-bullet sponge enemies really detract from the pace of the game. If you were just playing a slow paced section then hit a shoot out, I suspect you want some action... However, even the action in Uncharted is excessively slow paced because you have to unload many rounds of ammunition to take down one enemy. It's just pointlessly tedious in that way. Everything feels very slow and clunky.
-Lack of variety in enemies and weapons. You have your usually stable of run of the mill guns, but that's most shooters these days. However, Uncharted also lacks in the variety of enemies you can fight. Normal, armored, shotgun, sniper, and blue guys are pretty much the entire cast you have to face and the strategy to deal with them, for the most part, changes very little.
-Entire chapters of the game are entirely pointless and unenjoyable from a gameplay perspective making these parts even worse than cutscenes ever were. You can usually skip cutscenes, but these mind numbingly pointless portions in which you have to follow someone through an ice cave, walk injured through a snowy wreck, or do exactly what your partner tells you to do in a museum heist are completely unskippable and forced on the poor soul who has to put up with them.
-Then there is the climbing... Talk about pointless and uninteresting gameplay. These portions are slow and essentially on rails as there is only one specific way you can go. Climbing up and down one of these segments is like playing and rewinding a cutscene (again completely unskippable). Then the developers thought it was a good idea to prolong every one of these sections by making stuff break under Nathan's weight...
These criticisms all derive from my experience with Uncharted 2 and I stand by them. The game was a chore to play from beginning to end because of the above.
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