Why so much hate for FF12 and FF13????

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110million

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#51 110million
Member since 2008 • 14910 Posts
top it off with very sub-par graphicsWasdie
k i erased my original reply to this since it sounded pretty bad I guess, but you can't honestly be serious. The crystal engine or whatever its called is one of the best console engines in the scenerios it used. It may not be good large scale, but FFXIII has to be by far the best looking console RPG, and is up there with best looking console games. At worst it would be "good graphics" but to say they are "sub par" or even "very sub par" sounds like you hate the game so much you can't even give credit where credit is due.
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fend_oblivion

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#52 fend_oblivion
Member since 2006 • 6760 Posts

Wow some people have so much hate for 13 like if 13 was a real person and did something horrible to their family. I also hear alot of love for 10 but I honestlycouldint stand it mainly cause half was a very very very forced love story that gave me a headace and made me want to vomit especially the underwater "romantic secne" that was in the game. I would choose 13 over it any day of the week. Not to say 10 was bad,but that part of the game turned me off so dam much.

finalfantasy94

Awww... you don't like kissy-kissy scenes huh? :D

This was my same reaction when I was 12 and played that part. I didn't like FF X the first time I played it. I played again last year (I was 16 years old at that time) and I really enjoyed it. But still, that scene was uber cheesy so I switched off the TV screen (yes, I switched off the TV screen).

:D

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andalore

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#53 andalore
Member since 2007 • 2644 Posts

Although I haven't played FF13 yet, I didnt like the combat system in FF12, I wouldnt say it was bad but it wasn't the same combat system as the previous games and it just threw me off the game completely, I might have liked it if it had a name other than Final Fantasy.

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fend_oblivion

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#54 fend_oblivion
Member since 2006 • 6760 Posts

FFXII was just a different structure that was either love or hate. FFXIII was just utter, linear, bloated trash. When it takes 20 hours for a game to start picking up, you know there are some serious problems. Throw in probably the worst written characters in the entire Final Fantasy series and top it off with very sub-par graphics, and you have for one of the most boring JRPGs ever made.

Wasdie

Did you get the 360 version by chance?

*To 360 fans*

Nope, I'm not a 360 hater. FF 13 is one of the few games that are much better on the PS3. The 360 version is not even HD.

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hakanakumono

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#55 hakanakumono
Member since 2008 • 27455 Posts

Their flaws are overblown.

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hakanakumono

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#56 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="savagetwinkie"]

i don't get what you mean by no story in 12, its not a character driven story but there is still plenty there. on another note, i didn't like 12, I never found that magic area which made the game feel just right, it was either too easy with gambits, to hard without gambits and fast battle, or horribly slow with no gambits and slow battle (also easy). The combat system feels like it wants to be like a balders gate / dragon age gameplay but just doesn't hit the nail on the head.

JLF1

My problem with the story was that it was focused in the wrong people. It's never really interesting. The only time it starts to get interesting the game suddenly ends.

It's true that the characters I'm running around with aren't actually important for the overall world. They're essentially messengers. I have no problem with the fact that my characters aren't really changing anything. The problem I have is that the developers used that as an excuse to not have any character development in the game. I'm still playing around with them for 80h, the should do something interesting in that time. A lot of people have used that poor excuse for the game in all these years. If the story wasn't character driven as you say then why am playing with these characters at all?

I was actually really excited about the story in this game. I was hoping for an outside perspective in the world from characters like the main characters you play as. It would have been really interesting too see how the characters react and feel when the world changes around them and they can't really do anything to stop it.

Look at Saving Private Ryan. The characters in that film are pointless in the overall outcome of the war yet it's still one of the most moving and gripping war films ever produced. I wanted something like that from FFXII. Instead I got a boring and dull political story that nothing happens in, characters that are life-less and the gameplay of an MMO.

I think it has less to do with the characters having importance to the plot, and more to do with nothing actually happening. The game spends up until the stillshrine of miram to set up the story, but after that it doesn't really do anything with it. The party spends a long trek towards Arcadia to fight a villain the characters fiercely oppose, despite a real lack of justification ... but the journey is ultimately fruitless and serves no other purpose than to eat up game time. "History in the hands of man" is repeated over and over again, but it never really expands from there. The Occuria do add another layer to the plot, but when they're introduced to the party they don't sway the progression of the game in a different direction. And then it ends. For a story that is about a princess reclaiming her kingdom and a group of adventurers that journey with her, it's uneventful. Instead of being dramatic and exciting, the throne is reclaimed through a series of fetch quests in obscure locations with limited contact.

The characters could have been handled well, they just weren't given a chance to because the scenario they were in didn't give them a chance to shine. Moreover, they almost never had them talk to each other during the journey or explain their emotions, so when they finally showed them they felt out of place and there was a false sense of comradery.

The funny thing about FFXIII is that it pretty much did the same thing as FFXII with Chapters 10 and 11 - the characters went on a journey for no real purpose where nothing really happened and then the game ended.

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jasonharris48

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#57 jasonharris48
Member since 2006 • 21441 Posts

Personally I loved FFXII despite a lot of the flaws the game contained. As for FFXIII it is the only main stream FF title I didn't beat.. I tired to force myself to beat the game just because of the fact I payed full price for the game.

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jasonharris48

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#58 jasonharris48
Member since 2006 • 21441 Posts

FF12 I hated how they reused a world from Tatics I mean Ivalice...to me it felt like Square just litterally ran out of ideas and I hated the stupid license system.

As for FF13, I don't know.

LegatoSkyheart

It's a Team 4 (Matsuno) most of their titles share some kind of connection to one another.

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Mr_BillGates

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#59 Mr_BillGates
Member since 2005 • 3211 Posts

Final Fantasy 12 was fun, while 13 is mega boring!

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Mr_Cumberdale

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#60 Mr_Cumberdale
Member since 2004 • 10189 Posts
I enjoyed FFXII a lot. I just listened to some of the songs played by a piano on youtube last night. Brings back memories.
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LegatoSkyheart

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#61 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

FF12 I hated how they reused a world from Tatics I mean Ivalice...to me it felt like Square just litterally ran out of ideas and I hated the stupid license system.

As for FF13, I don't know.

jasonharris48

It's a Team 4 (Matsuno) most of their titles share some kind of connection to one another.

Their Connection was a turn off from me.

Tatics was Great but to see that it was the same Area in 12 just turned me off from the series.

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hakanakumono

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#62 hakanakumono
Member since 2008 • 27455 Posts

I don't think the Ivalice in FFXII felt at all like the Ivalice in the original FFT.

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DJ-Lafleur

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#63 DJ-Lafleur
Member since 2007 • 35604 Posts

Did you get the 360 version by chance?

*To 360 fans*

Nope, I'm not a 360 hater. FF 13 is one of the few games that are much better on the PS3. The 360 version is not even HD.

fend_oblivion

I got the 360 version and I thought the game looked amazing.

Their flaws are overblown.

hakanakumono

And agreed. I find it funny how people complain about a "20 hour tutorial" in FFXIII. The first part of FFXIII isn't very hard, no, but I''ve been playing FFVII and the first 20 hours of that game were a breeze, too. The only thing that killed me once was Lost Number, and that boss is optional anyways .I could play FFVI, FFVIII, FFIX, FFX, etc. and have no issues winning battles.

And the linearity wasn't that bad. There were pplenty of seperate paths offering treasure or more monsters to fight. I remember some occasions where some locations would be circular, and sometimes you'd jump across things or go up elevators, etc. Honestly if FFXIII didn't have the radar in the corner the game would probably feel much less linear.

And people complain about no towns and no NPCs. Which is just being nitpicky. The only point of towns in previous games was to buy stuff, pretty much, and you can still buy stuff in FFXIII. If anything, being able to purchase things at save points is much nicer than at towns; it's much more convenient. besides, there are still NPCs at certain points in the game you can listen to, the only difference in FFXIII is is that you don't have to press a button to have them say stuff.

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jasonharris48

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#64 jasonharris48
Member since 2006 • 21441 Posts

I don't think the Ivalice in FFXII felt at all like the Ivalice in the original FFT.

hakanakumono

Well they were not suppose too.

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jasonharris48

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#65 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="LegatoSkyheart"]

FF12 I hated how they reused a world from Tatics I mean Ivalice...to me it felt like Square just litterally ran out of ideas and I hated the stupid license system.

As for FF13, I don't know.

LegatoSkyheart

It's a Team 4 (Matsuno) most of their titles share some kind of connection to one another.

Their Connection was a turn off from me.

Tatics was Great but to see that it was the same Area in 12 just turned me off from the series.

To each their own I guess. I personally liked the connection between Tactics, Vagrant Story, FFXII. (I pretend FFXIIRW doesn't exist lol)

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hakanakumono

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#66 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

I don't think the Ivalice in FFXII felt at all like the Ivalice in the original FFT.

jasonharris48

Well they were not suppose too.

I know, I was contesting that them being in the same world really meant any sort of stagnation.

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adman66

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#67 adman66
Member since 2003 • 1744 Posts
i loved 12, the only thing i didn;t like about 12 was the fact that all your guys eventually became clones of each other as far as tehy all have the same skill trees i am currently playing 13 around chapter 10 or something like ff10 i had the linear factor of it, and im not into the story as much as other ff games overall i would give 12 a 9/10 and 13 i would give 7.5-8/10(have not finished game yet)
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shutdown_202

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#68 shutdown_202
Member since 2005 • 5649 Posts

FF 12 had a great battle system and great world but - the story sucked. Period. Half the time it's some political crap that barely makes sense (atleast to me it doesn't). Hate the stuff. Characters are terrible. I know you are a widow Ashe but why the mini-skirt that's about 3 inches long?! And Fran... go back to Playboy. The music was not memorable and very dull. Graphics were amazing.

How do Vieras reproduce if their entire race consists of females? Question of the century.

FF 13 - super linear. I don't know whose idea was it to make this game super linear but it was a stupid, stupid move. Sidequests were boring. Killing creatures repeatedly is not fun. It was basically a repeat of the Mark system in 12. How about something along the lines of Blitzball (FF X)? Story was decent but some of the characters needed to get shot. Vanille and Serah should die painfully with a time loop. SE should have stuck with the original idea of each character having one magic ability instead of everyone being the same with the Paradigm system. (I think Lightning only had the Gravity magic in the E3 vids.) I LOVED the music in FF 13 : Masashi Hamauzu did a great job. My personal favorite tracks were Snow's Theme and Blinded By Light.

FF X was linear but atleast the story, sidequests (loved Blitzball) and characters were good.

No more crystals you hear me SE? NO CRYSTALS :evil:

fend_oblivion

From what i remember way back, there are male Vieras. But they are in the deepest of forest and never go to human cities or places where humans can visit.

Just found this from the FF wiki

"Male viera do exist, contrary to popular belief, however they have never been depicted in the series and live apart from the female viera"

"The viera live deep within the woods; male and female viera live separately from each other and only make contact and communication when the need arises, though this may not be necessary due to their lifespan which is three times that of humes"

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PcGamingRig

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#69 PcGamingRig
Member since 2009 • 7386 Posts

because they are getting further & further away from the game mechnics that FF was made from.

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Fusionmix

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#70 Fusionmix
Member since 2010 • 1656 Posts

FF died with the PS1.

Though I did enjoy exploring in FF12, it didn't feel like an FF game. Too bad it was so horribly tedious.

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dommeus

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#71 dommeus
Member since 2004 • 9433 Posts

Didnt like the combat in either game.

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yoshi_64

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#73 yoshi_64
Member since 2003 • 25261 Posts

I never hated 12. In fact it is one of my top favorite FF games, top five actually. FF XIII isn't, and that's because 12 took such big giant leaps for the genre, made the game really fun, deep, and made so many changes and fixes to the series, I had hoped FF XIII would evolve on them in some way, instead it felt like it took one step forward, two steps back.

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yoshi_64

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#74 yoshi_64
Member since 2003 • 25261 Posts

12 was amazing, one of the best FF games period. Loved every minute, but the story could have used some work.

13 gets a lot of flak, some of it deserved, but most of it is completely overblown. I mean dat battle system, one of the best in the series; very underappreciated.

Slashkice

To me, the battle system was a step forward in some ways, but big misses and steps back in others.

I loved that it was faster paced, and more involved. Also it did get rid of the hidden turn-based system that was in 12's. However, I also was disappointed at finding out this system pretty much involved a simple flowchart to win victory for even the most difficult of battles.

1. Buff/Debuff > Attack to raise Stagger (Heal when necessary) > Stagger = Win > If opponent is still alive, re-buff/debuff and repeat.

Also the paradigm system was a lame way to limit classes. I enjoyed having the abilities I needed in the game, it never felt like I was over powered in any situation, and frankly it was just a bad way to simplify the game I felt. Why bother going through menus of commands when you just limit what's useable and make it easer. Also, yes, I get there were strategy/bonus elements the developers want to incorporate/the system offered. However, the thing was just a crutch to the battles. It made them longer, (along with the stupid High HP count for all enemies) and battles weren't really anymore "harder" than it was annoying I felt.

Also, I won't go on about the auto-battle but at least with Gambits, I could control my team to make them do what I want. Having no control on my teammates was annoying and still is. I like planning my attacks and stuff, setting up.

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Kvothe_Stark

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#75 Kvothe_Stark
Member since 2010 • 360 Posts

I never played FFXIII, though what I saw at a friends' house did very little to impress me.

FFXII I didn't like for several reasons. The story was rather dull, I cared nothing for any of the characters compared to previous FFs, and it just didn't compel me to play. I still gave it around 35-40 hours, but when I realized I was just playing to play and not really having fun or enjoying the characters / plot, I called it quits. I just feel that the quality of the series really took a nosedive with the Enix merge. I personally have not enjoyed any FF title produced by Enix nearly as much as the Squaresoft predeccesors.

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Kurezan

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#76 Kurezan
Member since 2008 • 1850 Posts

I disliked most of the characters, especially Vaan in 12. Liked the gameplay though.

FF 13 I liked the characters but disliked the gameplay.

If only theyd learn from eachother.

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musalala

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#77 musalala
Member since 2008 • 3131 Posts

I might be wrong but I don't think 12 was as hated by both fans and critics as much as FF13. FF12 is actually one my favorite Final Fantsy's after tactics,dispite the vast changes it still felt like a final fantasy. The characters in XII were much beter than the emo misfits of 13 as well.

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Dark_Knight6

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#78 Dark_Knight6
Member since 2006 • 16619 Posts

I enjoyed Final Fansty XII. The story, the characters, and the world all interested me. I loved the open feeling of the game and like most Final Fantasy games, it was a visual treat. Final Fantasy XIII, however, was simply no good. The characters were boring and uninteresting, the game play was monstrously linear and repetitive, offering almost no down time in between fights, and the story was unfocused and poorly paced. I think the only things I enjoyed about it before having to put it down out of mind-numbing boredom were Sazh and the visuals.

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LenGen

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#79 LenGen
Member since 2010 • 317 Posts
12 was bad because the battle system was just garbage, you can set up commands before a battle and win without doing anything and the story was just BORING, also Ive never liked the setting in Ivanice and all the characters it has. havent played 13 alot but it did not hold my interest of excite me in any way. VS13 however looks promising.
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trasherhead

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#81 trasherhead
Member since 2005 • 3058 Posts
It didn't have what is needed to be a good FF. A great story with great characters, big world to explore, lots of sidequests and good gameplay and game design. FF12 and 13 don't come close to what FF6-9 is and somewhat FFX.
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HaloinventedFPS

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#82 HaloinventedFPS
Member since 2010 • 4738 Posts

Xbox 360 ruined FF13

12 was decent, but compared to X, its garbage

FFX was the last good FF

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musicalmac

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#83 musicalmac  Moderator
Member since 2006 • 25101 Posts
I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.
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DJ-Lafleur

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#84 DJ-Lafleur
Member since 2007 • 35604 Posts

I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.musicalmac

I don't see why the game needs twons. The only thing you ever did in them anyways was buy stuff and maybe talk to pointless, bland NPCs. Seeing as how you can buy stuff at save points (which is more convenient than waiting for towns), and seeing as how there are points where you can listen to NPCs talking throughout the game. I fail to see the gripe with FFXIII having no towns.

And The only reason why FFXIII feels so linear is because it's from a First-person view instead of overhead view, and there's a map in the corner to show you where to go. Otherwise there are still plenty of alternate paths to be had in the game. Without the map, there would be multiple times where you wonder which way leads to treasure or more fights, or which path is the main path.

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Scythes777

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#85 Scythes777
Member since 2006 • 2796 Posts
I enjoyed FFXII a lot. I just listened to some of the songs played by a piano on youtube last night. Brings back memories.Mr_Cumberdale
The soundtrack to XII was really good. I felt most of the songs were very atmospheric and helped you get a good feel of each area.
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musicalmac

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#86 musicalmac  Moderator
Member since 2006 • 25101 Posts

[QUOTE="musicalmac"]I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.DJ-Lafleur

I don't see why the game needs twons. The only thing you ever did in them anyways was buy stuff and maybe talk to pointless, bland NPCs. Seeing as how you can buy stuff at save points (which is more convenient than waiting for towns), and seeing as how there are points where you can listen to NPCs talking throughout the game. I fail to see the gripe with FFXIII having no towns.

And The only reason why FFXIII feels so linear is because it's from a First-person view instead of overhead view, and there's a map in the corner to show you where to go. Otherwise there are still plenty of alternate paths to be had in the game. Without the map, there would be multiple times where you wonder which way leads to treasure or more fights, or which path is the main path.

Well I always take the paths that lead to treasure, but the game is still very linear. That doesn't make FFXIII any less linear. Though, I did say that isn't necessarily a bad thing. A game like FFXIII is more suited for a linear adventurous experience. Playing the game is a little like looking down a long, narrow corridor. Our view of the universe in the game is very limited, including what we know about Cocoon. The fal'Cie, that's another issue entirely. However, I'm still enjoying the game. It's a good game!
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cainetao11

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#87 cainetao11
Member since 2006 • 38054 Posts
Although a respected series of games, I can't play them. I have tried so many times and the end result is boredom for me.
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TINYOWNSYOU

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#88 TINYOWNSYOU
Member since 2009 • 565 Posts

I think it's a lot to do with the same reason why people say they hate Halo;

They think it's cool to hate.

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Dahaka-UK

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#89 Dahaka-UK
Member since 2005 • 6915 Posts

I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.musicalmac
Those long pipe tunnels aren't getting to you yet? Oh they will, because they never stop. If only for a brief moment.

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Barbie_Boy

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#90 Barbie_Boy
Member since 2009 • 667 Posts

I don't see why the game needs twons. The only thing you ever did in them anyways was buy stuff and maybe talk to pointless, bland NPCs. Seeing as how you can buy stuff at save points (which is more convenient than waiting for towns), and seeing as how there are points where you can listen to NPCs talking throughout the game. I fail to see the gripe with FFXIII having no towns.

DJ-Lafleur



while a game doesn't really need towns it is a great aid, for what you ask?
when a plot involves saving the world a important aspect is to make a world you want to save, a world you give a **** about.
I did hate the game but there was one chapter I kinda liked, the chapter where Vanille and Saszh is in that one town I can't remember the name of not only did the chapter revolve around Sazh (who I really liked) but we actully got a insight on how people live and SHOWS the player the culture.
you a correct when you say that most NPC in villiages are bland but the villiage itself inserts life to a world.

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jasonharris48

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#91 jasonharris48
Member since 2006 • 21441 Posts

Xbox 360 ruined FF13

12 was decent, but compared to X, its garbage

FFX was the last good FF

HaloinventedFPS

Please stop with that. :roll: FFXIII was pretty much completed before Square even decided to have a 360 version. Plus Production Team 1 has already admitted to the fact they focused more on tweaking the game engine more that the actual game. To each thir own about FFX though I found FFX to be average at best and prefer FFXII over it.

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lundy86_4

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#92 lundy86_4  Online
Member since 2003 • 61984 Posts

Never completed 12 (but got to the end), and the game was pretty fun. I disliked the story more than the others though.

13 suffered from a number of issues, both in linearity and in terms of story. The character progression also left much to be desired (abandoning Hope's when it actually became interesting) and at least 2 of the main characters were annoying as all Hell.

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musicalmac

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#93 musicalmac  Moderator
Member since 2006 • 25101 Posts

[QUOTE="musicalmac"]I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.Dahaka-UK

Those long pipe tunnels aren't getting to you yet? Oh they will, because they never stop. If only for a brief moment.

Maybe I haven't gotten to the long pipe tunnels. I'm just about to fight (what I assume) is the 'boss' of the forest, at the beginning of the second disc with Lightning and Hope.
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Merex760

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#94 Merex760
Member since 2008 • 4381 Posts
I enjoyed Final Fantasy 12. Final Fantasy 13 is NOT a proper Final Fantasy game.
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musicalmac

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#95 musicalmac  Moderator
Member since 2006 • 25101 Posts
I enjoyed Final Fantasy 12. Final Fantasy 13 is NOT a proper Final Fantasy game.Merex760
Why? I don't see how that makes any sense.
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Ilikemyname420

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#96 Ilikemyname420
Member since 2007 • 5147 Posts
[QUOTE="Merex760"]I enjoyed Final Fantasy 12. Final Fantasy 13 is NOT a proper Final Fantasy game.musicalmac
Why? I don't see how that makes any sense.

To me it's more how the world was defined. In all the previous final fantasy games they at least gave you an idea of the world around you. Final Fantasy 13 was just completely devoid of that. No culture, no interesting side characters, no real interesting places just a hollow world where you travel from point A to point B to get a cutscene. It was really only centralized around the main characters and for a game where you are supposed to be saving all of cocoon they really didn't define it enough for me to give a rat's ass about it. That to me was the major thing they lost from the previous games.
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yoshi_64

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#97 yoshi_64
Member since 2003 • 25261 Posts

[QUOTE="musicalmac"]I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.DJ-Lafleur

I don't see why the game needs twons. The only thing you ever did in them anyways was buy stuff and maybe talk to pointless, bland NPCs. Seeing as how you can buy stuff at save points (which is more convenient than waiting for towns), and seeing as how there are points where you can listen to NPCs talking throughout the game. I fail to see the gripe with FFXIII having no towns.

And The only reason why FFXIII feels so linear is because it's from a First-person view instead of overhead view, and there's a map in the corner to show you where to go. Otherwise there are still plenty of alternate paths to be had in the game. Without the map, there would be multiple times where you wonder which way leads to treasure or more fights, or which path is the main path.

Unlike say FF XII, you didn't have long stretches with few branching paths (only to treasure) to stop you. If you wanted to explore another place, completely off the main path, you could. If you went to any levels, you'd see they were all connected to different parts, not dead ends that forced you back to go on the one and ONLY path. That's the gripe I have. the main games before had always given the player freedom to roam, places to see, dungeons with multiple levels, overworlds to explore to your liesure. The map in FF XIII pretty much is unneeded, I never had it on, as it just didn't point out the obvious. "Hmm, if I go left, I can get a chest, if I go straight I'll continue the path to progress the story.... too bad I can't go to that cool looking mountain in the distance, or other area."

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hakanakumono

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#98 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="DJ-Lafleur"]

[QUOTE="musicalmac"]I'm 10 hours into FFXIII (got it for 17 bucks at Target on Black Friday). I'm enjoying it so far. Sure it's linear, but that doesn't mean it's bad. It would be better if there were some towns or something. The universe seems pretty small. That's my biggest gripe.yoshi_64

I don't see why the game needs twons. The only thing you ever did in them anyways was buy stuff and maybe talk to pointless, bland NPCs. Seeing as how you can buy stuff at save points (which is more convenient than waiting for towns), and seeing as how there are points where you can listen to NPCs talking throughout the game. I fail to see the gripe with FFXIII having no towns.

And The only reason why FFXIII feels so linear is because it's from a First-person view instead of overhead view, and there's a map in the corner to show you where to go. Otherwise there are still plenty of alternate paths to be had in the game. Without the map, there would be multiple times where you wonder which way leads to treasure or more fights, or which path is the main path.

Unlike say FF XII, you didn't have long stretches with few branching paths (only to treasure) to stop you. If you wanted to explore another place, completely off the main path, you could. If you went to any levels, you'd see they were all connected to different parts, not dead ends that forced you back to go on the one and ONLY path. That's the gripe I have. the main games before had always given the player freedom to roam, places to see, dungeons with multiple levels, overworlds to explore to your liesure. The map in FF XIII pretty much is unneeded, I never had it on, as it just didn't point out the obvious. "Hmm, if I go left, I can get a chest, if I go straight I'll continue the path to progress the story.... too bad I can't go to that cool looking mountain in the distance, or other area."

But to some degree, isn't this like almost every Final Fantasy? Most Final Fantasy games have areas with a single main path and alternate paths that lead to treasure chests with dead ends. Sure, FFXIII doesn't have a world map and despite Gran Pulse being about as big as a World Map (surface area) there aren't nearly as many optional areas, but is that really enough to kill a game? Don't get me wrong, I think there are design issues with FFXIII. But does the degree of specifically "optional" content make or break a game?

Comparing FFXIII to FFXII is a little unfair because its the most nonlinear Final Fantasy to date.

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AngelicRawr

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#99 AngelicRawr
Member since 2010 • 25 Posts
Loved em both , But hated how they heal you every-time you end a battle in 13 :c , Made the game really easy ... And for the town , No roaming the town and solving mysteries .. That let me down . But overall > > >I gives thumbs ups fur both games o3o !!!
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DJ-Lafleur

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#100 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="DJ-Lafleur"]

I don't see why the game needs twons. The only thing you ever did in them anyways was buy stuff and maybe talk to pointless, bland NPCs. Seeing as how you can buy stuff at save points (which is more convenient than waiting for towns), and seeing as how there are points where you can listen to NPCs talking throughout the game. I fail to see the gripe with FFXIII having no towns.

Barbie_Boy



while a game doesn't really need towns it is a great aid, for what you ask?
when a plot involves saving the world a important aspect is to make a world you want to save, a world you give a **** about.
I did hate the game but there was one chapter I kinda liked, the chapter where Vanille and Saszh is in that one town I can't remember the name of not only did the chapter revolve around Sazh (who I really liked) but we actully got a insight on how people live and SHOWS the player the culture.
you a correct when you say that most NPC in villiages are bland but the villiage itself inserts life to a world.

Maybe. I don't really need towns as long as there are NPCs/other humans you see throughout the adventure, which in FFXIII you do see, that's all I need.