I see people bashing Nintendo retreating from the nostalgia argument and now using "it's the same damn game from the 80's and 90's" argument. They always want to cry and scream for BIG changes notably something that breaks the formula. I ask the question, why do you want that? what kind of formula breaking idea do you have that is truly beneficial in the eyes of a game designer? Have you heard of C&C4?
Why do you want the formula to be heavily changed in the first place? You want Zelda to become like an WRPG? Why don't you just play Skyrim or Mass Effect then? You want Mario to wield a gun instead of just jumping around, knocking off enemies, and getting power-ups? Why don't you just play MW3? You want Samus Aran to just kick ass and forget about the puzzles and isolation blah blah blah? Why don't you just play Halo?
Seriously, wanting Mario and Zelda to change is like wanting Starcraft to become like Dawn of War or wanting Diablo 3 to become like Skyrim. It is preposterous. Blizzard's games don't heavily change their formula. It is the polish and refinement of their formula that make their games truly great. Same goes for Nintendo. Blizzard makes changes similar to how Nintendo makes changes to their games.
I will anticipate the response "But Blizzard takes a very long time to release their games" which implies that the fault lies to Nintendo releasing their games too often but that is silly. Mario console platformers don't release that often especially Zelda console games. Handhelds on the other hand well i thought handhelds don't matter here in SW it only matters in Japan? Besides, PH and ST pay homage to WW a last gen game and SM3DL is very different from SMG and is more pick up and play style handheld focused game.
The point is people mostly outside from SW, enjoy Nintendo's games and create great experiences resulting to high sales. It would be stupid for Nintendo to stop or slow down releasing games to cater to SW majority getting tired of their franchises.
Log in to comment