rent the game to play the campaign only.Midnightshade29That's what I'm doing as well, and yes, it's going to be more noobie than COD4, rewarding you for dying?:lol:
This topic is locked from further discussion.
They really do blow the pirating issue out of proportion. This is very unfair for PC gamers. That doesn't measure initial piracy rates which is what IW was offended by.[QUOTE="xXTalismanXx"]
[QUOTE="Brownesque"]
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"dc337
So where are the numbers?
That doesn't measure initial piracy rates which is what IW was offended by.[QUOTE="dc337"]
[QUOTE="xXTalismanXx"]They really do blow the pirating issue out of proportion. This is very unfair for PC gamers.
Bebi_vegeta
So where are the numbers?
Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?[QUOTE="Bebi_vegeta"]
[QUOTE="dc337"] That doesn't measure initial piracy rates which is what IW was offended by.
http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad
But yea keep the piracy denial forces going, that seems to be working. We'll just pretend that we haven't seen all these pc devs complain about piracy.dc337
So where are the numbers?
Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?Crytek quickly changed their tune and blizzard has never complained about piracy...
Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?[QUOTE="dc337"]
[QUOTE="Bebi_vegeta"]
So where are the numbers?
Espada12
Crytek quickly changed their tune and blizzard has never complained about piracy...
Piracy strikes hardest on single-player games says Blizzard boss
http://www.n4g.com/industrynews/News-266173.aspx
Blizzard axes lan support because of piracy
http://www.gamepro.com/article/news/211078/starcraft-ii-blizzard-explains-axed-lan-support
id and Epic: Multiplatform because of piracy
http://www.shacknews.com/onearticle.x/46079
Yea no problem at all (massive eye roll). How much denial can you possibly live in?
[QUOTE="Espada12"]
[QUOTE="dc337"] Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?
All these devs must be lying about pc piracy. Crytek, Blizard, iD, Infinity Ward. They don't lie about console piracy because it's all part of a conspiracy against the pc.
There is no piracy problem on the pc. (puts fingers in ears) LALALALALALALALALAdc337
Crytek quickly changed their tune and blizzard has never complained about piracy...
Piracy strikes hardest on single-player games says Blizzard boss
http://www.n4g.com/industrynews/News-266173.aspx
Blizzard axes lan support because of piracy
http://www.gamepro.com/article/news/211078/starcraft-ii-blizzard-explains-axed-lan-support
id and Epic: Multiplatform because of piracy
http://www.shacknews.com/onearticle.x/46079
Yea no problem at all (massive eye roll). How much denial can you possibly live in?
Thank you for the links. It shows piracy is a problem and PC gamers who deny it being a problem are in denial. I myself had a PC as my main gaming platform, but college and bills have kept me from keeping up with the tech. So this opinion isn't coming from an ignorant Xbot or cow.
[QUOTE="Bebi_vegeta"]
[QUOTE="dc337"] That doesn't measure initial piracy rates which is what IW was offended by.
http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad
But yea keep the piracy denial forces going, that seems to be working. We'll just pretend that we haven't seen all these pc devs complain about piracy.dc337
So where are the numbers?
Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?I never said there's wasin't any piracy, but i'm asking about the numbers.
Sir are you hearing me...(puts fingers in ears) LALALALALALALALALA... sir, sir!!!
[QUOTE="Espada12"]
[QUOTE="dc337"] Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?
All these devs must be lying about pc piracy. Crytek, Blizard, iD, Infinity Ward. They don't lie about console piracy because it's all part of a conspiracy against the pc.
There is no piracy problem on the pc. (puts fingers in ears) LALALALALALALALALAdc337
Crytek quickly changed their tune and blizzard has never complained about piracy...
Piracy strikes hardest on single-player games says Blizzard boss
http://www.n4g.com/industrynews/News-266173.aspx
Blizzard axes lan support because of piracy
http://www.gamepro.com/article/news/211078/starcraft-ii-blizzard-explains-axed-lan-support
id and Epic: Multiplatform because of piracy
http://www.shacknews.com/onearticle.x/46079
Yea no problem at all (massive eye roll). How much denial can you possibly live in?
Hmmm, I know a few consoles game that went multiplate... can you link that to piracy?
People need to understand that 90% of people that pirate didnt intend to buy the game to begin with. The rest are the ones who will buy the game if theres no free copy of the game to get. You might as well blame Gamestop too because they take money from companies by buying and reselling used games. Also Crytek had their hopes too high on a game that only 25% of people at the time of release could play Crysis medium to high settings, and a gender/story that not everyone liked. They have sold over 3 million copies in the last two years which is very good for a Pc game,crytek had console sell numbers like hopes. But its funny that all those links posted above that UT 3 is a dead zone, because it wasnt good. All in all if you all look at games they are going multiplatform including console only devs heading to Pc even thou Pc has a high piracy rate. All of them are going to multiplatform to make more money thats the bottom line granted piracy, may play a small role , but some companies do go overboard to hide the whole truth that n most cases its not as bad as they say it is.. and yes im looking at you IW :roll:04dcarraher
I hate when other people say this, but I'm going to say it, proof?
How do we know that if these people COULD NOT pirate the game, that they wouldn't go out and buy it?
[QUOTE="Bebi_vegeta"]
[QUOTE="dc337"] That doesn't measure initial piracy rates which is what IW was offended by.
http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad
But yea keep the piracy denial forces going, that seems to be working. We'll just pretend that we haven't seen all these pc devs complain about piracy.dc337
So where are the numbers?
Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?If the number was anywhere close to 50% there would have been a much bigger, more elaborate, and more credible article for reference. Piracy is not some huge epidemic putting companies under and devs hype it up to try and generate a movement to eliminate it. Movies and music has been pirated for years and I speculate at a much higher rate, I don't see either disappearing from shelves. Also, there are stronger defenses against piracy that do not involve crapping on the cornerstone of multiplayer in PC shooters. :?
^ Common sense, :P , there are plenty of people who will dl a game just to try it out , or play it once and never touch it again then you have the ones that dl stuff all the time and those are the ones that makeup a large chunk. granted you cant give a true % on who will and wont, but if someone knows that a game is coming out and knows where to look and thinks hmm i can spend 50 or 60 dollars on a game when i can just take 1-2 days dl'ing it for free saving money and a headache if i didnt like it.
Just excuses for sellouts. It takes time, money and effort to add those extra options to a game when they can be released without. And it's never a good idea to admit taking shortcuts for any kind of job. Don't get me wrong, I understand that no dev wants their game pirated. But, if your so inclined to do the google search, you'd be surprised how many majorvideo game/movie pirating busts, in resent years outside the USA, have little to do with PC games.
There is a world outside your bubble.
Hey hey... I can understand your grivanences with IW (actually I dont really, my plate is full with awesome releases this season), but keep Cl4ptp and company out of it!
[QUOTE="2-10-08"]
They had it coming, with every PC gamer pirating all their games and such.
Brownesque
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"
I have an alternative for us PC gamers! Lets NOT be pissed, have a couple of Old Fashions (or Mojitos, I wont judge), and enjoy the hell out of Dragon Age! Hows about that!?
EVERY PC gamer!? Sure, there's a ton of pirates on computers, but please don't single out one type of platform as a theive's den ;).They had it coming, with every PC gamer pirating all their games and such.
2-10-08
They had it coming, with every PC gamer pirating all their games and such.
2-10-08
This is one of the most dumbest statements ever from anybody.
[QUOTE="2-10-08"]
They had it coming, with every PC gamer pirating all their games and such.
Brownesque
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"
[QUOTE="Brownesque"]
[QUOTE="2-10-08"]
They had it coming, with every PC gamer pirating all their games and such.
Maqda7
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"
Well.... no, not buying PC verion will only make things worse for PC version of CoD and we all know that not al CoD games like to land on PC.
No, it might make it worse, but at the same time if PC sales suck compared to CoD 1,2,4 ones with next CoD dedicated servers are likely to return.Well.... no, not buying PC verion will only make things worse for PC version of CoD and we all know that not al CoD games like to land on PC.
ShadowriverUB
And even if not..who cares...loosing broken game isn't bad and other devs, those who actualy care about pc gamers could sure as hell use the money you won't spend on console-frienedly PC CODs
They had it coming, with every PC gamer pirating all their games and such.
2-10-08
It's a shame people can't think for themselves and believe whatever the publishers tell them. The only heavily pirated games are the games that are crappy ports released months later or when the game has no demo. PC game sales are fine and Crysis has proven that. Crysis sold over 2 milllion in a year. That's plenty given it's circumstances.
Plus, it's been proven that renting and used-game sales hurt the industry more.
Lol. They aren't doing this to punish pirates, they can't force every pirate of MW to buy a copy of MW2.
They are doing this because this peer to peer service doens't allow custom content, so if you want any new content... your stuck with IW, it's a monopoly.
Forget pirates, the real money is in DLC.
[QUOTE="Brownesque"]
[QUOTE="2-10-08"]
They had it coming, with every PC gamer pirating all their games and such.
DragonfireXZ95
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"
This makes some sense too. A lot of my console friends buy every DLC they can for their games. Pretty sad really. 10 bucks for a couple maps...Lol. They aren't doing this to punish pirates, they can't force every pirate of MW to buy a copy of MW2.
They are doing this because this peer to peer service doens't allow custom content, so if you want any new content... your stuck with IW, it's a monopoly.Forget pirates, the real money is in DLC.
R4gn4r0k
[QUOTE="dc337"]
[QUOTE="Espada12"]
Crytek quickly changed their tune and blizzard has never complained about piracy...
cametall
Piracy strikes hardest on single-player games says Blizzard boss
http://www.n4g.com/industrynews/News-266173.aspx
Blizzard axes lan support because of piracy
http://www.gamepro.com/article/news/211078/starcraft-ii-blizzard-explains-axed-lan-support
id and Epic: Multiplatform because of piracy
http://www.shacknews.com/onearticle.x/46079
Yea no problem at all (massive eye roll). How much denial can you possibly live in?
Thank you for the links. It shows piracy is a problem and PC gamers who deny it being a problem are in denial. I myself had a PC as my main gaming platform, but college and bills have kept me from keeping up with the tech. So this opinion isn't coming from an ignorant Xbot or cow.
hmmm.. Lets see what a real pc dev happens to think on piracy
Demigod: So much for piracy
If I wrote a post saying that Demigod sales were far below what we had hoped for and I said that the reason was due to piracy and that the answer was that we should have put some nasty copy protection on those DVDs to have prevented early piracy what do you think people would say?
I know what my answer to that would be. I would say that Stardock couldn't blame poor sales on piracy but rather the fact that the game's built-in multiplayer match-making was totally broken for the first day of release due to its underestimation of network resources that a mainstream game would take and even when that got addressed, the multiplayer match-making for two weeks and counting has been incredibly flakey which affected reviews and word of mouth. That's what I would say.
And yet…
http://www.gamasutra.com/php-bin/news_index.php?story=23381
Demigod debuts at #3 for top selling PC games at retail – bearing in mind that that was a partial week and that the majority of units sold were digital sales which weren't counted.
But…but…what about those hundreds of thousands of pirates? Yep. Demigod is heavily pirated. And make no mistake, piracy pisses me off. If you're playing a pirated copy right now, if you're one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you're a thief and quit rationalizing it any other way.
The reality that most PC game publishers ignore is that there are people who buy games and people who don't buy games. The focus of a business is to increase its sales. My job, as CEO of Stardock, is not to fight worldwide piracy no matter how much it aggravates me personally. My job is to maximize the sales of my product and service and I do that by focusing on the people who pay my salary – our customers.
As Ars Technica quoted over a year ago:
"The reason why we don't put copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count," Wardell argues. "When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue."
Even Demigod, a game that shipped with no copy protection on the DVD, was massively pirated, and has had, to put it mildly severe launch issues with its multiplayer match-making which has had a negative impact on its Metacritic score has still managed to debut at the top of retail sales charts (not counting our digital sales).
Why is that? At that point I can only speculate but the first reason is pretty straight forward: Demigod is an awesome game. Second, while the multiplayer matchmaking that comes with the game currently sucks, our customers know it will get fixed. Part of that is the demographic of Stardock customers. They're more experienced, they know that some of the issues with the MP matchmaking aren't due to rushing the game out or negligence but rather the fact that complicated systems sometimes don't scale well and there is no substitute for time when it comes to fix them.
I think there are many lessons to be learned from Demigod. For example, if I had to do it over again, I would be inclined to require a valid user account to play LAN even if it only has to be validated one time. That way, we could also make it a lot easier for a legal user to have a LAN party with a single license. Anyone who has played Demigod on Game Ranger probably knows what and why I'm bringing that up.
When the focus of energy is put on customers rather than fighting pirates, you end up with more sales. It seems common sense to me but then again, I'm just an engineer.
Link
"Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue."
Link
"As far as the leaking thing. If my favorite bands CD came out early online I would download it too. For instance the newMorriseyrecord.I don't think it comes out for another 2 weeks and I've had it for like 3 weeks now. I will still buy it though because when I love a band I've got to have the album packaging and artwork. The whole building up to release date loses a bit of its excitement but to be honest the fans that would go out of their way to download it are the true fans that go out of their way to buy merch and post online about how much they like it and are the ones that will know the words first and sing every song at the show."—Chad Gilbert on the album leak
Theres an actual opinion on leaks from New Found Glory's guitarist, in a lot of ways he's right i mean this was the reply to their initial leak of their newest album and he's actually correct in many ways a lot of people especially with creative mediums such as music can be sceptical or tend to be what could you say a bit quick off the mark and want to see if its really any good im thinking in most cases with leaked games it is the same.Those who tend to go and peer into leaks tend to be the biggest fans.But one contributing factor is the fact game prices in a lot of places are much higher, look at some countries like Australia they get ripped off so naturally they will be more likely to "try" before they buy.Its not that im saying piracy is neither good nor bad, companies need to woo these so called pirates much better rather than punishing the legitimate consumer one way would be by dropping the price of games im being honest i find £30 too expensive for a PC game or even a game in general, look at CD's recently prices have rapidly decreased over the years i can now pick up some great albums for what £5 now.Hell its even the same case with DVD's prices dropped.Developers should wake up and see this lowering prices will effectively woo said pirate.
The vast majority of those features have absolutely nothing to do with piracy, and more to do with greedy companies.They had it coming, with every PC gamer pirating all their games and such.
2-10-08
[QUOTE="2-10-08"]
They had it coming, with every PC gamer pirating all their games and such.
Brownesque
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"
[QUOTE="Espada12"]
[QUOTE="dc337"] Do you think the COD4 dev was lying? Do you think that the piracy ratio was under 50%?
All these devs must be lying about pc piracy. Crytek, Blizard, iD, Infinity Ward. They don't lie about console piracy because it's all part of a conspiracy against the pc.
There is no piracy problem on the pc. (puts fingers in ears) LALALALALALALALALAdc337
Crytek quickly changed their tune and blizzard has never complained about piracy...
Piracy strikes hardest on single-player games says Blizzard boss
http://www.n4g.com/industrynews/News-266173.aspx
Blizzard axes lan support because of piracy
http://www.gamepro.com/article/news/211078/starcraft-ii-blizzard-explains-axed-lan-support
id and Epic: Multiplatform because of piracy
http://www.shacknews.com/onearticle.x/46079
Yea no problem at all (massive eye roll). How much denial can you possibly live in?
Look a few posts up and you'll see Stardock, who's released rather narrow (RTS) games on the PC with no copy protection to speak of, not really having any issues with piracy and getting great sales for such a narrow (not console-friendly). genre. Sounds more like scapegoating to me. Why don't they provide some actual numbers?[QUOTE="Brownesque"]
[QUOTE="2-10-08"]
They had it coming, with every PC gamer pirating all their games and such.
Jamex1987
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"
Dude there is no way to tell if a server is ligitimate or not. Private does not mean pirated. lolPretty simple. Legit servers check the CD keys and so on to make sure every copy playing the game is a bought-and-paid-for copy. You cannot tell what is legit or not from any of those sites. Plain and simple. He thinks if a server is private then that means it isn't legit. Sites like Game-monitor inlcude all servers including the hacked ones. A site like Gamespy might not include the hacked servers but their stats are down. There are 30,000 playing cod4 right now. How many of them are playing on legit servers we would never know.[QUOTE="Jamex1987"]
[QUOTE="Brownesque"]
Pirated servers:
Servers - 141
Max players - 3646
Legitimate servers:
Servers - 13245
Max players - 266326
Total amount of servers: 141+13245=13386
Percentage of pirated servers: 141/13386*100=1.05%
Total amount of players: 3646+266326=269972
Percentage of pirated players: 3646/269972*100=1.35%
http://www.private-servers.info/CallOfDuty4.html
http://www.game-monitor.com/GameSearch/"HuusAsking
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