[QUOTE="ShadowMoses900"]it wasn't repetitive, you can boil down any single player fps campaign to that formula. they do a good job of breaking up the shooting with vehicle sections and give you open areas to approach the way you prefer like all halo games do. characters weren't all that good, thats bungie's fault, they have never been able to tell a good story through their games. and jun didn't just walk away. he was put in charge of escorting halsey to safety and killing her should they be captured by the covenant. yea you dont see most of the war, but noble 6 was never really meant to be on the front lines, they're meant to go on suicide missions the sheer amount of content reach gives you in multiplayer is unmatched on consoles. and the gameplay is fine, its halo with nice tweaks. only thing that was missing was a dedicated sprint button for the larger maps. i never felt it was outdated. in fact i thought it was a nice change from the typical quick death, aim down sights of most games today. its less about who shoots first and more about who's the better player. i disagree, i thought the campaign was great, especially co op. and you should never buy a halo game if its not for the multiplayer, thats the best part of the gameI made a similar thread about how bad the Reach campaign was, it was well thought out with good arguments, and all I got was a bunch of butt hurt super Lems who just called me a Sony fanboy and didn't even try to refute my points.
Your going to get the same thing, don't let it bother you, if they can't argue back then their opinion doesn't matter much to begin with now does it?
The problem with the Reach campaign was how reptitive it was, it was literally kill a few enemies then walk/drive over to this point and turn on/off this switch, or defend this area, then walk again and kill more enemies.
The characters have no depth to them, they are just as bad as the Killzone characters are, they have zero personality and die in stupid ways (one of them just walks off to no where and leaves the game because he was so boring, Jung if I recall).
On top of this never do you once get the feeling of having this massive invasion, it feels like a joke.
Only good thing about Reach is the MP and it's full list of features, it dwarfs every other FPS out there in those terms. However it's game play is not as refined and it lacks the finess of other FPS out there like Killzone or BF or COD ect...It's game play feels outdated is another way of putting it.
But it's still a fun game to play with friends.
So in short, Halo Reach = bad SP, but good MP. If you don't have XBL the game is worthless, if you do it's fun. Overall I would give the game about an 8.
mems_1224
Not reptitive? Ok you can handle some of the fights how you want, but the objectives were the same, why were there so many switches you had to turn off/on all the time? There was a mission where you fly in space, but it's not very long.
The armor abilities do add some more strategy to the game, but the campaing was not very good IMO. There were parts where it was down right boring I though.
See I think Halo stopped being good campaigns after Halo 2. Hopefully 343 does it better. No doubt Halo has more modes and features than any other FPS I have played, I admit I wish Killzone or COD offered that, but alas they don't. But to me they have better game play which is what matters more to me.
And I don't think it's about who is the better player all the time, some weapons are more powerful than others and it's clear who is going to come out on top. But there is skill involved in Halo, just as there is with every other game out there.
We will agree to disagree, but I will be respectful about it. You are right about not buying it for the SP though, which is why I'm passing on Halo 4 (I will stil end up playing it at friends anyway), one of the reasons why I went to PS3. I get the full experinece with my games on there, 360 I did not. 343 will hopefully make better campaigns.
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