Why makes Crysis Sooooo Impossible on Consoles?

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Hewkii

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#51 Hewkii
Member since 2006 • 26339 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

the Wii has memory. :|

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Shad0ki11

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#52 Shad0ki11
Member since 2006 • 12576 Posts

If Crysis didn't use keyboard and mouse, it wouldn't be managable, and frankly everyone would be dissappointed if it were ported to consoles.

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Redfingers

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#53 Redfingers
Member since 2005 • 4510 Posts
[QUOTE="Redfingers"][QUOTE="Bibbidy"]

[QUOTE="Redfingers"]meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Meu2k7

All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.

Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.

Hmm yea low resolution, you'd need the 640 model for higher ones.

What resolution are we talking about here?

And if 720p is "low res" than it should be no problem for modern consoles if that's the only issue (which obviously it's not).

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baddog121390

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#54 baddog121390
Member since 2005 • 4335 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Minimum for Doom 3 is 384MB. Not 1GB.
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Redfingers

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#55 Redfingers
Member since 2005 • 4510 Posts
[QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.KAS3Y_JAM3Z

PS3 and 360 both have memory though.

hahaha, nooo.

360 has more ram than the ps3.

You'd better back that up.

Didn't I already explain the RAM issue in this thread?

They're both 512, except the PS3 has 256 XDR for main RAM (higher bandwidth, presumably lower latency as well), and unified memory is slower than dedicated video RAM (PS3).

If anything, the Xbox 360 is at a memory disadvantage.

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GodLovesDead

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#56 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Too bad Doom looked like garbage for the Xbox. What people don't understand is that since we're entering high-definition, games have to now use higher resolution textures at a higher resolution. Thats why you can't even tell a different between some Xbox and 360 games on a SDTV.

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baddog121390

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#57 baddog121390
Member since 2005 • 4335 Posts
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

Well, I was running it fine with 512MB, 9800PRO, and a P4 1.7ghz on high settings; 4x AA; 1024x768 res at around an average of 40fps.
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Spartan070

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#58 Spartan070
Member since 2004 • 16497 Posts
Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.
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Redfingers

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#59 Redfingers
Member since 2005 • 4510 Posts

[QUOTE="Redfingers"]Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.Bibbidy

Textures are stored in main memory as well. It's also a lot faster to move something from main memory to VRAM than it is from a hard drive to VRAM.

Can they be read from the main RAM or do they have to be moved to the VRAM first?

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GodLovesDead

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#60 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

You console boys are a laugh.

A 6600GT, 3.0 GHZ, and a Gig for a PC to run that?

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Redfingers

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#61 Redfingers
Member since 2005 • 4510 Posts

Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070

Denial? Read this thread, there are a whole number of issues. In order processors, apparently, lack of RAM (since as Bibbidy pointed out main RAM stores textures), and less powerful GPUs.

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smokeydabear076

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#62 smokeydabear076
Member since 2004 • 22109 Posts
Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070
We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.
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Spartan070

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#63 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.smokeydabear076
We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.

Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
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smokeydabear076

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#64 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070
We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.

Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.

Well the main reason why it is impossible for the consoles to run Crysis is that it is not coming to them, this was said many times by the guys in high places.
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Rikusaki

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#65 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Redfingers

Denial? Read this thread, there are a whole number of issues. In order processors, apparently, lack of RAM (since as Bibbidy pointed out main RAM stores textures), and less powerful GPUs.

Yeah, Crysis will run, but it just won't look as good as the PC version with maxed out settings. lol

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baddog121390

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#66 baddog121390
Member since 2005 • 4335 Posts
[QUOTE="smokeydabear076"][QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070
We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.

Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.

No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism.
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primetime2121

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#67 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="KAS3Y_JAM3Z"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Redfingers

PS3 and 360 both have memory though.

hahaha, nooo.

360 has more ram than the ps3.

You'd better back that up.

Didn't I already explain the RAM issue in this thread?

They're both 512, except the PS3 has 256 XDR for main RAM (higher bandwidth, presumably lower latency as well), and unified memory is slower than dedicated video RAM (PS3).

If anything, the Xbox 360 is at a memory disadvantage.

completely false...the PS3 is at a bigger disadvantage memory wise....the PS3 can borrow ram but at a cost

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Spartan070

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#68 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
baddog121390
No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism.

Then why do most PC gamers so sternly insist that the requirements are not that high? How can sub-$1000 PCs run such a transcendant game?
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skrat_01

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#69 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="baddog121390"][QUOTE="Spartan070"]Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
Spartan070
No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism.

Then why do most PC gamers so sternly insist that the requirements are not that high? How can sub-$1000 PCs run such a transcendant game?

Cheap parrts, cheap prices.
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shadow_hosi

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#70 shadow_hosi
Member since 2006 • 9543 Posts

It's not impossible to make the game for the PS3 or 360, it just wouldn't be as great as it will be on PC. Then again, only a small percentage will play it at its maximum settings anyway.

SgtWhiskeyjack

actually, as of now the reccomended requirements are only a geforce 7800

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ps3rulezzggdff

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#71 ps3rulezzggdff
Member since 2007 • 946 Posts

Textures? Lighting? Geometry?

LAck of Rams? :?

What is it?

Mfals

lack of ram.

processing power for the physics like fire/tree's etc.

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Killfox

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#72 Killfox
Member since 2004 • 6666 Posts

[QUOTE="baddog121390"][QUOTE="Spartan070"]Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
Spartan070
No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism.

Then why do most PC gamers so sternly insist that the requirements are not that high? How can sub-$1000 PCs run such a transcendant game?

I consider 2Gb of RAM, an E6600 core 2 duo, and an 8800GTS. Pretty high quality hardware to run it at max. Of course you can run this game at max in DX9 with a 7800GTX or equivilant.

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NicoRob

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#73 NicoRob
Member since 2006 • 56 Posts

RAM

DX10

Takes advantage of more advanced GPGPU programmability than found on consoles and/or physics cards to create physics more advanced that what can be possible even on Cell CPU's. DX10 GPU's and physics cards blow away Cell when it comes to doing physics.

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l-_-l

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#74 l-_-l
Member since 2003 • 6718 Posts
[QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Bibbidy

PS3 and 360 both have memory though.

They both have 512 MB of combined video and system memory. Some of that is being used by the console's OS. I believe that Crysis uses something like 700MB of memory just for textures.

Lets not forget the GPU's memory also. Mine has 640MB. :D
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l-_-l

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#75 l-_-l
Member since 2003 • 6718 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

I was able to play Doom 3 on my girls old PC and it only had 512 MB. Ran fine to. Just had low setting cause of weak GPU, but it ran.
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l-_-l

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#76 l-_-l
Member since 2003 • 6718 Posts
[QUOTE="Bibbidy"]

[QUOTE="Redfingers"]meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Redfingers

All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.

Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.

There are actually two 8800GTS. I have the 640MB model.
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imprezawrx500

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#77 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

512mb is nothing now, the game wants 2gb system + 256mb video

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imprezawrx500

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#78 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Mfals

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Consoles could do more with less rams.

you say streaming off the disk is a good thing? win xp uses like 300mb so even with windows loaded I still have over 3 x the ram of either console, the fact is sony and ms skimped on the ram

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imprezawrx500

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#79 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Bibbidy"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner

PS3 and 360 both have memory though.

They both have 512 MB of combined video and system memory. Some of that is being used by the console's OS. I believe that Crysis uses something like 700MB of memory just for textures.

yeah but he said they lack memory altogether...

no he didn't he said they don't have enough ram

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imprezawrx500

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#80 imprezawrx500
Member since 2004 • 19187 Posts

the quality out of dx9 version could definitely be done on the ps3/360. it's just a matter of work, imo.

making it identical to what you can get out of the pc version is far-fecthed however, especially with the whole dx10 thing going on

_en1gma_

if you don't mide the level size being shrunk down 4-5 times then yes otherwise no

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imprezawrx500

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#81 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

doom 3 runs fine with under half that on low settings and the xbox version had the levels reduced in size just so it would work. doom 3 has no issues running with 512mb ram and a r9200 and it still leaves the xbox version in the dust

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Heil68

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#82 Heil68
Member since 2004 • 60833 Posts
hardware maybe?
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imprezawrx500

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#83 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

another lie, a 6600gt can max it out @ 1280x1024 and my a xp3000+ was more than enough. and no xbox has a 733mhz cpu. see the thing is pc games never stream. ever. they alway run straight from the ram which means they use more to get much better performance than consoles. you could run doom3 on 256mb ram just it wouldn't run as wellsince its running from the page file which ismuch slower.

streaming is what they have to in console since they lack ram and it leads to your laser dying that would happen if they paid the extra $20 for double the ram

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imprezawrx500

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#84 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="SgtWhiskeyjack"]:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like. Bibbidy

same here

I was running it on Ultra with those specs.

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imprezawrx500

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#85 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.Polaris_choice

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

A console uses mermory so much more effectively, the 360 and PS3 are running games that no pc with 512megs of ram would even dream of.

try taking the disk out while playing a consle game and see how long it runs for, then try turning the hdd of in a pc game and see how long it runs for. the console game will frezze almost instantly while the pc game will go fine till the next level. tell me how having to stream make it more effeciant?

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imprezawrx500

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#86 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="SgtWhiskeyjack"][QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"]

[QUOTE="cobrax75"]lack of memory is reason #1.GodLovesDead

PS3 and 360 both have memory though.

512MB of combined memory total.

a gaming PC should probably have close to 5 times as much.

Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.

Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.

:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.

You console boys are a laugh.

A 6600GT, 3.0 GHZ, and a Gig for a PC to run that?

:lol: that looks like a ps2 game a 6600gt looks much like a 360 game on doom 3

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1q3er5

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#87 1q3er5
Member since 2003 • 759 Posts

Well not necessarily that high of a resolution, but it still looks fantastic and you can tweak it a bit to make it run really good with out that much damage to the visual quality.

That is a great Point. You don't NEED to use crazy high resolutions. I have no problem using 800 x600 or 640 x 480 resolutions with super high detail settings. Details make a game look great not the resolution.

Ram is soo cheap I just got 4 gigs now!!

I heard Far cry instincts blowed. Probably because it was stripped of soo much stuff to make it work on the xbox.

Same thing will probably happen with crysis if they made it for Consolers.

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RogueEdge

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#88 RogueEdge
Member since 2007 • 402 Posts
I really don't think PC memory and console memory require the same things for a game. When Gears of War becomes available for PC in a few years, just watch. It will require allot more memory to play it smoothly then 512MB.
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CossackNoodle

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#89 CossackNoodle
Member since 2004 • 232 Posts
Im not saying Crysis is possible but people need to stop thinking 512ram in a console = 512 ram in a pc. Devs can do so much more on a console with what their provided because they dont have to worry about a million different hardware combinations etc etc
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Philmon

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#90 Philmon
Member since 2003 • 1454 Posts
From what I have read, the graphics is not the major problem with crysis on 360/PS3, since graphics can be scaled down. The major problem to me seems to be scale, AI and physics. If they decide to ever bring crysis to 360/PS3 those are going to have to be scaled down. The question then becomes, is it the same game if the AI, Physics and size is scaled down to a huge degree to make it playable on the 360/PS3.