why people say that Uncharted's gameplay is bad?

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clone01

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#51 clone01
Member since 2003 • 29844 Posts

@GreySeal9 said:

@clone01 said:

For the same reason people say Gears gameplay is bad, or Mario Galaxy gameplay is bad. Its fine if someone legitimately doesn't like how a game plays, but a lot of the criticism is just fanboys being fanboys.

I don't think I've actually ever heard anyone ever say Mario Galaxy's gameplay is bad.

I have, and its almost always unwarranted. But you understand my basic point.

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#52 with_teeth26
Member since 2007 • 11641 Posts

@ReadingRainbow4 said:

@with_teeth26 said:

I generally don't like cover based shooting mechanics, but the ones in the Uncharted games are particularly poor because the aiming feels weird and enemies are bullet spongy which makes killing them unsatisfying. The platforming was also extremely limited. I did enjoy the puzzles though for the most part. The levels that combined puzzles and platforming were always the best parts of the games for me (well apart from the uber-scripted set pieces).

Its not so much that it has bad gameplay, it just has very generic and limited gameplay. Tomb Raider absolutely curb stomps Uncharted in the gameplay department and IMO that is the most important part of any game.

Tomb raider plays just like Uncharted. It's obvious to see they were very inspired by ND when developing that reboot, the only real differences are the incredibly poor implementation of a metroid like interconnected world which you fast travel through anyway.

The biggest sacrilege that game committed however was relegating the tomb raiding to small cavernous areas as side missions.

yea but the shooting/stealth is actually fun in TR and the platforming areas aren't super linear with only one possible path.

Its clearly heavily influenced by the UC games but imo is much better. In UC the gameplay is like an annoying obstacle you need to overcome in order to get to the next set piece/story bit, in Tomb Raider you want to get through the set pieces/story bits to get to the actual gameplay. IMO that makes it a better GAME than Uncharted.

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#53  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@with_teeth26 said:

@ReadingRainbow4 said:

@with_teeth26 said:

I generally don't like cover based shooting mechanics, but the ones in the Uncharted games are particularly poor because the aiming feels weird and enemies are bullet spongy which makes killing them unsatisfying. The platforming was also extremely limited. I did enjoy the puzzles though for the most part. The levels that combined puzzles and platforming were always the best parts of the games for me (well apart from the uber-scripted set pieces).

Its not so much that it has bad gameplay, it just has very generic and limited gameplay. Tomb Raider absolutely curb stomps Uncharted in the gameplay department and IMO that is the most important part of any game.

Tomb raider plays just like Uncharted. It's obvious to see they were very inspired by ND when developing that reboot, the only real differences are the incredibly poor implementation of a metroid like interconnected world which you fast travel through anyway.

The biggest sacrilege that game committed however was relegating the tomb raiding to small cavernous areas as side missions.

yea but the shooting/stealth is actually fun in TR and the platforming areas aren't super linear with only one possible path.

Its clearly heavily influenced by the UC games but imo is much better. In UC the gameplay is like an annoying obstacle you need to overcome in order to get to the next set piece/story bit, in Tomb Raider you want to get through the set pieces/story bits to get to the actual gameplay. IMO that makes it a better GAME than Uncharted.

The levels were still linear, it was just over a wider area. There was still one determined path in most situations.

The side areas offered little incentive to actually investigate, and when you did it was just so disappointing how bare bones they were.

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#54 GreySeal9
Member since 2010 • 28247 Posts

@clone01 said:

@GreySeal9 said:

@clone01 said:

For the same reason people say Gears gameplay is bad, or Mario Galaxy gameplay is bad. Its fine if someone legitimately doesn't like how a game plays, but a lot of the criticism is just fanboys being fanboys.

I don't think I've actually ever heard anyone ever say Mario Galaxy's gameplay is bad.

I have, and its almost always unwarranted. But you understand my basic point.

Yeah, I get your point. Calling Uncharted's gameplay bad does indeed show a lack of perspective. I mean, one can definitely argue that it's not great, but bad is going too far.

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#55  Edited By Arach666
Member since 2009 • 23285 Posts

@ReadingRainbow4 said:

@with_teeth26 said:

@ReadingRainbow4 said:

@with_teeth26 said:

I generally don't like cover based shooting mechanics, but the ones in the Uncharted games are particularly poor because the aiming feels weird and enemies are bullet spongy which makes killing them unsatisfying. The platforming was also extremely limited. I did enjoy the puzzles though for the most part. The levels that combined puzzles and platforming were always the best parts of the games for me (well apart from the uber-scripted set pieces).

Its not so much that it has bad gameplay, it just has very generic and limited gameplay. Tomb Raider absolutely curb stomps Uncharted in the gameplay department and IMO that is the most important part of any game.

Tomb raider plays just like Uncharted. It's obvious to see they were very inspired by ND when developing that reboot, the only real differences are the incredibly poor implementation of a metroid like interconnected world which you fast travel through anyway.

The biggest sacrilege that game committed however was relegating the tomb raiding to small cavernous areas as side missions.

yea but the shooting/stealth is actually fun in TR and the platforming areas aren't super linear with only one possible path.

Its clearly heavily influenced by the UC games but imo is much better. In UC the gameplay is like an annoying obstacle you need to overcome in order to get to the next set piece/story bit, in Tomb Raider you want to get through the set pieces/story bits to get to the actual gameplay. IMO that makes it a better GAME than Uncharted.

The levels were still linear, it was just over a wider area. There was still one determined path.

Yeah,but it´s all about how you present it,and TR did that better than Uncharted,the illusion that you´re way more in control,something that the Uncharted games always lacked.

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#56 good_sk8er7
Member since 2009 • 4327 Posts

I always wondered this myself. I enjoyed each of them thoroughly and never thought that they were more of a movie than a game.

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#57 ReadingRainbow4
Member since 2012 • 18733 Posts

@Arach666 said:

@ReadingRainbow4 said:

@with_teeth26 said:

@ReadingRainbow4 said:

@with_teeth26 said:

I generally don't like cover based shooting mechanics, but the ones in the Uncharted games are particularly poor because the aiming feels weird and enemies are bullet spongy which makes killing them unsatisfying. The platforming was also extremely limited. I did enjoy the puzzles though for the most part. The levels that combined puzzles and platforming were always the best parts of the games for me (well apart from the uber-scripted set pieces).

Its not so much that it has bad gameplay, it just has very generic and limited gameplay. Tomb Raider absolutely curb stomps Uncharted in the gameplay department and IMO that is the most important part of any game.

Tomb raider plays just like Uncharted. It's obvious to see they were very inspired by ND when developing that reboot, the only real differences are the incredibly poor implementation of a metroid like interconnected world which you fast travel through anyway.

The biggest sacrilege that game committed however was relegating the tomb raiding to small cavernous areas as side missions.

yea but the shooting/stealth is actually fun in TR and the platforming areas aren't super linear with only one possible path.

Its clearly heavily influenced by the UC games but imo is much better. In UC the gameplay is like an annoying obstacle you need to overcome in order to get to the next set piece/story bit, in Tomb Raider you want to get through the set pieces/story bits to get to the actual gameplay. IMO that makes it a better GAME than Uncharted.

The levels were still linear, it was just over a wider area. There was still one determined path.

Yeah,but it´s all about how you present it,and TR did that better than Uncharted,the illusion that you´re way more in control,something that the Uncharted games always lacked.

The only thing I'd say TR had over uncharted was the Bow. Every game should have a bow they are just so fun to use.

Overall I was much more impressed with UC2 after it's completion however.

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#58 Lulu_Lulu
Member since 2013 • 19564 Posts

@ReadingRainbow4

Like I said... Its consistant, if you think it bland or not interesting then thats okay but in Uncharted it was inconsistant as hell, lots of falling and trial and error. Its never clear exactly how far Nathan can leap or what he can or cannot latch on to.....

Also Tomb Raiders puzzles were better designed than uncharted.... Mostly because the Solutions are not written in the Book which the game has no shame in revealing to you..... Right there in the corner of your screen.

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#59  Edited By GreySeal9
Member since 2010 • 28247 Posts

@Lulu_Lulu said:

@ReadingRainbow4

Like I said... Its consistant, if you think it bland or not interesting then thats okay but in Uncharted it was inconsistant as hell, lots of falling and trial and error. Its never clear exactly how far Nathan can leap or what he can or cannot latch on to.....

Also Tomb Raiders puzzles were better designed than uncharted.... Mostly because the Solutions are not written in the Book which the game has no shame in revealing to you..... Right there in the corner of your screen.

This is one reason why the TC's claim that UC's puzzles are harder than Zelda's is so absurd.

That's not to say that Zelda has hard puzzles, but there's no way UC's are harder. No fucking way.

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#60 ReadingRainbow4
Member since 2012 • 18733 Posts

Also I'd like to add that Tomb Raider had way more QTE's than uncharted ever had. Just before anyone brings that up.

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#61  Edited By Pikminmaniac
Member since 2006 • 11514 Posts

-bullet sponge enemies really detract from the pace of the game. If you were just playing a slow paced section then hit a shoot out, I suspect you want some action... However, even the action in Uncharted is excessively slow paced because you have to unload many rounds of ammunition to take down one enemy. It's just pointlessly tedious in that way. Everything feels very slow and clunky.

-Lack of variety in enemies and weapons. You have your usually stable of run of the mill guns, but that's most shooters these days. However, Uncharted also lacks in the variety of enemies you can fight. Normal, armored, shotgun, sniper, and blue guys are pretty much the entire cast you have to face and the strategy to deal with them, for the most part, changes very little.

-Entire chapters of the game are entirely pointless and unenjoyable from a gameplay perspective making these parts even worse than cutscenes ever were. You can usually skip cutscenes, but these mind numbingly pointless portions in which you have to follow someone through an ice cave, walk injured through a snowy wreck, or do exactly what your partner tells you to do in a museum heist are completely unskippable and forced on the poor soul who has to put up with them.

-Then there is the climbing... Talk about pointless and uninteresting gameplay. These portions are slow and essentially on rails as there is only one specific way you can go. Climbing up and down one of these segments is like playing and rewinding a cutscene (again completely unskippable). Then the developers thought it was a good idea to prolong every one of these sections by making stuff break under Nathan's weight...

These criticisms all derive from my experience with Uncharted 2 and I stand by them. The game was a chore to play from beginning to end because of the above.

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#62  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@Lulu_Lulu said:

@ReadingRainbow4

Like I said... Its consistant, if you think it bland or not interesting then thats okay but in Uncharted it was inconsistant as hell, lots of falling and trial and error. Its never clear exactly how far Nathan can leap or what he can or cannot latch on to.....

Also Tomb Raiders puzzles were better designed than uncharted.... Mostly because the Solutions are not written in the Book which the game has no shame in revealing to you..... Right there in the corner of your screen.

It doesn't matter if the puzzle solutions were written in a book, you had the option of not opening it.

Tomb raiders puzzles were still brain dead, so were UC's. But UC was never about the puzzles in the first place.

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#63 Lulu_Lulu
Member since 2013 • 19564 Posts

@GreySeal9

In Uncharted once you see the solution you have to navigate the level pressing up against everywall looking for the Climable one, or looking for a box to stand on so you can reach the climable stuff... It was soooooo tedius. Puzzle elements shouldn't be hidden like that... Its a waste of time.

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#64 Seabas989
Member since 2009 • 13567 Posts

UC1: almost everything about that game sucked including the gameplay

UC2: best in the franchise

UC3: mediocre and a step down from UC2

lol at "no qte." TC is lying.

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#65  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@Lulu_Lulu said:

@GreySeal9

In Uncharted once you see the solution you have to navigate the level pressing up against everywall looking for the Climable one, or looking for a box to stand on so you can reach the climable stuff... It was soooooo tedius. Puzzle elements shouldn't be hidden like that... Its a waste of time.

Are you talking about climbing the environment? Climbable walls have always been extremely obvious to the eye.

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#66 lostrib
Member since 2009 • 49999 Posts

Perhaps it's because I only played them recently, and not when they first came out, but I don't quite get why everyone loses their mind over Uncharted.

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#67 Lulu_Lulu
Member since 2013 • 19564 Posts

@ReadingRainbow4

Actually that would turn each puzzle into trial and error.... Theres absolutely no way for you to realise the solution by your self without trying everysingle combination until you stumble on the one that fits. Which ever method you choose doesn't change they were not particularly clever....

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#68  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@Lulu_Lulu said:

@ReadingRainbow4

Actually that would turn each puzzle into trial and error.... Theres absolutely no way for you to realise the solution by your self without trying everysingle combination until you stumble on the one that fits. Which ever method you choose doesn't change they were not particularly clever....

What are you even talking about? I completed every uncharted 1 and 2 puzzle on the first try without using the stupid diary.

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#69  Edited By GreySeal9
Member since 2010 • 28247 Posts

@Seabas989 said:

UC1: almost everything about that game sucked including the gameplay

UC2: best in the franchise

UC3: mediocre and a step down from UC2

lol at "no qte." TC is lying.

And I'm almost certain that we're not going to see the TC in this thread again. Dude has a history of posting false information and disappearing from the thread.

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#70 Lulu_Lulu
Member since 2013 • 19564 Posts

@ReadingRainbow4

Actually they are not if Nathan doesn't always latch on to them everytime you make a leap of faith.... He doesn't always grab the ledge. This makes it hard to tell If I should be leaping in that direction or not.... Never had the problem in Tomb Raider.... Did I fun ? Nope, but it was nice and consistant... And obvious.

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#71  Edited By deactivated-59b71619573a1
Member since 2007 • 38222 Posts

It's not bad, but it's not great. It does the job

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#72 Lulu_Lulu
Member since 2013 • 19564 Posts

@ReadingRainbow4

I never said you couldn't.... I just said it wasn't smart. There was this one Puzzle, I think you are with the blonde, where you have to move a statues arms to unlock a new path.... Theres a specific combination you have no way of knowing without looking in the book.... Can you solve without looking ? Yes.... But its either by luck or by Persistance.

Theres a simular puzzle in Tomb Raider Underworld involving moving a statues arms.... But it was pretty clear which arm should be where, I didn't have to guess... I could see what needed to be where....

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#73 Salt_The_Fries
Member since 2008 • 12480 Posts

@ReadingRainbow4

I actually forgot, that when you're not using your hardcore cow persona, that you are actually a decent poster.

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#74  Edited By misterpmedia
Member since 2013 • 6209 Posts

@clone01 said:

For the same reason people say Gears gameplay is bad, or Mario Galaxy gameplay is bad. Its fine if someone legitimately doesn't like how a game plays, but a lot of the criticism is just fanboys being fanboys.

The gameplay conundrum is just as bad as the 'next/last gen gameplay' remarks. Especially 'next gen gameplay' because apparently no-one has a clue what it is or relates to. Gamers know what they don't like but when you ask one to improve or suggest new mechanics for a game they'll fall flat silent. What makes me chuckle is that when I've asked people to show me a game with good gameplay they'll list off generic FPSs. Can't help but lol.

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#75  Edited By TheTruthIsREAL
Member since 2013 • 813 Posts

I've only played the 2nd and 3rd uncharted. When I first played Uncharted 2 on the biggest TV in the house, my jaws dropped. Throughout the whole experience, I enjoyed the game. I don't remember much about the game play so it was neither amazing or very bad. It was standard. There are not that many QTEs in the game.

Off topic, but do you guys think Naughty Dog can make an open world zombie survival game similar to the Walking Dead TV show? That'd be a challenge

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#76  Edited By handssss
Member since 2013 • 1907 Posts

@mems_1224 said:

lol tilt controller to aim grenades lol

lol bullet sponge enemies lol

lol shooters on a DS3 lol

lol uncharted multiplayer lol

optional

aim for the head

work just fine and irrelevant for this gen

actually fully featured and well supported.

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#77  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@Gue1 said:

- I see many people saying that Uncharted games are all QTE, even though they have none.

- They say Uncharted is a movie, even though its cut-scenes are pretty short.

- Some say the shooting mechanics are bad but in what way?

- Others say that its puzzles suck because they are too easy, but they are harder than every puzzle you can find in a Zelda game, and people seem to love those.

- Many even dare to say that its multiplayer suck when it reality it was well made and many reviewers praised it. Bungie and Infinity Ward gave feedback and helped to shape the multiplayer of this series too.

- And then the biggest lie of all: Uncharted games are easy games because they are scripted from start to finish. Maybe they never tried playing it on harder difficulties? Because I admit Uncharted games have become easier with each new iteration but on Crushing mode this series is pretty challenging compared to most modern games. The first Uncharted game on Crushing was and still is a very frustrating game.

1) It does....

2) Its called an "Exaggeration" basically Gue.... the gameplay is so shallow and linear... your just doing a shooting gallery on rails waiting for the next cutscene... and the game focuses 99% of its talented team on making michael bay/indie moments... the look and cutscenes are more interesting than the actual game.

3) ... because its the basic shooting mechanics you'd see in friggin early 3D games? theres no variety... its just iffy, outdated..... its hard to explain... but I can't see how anyone that plays alot of shooters would NOT notice how bloody bland and simpistic its shooting is.

4) Puzzle point is fair I guess..... but I think they are comparing more to Tomb Raider style games ... in which case they would have a point. maybe its more about frequency and intergration more than the difficulty.

5) putting basic shooters on higher difficulty then claiming difficulty is a friggin rooky gamer mistake for a start... its one the cheapest forms of creating difficulty. all they do is last slightly longer, pretty much have built in aim hacks which force you to just cover more... its crap. cmon... use your head on this one... the gameplay is so basic that a difficulty slider just makes a tedious game... not a smart-difficulty game.

I dunno... the answers are pretty obvious to me....

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#78 lostrib
Member since 2009 • 49999 Posts

@MBirdy88 said:

@Gue1 said:

- I see many people saying that Uncharted games are all QTE, even though they have none.

- They say Uncharted is a movie, even though its cut-scenes are pretty short.

- Some say the shooting mechanics are bad but in what way?

- Others say that its puzzles suck because they are too easy, but they are harder than every puzzle you can find in a Zelda game, and people seem to love those.

- Many even dare to say that its multiplayer suck when it reality it was well made and many reviewers praised it. Bungie and Infinity Ward gave feedback and helped to shape the multiplayer of this series too.

- And then the biggest lie of all: Uncharted games are easy games because they are scripted from start to finish. Maybe they never tried playing it on harder difficulties? Because I admit Uncharted games have become easier with each new iteration but on Crushing mode this series is pretty challenging compared to most modern games. The first Uncharted game on Crushing was and still is a very frustrating game.

5) putting basic shooters on higher difficulty then claiming difficulty is a friggin rooky gamer mistake for a start... its one the cheapest forms of creating difficulty. all they do is last slightly longer, pretty much have built in aim hacks which force you to just cover more... its crap. cmon... use your head on this one... the gameplay is so basic that a difficulty slider just makes a tedious game... not a smart-difficulty game.

I dunno... the answers are pretty obvious to me....

Yeah i played UC1 on hard, it was rather annoying. It just makes drake die in like 3 shots instead of 4 and the enemies turn into huge bullet sponges. It doesn't really add anything to the gameplay. Of course I can't think of many games where added difficulty actually made the enemies smarter, FEAR maybe?

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#79  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@AzatiS said:

@Gue1: When some of the sheeps/lems saying to you that UC has crappy gameplay ask them a question. Ask them to name you a better gameplay game under same genre than UC overall , in every aspect. And that ends the conversations because they cant come up with something therefore for its genre UC is as good as all other games around or even better when you see the whole package.

So , let the haters hate. Talking about cinematic presentations are crappy and gameplay is all that matters....and then all sheeps shit their pants with Zelda Wii U E3 trailer which was an ...in game cinematic like presentation !! I mean , the hypocrisy to max !

only.... your wrong.

Gameplay (Shooting/TPS mechanics) hands down Gears of War and Vanguard...... by far more suitable for both SP and MP games. even Tomb Raider (Modern) had better gunplay and more variety in what you could do... and stealth that actually works.

Graphics - Gears for its time is what Uncharted was for its time. (original gears of war)

MP - Gears of War.

A big Difference between hyping a concept video of a series known for a fantastic gameplay experience .. and not accepting the reality that Uncharted as games have very little substance outside of their presentation.

I can't believe you live under a rock like this...... you can prefer uncharted... but objectivly speaking most people looking at a gameplay mechanics standpoint would say that Tomb Raider had a damn lot more going for it than uncharted... let alone anything else.... but alas graphics/michael bay was more important to the casual console AAA junky hype bandwagoners I didn't expect anything different.

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#80 Bread_or_Decide
Member since 2007 • 29761 Posts

@lostrib said:

@Gue1 said:

- I see many people saying that Uncharted games are all QTE, even though they have none.

Okay, it's a bad sign when your first point is wrong

this

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#81  Edited By Blabadon
Member since 2008 • 33030 Posts

You people saying Tomb Raider 2013 had better gunplay are goddamn nuts. That gunplay was there for the sake of it at times, especially in areas that felt much better suited for platforming and exploring rather than firefights.

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#82 lostrib
Member since 2009 • 49999 Posts

@Blabadon said:

You people saying Tomb Raider 2013 had better gunplay are goddamn nuts. That gunplay was there for the sake of it at times, especially in areas that felt much better suited for platforming and exploring rather than firefights.

yeah, but you had a bow and arrow!

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#83  Edited By tonitorsi
Member since 2006 • 8692 Posts

@parkurtommo said:

Uncharted does have QTE's, but they are not exactly intrusive. I liked Uncharted 2 a lot, never played any of the other ones though. UC2 was just... amazing.

Its...inexplicable, indescribable, I know the feeling

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Lulu_Lulu

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#84  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

I remember when Uncharted 1st came out.... This was when the PS3 was not doing so well and was a pain in the ass to optimize for so..... Cows must have thought it was X-mas when this ambitious TPS roled into to town. Plus it was pretty and Nathan was dreamy.... ;)

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Blabadon

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#85  Edited By Blabadon
Member since 2008 • 33030 Posts

@lostrib: No no no, you had THE bow and arrow.

Every game after should either copy paste that bow and arrow from TR or not have one at all.

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#86 lostrib
Member since 2009 • 49999 Posts
@Lulu_Lulu said:

I remember when Uncharted 1st came out.... This was when the PS3 was not doing so well and was a pain in the ass to optimize for so..... Cows must have thought it was X-mas when this ambitious TPS roled into to town. Plus it was pretty and Nathan was dreamy.... ;)

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Lulu_Lulu

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#87 Lulu_Lulu
Member since 2013 • 19564 Posts

@Blabadon

You could weave some platforming into the gunplay if you wanted.... To bad all the cool melee ish was hidden behind the stupid progression system.

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freedomfreak

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#88 freedomfreak
Member since 2004 • 52551 Posts

Crysis 3 bow>Tomb Raider bow, and this coming... Well, from me.

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Lulu_Lulu

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#89 Lulu_Lulu
Member since 2013 • 19564 Posts

@lostrib

WHAT DID YOU DO TO HIM ? ! D:

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Blabadon

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#90 Blabadon
Member since 2008 • 33030 Posts

@Lulu_Lulu: See: Uncharted 2.

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#91  Edited By happyduds77
Member since 2012 • 1688 Posts

I don't get it either. The shooting is pretty tight and responsive and it has way more combat options than the average third person shooter.

Those people have never played it or they just like to hate on Uncharted.

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#92 mems_1224
Member since 2004 • 56919 Posts

@Blabadon said:

You people saying Tomb Raider 2013 had better gunplay are goddamn nuts. That gunplay was there for the sake of it at times, especially in areas that felt much better suited for platforming and exploring rather than firefights.

Tomb Raider 2014 had way better gameplay. The bow alone>>>>>>>>>>>>>>>>>>>>>>>>>>>>>the gunplay in all the uncharted games. Not to mention that it had a better cover system.

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#93 ohgeez
Member since 2011 • 919 Posts

@Telekill said:

Those people have either never played it, are just trying to get to you or both.

The biggest issue with multiplayer in Naughty Dog games is that they tend not to fix glitches that people take advantage of. If everyone on the server is playing the way it was meant to be played, then the match will be a lot of fun.

This was moreso an issue in uncharted 2 where everyone could get out of the map. Uncharted 3 was running well from the start aside from blindfire issues which were fixed pretty quickly.

@lostrib said:

@mems_1224 said:

lol tilt controller to aim grenades lol

lol bullet sponge enemies lol

lol shooters on a DS3 lol

lol uncharted multiplayer lol

Oh that was an off idea, glad they removed it in UC2

This was an optional control mechanic. Grenades were also assigned to a button, R2 i think?

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#94 speedfreak48t5p
Member since 2009 • 14491 Posts

@Heil68 said:

Copious amounts of jelly.

That's what happens when a game wins countless GOTY awards, and 10/10 review scores.

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#95 Lulu_Lulu
Member since 2013 • 19564 Posts

@Blabadon

Don't need to... I actually Played it... The gunplay is super fun and exciting and verticle and action packed..... on easy.... On harder difficulties monkeying around gets you killed more often.... Its smarter Just stay huddled behind a pillar with the most powerfull guns in the game to minimize the spongyness.... Plus grenades for just in case.

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#96 jg4xchamp
Member since 2006 • 64057 Posts

I think Uncharted 2 has some great third person shooter gameplay because of how well paced it is, and some of the great encounter designs in the game. Plus the shooting felt a lot better than it did in 1 or 3. The other 2 are poor.

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#97 lostrib
Member since 2009 • 49999 Posts

@Lulu_Lulu said:

@Blabadon

Don't need to... I actually Played it... The gunplay is super fun and exciting and verticle and action packed..... on easy.... On harder difficulties monkeying around gets you killed more often.... Its smarter Just stay huddled behind a pillar with the most powerfull guns in the game to minimize the spongyness.... Plus grenades for just in case.

which game is this?

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#98 Blabadon
Member since 2008 • 33030 Posts

@mems_1224: Did TR even have aiming from the hip?

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#99  Edited By Alcapello
Member since 2014 • 1396 Posts

@clone01 said:

@GreySeal9 said:

@clone01 said:

For the same reason people say Gears gameplay is bad, or Mario Galaxy gameplay is bad. Its fine if someone legitimately doesn't like how a game plays, but a lot of the criticism is just fanboys being fanboys.

I don't think I've actually ever heard anyone ever say Mario Galaxy's gameplay is bad.

I have, and its almost always unwarranted. But you understand my basic point.

How is it unwarranted? The game is a QTE waggle fest, as apposed to a real jump platformer, games such as mario 64 etc.

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#100 GreySeal9
Member since 2010 • 28247 Posts

@happyduds77 said:

I don't get it either. The shooting is pretty tight and responsive and it has way more combat options than the average third person shooter.

Those people have never played it or they just like to hate on Uncharted.

Not sure what you mean here. Unless I'm missing something, you're pretty much shooting dudes and using melee attacks.