novels and 38 spin-off novels on top of what they can think of. The actual plotline is very good, although I have some criticism on a certain female character and on some 15 minutes near the end of the game, where things just happen TOO fast and some otherwise badass characters get chewed out too quickly. Infinite, whilst it does also make a decent attempt at a world has some serious flaws. For an example, those first 50 (in my case at least) minutes of the game when Booker is expierencing Columbia feel great at first... but unfortunately every NPC has 2-3 animations and 3 lines and then they turn into static manequins... almost like a museum. Also, kinda like in Last Light Infinite also has problems with its pacing, but this time it is the oppsoite, too slow. The middle part of the game, some elements near the ending and a certain boss battle just harm the game's real star. The story of Elizabeth and Booker which whilst having some similariities to Artyom's journey (BTW again well done, though it has the problem of partially relying on objects one must find in the backgroud *facepalm* :( ) is truly where the storyline is at its best. 3.Gameplay: It is getting harder and harder. Gameplay of both games has some ups and downs. My biggest gripe with Infinite is not that it is simplified nor the unisteresting powers. It is how the game has some elements that harm the package somewhat. Combat in Bioshock is pretty much against humans/human monsters. This is fine, but in a game that supposedly treats violence and humanity as one of its major themes, well it lacks. The game is devaluing the opponents by rushing too many of them and in almost arcade-like fashion against the duo. They do not feel like human soldiers... they are just like less-memorable imps from DooM or Serious Sam. Too many, rarely having anything interesting to say out of combat and with no unique gameplay value. Same can be said for your "allies" at one point in the game. Infinite would have done better with slightly (only slightly) less combat and more interaction with these guys (a good example here is RTCW from 2001, the soldiers there had weight to them). At times it feels as if they knew most people need shooting every 2 minutes in order to stay engaged and just threw combat where they could. (Note that I do know there are long sections in the game with no combat, but they are again like a walk through a museum). Last Light has a different problem. Too much handholding and animation time. The gameplay is fine, even though I believe humans should at least see you when you are 30 cm in front of them... Still what I mean is that there are entire sections in the game which take control of the player for no reason at all. Fine for a first run, but the game does not allow you to skip em when wanting to just replay the level. And some stupidly placed invisible walls. Why not allow me to see the other side of the crashed train, game? I mean, the big steel door there is closed, I cant escape, I just wanna see the little train from another angle. No says the game, those extra 5 meters of space shant be granted. :P Now I do not want to still touch on themes, though I wil give it some thought. My personal opinion? So far Last Light is my favourite game of the year. I really liked Infinite, though.

Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

No it doesnt

I guess you didn't get the good ending in Metro Last Light.......
Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#605 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="TheDevKit"]

[QUOTE="texasgoldrush"] And really "constants and variables" is the biggest and most irritating hand wave in the game....simply put, "constants and variables" was the writers way of saying "don't ask why, don't question the sense of it, just go with it". With this hand wave, the ending becomes arbitrary and it becomes forced. Hell, it even contradicts the notion of the word, Infinite. The story is clearly flimsy and not well put together, so the writers have to resort to forcing their narrative through cheap tactics. And the story shows clear signs of changes and rush jobs...the story looked and was explained far differently in 2011 than it is now. It goes to show that instead of having a clear vision all throughout development, they decided to make drastic narrative changes during, maybe late in development and it shows. At first it was Liz who was supposed to have the nosebleeds. Metro Last Light on the other hand, doesn't handwave its most important aspects of the plot, and while it does have its share of flaws, doesn't undermine in the end the delivery of its themes. It also looks like there was a consistent vision as what was shown at E3 two years ago was in the final game. And Metro Last Light's story isn't even finished (Metro 2035).texasgoldrush

Substitute hand wave with "I didn't understand this particular moment in the game," and we've gone full circle with this thread.

I understand it...its a cop out. Its scotch tape writing. The writer clearly tried to force his narrative, of arbitrary constants and variables, against the natural logic of the universe, which would be infinite possibilities. Hence he must handwave the explanations for many plot devices in the story. Its simply bad writing. There is no reason why there are constants and variables, you just have to go with it. This is handwaving at its worst.

Way to describe ME3. I thought this thread was about Bioshock Infinite.
Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#606 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

No it doesnt

I guess you didn't get the good ending in Metro Last Light.......

Both of the endings are pretty bad.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#607 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="texasgoldrush"][QUOTE="TheDevKit"]

Substitute hand wave with "I didn't understand this particular moment in the game," and we've gone full circle with this thread.

mems_1224
I understand it...its a cop out. Its scotch tape writing. The writer clearly tried to force his narrative, of arbitrary constants and variables, against the natural logic of the universe, which would be infinite possibilities. Hence he must handwave the explanations for many plot devices in the story. Its simply bad writing. There is no reason why there are constants and variables, you just have to go with it. This is handwaving at its worst.

Way to describe ME3. I thought this thread was about Bioshock Infinite.

Wrong...the ME3 ending, especially the extended cut, fits the universe it is in. They fixed most of the problems with the extended cut and only the synthesis ending involves a hand wave to explain it (and its the least popular ending for good reason).
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#608 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="mems_1224"] No it doesnt

I guess you didn't get the good ending in Metro Last Light.......

Both of the endings are pretty bad.

Then not nearly as bad as mass murder being shown as a redemptive act.
Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#609 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] I understand it...its a cop out. Its scotch tape writing. The writer clearly tried to force his narrative, of arbitrary constants and variables, against the natural logic of the universe, which would be infinite possibilities. Hence he must handwave the explanations for many plot devices in the story. Its simply bad writing. There is no reason why there are constants and variables, you just have to go with it. This is handwaving at its worst.

Way to describe ME3. I thought this thread was about Bioshock Infinite.

Wrong...the ME3 ending, especially the extended cut, fits the universe it is in. They fixed most of the problems with the extended cut and only the synthesis ending involves a hand wave to explain it (and its the least popular ending for good reason).

Nah, tons of plotholes in the ME3 ending. They fixed none of the problems.
Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#610 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] I guess you didn't get the good ending in Metro Last Light.......

Both of the endings are pretty bad.

Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#611 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="mems_1224"] Way to describe ME3. I thought this thread was about Bioshock Infinite.

Wrong...the ME3 ending, especially the extended cut, fits the universe it is in. They fixed most of the problems with the extended cut and only the synthesis ending involves a hand wave to explain it (and its the least popular ending for good reason).

Nah, tons of plotholes in the ME3 ending. They fixed none of the problems.

then what plot holes?
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#612 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="mems_1224"] Both of the endings are pretty bad.

Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

Did you notice the achievement for not killing anyone unless forced to? Did you realize the good ending is determined by your actions in the game, keeping killing to a minimum being one of them?
Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#613 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="mems_1224"][QUOTE="texasgoldrush"] Then not nearly as bad as mass murder being shown as a redemptive act. texasgoldrush
Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

Did you notice the achievement for not killing anyone unless forced to? Did you realize the good ending is determined by your actions in the game, keeping killing to a minimum being one of them?

infinite needed some stealth elements, it became so run and gun. Alternative paths could have really helped with the monotonous nature of the gameplay. I was really hoping they would have expanded upon the original bioshock in that regard.

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#614 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

Did you notice the achievement for not killing anyone unless forced to? Did you realize the good ending is determined by your actions in the game, keeping killing to a minimum being one of them?

At no point was any of that stuff explained in game. There was never any indication that your actions affected the ending. Terrible design.
Avatar image for Charcharo5
Charcharo5

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#615 Charcharo5
Member since 2013 • 25 Posts
[QUOTE="texasgoldrush"][QUOTE="Charcharo5"] Both of the endings are pretty bad.

Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

I think I had AI covered in a previous post. However you do realize that if you murdered most of the game, then you are NOT getting the good ending? It is set so that even if you have MOST of the areas explored and listened to Khan and The Dark One you still needed 2-3 more good points. Only way to counter this is to have not killed humans on at least several levels and not executed any of the surrendering/near dead people. In other words, Artyom wont be getting redemption if he is a mass murderer.
Avatar image for Charcharo5
Charcharo5

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#616 Charcharo5
Member since 2013 • 25 Posts
[QUOTE="Charcharo5"]Comparing these two games would be pretty silly IMO. However I will try. Will start from the most technical aspects: not want to still touch on themes, though I wil give it some thought. My personal opinion? So far Last Light is my favourite game of the year. I really liked Infinite, though.texasgoldrush
Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

[QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="Charcharo5"]Comparing these two games would be pretty silly IMO. However I will try. Will start from the most technical aspects: 1.

Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

No it doesnt

I cant agree with both of you. Now I hope you are talking about depth here, because themes effects kinda depend also on the person. Now redemption probably is something Metro explored better...

one of my biggest problems with Infinite is how much importance is placed in the ending, I would have liked more story exposition and character development done through gameplay.

for example, after you rescue Elisabeth it's not reflected at all in anyway other than narrative. She just finished partially transporting an entire lab and your telling me she can't do anything more impressive than summon the same turrets, freight hooks and robots? She should have been killing shit on her own with Tears.

When she first witnesses booker Kill, it's a major issue for her however this isn't reflected in the gameplay at all either, it would have been nice to see her expand more.

I think when I first started infinite I was fairly impressed with how they handled her ai, how she didn't just follow you and instead seemed to posess her own form of intelligence, it's a pity it was all smoke and mirrors.

ReadingRainbow4
The Tears are another gripe I have. I had watched parts of the trailers before, and it seemed absolutely awsome from both gameplay and character progression and themes perspective. You could add ANYTHING with tears. Want an Alpha Team unit to assault one of those handymen? Pff just Tear em into place :D Want to go wild on the already wild Columbia? Tear it into place. Want to explore what it would be like for a young woman to learn she is practically a god? (yes I know there are elements of this in the game, just not enough) [QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

Did you notice the achievement for not killing anyone unless forced to? Did you realize the good ending is determined by your actions in the game, keeping killing to a minimum being one of them?

At no point was any of that stuff explained in game. There was never any indication that your actions affected the ending. Terrible design.

Actually, it can also be interpreted as brilliant design. Why tell gamers there are good and bad endings? Why make em twist what they want to do so as to just make em all go for the good ending. Give them tools and let THEM be the thing that determines the outcome. ... Besides, it was to be expected, Metro 2033 did the same thing. [QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

No it doesnt

I guess you didn't get the good ending in Metro Last Light.......

Both of the endings are pretty bad.

Neither can probably be considered bad, though I liked the "evil" one a LOT more. It was just more epic. [QUOTE="mems_1224"][QUOTE="texasgoldrush"][QUOTE="mems_1224"][QUOTE="texasgoldrush"] I guess you didn't get the good ending in Metro Last Light.......

Both of the endings are pretty bad.

Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

I think I had AI covered in a previous post. However you do realize that if you murdered most of the game, then you are NOT getting the good ending? It is set so that even if you have MOST of the areas explored and listened to Khan and The Dark One you still needed 2-3 more good points. Only way to counter this is to have not killed humans on at least several levels and not executed any of the surrendering/near dead people. In other words, Artyom wont be getting redemption if he is a mass murderer.
Avatar image for Lulekani
Lulekani

2318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#617 Lulekani
Member since 2012 • 2318 Posts

[QUOTE="texasgoldrush"][QUOTE="mems_1224"] Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.ReadingRainbow4

Did you notice the achievement for not killing anyone unless forced to? Did you realize the good ending is determined by your actions in the game, keeping killing to a minimum being one of them?

infinite needed some stealth elements, it became so run and gun. Alternative paths could have really helped with the monotonous nature of the gameplay. I was really hoping they would have expanded upon the original bioshock in that regard.

Both Bioshock and Bioshock Infinite's gameplay was flawed, right down to its initial concept, they should've given it the Mass Effect treatment and redone the entire gameplay from scratch. Yes it will piss off some fans but fan service is no way to go about gameplay design, they should've taken the best gameplay design from the best game and showed that they could do better.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#618 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="Charcharo5"][QUOTE="texasgoldrush"][QUOTE="Charcharo5"] Then not nearly as bad as mass murder being shown as a redemptive act.

Isn't that what Artyom is? I killed a ton of people during Metro LL. Most of them were assassinations because the AI was hilariously terrible.

I think I had AI covered in a previous post. However you do realize that if you murdered most of the game, then you are NOT getting the good ending? It is set so that even if you have MOST of the areas explored and listened to Khan and The Dark One you still needed 2-3 more good points. Only way to counter this is to have not killed humans on at least several levels and not executed any of the surrendering/near dead people. In other words, Artyom wont be getting redemption if he is a mass murderer.

This is actually new.....in Metro 2033, you can kill everybody in the game and still get the good ending. In Last Light, you can't. And its tough, some people deserve to die in Last Light.
Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#619 mitu123
Member since 2006 • 155290 Posts

[QUOTE="texasgoldrush"][QUOTE="mems_1224"] No it doesnt mems_1224
I guess you didn't get the good ending in Metro Last Light.......

Both of the endings are pretty bad.

But which one is the worst?:o

Avatar image for TheDevKit
TheDevKit

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#620 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="Charcharo5"]Comparing these two games would be pretty silly IMO. However I will try. Will start from the most technical aspects: 1. Technology. From a pure visual fidelity standpoint (not style) Last Light annihilates/curbstomps/obliterates Infinite. Physics-wise, it is the same. However, sound quality in both is of such a high caliber that I can not compare. Now lets see where things are not clear cut, namely AI. Infinite's AI is not all that great. The enemies use simple squad tactics and are overall average when it comes down to inteligence. I'd say a little above what CoD usually has in its campaign. HOWEVER, it is quite mobile in traversing the often complex environment of Infinite. Stealth does seem to not work in almost any way or form. Last Light has generally good battle AI. Enemies, whilst not the sharpest tools in the shed, do understand squad tactics and even things such as baiting. They are not who knows how mobile in combat, though they get around about as well as Infinite's enemies. Pursuing the player however is usually their weak point. Stealth detection IS NOT part of the AI. They were programmed to not see the player under X amount of light, so I cant hold it against the game's AI. Their search for Artyom is actually a real occurence and is usually a very well realized action... though nothing revolutionary. Mutants are, well good for what they are. Nothing exceptional like in STALKER, but do not seem stupid. Where Infinite does trump Last Light's AI is with the companions. Metro is not bad here, but Infinite is actually quite good with Elizabeth's AI (though unfortunately not as spectacular as was promised). 2. Style and story. Both games are absolutely brilliant in their chosen styles. Everything, from the brightness of Columbia, to Metro's surreal useage of Blue Shift is stunningly good and both games keep their look and feel extremely well and it does add to their atmosphere. This is personal preference ONLY, because both games are masterpieces here. Now as for story... damn this will be hard. The simplest way I can put it is the Last Light is a game that creates a world, fleshes out the world and simply makes it exciting misterious and believable. The devs have some advantages here because they have an EXTREMELY rich source material, including the previous game, 3 novels and 38 spin-off novels on top of what they can think of. The actual plotline is very good, although I have some criticism on a certain female character and on some 15 minutes near the end of the game, where things just happen TOO fast and some otherwise badass characters get chewed out too quickly. Infinite, whilst it does also make a decent attempt at a world has some serious flaws. For an example, those first 50 (in my case at least) minutes of the game when Booker is expierencing Columbia feel great at first... but unfortunately every NPC has 2-3 animations and 3 lines and then they turn into static manequins... almost like a museum. Also, kinda like in Last Light Infinite also has problems with its pacing, but this time it is the oppsoite, too slow. The middle part of the game, some elements near the ending and a certain boss battle just harm the game's real star. The story of Elizabeth and Booker which whilst having some similariities to Artyom's journey (BTW again well done, though it has the problem of partially relying on objects one must find in the backgroud *facepalm* :( ) is truly where the storyline is at its best. 3.Gameplay: It is getting harder and harder. Gameplay of both games has some ups and downs. My biggest gripe with Infinite is not that it is simplified nor the unisteresting powers. It is how the game has some elements that harm the package somewhat. Combat in Bioshock is pretty much against humans/human monsters. This is fine, but in a game that supposedly treats violence and humanity as one of its major themes, well it lacks. The game is devaluing the opponents by rushing too many of them and in almost arcade-like fashion against the duo. They do not feel like human soldiers... they are just like less-memorable imps from DooM or Serious Sam. Too many, rarely having anything interesting to say out of combat and with no unique gameplay value. Same can be said for your "allies" at one point in the game. Infinite would have done better with slightly (only slightly) less combat and more interaction with these guys (a good example here is RTCW from 2001, the soldiers there had weight to them). At times it feels as if they knew most people need shooting every 2 minutes in order to stay engaged and just threw combat where they could. (Note that I do know there are long sections in the game with no combat, but they are again like a walk through a museum). Last Light has a different problem. Too much handholding and animation time. The gameplay is fine, even though I believe humans should at least see you when you are 30 cm in front of them... Still what I mean is that there are entire sections in the game which take control of the player for no reason at all. Fine for a first run, but the game does not allow you to skip em when wanting to just replay the level. And some stupidly placed invisible walls. Why not allow me to see the other side of the crashed train, game? I mean, the big steel door there is closed, I cant escape, I just wanna see the little train from another angle. No says the game, those extra 5 meters of space shant be granted. :P Now I do not want to still touch on themes, though I wil give it some thought. My personal opinion? So far Last Light is my favourite game of the year. I really liked Infinite, though.texasgoldrush
Themes is MLL's most decisive advantage over Bioshock Infinite....in both gameplay and narrative. And MLL handles redemption FAR better than Infinite does.

Outside of human conception murder isn't erroneous. 

Avatar image for Charcharo5
Charcharo5

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#621 Charcharo5
Member since 2013 • 25 Posts

[QUOTE="mems_1224"][QUOTE="texasgoldrush"] I guess you didn't get the good ending in Metro Last Light.......mitu123

Both of the endings are pretty bad.

But which one is the worst?:o

Well, the ending in which **** SPOILER**** Artyom and the rest all die as they detonate the depot part of D6 also killing the Red army. Anna is telling her child the story of her dad, Artyom and the Dark Ones are saved, promissing to return and save humanity.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#622 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="mitu123"]

[QUOTE="mems_1224"] Both of the endings are pretty bad. Charcharo5

But which one is the worst?:o

Well, the ending in which **** SPOILER**** Artyom and the rest all die as they detonate the depot part of D6 also killing the Red army. Anna is telling her child the story of her dad, Artyom and the Dark Ones are saved, promissing to return and save humanity.

Which one is canon?....we have to wait for Metro 2035. The reason the bad ending in 2033 was canon is because it was canon in the book.

The good ending here, however, wraps up the story far better.

Avatar image for Charcharo5
Charcharo5

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#623 Charcharo5
Member since 2013 • 25 Posts

[QUOTE="Charcharo5"][QUOTE="mitu123"]But which one is the worst?:o

texasgoldrush

Well, the ending in which **** SPOILER**** Artyom and the rest all die as they detonate the depot part of D6 also killing the Red army. Anna is telling her child the story of her dad, Artyom and the Dark Ones are saved, promissing to return and save humanity.

Which one is canon?....we have to wait for Metro 2035. The reason the bad ending in 2033 was canon is because it was canon in the book.

The good ending here, however, wraps up the story far better.

No idea which one is cannon. I just felt the bad one was more epic. Besides, the good one has Ulman dying... again and does not mention Anna (even though things are OK there), Too bad that Hanza did not give the Rangers fighters... orthat the f*cktards Reich did not assault the Red soldiers. Would have been a flawless victory.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#624 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="texasgoldrush"]

[QUOTE="Charcharo5"] Well, the ending in which **** SPOILER**** Artyom and the rest all die as they detonate the depot part of D6 also killing the Red army. Anna is telling her child the story of her dad, Artyom and the Dark Ones are saved, promissing to return and save humanity.Charcharo5

Which one is canon?....we have to wait for Metro 2035. The reason the bad ending in 2033 was canon is because it was canon in the book.

The good ending here, however, wraps up the story far better.

No idea which one is cannon. I just felt the bad one was more epic. Besides, the good one has Ulman dying... again and does not mention Anna (even though things are OK there), Too bad that Hanza did not give the Rangers fighters... orthat the f*cktards Reich did not assault the Red soldiers. Would have been a flawless victory.

Anna definitely is the weak link of Metro Last Light...hopefully the book Metro 2035 or the Faction or Chronicle DLC pack fleshes her out. I would have loved to see a Reich attack on D6 also, maybe a three way battle.
Avatar image for Charcharo5
Charcharo5

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#625 Charcharo5
Member since 2013 • 25 Posts
[QUOTE="Charcharo5"][QUOTE="texasgoldrush"]

Which one is canon?....we have to wait for Metro 2035. The reason the bad ending in 2033 was canon is because it was canon in the book.

The good ending here, however, wraps up the story far better.

texasgoldrush
No idea which one is cannon. I just felt the bad one was more epic. Besides, the good one has Ulman dying... again and does not mention Anna (even though things are OK there), Too bad that Hanza did not give the Rangers fighters... orthat the f*cktards Reich did not assault the Red soldiers. Would have been a flawless victory.

Anna definitely is the weak link of Metro Last Light...hopefully the book Metro 2035 or the Faction or Chronicle DLC pack fleshes her out. I would have loved to see a Reich attack on D6 also, maybe a three way battle.

So do I, would like to see her develop into a character of her own. At least a more fleshed out one. Also, why do the most interesting threads die out as soon as I come :P .
Avatar image for indecay
indecay

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#626 indecay
Member since 2013 • 25 Posts
I enjoyed both games greatly. But if I absolutely had to pick which was better, Metro: Last Light takes the gold home. I honestly think MLL is the best looking game to date, BSI is no where near to that level.
Avatar image for Krelian-co
Krelian-co

13274

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#627 Krelian-co
Member since 2006 • 13274 Posts

I enjoyed both games greatly. But if I absolutely had to pick which was better, Metro: Last Light takes the gold home. I honestly think MLL is the best looking game to date, BSI is no where near to that level.indecay

first post, revives a tgr thread

texas is that your new alt?

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#628 kozzy1234
Member since 2005 • 35966 Posts

Both are great games, but I also give a slight edge to Metro LL.

Avatar image for fadersdream
fadersdream

3154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#629 fadersdream
Member since 2006 • 3154 Posts

I love both, therefore I win.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#630 mitu123
Member since 2006 • 155290 Posts

[QUOTE="indecay"]I enjoyed both games greatly. But if I absolutely had to pick which was better, Metro: Last Light takes the gold home. I honestly think MLL is the best looking game to date, BSI is no where near to that level.Krelian-co

first post, revives a tgr thread

texas is that your new alt?

I hope not, lol.
Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#631 nutcrackr
Member since 2004 • 13032 Posts
Coming in two weeks. "Why is Last of Us so overrated..." looking forward to it :P
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#632 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="nutcrackr"]Coming in two weeks. "Why is Last of Us so overrated..." looking forward to it :P

Looks like the real deal, unlike infinite.
Avatar image for ShoulderOfOrion
ShoulderOfOrion

3379

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#633 ShoulderOfOrion
Member since 2013 • 3379 Posts
Having finished both I can safely say that both are overrated.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#634 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="nutcrackr"]Coming in two weeks. "Why is Last of Us so overrated..." looking forward to it :P

Nope, not going to happen.....Last Of Us lives up to the hype and is one of the best games this gen.
Avatar image for uninspiredcup
uninspiredcup

62649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#635 uninspiredcup
Member since 2013 • 62649 Posts

Bioshock infninite changed gaming forever by copying city17 and Alyx Vance. It's tacticool.