[QUOTE="da_illest101"]Weak ass emo stories. Lame. The stories are great, but the topic aint about that. Its about the way the story is told. Not about the story itself.someone never played a final fantasy
nmaharg
This topic is locked from further discussion.
[QUOTE="da_illest101"]Weak ass emo stories. Lame. The stories are great, but the topic aint about that. Its about the way the story is told. Not about the story itself.someone never played a final fantasy
nmaharg
[QUOTE="nmaharg"][QUOTE="da_illest101"]Weak ass emo stories. Lame. The stories are great, but the topic aint about that. Its about the way the story is told. Not about the story itself. No they are weak. Other than 12.someone never played a final fantasy
Drakes_Fortune
If you want a story, then I suggest you investigate a library. The best stories in the world are found in libraries. The literary medium is still the greatest story-telling format in the world. It's isn't limited by resolution, clock-speed, or how many pixels can be pushed. It's only limitation is human imagination.
Because they're not novels. If I want a good story, I read some Russian literature or some other classics (Dostoyevsky, Pushkin, Chekhov, etc.).
TREY_FOR_LI4E
Bingo! I agree.
Although personally, I'm a big fan of Spanish literature of the Golden Century. Cervantez puts Shakespeare to shame.
[QUOTE="TREY_FOR_LI4E"]
Because they're not novels. If I want a good story, I read some Russian literature or some other classics (Dostoyevsky, Pushkin, Chekhov, etc.).
dkrustyklown
Bingo! I agree.
Although personally, I'm a big fan of Spanish literature of the Golden Century. Cervantez puts Shakespeare to shame.
No, whats wrong with wanting a good story in a video game?MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
LiquidSnake1001
MGS has an ok story, that is told in a horrible fashion. 30 minute cutscenes are not a good idea, not matter how you slice it. Bioshock's was good, but Gear's story is a sin against good writing. Especially the dialogue.
It's just plain hard to balance making a good game, and telling a really good story, because it's an interactive medium. Look at books or movies. You don't interact with the story at all. It's presented to you, exactly the way the writer/director wants you to see it.
In games, you really can't do that, because the playing is moving the story along. Unless, of course, you take all of the control away from the player, and drop them into a pre-rendered movie.
Games also require that you be doing something fun in that game, like killing aliens, or hijacking cars, or jumping on mushrooms, or assassinating people in the middle ages. You have to balance a good story making the game fun to play, and it's very hard to tell a great story and keep the player involved in an interesting activity.
And we're judging it a aginst other mediums as well. Most great stories from books and movies would make awful games. Can you imagine playing a game based on Crime and Punishment, Apocalypse Now, Hamlet, or Moby Dick, for example?
[QUOTE="dkrustyklown"][QUOTE="TREY_FOR_LI4E"]
Because they're not novels. If I want a good story, I read some Russian literature or some other classics (Dostoyevsky, Pushkin, Chekhov, etc.).
Drakes_Fortune
Bingo! I agree.
Although personally, I'm a big fan of Spanish literature of the Golden Century. Cervantez puts Shakespeare to shame.
No, whats wrong with wanting a good story in a video game?There is nothing wrong with a good story in a game, but to expect a game to have as good of a story as a literary masterwork is to expect too much and to set oneself up for dissapointment. The written word drives the reader to render the story's world in one's imagination. Movies and videogames don't even come close to this level. I doubt that they ever will.
[QUOTE="LiquidSnake1001"]
MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
ZIMdoom
I disagree that it is "rubbish", but to answer your question - A couple reasons:
1) Story telling involves taking time away from the gamer actually playing the game. The better and more complicated the story you want to have, the more time you have to have the audience sitting there doing nothing. This can alienate a whole group of gamers who don't care about movies or story and only want to play the game.
2) Some genres tend to be easier to add in a story than others. RPGs are obviously the easiest, and it seems like FPS are the hardest. The way I see it, the closer your game gets to being a shooter/FPS, the tougher it gets to have a real story because it would mean having to add too much movie/reading. And really, people playing shooters just want the action of shooting and blowing stuff up. So why bother spending money on something your target audience doesn't care about?
3) Personal opinion. One person's Lord of the Rings is another person's Twilight. Not everyone likes the same things when it comes to story.
I think once developers find a way to tell a story without using cutscenes, games will develope into better storytelling mediums. A story works best when the player uses the gameplay to live and feel the story, not watch it like a movie, or read it like a book, but to use both and become completely ingrossed in the world and actually become the player they are playing as. Having cutscenes ruins that because it pulls you away from your character and your control over his actions.
MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
LiquidSnake1001
I read somewhere about the bulk of the industry being made up of 30-something manboys who were obsessed with "epicness". That'd pretty much account for it. I personally think the word "epic" and all associated with it will be the eventual death of the video game industry as wel know it.
[QUOTE="ZIMdoom"]
[QUOTE="LiquidSnake1001"]
MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
DarkGamer007
I disagree that it is "rubbish", but to answer your question - A couple reasons:
1) Story telling involves taking time away from the gamer actually playing the game. The better and more complicated the story you want to have, the more time you have to have the audience sitting there doing nothing. This can alienate a whole group of gamers who don't care about movies or story and only want to play the game.
2) Some genres tend to be easier to add in a story than others. RPGs are obviously the easiest, and it seems like FPS are the hardest. The way I see it, the closer your game gets to being a shooter/FPS, the tougher it gets to have a real story because it would mean having to add too much movie/reading. And really, people playing shooters just want the action of shooting and blowing stuff up. So why bother spending money on something your target audience doesn't care about?
3) Personal opinion. One person's Lord of the Rings is another person's Twilight. Not everyone likes the same things when it comes to story.
I think once developers find a way to tell a story without using cutscenes, games will develope into better storytelling mediums. A story works best when the player uses the gameplay to live and feel the story, not watch it like a movie, or read it like a book, but to use both and become completely ingrossed in the world and actually become the player they are playing as. Having cutscenes ruins that because it pulls you away from your character and your control over his actions.
Heavy Rain and Alan Wake say hello. Thats why those games "seem" unique, its because of the story telling aspect. Silent Hill 2 was also known to do the same, to bad its the only one in the series to do that approach.Are you new to gaming???? Go buy Chrono Trigger, FF7, Star Ocean 2 or 3 or get Disgaea 3 it has a really serious heartfelt story lolMGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
LiquidSnake1001
Going to get attacked for this but I think Halo3 had a great story based on what they had to work with. Gears2 has a decent story but that scene with Dom and Maria shows that they have potential. Kingdom hearts has a awesome story just some people don't like Disney characters. Also WWE SvsR10 cause you can make any epic story you want. :D
Yeah, most video games have poor stories, but does it really matter? I can think of tons of video games that have terrible stories but are still fun games. For instance, Devil May Cry 4. Fun game, but the story is mindblowingly stupid. As long as the story provides context, I couldn't care less. Sure, it's great when a game goes the extra mile to provide an engaging story (GTA4, MGS games), but its surely not neccesary.
Also, although MGS has a good story with good characters, the storytelling is not all that. I don't understand how someone can justify all that boring technical minutae. If Kojima would just remove some of that silly mumbo jumbo, it would allow the moving/epic/character development portions of the story to shine.
On a final note, I think GTA4 told its story in an excellent way. There were cutscenes, but they weren't too long and the game did a fantastic job of getting out of the players way. The dialogue is bursting with energy as well. It was brilliant how they handled so much of the character development through in car conversations and cellphone calls.
MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
LiquidSnake1001
There's so much I could say to dispute that, I almost don't know what to say.
1) Story telling involves taking time away from the gamer actually playing the game. The better and more complicated the story you want to have, the more time you have to have the audience sitting there doing nothing. This can alienate a whole group of gamers who don't care about movies or story and only want to play the game.
ZIMdoom
That's not entirely true. Prince of Persia: TsoT and Uncharted 2 are two perfect examples of great storytelling with very minimal interruption in gameplay. While cutscenes help, it's entirely possible to tell a deep, engaging story while playing.
it's not on par with movies or books, but it's definitely catching up to them, and lots of games have brilliant storyline behind them. my favourite so far is assassin's creed 2. that's one story i haven't heard or seen from a movie. quite original, they manage to create a mixture of sci-fi, history and conspiracy theory very well indeed. the characters in that game are great. so, storytelling in games is definitely not rubbish. i'm proud to be a gamer because of this. the quality of stories in movies are declining anyway, more people want to focus on money making in the movie industry these days.
Generally I think Movies can well reach levels that are equivalent to those achieved by books. I was more affected by movies such as Schindler's list, Devaytoya Rota or even Requiem for a Dream, then anything I have read from Shakespeare, Pushkin , Dumas or Dostoyevsky.There is nothing wrong with a good story in a game, but to expect a game to have as good of a story as a literary masterwork is to expect too much and to set oneself up for dissapointment. The written word drives the reader to render the story's world in one's imagination. Movies and videogames don't even come close to this level. I doubt that they ever will.
dkrustyklown
.
The medium of video gaming is very young, and in that infancy we are still seeing many signs of juvenile growth. With time, maybe, more mature stories will show up. Not convolution about nano machines, but actually developed narratives, with believable characters. I would like to think that Heavy Rain is a move in the right direction, but like MGS4 (based on known info of HR) it abandons many aspects of what makes a video game a "game" to tell its story....
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We are seeing bad stories because the video game industry is young. Right now developers are just playing catch up on hardware, spending their time trying to pump out pretty visuals, bigger worlds, more enemies on screen and more realistic physics. Once this plateaus and we start having games that border graphically on real life, developers, may well start to (on average), focus more on story telling and character development...
[QUOTE="LiquidSnake1001"]Because they give you everything. The best stories keep you thinking and guessing. Most if not all videogames don't do this. Even games that some consider to have great stories, really don't. Because if you have half a brain you know whats going to happen. Last game I played with a truly great story was kotor, and I can't even remember the one before that.even the ones gamers believe have good stories, reall dont? wow, little conceited are we? why is it so hard to grasp, your opinion doesnt apply to anyone else. i have enjoyed many stories since kotor, but they csnt be good because you haved deemed it so? how difficult is this? what i like/dislike is not true for anyone else, good/bad are subjective personal standards.MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
nmaharg
[QUOTE="nmaharg"][QUOTE="LiquidSnake1001"]Because they give you everything. The best stories keep you thinking and guessing. Most if not all videogames don't do this. Even games that some consider to have great stories, really don't. Because if you have half a brain you know whats going to happen. Last game I played with a truly great story was kotor, and I can't even remember the one before that.even the ones gamers believe have good stories, reall dont? wow, little conceited are we? why is it so hard to grasp, your opinion doesnt apply to anyone else. i have enjoyed many stories since kotor, but they csnt be good because you haved deemed it so? how difficult is this? what i like/dislike is not true for anyone else, good/bad are subjective personal standards.MGS has a great story, Bioshock had a good one. Gears has an average story but I guess I do care about the characters. Apart from that I can't think of another game or series that has a deep and involving story. Someone care to prove me wrong?.
cainetao11
Good and bad are not always subjective. Objective quality exists, otherwise a Pinto would be better than a Porsche because someone thinks so.
Like I said before, I believe part of the problem with story in videogames is that stories as we know them aren't interactive. Games are interactive, and this interactivity is not part of traditional storytelling. It's extremely difficult to picture a play in which the audience takes an active role; this is essentially the problem of storytelling in a game. It's even more of a problem if the player in, say, a less-than-linear game like a WRPG, doesn't follow a usual course of action.
GTAIV also has a great story. Tales of Vesperia is also a very story driven game.
But I strongly dissagree with anyone who says a video game shouldn't have a story because you buy a game to play it, not to watch it. A good story is only a plus and keeps you going.
No one is saying a game shouldn't have a story. They are saying it shouldn't have a story that relies heavily on cutscenes (how movies tell stories) for story telling.GTAIV also has a great story. Tales of Vesperia is also a very story driven game.
But I strongly dissagree with anyone who says a video game shouldn't have a story because you buy a game to play it, not to watch it. A good story is only a plus and keeps you going.
GeoffZak
[QUOTE="GeoffZak"]No one is saying a game shouldn't have a story. They are saying it shouldn't have a story that relies heavily on cutscenes (how movies tell stories) for story telling. I liked how Half-life and other games tell the story one cutscene at the beginning of the game and then the rest of the story is told ingame then a Cutscene at the end of the game.GTAIV also has a great story. Tales of Vesperia is also a very story driven game.
But I strongly dissagree with anyone who says a video game shouldn't have a story because you buy a game to play it, not to watch it. A good story is only a plus and keeps you going.
AAllxxjjnn
No one is saying a game shouldn't have a story. They are saying it shouldn't have a story that relies heavily on cutscenes (how movies tell stories) for story telling. I liked how Half-life and other games tell the story one cutscene at the beginning of the game and then the rest of the story is told ingame then a Cutscene at the end of the game.[QUOTE="AAllxxjjnn"][QUOTE="GeoffZak"]
GTAIV also has a great story. Tales of Vesperia is also a very story driven game.
But I strongly dissagree with anyone who says a video game shouldn't have a story because you buy a game to play it, not to watch it. A good story is only a plus and keeps you going.
Nintendo_Ownes7
Bioshock is another superb example of in-game and completely interactive story telling.
With Bioware's games, the story is driven at moments through cut scenes, but there you the player still has interactive feedback in how those scenes play out, and this how the story develops.
even the ones gamers believe have good stories, reall dont? wow, little conceited are we? why is it so hard to grasp, your opinion doesnt apply to anyone else. i have enjoyed many stories since kotor, but they csnt be good because you haved deemed it so? how difficult is this? what i like/dislike is not true for anyone else, good/bad are subjective personal standards.[QUOTE="cainetao11"][QUOTE="nmaharg"] Because they give you everything. The best stories keep you thinking and guessing. Most if not all videogames don't do this. Even games that some consider to have great stories, really don't. Because if you have half a brain you know whats going to happen. Last game I played with a truly great story was kotor, and I can't even remember the one before that.Rekunta
Good and bad are not always subjective. Objective quality exists, otherwise a Pinto would be better than a Porsche because someone thinks so.
For the person who thinks so, it is! Hence it's subjective. Your believing popular opinion is objective truth and that's not so. Porche is better than Pinto at what exactly? Do both get you from point A to point B? Then where is the advantage to driving in a Porche? Style, speed, handling? But if the standard an owner has is does it do what I need it to? Then the Pinto can fit the bill, probably at better gas mileage. Hence it is subjective to who is being asked and their personal preference.No one is saying a game shouldn't have a story. They are saying it shouldn't have a story that relies heavily on cutscenes (how movies tell stories) for story telling. I liked how Half-life and other games tell the story one cutscene at the beginning of the game and then the rest of the story is told ingame then a Cutscene at the end of the game. System Shock 1 did that 4 years before Half-Life 1 :)[QUOTE="AAllxxjjnn"][QUOTE="GeoffZak"]
GTAIV also has a great story. Tales of Vesperia is also a very story driven game.
But I strongly dissagree with anyone who says a video game shouldn't have a story because you buy a game to play it, not to watch it. A good story is only a plus and keeps you going.
Nintendo_Ownes7
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