[QUOTE="thew13"][QUOTE="Brownesque"] Mariah Carey makes garbage music, LoL. The point is that people will buy anything. If you dress up a piece of poop and market it properly, somebody, somewhere, would probably buy it. That has no bearing on the value of the product whatsoever.Ryan_Som
You are incorrect - Value is purely based on what the masses are willing to pay for something. That's...not entirely correct. Value is a construct based upon the amount you pay versus the amount you get. It's also based upon what corporations think they can get away with charging. Inflation affects these things as well. On top of the old supply and demand model.
Lets say Microsoft decides to charge $5 more a year for their service. You gladly oblige. I mean, hey, what's $5? The service is worth it. A year from that, it goes up $10. You say, "Well, you gotta pay for the best."
Fast forward a few years down the road and we're in a new console generation where people have agreed to pay an extra $100 for a glorified unlock key to use the second half of their games. People jumped on Capcom and others for charging for unlock keys for on-disc content. Explain to me how this is any different.
But it is - if I am selling a service (which XBOX live essential is) I set a price. If enough people are willing to pay that price and it is profitable for me to provide said service than the that value is set. If I am able to raise the price and still see the same or larger profit than the value is still there. Doesn't matter what is being sold, the consumer ultimately sets the value. If the value the consumer sets is not profitable for the product or service than eventually the product or service will cease to exist or be made to be profitable at that value that was set by consumers
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