Why makes Crysis Sooooo Impossible on Consoles?

  • 89 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Mfals
Mfals

447

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Mfals
Member since 2007 • 447 Posts

Textures? Lighting? Geometry?

LAck of Rams? :?

What is it?

Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 smokeydabear076
Member since 2004 • 22109 Posts
What do you think?
Avatar image for SgtWhiskeyjack
SgtWhiskeyjack

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#3 SgtWhiskeyjack
Member since 2004 • 16364 Posts

It's not impossible to make the game for the PS3 or 360, it just wouldn't be as great as it will be on PC. Then again, only a small percentage will play it at its maximum settings anyway.

Avatar image for cobrax75
cobrax75

8389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 cobrax75
Member since 2007 • 8389 Posts
lack of memory is reason #1.
Avatar image for Trading_Zoner
Trading_Zoner

4100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#5 Trading_Zoner
Member since 2007 • 4100 Posts

IDK really, I'm no programmer. :?

Avatar image for Trading_Zoner
Trading_Zoner

4100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#6 Trading_Zoner
Member since 2007 • 4100 Posts

lack of memory is reason #1.cobrax75

PS3 and 360 both have memory though.

Avatar image for Homesrfan
Homesrfan

5192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 Homesrfan
Member since 2006 • 5192 Posts

http://maxygames.no.sapo.pt/Crysis.jpg

/fred

Avatar image for deactivated-61ff675e61178
deactivated-61ff675e61178

12558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
THe lack of memory on both systems, and the 360's lack of DX10 (the ps3 uses OpenGL, so that's not a factor).
Avatar image for SgtWhiskeyjack
SgtWhiskeyjack

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#9 SgtWhiskeyjack
Member since 2004 • 16364 Posts

http://maxygames.no.sapo.pt/Crysis.jpg

/fred

Homesrfan

Tech demo's FTL. We've seen them shot hundreds of times ands they don't answer the TC's question.

Avatar image for Meu2k7
Meu2k7

11809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

360 - 512 (2x 256) PS3 2x 256. Compared to the reccomended 2GB , 3GB to hardcore max? (Vista only takes about 500, before you play the OS card)

Avatar image for cobrax75
cobrax75

8389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 cobrax75
Member since 2007 • 8389 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Avatar image for Eltroz
Eltroz

5238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Eltroz
Member since 2007 • 5238 Posts

It's not impossible to make the game for the PS3 or 360, it just wouldn't be as great as it will be on PC. Then again, only a small percentage will play it at its maximum settings anyway.

SgtWhiskeyjack
I agree with that.
Avatar image for Mfals
Mfals

447

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Mfals
Member since 2007 • 447 Posts
[QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.cobrax75

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Consoles could do more with less rams.

Avatar image for Bibbidy
Bibbidy

636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Bibbidy
Member since 2006 • 636 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

They both have 512 MB of combined video and system memory. Some of that is being used by the console's OS. I believe that Crysis uses something like 700MB of memory just for textures.

Avatar image for Trading_Zoner
Trading_Zoner

4100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#15 Trading_Zoner
Member since 2007 • 4100 Posts
[QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Bibbidy

PS3 and 360 both have memory though.

They both have 512 MB of combined video and system memory. Some of that is being used by the console's OS. I believe that Crysis uses something like 700MB of memory just for textures.

yeah but he said they lack memory altogether...

Avatar image for _en1gma_
_en1gma_

14617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 _en1gma_
Member since 2004 • 14617 Posts

the quality out of dx9 version could definitely be done on the ps3/360. it's just a matter of work, imo.

making it identical to what you can get out of the pc version is far-fecthed however, especially with the whole dx10 thing going on

Avatar image for primetime2121
primetime2121

3953

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 primetime2121
Member since 2004 • 3953 Posts

http://maxygames.no.sapo.pt/Crysis.jpg

/fred

Homesrfan

I think the jaggies give away which one is fake...lol

Avatar image for SgtWhiskeyjack
SgtWhiskeyjack

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#18 SgtWhiskeyjack
Member since 2004 • 16364 Posts
[QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.cobrax75

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Avatar image for primetime2121
primetime2121

3953

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 primetime2121
Member since 2004 • 3953 Posts
John Carmack's new engine allows for 20 GB of uncompressed textures...I don't think it has too much to do with memory...the compression techniques nowadays allow for large amounts of textures to be used on consoles
Avatar image for Meu2k7
Meu2k7

11809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Err , Doom was hardly anywhere near Crysis in scale/graphics or anything ... it was all very tight corridors ... and Doom 3 Xbox was quite abit worse.

Avatar image for Redfingers
Redfingers

4510

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Redfingers
Member since 2005 • 4510 Posts

The 8800 GTS has 320 MB of video RAM. The Playstation 3 and Xbox 360 (pretty much) each have about 256 MB each of video RAM (assuming you're dividing the unified memory of the 360 up evenly).

I'm just not sure that's the issue. Frankly, I think the issue is in sheer grunt force. PC processors are out-of-order, don't have to worry about compression or hard disc space (or whether there's even one there at all), and modern GPUs are different animals.

You have to remember that the Xbox 360 and Playstation 3 use in-order processing, which is noticably less efficient than out-of-order processors. Overclocking isn't an option on consoles, and cheaper components are used. The Xbox 360 uses unified memory, which is slower than dedicated video RAM, though theoretically more flexible (but still inherently limited).

Frankly, I don't really know beyond those little things. Unless PC gaming is on another plane of existence from console games, meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.

That is actually the case, and modern consoles definitely could not run Crysis maxed, but Crysis is also so scaleable that it can run on GPUs and processors that are probably at least equivalent to those in the Xbox 360 and PS3.

It's hard to tell why, but I would trust the developers first and foremost, who basically laughed at the suggestion that it was possible on either console.

Avatar image for Bibbidy
Bibbidy

636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Bibbidy
Member since 2006 • 636 Posts

yeah but he said they lack memory altogether...Trading_Zoner

No he didn't. He just said "lack of memory".

Avatar image for WhySoCry
WhySoCry

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 WhySoCry
Member since 2005 • 689 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

Avatar image for osan0
osan0

18265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 osan0
Member since 2004 • 18265 Posts

its not the tech itself thats really stopping it. i think we will see games based on the crysis engine on consoles and they will look very nice.

whats stopping it, i think, is the content. the levels are absolutely massive and there packed to the brim with content to facilitate the open play that the game encourages (based on a PC gamer preview i was reading, the levels can be something like 4 times bigger then those in far cry). trying to squeez all that into 512MB of ram would be very very difficult.

Avatar image for SgtWhiskeyjack
SgtWhiskeyjack

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#25 SgtWhiskeyjack
Member since 2004 • 16364 Posts
[QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.WhySoCry

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

Avatar image for Bibbidy
Bibbidy

636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Bibbidy
Member since 2006 • 636 Posts

meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Redfingers

All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.

Avatar image for Meu2k7
Meu2k7

11809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Meu2k7
Member since 2007 • 11809 Posts

its not the tech itself thats really stopping it. i think we will see games based on the crysis engine on consoles and they will look very nice.

whats stopping it, i think, is the content. the levels are absolutely massive and there packed to the brim with content to facilitate the open play that the game encourages (based on a PC gamer preview i was reading, the levels can be something like 4 times bigger then those in far cry). trying to squeez all that into 512MB of ram would be very very difficult.

osan0

That pretty much sums it up, the Graphics on Crysis , will be matched at some point, possible surpassed .... but the scale & graphics it provides all at once is something else.

Avatar image for WhySoCry
WhySoCry

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 WhySoCry
Member since 2005 • 689 Posts
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

A 6600GT can max out doom 3. Don't kid yourself.

Avatar image for Bibbidy
Bibbidy

636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Bibbidy
Member since 2006 • 636 Posts

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like. SgtWhiskeyjack

I was running it on Ultra with those specs.

Avatar image for WhySoCry
WhySoCry

689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 WhySoCry
Member since 2005 • 689 Posts
http://www.hardocp.com/article.html?art=NzMzLDUsLDcw
Avatar image for Redfingers
Redfingers

4510

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Redfingers
Member since 2005 • 4510 Posts
[QUOTE="WhySoCry"]

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

SgtWhiskeyjack

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

A 6600 GT is only capable of 640x480 at low settings???

Wrong. I played Half Life 2 and Counter Strike Source at 800x600 and 1024x768 with steady performance with a P4 3.0Ghz and a Radeon 9800. This is with high settings. I was also able to run Lost Coast, just without HDR, and the 9800 isn't capable of HDR.

Avatar image for rat_pac
rat_pac

9297

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 rat_pac
Member since 2003 • 9297 Posts
[QUOTE="Homesrfan"]

http://maxygames.no.sapo.pt/Crysis.jpg

/fred

primetime2121

I think the jaggies give away which one is fake...lol

Tell me about it the one on the left has way too many jaggies, no HDR, or parallex mapping, awful.

Avatar image for turgore
turgore

7859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#33 turgore
Member since 2006 • 7859 Posts
Trust me ....you wouldn't want the original far cry on consoles (FC instincts was a better choice)
Avatar image for Redfingers
Redfingers

4510

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Redfingers
Member since 2005 • 4510 Posts

[QUOTE="Redfingers"]meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Bibbidy

All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.

Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.

Avatar image for Meu2k7
Meu2k7

11809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Bibbidy"]

[QUOTE="Redfingers"]meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Redfingers

All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.

Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.

Hmm yea low resolution, you'd need the 640 model for higher ones.

Avatar image for Polaris_choice
Polaris_choice

2334

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.cobrax75

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

A console uses mermory so much more effectively, the 360 and PS3 are running games that no pc with 512megs of ram would even dream of.

Avatar image for Polaris_choice
Polaris_choice

2334

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 Polaris_choice
Member since 2007 • 2334 Posts

John Carmack's new engine allows for 20 GB of uncompressed textures...I don't think it has too much to do with memory...the compression techniques nowadays allow for large amounts of textures to be used on consolesprimetime2121

Thats what I here but I want to see that engine in action.

Avatar image for Meu2k7
Meu2k7

11809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Polaris_choice

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

A console uses mermory so much more effectively, the 360 and PS3 are running games that no pc with 512megs of ram would even dream of.

Well, its used better, because it doesnt have to scale, and the quality is limited. also, the PS3's OS only take slike 45 RAM right? where PC RAM need increases with how many processes you have going.

So thats subjective, in anycase the PC RAM is dirt cheap, and its not a big problem for PC gamers to get more if they are lacking.

Avatar image for renger6002
renger6002

4481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#39 renger6002
Member since 2004 • 4481 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

not enough

Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#40 tomarlyn
Member since 2005 • 20148 Posts
A direct port is less likely on the 360 without a hard drive being standard, it would get the Farcry Instincts treatment which wouldn't be a bad thing. You buy PC's for the absolute cutting edge in games though anyway.
Avatar image for Bibbidy
Bibbidy

636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Bibbidy
Member since 2006 • 636 Posts

Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.Redfingers

Textures are stored in main memory as well. It's also a lot faster to move something from main memory to VRAM than it is from a hard drive to VRAM.

Avatar image for TrueReligion_
TrueReligion_

11037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 TrueReligion_
Member since 2006 • 11037 Posts
It could be done on consoles, but it won't look as good as the PC. Crysis is a CPU intesive game, so the 360 and PS3 would be perfect for it. The only problem are the GPUs in the consoles, they would have a tough time with Crysis--as well as the deficiency of RAM in the aforementioned consoles. Crysis NEEDS 2GB of ram.
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#44 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="SgtWhiskeyjack"][QUOTE="WhySoCry"]

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

Redfingers

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

A 6600 GT is only capable of 640x480 at low settings???

Wrong. I played Half Life 2 and Counter Strike Source at 800x600 and 1024x768 with steady performance with a P4 3.0Ghz and a Radeon 9800. This is with high settings. I was also able to run Lost Coast, just without HDR, and the 9800 isn't capable of HDR.

It must have been a joke, The 6600 GT is an amazing card and it tears Doom 3 to shreads on the highest settings.
Avatar image for Tiefster
Tiefster

14639

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

#45 Tiefster
Member since 2005 • 14639 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.



Not enough. I see everyone arguing on here about 256MB of RAM and 512MB of RAM where most new mobos can support more than 4GB of RAM. I have had 1GB myself for a long time now and my computer used to have 512MB and its from 2003.
Avatar image for KAS3Y_JAM3Z
KAS3Y_JAM3Z

1699

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

hahaha, nooo.

360 has more ram than the ps3.

Avatar image for Runningflame570
Runningflame570

10388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#47 Runningflame570
Member since 2005 • 10388 Posts

Lighting probably doesn't, but all the rest certainly do.

Unless you want a seriously cutdown port don't root for Crysis to come to consoles.

Avatar image for achilles614
achilles614

5310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 achilles614
Member since 2005 • 5310 Posts
[QUOTE="Redfingers"][QUOTE="SgtWhiskeyjack"][QUOTE="WhySoCry"]

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

smokeydabear076

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

A 6600 GT is only capable of 640x480 at low settings???

Wrong. I played Half Life 2 and Counter Strike Source at 800x600 and 1024x768 with steady performance with a P4 3.0Ghz and a Radeon 9800. This is with high settings. I was also able to run Lost Coast, just without HDR, and the 9800 isn't capable of HDR.

It must have been a joke, The 6600 GT is an amazing card and it tears Doom 3 to shreads on the highest settings.

I doubt that. I mean highest settings being 2560x1600 with 24AA and 16AF.
Avatar image for Snagal123
Snagal123

3524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Snagal123
Member since 2006 • 3524 Posts
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

Can i just point out the processor in the original Xbox was 733Mhz, the GPU was at 233Mhz

Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#50 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="Redfingers"][QUOTE="SgtWhiskeyjack"][QUOTE="WhySoCry"]

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

achilles614

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

A 6600 GT is only capable of 640x480 at low settings???

Wrong. I played Half Life 2 and Counter Strike Source at 800x600 and 1024x768 with steady performance with a P4 3.0Ghz and a Radeon 9800. This is with high settings. I was also able to run Lost Coast, just without HDR, and the 9800 isn't capable of HDR.

It must have been a joke, The 6600 GT is an amazing card and it tears Doom 3 to shreads on the highest settings.

I doubt that. I mean highest settings being 2560x1600 with 24AA and 16AF.

Well not necessarily that high of a resolution, but it still looks fantastic and you can tweak it a bit to make it run really good with out that much damage to the visual quality.