[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner
PS3 and 360 both have memory though.
the Wii has memory. :|
This topic is locked from further discussion.
[QUOTE="Redfingers"][QUOTE="Bibbidy"][QUOTE="Redfingers"]meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Meu2k7
All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.
Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.
Hmm yea low resolution, you'd need the 640 model for higher ones.
What resolution are we talking about here?
And if 720p is "low res" than it should be no problem for modern consoles if that's the only issue (which obviously it's not).
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
Minimum for Doom 3 is 384MB. Not 1GB.[QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.KAS3Y_JAM3Z
PS3 and 360 both have memory though.
hahaha, nooo.
360 has more ram than the ps3.
You'd better back that up.
Didn't I already explain the RAM issue in this thread?
They're both 512, except the PS3 has 256 XDR for main RAM (higher bandwidth, presumably lower latency as well), and unified memory is slower than dedicated video RAM (PS3).
If anything, the Xbox 360 is at a memory disadvantage.
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
Too bad Doom looked like garbage for the Xbox. What people don't understand is that since we're entering high-definition, games have to now use higher resolution textures at a higher resolution. Thats why you can't even tell a different between some Xbox and 360 games on a SDTV.
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.
:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.
Well, I was running it fine with 512MB, 9800PRO, and a P4 1.7ghz on high settings; 4x AA; 1024x768 res at around an average of 40fps.[QUOTE="Redfingers"]Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.Bibbidy
Textures are stored in main memory as well. It's also a lot faster to move something from main memory to VRAM than it is from a hard drive to VRAM.
Can they be read from the main RAM or do they have to be moved to the VRAM first?
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.
:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.
You console boys are a laugh.
A 6600GT, 3.0 GHZ, and a Gig for a PC to run that?
Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070
Denial? Read this thread, there are a whole number of issues. In order processors, apparently, lack of RAM (since as Bibbidy pointed out main RAM stores textures), and less powerful GPUs.
Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.
[QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.smokeydabear076We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
[QUOTE="smokeydabear076"][QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
[QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Redfingers
Denial? Read this thread, there are a whole number of issues. In order processors, apparently, lack of RAM (since as Bibbidy pointed out main RAM stores textures), and less powerful GPUs.
Yeah, Crysis will run, but it just won't look as good as the PC version with maxed out settings. lol
[QUOTE="smokeydabear076"][QUOTE="Spartan070"]Nothing really. Even VandalVideo admits any PC game can be "optimized" for any compatible hardware. Hermits are always spouting how the requirements for this or that aren't really that high so why can't a game like Crysis run on a 360 or PS3? We already know the Cry2 Engine can run on a 360 or PS3. I honestly just think it's denial.Spartan070We are talking about Crysis with Dx10 features and all of that stuff, something we both know consoles can't do 100%. You know the really sad thing is that Crytek plan to release a patch (or do something.. don't quite remember the details) a year or so later, that updates the game even further and will take advantage of the latest hardware. That is why they believe it will be the best looking game for 3 years.Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.
[QUOTE="KAS3Y_JAM3Z"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.Redfingers
PS3 and 360 both have memory though.
hahaha, nooo.
360 has more ram than the ps3.
You'd better back that up.
Didn't I already explain the RAM issue in this thread?
They're both 512, except the PS3 has 256 XDR for main RAM (higher bandwidth, presumably lower latency as well), and unified memory is slower than dedicated video RAM (PS3).
If anything, the Xbox 360 is at a memory disadvantage.
completely false...the PS3 is at a bigger disadvantage memory wise....the PS3 can borrow ram but at a cost
[QUOTE="Spartan070"]Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism. Then why do most PC gamers so sternly insist that the requirements are not that high? How can sub-$1000 PCs run such a transcendant game?
baddog121390
[QUOTE="baddog121390"][QUOTE="Spartan070"]Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism. Then why do most PC gamers so sternly insist that the requirements are not that high? How can sub-$1000 PCs run such a transcendant game?Cheap parrts, cheap prices.
Spartan070
It's not impossible to make the game for the PS3 or 360, it just wouldn't be as great as it will be on PC. Then again, only a small percentage will play it at its maximum settings anyway.
SgtWhiskeyjack
actually, as of now the reccomended requirements are only a geforce 7800
Textures? Lighting? Geometry?
LAck of Rams? :?
What is it?
Mfals
lack of ram.
processing power for the physics like fire/tree's etc.
[QUOTE="baddog121390"][QUOTE="Spartan070"]Well yeah, consoles have no chance at running Crysis when it's on the roids', straight BALCO DX10 protien supplements. They can, however, run a playable version of Crysis, something we all repeatedly hear denial of.No, they can't. Then it wouldn't be Crysis. This game, unlike any other technical powerhouse, takes huge advantage of every main component. Doom 3 was hard on the GPU, HL2 was hard on the CPU, FarCry was hard on RAM etc. Crysis is hard on everything. It's taking the next step in both photorealism and videorealism. Then why do most PC gamers so sternly insist that the requirements are not that high? How can sub-$1000 PCs run such a transcendant game?
Spartan070
I consider 2Gb of RAM, an E6600 core 2 duo, and an 8800GTS. Pretty high quality hardware to run it at max. Of course you can run this game at max in DX9 with a 7800GTX or equivilant.
RAM
DX10
Takes advantage of more advanced GPGPU programmability than found on consoles and/or physics cards to create physics more advanced that what can be possible even on Cell CPU's. DX10 GPU's and physics cards blow away Cell when it comes to doing physics.
[QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.Bibbidy
PS3 and 360 both have memory though.
They both have 512 MB of combined video and system memory. Some of that is being used by the console's OS. I believe that Crysis uses something like 700MB of memory just for textures.
Lets not forget the GPU's memory also. Mine has 640MB. :D[QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
I was able to play Doom 3 on my girls old PC and it only had 512 MB. Ran fine to. Just had low setting cause of weak GPU, but it ran.[QUOTE="Bibbidy"][QUOTE="Redfingers"]meaning the GPUs are more powerful, the CPUs are dramatically more powerful and use a better method of computing, and RAM has a serious impact on performance, I don't know.Redfingers
All three, with RAM being the biggest one. Getting a game to run on 512 RAM takes some squeezing, and console optimization has it's limits. Sacrifices would have to be made in order to get Crysis to fit, firt and foremost in the texture department.
Crysis can run easily on 256 VRAM, which I believe deals with textures. The 8800 GTS can max Crysis, and that has 320MB of VRAM.
There are actually two 8800GTS. I have the 640MB model.[QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner
PS3 and 360 both have memory though.
512mb is nothing now, the game wants 2gb system + 256mb video
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.Mfals
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Consoles could do more with less rams.
you say streaming off the disk is a good thing? win xp uses like 300mb so even with windows loaded I still have over 3 x the ram of either console, the fact is sony and ms skimped on the ram
[QUOTE="Bibbidy"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.Trading_Zoner
PS3 and 360 both have memory though.
They both have 512 MB of combined video and system memory. Some of that is being used by the console's OS. I believe that Crysis uses something like 700MB of memory just for textures.
yeah but he said they lack memory altogether...
no he didn't he said they don't have enough ram
the quality out of dx9 version could definitely be done on the ps3/360. it's just a matter of work, imo.
making it identical to what you can get out of the pc version is far-fecthed however, especially with the whole dx10 thing going on
_en1gma_
if you don't mide the level size being shrunk down 4-5 times then yes otherwise no
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
doom 3 runs fine with under half that on low settings and the xbox version had the levels reduced in size just so it would work. doom 3 has no issues running with 512mb ram and a r9200 and it still leaves the xbox version in the dust
[QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.SgtWhiskeyjack
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.
:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.
another lie, a 6600gt can max it out @ 1280x1024 and my a xp3000+ was more than enough. and no xbox has a 733mhz cpu. see the thing is pc games never stream. ever. they alway run straight from the ram which means they use more to get much better performance than consoles. you could run doom3 on 256mb ram just it wouldn't run as wellsince its running from the page file which ismuch slower.
streaming is what they have to in console since they lack ram and it leads to your laser dying that would happen if they paid the extra $20 for double the ram
[QUOTE="SgtWhiskeyjack"]:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like. Bibbidy
same here
I was running it on Ultra with those specs.
[QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.Polaris_choice
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
A console uses mermory so much more effectively, the 360 and PS3 are running games that no pc with 512megs of ram would even dream of.
try taking the disk out while playing a consle game and see how long it runs for, then try turning the hdd of in a pc game and see how long it runs for. the console game will frezze almost instantly while the pc game will go fine till the next level. tell me how having to stream make it more effeciant?
[QUOTE="SgtWhiskeyjack"][QUOTE="WhySoCry"][QUOTE="SgtWhiskeyjack"][QUOTE="cobrax75"][QUOTE="Trading_Zoner"][QUOTE="cobrax75"]lack of memory is reason #1.GodLovesDead
PS3 and 360 both have memory though.
512MB of combined memory total.
a gaming PC should probably have close to 5 times as much.
Minimum for Doom3 on PC 1GB, Total amount of RAM the Xbox had 64MB. I hope I don't need to explain it further.
Lie more. Doom 3 required 384 MB. ~200 for XP. So 184 for doom 3. Also consider the fact that the Xbox was running it at 640x480 on low settings.
:roll: To run doom3 on a PC to the same quality and steady framerate as the XBox did, you needed at least 1Gig, PIII 3.0MHz and a 6600GT, anything less a it struggled. An Xbox had a 233MHz Processor and 64M of RAM. I'm just saying that you can't compare PC specs to console specs like for like.
You console boys are a laugh.
A 6600GT, 3.0 GHZ, and a Gig for a PC to run that?
:lol: that looks like a ps2 game a 6600gt looks much like a 360 game on doom 3
That is a great Point. You don't NEED to use crazy high resolutions. I have no problem using 800 x600 or 640 x 480 resolutions with super high detail settings. Details make a game look great not the resolution.
Ram is soo cheap I just got 4 gigs now!!
I heard Far cry instincts blowed. Probably because it was stripped of soo much stuff to make it work on the xbox.
Same thing will probably happen with crysis if they made it for Consolers.
Please Log In to post.
Log in to comment