Because the consoles are weak sauce.
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Whoop tee doo. Another day, another stupid graphics thread.
yep..you pretty much nailed it.
Every game has low-resolution assets here and there that you could point out. Doesn't matter the platform. Art takes time and money. When you're rushed to get a game out the door, shit just doesn't get done properly. That's life.
All games also need to be optimized to some degree even on the almighty PC. Wasting polygons on stuff that isn't even the focus is both a waste of the artists time but also a waste of GPU time when it could be going to much more important assets. In a racing game, why would you waste polygons on some house that is 500 feet from the track when it'll be on people's screens for half a second? It's illogical to tie up a 3D artist for 2-3 weeks building the mesh for a beautiful house, texturing it, then lighting it and then when a player passes the house their framerate drops by 2-3 frames for something on screen for a split second. It's a waste throughout.
This is some dumb jab at the PS4 but never in my life have I ever seen a game that had 100% flawless assets throughout. It's impossible. Even Star Citizen will have some real duds scattered throughout and you'll be able to take some very unflattering pictures.
Drop the dumb fanboy act and use your head.
/thread
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