why is halo considered great?

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PAL360

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#101 PAL360
Member since 2007 • 30574 Posts

Universe, gameplay, sound, content and graphics.

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tempest91

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#102 tempest91
Member since 2003 • 2411 Posts

[QUOTE="AdobeArtist"]

[QUOTE="arbitor365"]

the AI is sub par, and I dont care what some reviewer says about it. in halo, you rarely need to even take cover. you can run around in the open and kill your enemies that way. if you try running out into the open in the killzone or resistance games, you will be ****ing torn the apart, just how you would in real life. the enemies in halo dont even seek cover, themselves, most of the time. its pathetic. they have no sense of strategy and no regaurd for their own lives. there is nothing good about the AI in halo.

arbitor365

What you said just here is BLATANTLY FALSE. You either played the game only on normal (heroic and legenday is where it's at in the campaign) or you didn't play it at all. Which is it?

go play resistance 2 on normal settings. and then switch over to halo reach on heroic. you will see what im talking about.

I have, and the AI was no better than that of Halo Reach. Especially on higher difficulties. Both games however suffer from mediocre squadmate AI which is where most of the difficulty comes from. Which is why they are both better played in co-op than SP.

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arbitor365

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#103 arbitor365
Member since 2009 • 2726 Posts

Right, because your unsubstantiated logic based solely upon your opinion is much more sound than one backed by numerous professional reviews. Also, you haven't played any of the Halo games, it's quite obvious by your examples and your claims.tempest91

if you think "professional reviews" are objective, nonpartisan, and not swayed by marketing or other external forces, than you are just naive.

more importantly though, what those reviewers were saying was total tripe. halo reach is not diverse or inventive in its campaign. that is simply a lie. so, I dont care what this guy's "status is." he is still wrong.

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VoodooHak

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#104 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="AdobeArtist"]

[QUOTE="arbitor365"]

the AI is sub par, and I dont care what some reviewer says about it. in halo, you rarely need to even take cover. you can run around in the open and kill your enemies that way. if you try running out into the open in the killzone or resistance games, you will be ****ing torn the apart, just how you would in real life. the enemies in halo dont even seek cover, themselves, most of the time. its pathetic. they have no sense of strategy and no regaurd for their own lives. there is nothing good about the AI in halo.

arbitor365

What you said just here is BLATANTLY FALSE. You either played the game only on normal (heroic and legenday is where it's at in the campaign) or you didn't play it at all. Which is it?

go play resistance 2 on normal settings. and then switch over to halo reach on heroic. you will see what im talking about.

I have. I can say from first hand experience that what you say is false. My gamertag/PSN handle show that I have played Resistance 2 and Killzones 2 and 3 as well as Halo 3, ODST and Reach.

I invite you to provide similar proof of your first hand experience.

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tempest91

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#105 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]Right, because your unsubstantiated logic based solely upon your opinion is much more sound than one backed by numerous professional reviews. Also, you haven't played any of the Halo games, it's quite obvious by your examples and your claims.arbitor365

if you think "professional reviews" are objective, nonpartisan, and not swayed by marketing or other external forces, than you are just naive.

more importantly though, what those reviewers were saying was total tripe. halo reach is not diverse or inventive in its campaign. that is simply a lie. so, I dont care what this guy's "status is." he is still wrong.

Yet you can come up with no proof that he is wrong, or that you have played the games to back up your claims. Your opinion is in the minority, it has no basis, and is supported by nothing other than your obvious hatred for the series.

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clone01

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#106 clone01
Member since 2003 • 29845 Posts

I suppose its personal preference. I've really enjoyed the series, but I can understand why some wouldn't.

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AdobeArtist

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#107 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="arbitor365"]

[QUOTE="AdobeArtist"]

What you said just here is BLATANTLY FALSE. You either played the game only on normal (heroic and legenday is where it's at in the campaign) or you didn't play it at all. Which is it?

DarkLink77

go play resistance 2 on normal settings. and then switch over to halo reach on heroic. you will see what im talking about.

A classic deflection that not only lacks any evidence to back up your claims but also refuses to address the point at hand, which is about Halo, not Resistance.

Thank you DarkLInk.

Now to address arbitor again; YOU are the one claiming Halo has weak AI, that you can "run around exposed in the open and kill your enemies". That might be possible on Normal difficulty, but not even a chance in hell on Heroic or Legendary, Without using cover or basically strategically approaching any battlefield layout, you are getting your ass handed to you by the enemy AI. That is factual. Everybody's who's actually played the Halo games knows this.

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clone01

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#108 clone01
Member since 2003 • 29845 Posts

Thank you DarkLInk.

Now to address arbitor again; YOU are the one claiming Halo has weak AI, that you can "run around exposed in the open and kill your enemies". That might be possible on Normal difficulty, but not even a chance in hell on Heroic or Legendary, Without using cover or basically strategically approaching any battlefield layout, you are getting your ass handed to you by the enemy AI. That is factual. Everybody's who's actually played the Halo games knows this.

AdobeArtist

I agree. Maybe I'm just no good at the game, but Halo 3 shredded me on Heroic.

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Zaibach

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#109 Zaibach
Member since 2007 • 13466 Posts

Goodwill....

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AdobeArtist

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#111 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Hey Slashkice, is that girl in your sig Karen Gillian by any chance?

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esmith85

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#113 esmith85
Member since 2011 • 25 Posts
First person shooter games have been overdone. A new genre needs to emerge
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Ironbash

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#114 Ironbash
Member since 2011 • 1132 Posts

There are definetly reasons why each major game has gotten 94%+

http://uk.gamespot.com/xbox/action/halo/review.html?tag=result%3Bscore%3B1

http://uk.gamespot.com/xbox/action/halo2/review.html?tag=result%3Bscore%3B1

http://uk.gamespot.com/xbox360/action/halo3/review.html?tag=result%3Bscore%3B0

http://uk.gamespot.com/xbox360/action/haloreach/review.html?tag=result%3Bscore%3B0

I exclude ODST as it was a spinoff and fair enough, wasn't highly polished.

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AdobeArtist

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#115 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

Hey Slashkice, is that girl in your sig Karen Gillian by any chance?

Slashkice

Yep, that's Karen Gillan.

Thought so. Can't WAIT for next weekend, Dr Who Season 6, woohoo!! :D
Of course Billie Piper is THE hottest travelling companion of all time :)

OK OK, back on topic :oops::oops:

Can any other console FPS be said to have as comprehensive a feature set of community tools? From ease of connecting with friends, to custom party games, to content sharing from vids to maps and custom game types. Halo Reach in unmatched in this (again on consoles at the very least).

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Sp4rtan_3

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#116 Sp4rtan_3
Member since 2010 • 3495 Posts
I love these halo threads because all the Halo haters come out and chime in :lol: Even tho they've never played any halo game.
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Zaibach

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#118 Zaibach
Member since 2007 • 13466 Posts

AdobeArtist

you are clearly insane, the doctor's most attractive companion is Freema Agyman....

Disagree with me, I dare you!!!!

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deactivated-5cf4b2c19c4ab

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#119 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
It is a pretty good game that happened to be in t he right place at the right time.
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Stevo_the_gamer

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#120 Stevo_the_gamer  Moderator
Member since 2004 • 50164 Posts
Because it's a ton of fun to folks.
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AdobeArtist

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#121 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

Zaibach

you are clearly insane, the doctor's most attractive companion is Freema Agyman....

Disagree with me, I dare you!!!!

Disagreement RIGHT HERE. Clearly incontrovertable PROOF :P:P

And it's quite curious how arbitor has yet to substantiate his outlandish claims that in Halo, "you don't even need to use cover and can just run wildly around and beat the enemy AI" :lol::lol:

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Bigboi500

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#122 Bigboi500
Member since 2007 • 35550 Posts

I've beaten them all and they're good but not great imo. Half Life 2 and the episodes are much better. *runs away*

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clone01

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#123 clone01
Member since 2003 • 29845 Posts

I've beaten them all and they're good but not great imo. Half Life 2 and the episodes are much better. *runs away*

Bigboi500
Nah, that's okay. I really enjoyed Half Life 1 and 2 as well. I think Half Life 3 is going to blow people's minds!
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Bigboi500

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#124 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

I've beaten them all and they're good but not great imo. Half Life 2 and the episodes are much better. *runs away*

clone01

Nah, that's okay. I really enjoyed Half Life 1 and 2 as well. I think Half Life 3 is going to blow people's minds!

If it ever comes out. :x

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CoolSkAGuy

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#125 CoolSkAGuy
Member since 2006 • 9665 Posts
Halo is as a average as a game can be. The only its popular is because innovation has delve down.
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DarkLink77

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#126 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="Zaibach"]

[QUOTE="AdobeArtist"]

AdobeArtist

you are clearly insane, the doctor's most attractive companion is Freema Agyman....

Disagree with me, I dare you!!!!

>And it's quite curious how arbitor has yet to substantiate his outlandish claims that in Halo, "you don't even need to use cover and can just run wildly around and beat the enemy AI" :lol::lol:

Because you really can't. :P
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Ultra_Combo

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#127 Ultra_Combo
Member since 2009 • 1494 Posts

Because its fun to play and has endless options :)

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n00bproof

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#128 n00bproof
Member since 2009 • 674 Posts

I think Combat Evolved, ODST, and Reach are great games... was never too big on 2 or 3.

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LazyMushroom

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#129 LazyMushroom
Member since 2011 • 914 Posts
Halo is a good series but it's massively overrated.
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Zaibach

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#130 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="AdobeArtist"]

AdobeArtist

you are clearly insane, the doctor's most attractive companion is Freema Agyman....

Disagree with me, I dare you!!!!

Disagreement RIGHT HERE. Clearly incontrovertable PROOF :P:P

Photobucket

bite your tongue

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arbitor365

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#131 arbitor365
Member since 2009 • 2726 Posts

Yet you can come up with no proof that he is wrong, or that you have played the games to back up your claims. Your opinion is in the minority, it has no basis, and is supported by nothing other than your obvious hatred for the series.tempest91

fine. lets show the cliffe notes of this game. I will tell you my play by play and a bit of what I felt about the game. pardon any typos. this is pretty long.

--------------------------------------

mission 1# is not an actual mission. just the intro. insert insipid robotic exposition here

--------------------------------------

mission 2#

- you wander through the country side for a bit with an occasional, bland building thrown in there

- you find covenant forces (which is introduced in the most uncreative way possible. they are just....... "there")

- you wander through the countryside some more, in static listless "battles" (if you can even call them that) with the covenant

- you are extracted. and you touch down at another unsinspired recycled building and you go in there and kill more covenant.

- insert insipid, robotic exposition here

--------------------------------------

mission 3#

- you continue to fight your way through a road killing covenant with ease, with no sense of intensity.

- you wander through the countryside some more, with some occasional "stock" buildings (notice there has yet to be a single inventive or even interesting scenario yet?)

- you get into another building and fight a couple hunters. the game tries (emphasis on "tries") to simulate some kind of warzone between humans and covenant. this is semi intense. not very impressive though

- you progress through the building. nothing impressive happens. once again, it doesnt feel at all like a warzone. its all very static and awkward.

- insert insipid, robotic exposition here (im not even going to list this anymore. its at the end of nearly every chapter)

--------------------------------------

mission 4#

- is pretty much the first mission again. going through the same type of buildings, at same basic countryside, only its nighttime now and there are some vague stealth elements thrown in.

- bungie decides throw in a few new enemies. which is a good idea. unfortunately they dont pose a big challenge and they seem completely out of place in this game. they look almost cartooney (not that halo itself isnt a bit cartooney)

- its pretty much the same combat situations over and over and over again. there is no creativity or anything inventive in your objectives so far.

--------------------------------------

mission 5#

- opens with a bang. shows the first large scale battle we have seen at this point....... in a cutuscene. by the time you get the controls, you are wandering through the countryside getting into small confrontations with covenant troops here and there.......... yaaaaay.

- you sabotage this anti aircraft gun.

- you get to this factory location. this location is actually refreshingly new compared to most of the recycled crap that has composed most of the level design up until this point.

- you battle through a canyon. while this is one of the nicer looking part, the combat still hasnt increased in scale, and it still isnt intense. I find myself seriously board at this point

--------------------------------------

mission 6#

- after some more ground combat you have this incredibly boring space battle sequence that goes on for, like 15-20 minutes. its terrible. people complain about the vehicles in KZ3. at least those were punchy and intense. but even if you dont like them, they were usually only about 3-5 minutes long. this space battle is painfully long.

- the one thing that is semi-true to the book and the only inventive part in the game is when you dock on a covenant cruiser. of course, in the book it was better because it was master cheif doing it and this is where he lost his only two friends, the two friends he had known since childhood. this was one of the most inpactful moments of the book. of course, Im not going to harp on the story too much. this is a genuinely good part of the game. more of the game should have been like this. too bad its short.

--------------------------------------

mission 7#

- this is a part of the game that could have been something memorable, but instead it falls short. you go through a city as it is being invaded. unfortunately this opportunity isnt used to create some intense action, large scale conflict, and destruction. there are many games that have presented invasions a hell of alot better than this. the city is too sterile and the effects of the invasion are not really felt. it actually becomes boring. this mission had potential and it was never reached

- at least you get to use the jetpacks here.

--------------------------------------

mission 8#

- this mission is nothing but a rehash of mission 7. only now they throw in some tedius flying segments

--------------------------------------

mission 9#

- at this point, you would be expecting things to be reaching their dramatic, explosive climax, right? wrong. this halo reach, we're talking about. they are above such things as pacing.

- you take out a few more anti aircraft turrets and experience some of the longest "conflict free" segments in the entire game. you barely fight anyone in this mission, compared to the others. its one of the most boring since the first mission. im not sure if they thought it would build tension that way but........ it doenst. sorry

- things pick up a bit near the end of this mission, but it is still just the same listless combat scenarios once again. no diversity or thought at all.

--------------------------------------

mission 10#

- so here is the denouement. how does it hold up? well, it starts up alright. you actually have some objectives with significance. you have to deliver cortana to the pillar of autumn. you even have a conflict with a scarab.

- the game quickly succumbs to its repetitive format and things slow down.

- one of the only legitimately challenging parts of the game is when you enter some caves and fight flying enemies. it actually makes me use a cover and strategy. who would have thought that.

- then its back to arduous exploration of the same buildings we've been seeing throughout this game and the prior games. this climax begins to drag its feet.

- before you know it, youre at the "final boss" if you can call it that. for a turret sequence, its mediocre. for a final boss, its a major disappointment. this is the final confrontation of the final halo game, and this is what they go out with? I have one word. "WEAK"

--------------------------------------

so what do I think of the campaign as a whole? well, its not the worst campaign from this gen, but it certainly is weak. here are my complaints about the campaign.

1) its repetitive. much of the campaign seems to recycle the same the same battle scenarios. there is not much diversity to the gameplay. the environments, though they are repetitive at times, are not nearly as repetitive as the gameplay.

2) your missions are not interesting. in killzone 3 your objectives and missions include

- infiltrating an enemy base in disguise to rescue a friend

- using a jetpack to hop onto glaciers and oil rigs to sabotage the turret defence system

- sneaking through a jungle, making use of your environment and silenced weapons. far better than the stealth missions in halo reach. then you must fight your way back and you get into a large scale conflict with helgahst swarming your camp.

- taking on a giant, robotic behemoth from both land and air until you send it crashing down. there is real tension in the air since this thing has wiped out nearly all of your troops, and every time you think you've finished it, it comes back for more

- boarding and fighting your way up to the control room of a giant tash compacting tank

- fighting along side a caravan that is constantly under mortar fire, aerial attacks, RPG fire, and enemy tanks as you attempt to punch you way out of a nuked city

and much more. halo reach simply puts you in the level and puts in aliens to fight. thats all they do. they dont try in engross you, they dont try to impress you, they dont try to create an intense atmosphere, they dont present it in an interesting way and they dont give you creative objectives.

3) its boring, both in presentation and in mechanics. is it possible to have an FPS that is fun to play but not give you the most intense campaign out there? yes. borderlands is an example. but the thing that makes borderlands a far superior FPS game is that its gunplay and AI are far better. I have said it a million times that halo's mechanics are primitive and sub-par and I stand by that. halo reach's campaign is just boring in every way.

4) the pacing is bad. this game doesnt much buildup and it doesnt have a legitimate climax. the invasion itself was far too gradual. there are two ways that I think it could have been done.

- have an explosive beginning. then level it off as the game proceeds, but maintaining a high level of tension. have it build up at the end and hopefully surpass the beginning of the game

- have it work its way up slowly until things are reaching their peak at the end. the simple approach

the pacing in reach is just god awful. it builds up slowly, and falls back. it tries to build things up again and then loses its steam. then you get to the end and it is one big anticlimax.

5) it should have had more of an emphasis on the concept of the invasion itself. the destruction and devastation is never truly felt. it is hardly even shown to us. for a game that centers on an invasion, it doesnt seem to know how to handle such a theme.

6) it should have had more large scale conflicts between the humans, the spartans and the covenant. for a team of half a dozen spartans, they dont really seem to be kicking alot of ***, like you would expect them to. the missions in this game seem almost like recon missions. somthing that would take 1 spartan to accomplish. it really makes the spartans look like pansies compared to master cheif. which doesnt make sense since they all went through the exact same training program their entire lives.

overall, I would give the campaign a 7/10. of course, thats not the final score for the game. im willing to give an extra star for the multiplayer. so it comes out to an 8/10 for the whole game.

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percech

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#132 percech
Member since 2011 • 5237 Posts
Just want to put this out. I never played the first KZ(thank god), but I went ahead and bought KZ2 day 1. As I started playing I was just so bored with it all. The over exaggerated animations(slow reloads especially), the feeling of the gun weighing 100 pounds, the story. It was all just plain bad. It did everything wrong to be a...game or at least a fun game. I payed $60 so I forced myself to finish the campaign at least. Just went back and forth to it for a full month. I never touched the game after that. Terrible game, with terrible gameplay, which also lacks any identity.
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VoodooHak

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#133 VoodooHak
Member since 2002 • 15989 Posts

No one needed your synopsis. Anyone that's played the game knows what happens. And anyone with access to GameFaqs or YouTube can get a walkthrough. All we needed was your gamertag.

And really... all you did was spout your opinion as fact... something that everyone here as been riding you about. I disagree with you your opinion, but it's just an opinion.

Personally, I liked the pacing and progression of Reach. I liked the scenarios wheretook out a Covenant shield tower. I got to user multiple vehicles to take out the AA guns, helped defend a colonist settlement against invasion, evacuated civilians from a city, flew a falcon to take out Covie guns perched atop the buildings of a burning city, intermittently landing and taking out more enemies from inside those buildings. I loved flying the Sabres, then landing on a supercruiser to fight my way to the bridge, then back out to the hangar. I liked fending off waves of enemies while Dr. Halsey prepared Cortana. And that last battle sequence just before getting to the big gun sequence was really intense..... and the final final sequence which nicely closed the loop with the beginning of the game.

Worked for me.

What worked for me in KZ4 was the basic gunplay, the visuals and the animation.

What didn't work for me in KZ3 was the narrative disconnect between the elaborate cutscenes and the protagonists of the story. There was so much more effort put into the Helghast power struggle than the plight of the ISA. The end effect were Helghast characters that were more interesting than Sev, Ricoh et al, creating a storytelling imbalance....meaning, that after a while, it became hard to really care about the ISA. I just played along.

The vehicle segments you mentioned were little more than rail shooting sequences, outside of using the jet pack which really, could have been cut out withouth much impact to the game. And the "snowmobile" bits where you really had no control over the vehicle seemed tacked on, in an attempt to grab onto the CoD formula. Some of the battles lasted longer than they should have, like the corridor battles right after riding the space elevator.

But hey, that's just me.

But of course, you're not satisfied with agreeing to disagree. You apparently can't comprehend the concept of live-and-let-live.

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lawlessx

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#134 lawlessx
Member since 2004 • 48753 Posts
gotta say..out of all gaming fanbases..halo's has to be the only one that gets singled out and questioned.
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Jynxzor

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#135 Jynxzor
Member since 2003 • 9313 Posts
gotta say..out of all gaming fanbases..halo's has to be the only one that gets singled out and questioned.lawlessx
Oh please Metal Gear fanboys get it just as bad if not worse than Halo fanboys.
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deactivated-5d6bb9cb2ee20

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#136 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Halo 3 is the worst game anyway. Play the original Combat Evolved, or play Halo 2. Reach I've heard is good too. 3 is actually very bad.
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lawlessx

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#137 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="lawlessx"]gotta say..out of all gaming fanbases..halo's has to be the only one that gets singled out and questioned.Jynxzor
Oh please Metal Gear fanboys get it just as bad if not worse than Halo fanboys.

Ok maybe not not the only one,but over the years in system wars i've noticed alot of "what makes halo so great" threads as if they should enjoy it no matter what.
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deactivated-61cc564148ef4

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#138 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Because Halo is the most influential console FPS ever made and it has several small innovations that nobody notices. All FPS's where becoming Half Life's (not a bad thing) but Halo gave us wide open expanses to battle on as well. Great online, communtiy and content.

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Heil68

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#139 Heil68
Member since 2004 • 60833 Posts
Bungie is a top notch developer and takes pride in its games.
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Ross_the_Boss6

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#140 Ross_the_Boss6
Member since 2009 • 4056 Posts

I like Halo so, according to System Wars, I must be an idiot.

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themyth01

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#141 themyth01
Member since 2003 • 13924 Posts
You're missing that your opinion may not be the same as the rest of the gaming community.
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tempest91

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#142 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]Yet you can come up with no proof that he is wrong, or that you have played the games to back up your claims. Your opinion is in the minority, it has no basis, and is supported by nothing other than your obvious hatred for the series.arbitor365

fine. lets show the cliffe notes of this game. I will tell you my play by play and a bit of what I felt about the game. pardon any typos. this is pretty long.

*too long and full of contempt to read all the way through.*

I love the one extra star for a more robust MP in an FPS than pretty much everything else on consoles. Also, your synopsis is too full of contempt for me to read all the way through. I really don't know how anyone who has played the games can come to your conclusions about AI, vehicles, and gunplay to be honest, so I'll just reiterate what all the others have been saying. Because you don't like something, it doesn't mean that it's bad. It just means you don't like it. Kind of like my feelings with movies that win best picture at the oscars. I'm not bad mouthing most of them that I don't enjoy, because I can still see how others may enjoy aspects of them.

I could use that same synopsis for a game like resistance 2 as well, it's terribly generalized and such an over-simplified approach can be used to make any game look boring.

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Rekunta

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#143 Rekunta
Member since 2002 • 8275 Posts

[QUOTE="Rekunta"]

I'm ONLY referring to Halo CE here and not the sequels, they all pale in comparison to the first.

It was well balanced , the battles were massive and were complimented by competent A.I. , the levels were huge, it had great music and sound fx, the vehicles were fun to use (flying around and strafing/bombing the enemy in a massive battle has yet to be topped IMO), the firefights were visceral, and the characters and story were decent. On top of that, it was incredibly polished and played tight. My biggest admiration towards Halo CE though comes from the way each weapon was unique and could be combined with others to take down different enemies quicker. It lent the battles an element of strategy and forethought, as only two weapons could be carried at a time.

Halo CE didn't do anything especially well or noteworthy, but it did it damn well good enough, and combined it all together nearly flawlessly. I've seen other good FPSes, but none where all its various parts come together so well. All in all, Halo CE is more than the sum of its parts. That's why it's so great.

savagetwinkie

didn't do anythign noteworthy? i think the vehicles handle better then any other fps game out there, the dev's support the game more then any other fps out there, the music was epic, the plot was actually well thought out, the story was actually really good and unique (most people don't even acknowledge it, ITS ABOUT ALIENS!!! oh i thought it was about a halo...?) The ai is actually best on consols and i think the only PC game i've really seen come close to it is crysis/farcry but even that AI isn't as dynamic as halo's, halo's they'll get more aggressive depending on the friends they have around them... I don't think people realzie how good halo really is they are just so blinded by its popularity they have to hate it, or find reasons to hate it, and focus on the story part thats about aliens, and the fact that its an fps and you shoot people so it doesn't do anything new.... which can be said for all FPS's. I've never seen so many people ignore so many elements of a game just because its popular

Ummm....my post was praising Halo (the first at least).

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Blacklight2

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#144 Blacklight2
Member since 2007 • 1212 Posts
'Cause it's fun as hell.