LONG READ AHEAD. IF YOU ARE STUPID, AND/OR DO NOT LIKE TO READ, PLEASE TURN AWAY FROM THIS TOPIC. WELCOME TO SYSTEM WARS, THE MOST ILLOGICAL PLACE ON EARTH. I'LL BE WAITING FOR PEOPLE WHO SAY "THIS GAME WILL GET A HIGH A/LOW AA SCORE"/SOMETHING TO THAT EFFECT, WITHOUT REASONING
1. A variety of landscapes. Julian Eggebrecht has stated several times that there will be a huge-differencity in levels: they have levels which primarily take place over ocean, creepy areas, artic areas, deserts, canyons, swamps, lush farmlands, and alot more. Also they have 2 massive cities (1 of which you'll be firebombing, and 1 you will be defending). This is a really good thing....because I don't want to have to look at the same environment everytime.
2. Massive boss fights. If you've seen any of the lair pics....or seen any of the video interviews...you know there are going to be alot of massive boss fights with a variety of creatures. They have massive whale beasts, which act as troop transports/bombing transports, they have massive elephant-type creatures, which act as troop transports, they have a giant-sea serpent at ocean.....which suddenly comes to life as you get close to it, and tons more. The boss fights will be on a shadow-of-the-colossus level (ok...maybe not as good as SOTC, but prety damn good by the looks of it).
3. Killer story. Ok...I doubt this story will be "dreamfall" level(dreamfall is the game which has the best story ever), but it will be very good all it's own. In the 1st level, it's a 9/11 feeling...your city is under attack and you must mount your dragon and defend it. The continent you are own is succumbing to global-warming (caused by volcanic activity)..and your area is 1 of the few places with water, lush farmland, and food. The "enemy" invades yout city for supplies, they were cast out due to religous reasons. They twist around your perception, and make you think "is this war right? Should we be doing this", and to say the least, the enemy changes dramatically in the story. They thought about the iraq war/vietnam war when developing the story.
4. Beatiful Graphics. Ok...we have tons of despute about the graphics of this game. I hope you all realize the comments are basically made by nervous lemmings. The graphics right now....look amazing in it's own right, and could pass as a next-gen game...but it's only an alpha   and the graphics will only get better. Any person who looks at the video and says it's ugly is a moron. It could pass as a next gen game (with a few tweaks of course), and it would still be AAA now.
5. Massive lord-of-the-ring battles. Have you seen how many people/dragons there are on screen???? I thought kameo, resistance, and heavenly sword had alot.....Lair just takes the cake. You have alot of dragons fighting in the air, and mass amount of foot-solders attacking each other/enemy dragons. From the alpha videos they appear to be pretty smart. When they fought your dragon, they stood away/pulled out bows/fired away (instead of just using their sword..). It'd be nice if they had the bigger monsters (the toro) go head to head with you when you landed...I'm sure they'll fix this up in the real version. There are also a large variety of enemies on screen at once...instead of just 1-enemy type (like in kameo..there were only trolls).
6. Transitions of combat. Aerial-ground-dragon ground. All these combat types are very different. In the air, you must be graceful and accurate. On the ground, with Rohn, you have to be dodgy/agile (rohn doesn't have many weapons as a pilot), and on the ground with the dragon, you can just be a tank. You're not always flying a dragon/shooting things in air....and this is nothing like draken/dynastey warriors.
7. Gameplay. OK...we have tons of fanboys saying "it looks repetative", etc. Not only will it probably be awesome using the sixaxis to control the dragon, but it won't be boring at all. You won't be doing to the same thing over and over again (see gears...), and will have surprises thrown at you from everywhere. You'll have the choice to go around combat in 3 different ways (ground-aerial-dragon ground), you can swoop under bridges/through caves to go a different route, there will be massive boss fights where you have to think differently, massive lord of the ring battles in which you just tank everything,1-1 aerial dragon fights, and tons of different ways in which you have to play the game. This game will not get repetative......I bet my 360/future PS3 on it. Right now, the level they have shown, it shows you doing linear things (doing 1 thing in order...then the next, with no choice), but Julian Eggebrecht has said the game for the most part is non-linear. The 1-1 fights are somewhere between a real fighting game-punch out. You can attack and dodge....but not really move your dragon, but you can make combos as well. And while you are flying in the air, you can jump off your dragon to kill a dragon, solder, or both who are also flying! I am not sure if you'll actually be able to use the grapple, or if it's a cutscene, or a mini-game thing of some kind.
8. Longeivity/replay. Ok....we don't have a good projection about how long the game is, so I won't go there. But Julian Eggebrecht has stated several times there is a hell of alot of replay, inspired by the rouge squadren medal systems. Most likely, it will have different difficulties. Julian Eggebrecht has stated he has 2 sub-plots which he'd like to put out for DLC, and things to make a beginner-noob's game easier.
- 9. Detail/technologies. There is tons of detail in the game. The fire/smoke/fog are all volumetric.
- Â The fire, lava, rain, wind, and fur are all rendered in real time.
- There are parallax shaders on almost every object, including fire and clouds.
- Water effects, like waves, are in real time.
- Every second of gameplay, lair renders many physics effects, from your dragon, down to the clock of an enemy.
- All enemies and allies have their own physics-driven animations, and have individually programmed ragdolls.Â
- Progressive mesh allows a large amount of detail to be placed on objects upclose, and far away.
- All of the lights, shadows, reflections, and highlights in Lair are in HDR, and are rendered in real-time by the Cell and RSX, thus allowing the lighting scheme to completely change, just like the time of day does in-game, however, due to the advanced programming of the lighting system, it will be ever-changing, and rarely, if ever the same twice.
10. Audio. The score/composition for lair is composed by john debenny (spelling?). The man who did the score for passion of the christ/sin city. All compatible with 7.1 audio, and HDMI. Some of world's most talented musicians were a part of the audio.
11. It's being done by the people who did Rouge Squadren. The 1 for the N64 was amazing, the 1st one for the gamecube was amazing, the 3rd was ok....but paled in comparison to the other 2. SO, they have a good track record. Not only are they known for making good games, they are more well known for making flight-related games/games on a massive-battle scale....both come together to make Lair.
12. Art direction. The game also has some amazing artists working on it. The buildings take up design, and are inspired by middle-eastern/asian/western architecture.
Right now the game is not perfect.....but it is also in the alpha-early alpha stage. They still have some things to fix up, like when my dragon flies through a pillow of smoke, I want the smoke to react to that! And the fire....it just doesn't seem realistic (I know this can be a pain for devs), and the dragon should react when it shoots it (also fire should stream behind the ball as well), and there are still quite a few things which need fixing, but nothing which can't be done in the time frame from now-july. They have stated the frame-rate will not be anything lower than 30, and consistantly will be at least 30. So...this game looks amazing for an alpha, and I'm sure this game will have all the problems fixed by release.
so...right now they need to work on physics on certain things and frame rate...that's about it. Oh, and putting less bloom on certain parts. All of the things that need fixing are dueable by the release date....
So.....explain to me why this game will not get an amazing score? 1up thinks it will (see the latest episode) and many other gaming websites do too.
THIS TOPIC IS TO SHOW IDIOTIC LEMMINGS/SHEEP THAT THIS GAME WILL OWN. IF THEY HAVE A FREAKING CRYSTAL BALL, SO DO I. I AM THE ONLY PERSON WHO HAS PROVIDED REASONING AS TO WHY IT WILL GET THE SCORE I BELIEVE IT WILL GET. THIS GAME HAS ALL THE QUALITIES OF A NEXT-GEN, AAA, KILLERAPP, SYSTEM SELLING GAME......TRY TO REFUTE THIS ALL YOU CAN. DO NOT BE FOOLED WHEN A LEMMING/SHEEP/PESSIMISTIC DOW SHOWS YOU SOME OF THE LESSER-CRAPPY-LOW RESOLUTION PICTURES. BUT, BE FOREWARNED, LEMMINGS WILL TELL YOU "THE GAMEPLAY LOOKS SUCKY", IF YOU'VE READ THIS, YOU KNOW THIS GAME HAS MULTIPLE GAME-PLAY PARTS....YOU CAN DO 1-1 DRAGON FIGHTS, LONG RANGE CCOMBAT, AIR COMBAT, ON THE GROUND WITH THE HUMAN, ON THE GROUND WITH THE DRAGON, GIANT BOSS BATTLES, AND MORE. REMEBER, SHOULD IT GET A BAD SCORE....THIS IS THE SAME WEBSITE WHO GAVE SHADOW OF THE COLOSSUS AN 8.8!!! IT DESERVES A 9.5 MINIMUM.
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