[QUOTE="savagetwinkie"]
i don't get what you mean by no story in 12, its not a character driven story but there is still plenty there. on another note, i didn't like 12, I never found that magic area which made the game feel just right, it was either too easy with gambits, to hard without gambits and fast battle, or horribly slow with no gambits and slow battle (also easy). The combat system feels like it wants to be like a balders gate / dragon age gameplay but just doesn't hit the nail on the head.
JLF1
My problem with the story was that it was focused in the wrong people. It's never really interesting. The only time it starts to get interesting the game suddenly ends.
It's true that the characters I'm running around with aren't actually important for the overall world. They're essentially messengers. I have no problem with the fact that my characters aren't really changing anything. The problem I have is that the developers used that as an excuse to not have any character development in the game. I'm still playing around with them for 80h, the should do something interesting in that time. A lot of people have used that poor excuse for the game in all these years. If the story wasn't character driven as you say then why am playing with these characters at all?
I was actually really excited about the story in this game. I was hoping for an outside perspective in the world from characters like the main characters you play as. It would have been really interesting too see how the characters react and feel when the world changes around them and they can't really do anything to stop it.
Look at Saving Private Ryan. The characters in that film are pointless in the overall outcome of the war yet it's still one of the most moving and gripping war films ever produced. I wanted something like that from FFXII. Instead I got a boring and dull political story that nothing happens in, characters that are life-less and the gameplay of an MMO.
I think it has less to do with the characters having importance to the plot, and more to do with nothing actually happening. The game spends up until the stillshrine of miram to set up the story, but after that it doesn't really do anything with it. The party spends a long trek towards Arcadia to fight a villain the characters fiercely oppose, despite a real lack of justification ... but the journey is ultimately fruitless and serves no other purpose than to eat up game time. "History in the hands of man" is repeated over and over again, but it never really expands from there. The Occuria do add another layer to the plot, but when they're introduced to the party they don't sway the progression of the game in a different direction. And then it ends. For a story that is about a princess reclaiming her kingdom and a group of adventurers that journey with her, it's uneventful. Instead of being dramatic and exciting, the throne is reclaimed through a series of fetch quests in obscure locations with limited contact.
The characters could have been handled well, they just weren't given a chance to because the scenario they were in didn't give them a chance to shine. Moreover, they almost never had them talk to each other during the journey or explain their emotions, so when they finally showed them they felt out of place and there was a false sense of comradery.
The funny thing about FFXIII is that it pretty much did the same thing as FFXII with Chapters 10 and 11 - the characters went on a journey for no real purpose where nothing really happened and then the game ended.
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