Why this is arguably the best team oriented online shooter on Earth(must read)

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HoldThePhone

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#1 HoldThePhone
Member since 2007 • 3364 Posts

Counter-Strike

It's time to let the Cows, Lemmings, and Sheep know why we hermits don't give a sh** about Halo 3, Haze, or Killzone, it's because we've been playing one of the best online shooters in the world -- for the past 8 years.

What is this Counter-Strike?

Counter-Strike is a popular modification (mod) made off the critically acclaimed PC FPS, Half-Life. It is online only and is simple in design; Two teams are pitted against each other (Counter-Terroist (CTs) vs Terroists (Ts) ). Either team can win simply by elimating the other team (you only get one life, then you have to wait for the next round), however they are several other game types such as the main one -- Defuse the bomb, where the Ts plant C4 at one of the 2 marked bombsites on the map, and the CTs must defuse it and/or prevent them from planting it in the first place. There is also rescuing hostages, and protecting the VIP. And of course, countless numbers of mods and custom made maps for everyones' enjoyment.

I get it, but why is it so good?

First of all, there are the guns...

Counter-Strike boasts a variety of around 25 different weapons that are waiting to be mastered(twice as many has Halo 2, and almost 3x as many as GeOW, next gen? lmao).  Each gun sounds great, and they are very fun to shoot making it so you will never become bored. A large variety of modern day pistols, shotguns, SMGs, assault rifles, and a machine gun await your trigger finger, as well as grenades, flashbangs, smoke grenades, kevlar and other useful accesories to help you in your fire-fights.

The Visuals...

Some may laugh at this one, but for an 8 year-old game, Counter-Strike still satsifies the eyes. Not to mention, Counter-Strike Source (mod of Half-Life 2), is using a gorgeous graphics engine complete with a great display of physics.

The Gameplay...

This is where it's at folks. For those of you who haven't played, you may think oh its another FPS, run and shoot, spawn camp, and spray your heart out. No, no and no. This is not Halo kiddies.

Recoil

Recoil plays a HUGE part as a gameplay mechanic in Counter-Strike. If you can't control your recoil, don't plan on getting any frags. And no this is not Halo recoil where you simply pull down on your joystick as your recoil gets higher, recoil in Counter-Strike takes lots of practice, and even years to perfect. Each gun is different, requiring speific motions of your mouse hand. Professional players can land a whole clip of an automatic rifle in the same spot, while a new player probably couldn't kill a guy from behind.

Recoil also ties into another skillful gameplay device--Strafing

Again, this isn't the strafing that you know of in games like Halo, where you can run around your enemy and spray at them like mad and suffer no penalty in accuracy or recoil.

Strafing in Counter-Strike consists of a side-to-side motion, and due to the recoil, the player must stop for a split second to land a burst of 2-4 shots at his enemy accurately. Players often find themselves in a strafing battle with another player for long lengths of time if they can't hit each other. A good player could probably strafe once and place 2 shots in your face, while two players may take up to 15 seconds to kill each other due to missing. Strafing can also lead to interesting corner play, where a player pops out frequently to take pot shots at his enemy, and his enemy has to guess when he pops out, and when he himself should take cover.

Reflexes

Almost every comepetitve game requires good reflexes, but this seems to be play more critically in Counter-Strike. A player with fast reflexes and good aim can dominate the battle-field, even with a pistol. For example, that player could be watching a corner with a Desert Eagle (most powerful handgun in the game) at close range. If this player is freakishly fast (often are), they can one shot their opponent in the face as soon as he whips around the corner. Reflexs play a critical role in the use of the AWP(sniper rifle, one shot kills above the belt). A fast sniper can cover a slit of a passage way, and nail the anything that he sees pass through it. A fast awper is quite the challenge to take on, and you'd be better off hiding and making him come to you (two fast snipers battling can be quite the show). Basically, in Counter-Strike, you want to nail anything that moves onto your screen in the face as quick as possible, and with the above explanation of recoil and strafing, it's a lot harder then it sounds.

Walling

Walling is the term used to describe shooting through a wall, box, or door. There are many wallable spots in Counter-Strike, and a skillful player can use them to great advantage. For example, if you see your opponent pass behind a door but miss your first shot at him, you can try to guess where he is the split second after left your field of view, and shoot the spot on door you think most likely he would be. Walling someone is a praised achievement is CS, and takes fast reflexes and timing on part of the shooter.

Map Strategy

I've played a lot of different FPSs, but Counter-Strike seems the most dependent on where you are playing on the battlefield. When defending a position, you may want to find a spot the enemy rarely looks in, and get the drop on him first. It really depends on your play style and what you are good at. For example, if you have fast reflexes (and are confident in them), you may want to postion yourself in spot where you are peering through a narrow gap (like in between two crates), and try to headshot an enemy as he flashes by. You may want to watch a corner up close, or maybe from a distance. You need to constantly check your surroundings to see if you are being flanked (very common). Proffesional teams have strategies, similar to the plays of a football team. 3 go this way, 2 go that way, jump here, smoke there etc... An effective strategy can sometimes beat the a better shooting team.

MOST IMPORTANTLY -- Teamwork

If you want to bash Counter-Strike go for it. But if you have only played in random servers with random people then you are missing out what this game really shines in -- teamwork.

 Counter-Stike is an extremely popular competitive game, played world wide in leagues and tournaments (CAL, CPL, CEGL, OGL etc..) and individual CS teams are sponsored by big names like Pizza Hut, Subway, nVidia, ATI etc...

When playing competitvely on a team, you are introduced to a whole new level of intesity, and enjoyment of the game. A match consists of 30 rounds (your team plays 15 rounds as CTs, 15 as Ts). So, first one to get 16 rounds wins the match. However, the gameplay differs drastically then the what you experience in mindless public servers. You have a strat caller, some one who calls the shots, he tells you what spot to play, what to watch for, and what to do in extreme cases (you normally practice all this with your team beforehand). Everyone depends on each other. There are two bombsites, A and B. If you are playing CT and defending your site, and see maybe two enemies coming your way, and spaz out telling your teamates to transer to your site and help you, you have made a grave mistake. It is your responsibility to call how many you see, their behavior, and what they are carrying (guns, if they have the C4 with them). Because they could very well be trying to trick your team out of a bombiste, and planting the bomb in the site that was abandoned.

Don't get cocky and leave your defensive position to get frags, you WILL die, and in return cause your team to lose. Play smart, if you know an enemy sniper is around the bend, don't try to take him on because he already has a bead on your corner. Do not underestimate his reflexes. I can' tell you how many times a whole team has died because they thought they were better then one sniper. Wait for him to come to you in close combat, afterall, it's the bombsite he's after.

If the Ts manage to overcome one of your bombsites, transfer to that site immediately, but don't rush in there guns blazing. Retaking bombsites is similar to being in a SWAT team. Everyone goes in at the same time, often at different flanks, and each person checks a different area of the site and clears it. Get someone defusing the bomb and cover him. Some intense moments are when there is one man left on each team and the bomb is planted. The terroist is hiding somewhere in the site waiting for the CT to defuse the bomb (it makes a sound when you start to defuse it), the terroist listens for this sound and pops out. Often, a CT might fake defuse (starting it, then getting off) to lure the terroist out and kill him. This puts pressure on the T because he may not know if the defuse is a fake or not.

When you are playing as Terroists you must of course be more agressive in the forms of rushes, delayed rushes, and sneak attacks on bombsites. You may want to place an sniper somewhere to inform the rest of the team where the CTs are and act accordingly. Flashbangs are commonly thrown before raiding a site, and smoke grenades are used to block an opponent's sight of a certain pathway.

Baiting your teamates in considered a big offense in Counter-Strike. Baiting is when you basically let on of your teamates do something in which you know he will die, without backing him up, and using his death as a lure to get frags. If you bait your teamate you are expected to win the match, if you don't, expect a lot of yelling on your headset.

There are also some creative tricks you can do in Counter-Strike as a team. Stacking on each other to get a better field of view, or to get to a higher unreachable position is common. Also one of the coolest I've seen (and been embarassed by) was during a firefight, I heard my enemy's gun *click click click* showing that his clip was empty, I quickly rushed in for the kill, only to be shot in the back by his buddy.

Also an important factor I missed out is Money

In Counter-Strike you start everyround out with money, which you use to buy kevlar and weapons. The winning team of a round gets nice bonus cash for the next round, you also get a tiny bonus for killing an enemy. When playing competitvely in a match, letting your teamates know how much money you have is critical before people start buying. If one person has more money then the others and buys a nice weapon, and the others end up playing the round with pistols, chances are you will lose the round, and you will break the balance of money in your team which could lead to losing the whole match. If your team decides they have a lack of money, they may decide to save it for next round and go naked with pistols in the current round, and buy up the next.

There is so much more that can be said about how great Counter-Strike is, but this informative post is too long as it is. Jus thought I'd give some tribute to one of the greatest.

Also, I respect Halo as a fun game that anyone can get into, and I understand there are other great PC FPSs out there like UT.

Thoughts on CS?

 

 

 

 

 

 

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the-very-best

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#2 the-very-best
Member since 2006 • 14486 Posts

I like CS. :)

Haven't played much but it is a fun game.

Since I prefer Halo though I'd say that's a better online shooter. If we're talking simply the best MP FPS then I'd say Timesplitters Future Perfect without a doubt.

But yeah, CS is cool. Amazing how long the game has kept PC gamers entertained. 

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justforlotr2004

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#3 justforlotr2004
Member since 2004 • 10935 Posts

Counter-Strike

It's time to let the Cows, Lemmings, and Sheep know why we hermits don't give a sh** about Halo 3, Haze, or Killzone, it's because we've been playing one of the best online shooters in the world -- for the past 8 years.

What is this Counter-Strike?

Counter-Strike is a popular modification (mod) made off the critically acclaimed PC FPS, Half-Life. It is online only and is simple in design; Two teams are pitted against each other (Counter-Terroist (CTs) vs Terroists (Ts) ). Either team can win simply by elimating the other team (you only get one life, then you have to wait for the next round), however they are several other game types such as the main one -- Defuse the bomb, where the Ts plant C4 at one of the 2 marked bombsites on the map, and the CTs must defuse it and/or prevent them from planting it in the first place. There is also rescuing hostages, and protecting the VIP. And of course, countless numbers of mods and custom made maps for everyones' enjoyment.

I get it, but why is it so good?

First of all, there are the guns...

Counter-Strike boasts a variety of around 25 different weapons that are waiting to be mastered(twice as many has Halo 2, and almost 3x as many as GeOW, next gen? lmao). Each gun sounds great, and they are very fun to shoot making it so you will never become bored. A large variety of modern day pistols, shotguns, SMGs, assault rifles, and a machine gun await your trigger finger, as well as grenades, flashbangs, smoke grenades, kevlar and other useful accesories to help you in your fire-fights.

The Visuals...

Some may laugh at this one, but for an 8 year-old game, Counter-Strike still satsifies the eyes. Not to mention, Counter-Strike Source (mod of Half-Life 2), is using a gorgeous graphics engine complete with a great display of physics.

The Gameplay...

This is where it's at folks. For those of you who haven't played, you may think oh its another FPS, run and shoot, spawn camp, and spray your heart out. No, no and no. This is not Halo kiddies.

Recoil

Recoil plays a HUGE part as a gameplay mechanic in Counter-Strike. If you can't control your recoil, don't plan on getting any frags. And no this is not Halo recoil where you simply pull down on your joystick as your recoil gets higher, recoil in Counter-Strike takes lots of practice, and even years to perfect. Each gun is different, requiring speific motions of your mouse hand. Professional players can land a whole clip of an automatic rifle in the same spot, while a new player probably couldn't kill a guy from behind.

Recoil also ties into another skillful gameplay device--Strafing

Again, this isn't the strafing that you know of in games like Halo, where you can run around your enemy and spray at them like mad and suffer no penalty in accuracy or recoil.

Strafing in Counter-Strike consists of a side-to-side motion, and due to the recoil, the player must stop for a split second to land a burst of 2-4 shots at his enemy accurately. Players often find themselves in a strafing battle with another player for long lengths of time if they can't hit each other. A good player could probably strafe once and place 2 shots in your face, while two players may take up to 15 seconds to kill each other due to missing. Strafing can also lead to interesting corner play, where a player pops out frequently to take pot shots at his enemy, and his enemy has to guess when he pops out, and when he himself should take cover.

Reflexes

Almost every comepetitve game requires good reflexes, but this seems to be play more critically in Counter-Strike. A player with fast reflexes and good aim can dominate the battle-field, even with a pistol. For example, that player could be watching a corner with a Desert Eagle (most powerful handgun in the game) at close range. If this player is freakishly fast (often are), they can one shot their opponent in the face as soon as he whips around the corner. Reflexs play a critical role in the use of the AWP(sniper rifle, one shot kills above the belt). A fast sniper can cover a slit of a passage way, and nail the anything that he sees pass through it. A fast awper is quite the challenge to take on, and you'd be better off hiding and making him come to you (two fast snipers battling can be quite the show). Basically, in Counter-Strike, you want to nail anything that moves onto your screen in the face as quick as possible, and with the above explanation of recoil and strafing, it's a lot harder then it sounds.

Walling

Walling is the term used to describe shooting through a wall, box, or door. There are many wallable spots in Counter-Strike, and a skillful player can use them to great advantage. For example, if you see your opponent pass behind a door but miss your first shot at him, you can try to guess where he is the split second after left your field of view, and shoot the spot on door you think most likely he would be. Walling someone is a praised achievement is CS, and takes fast reflexes and timing on part of the shooter.

Map Strategy

I've played a lot of different FPSs, but Counter-Strike seems the most dependent on where you are playing on the battlefield. When defending a position, you may want to find a spot the enemy rarely looks in, and get the drop on him first. It really depends on your play style and what you are good at. For example, if you have fast reflexes (and are confident in them), you may want to postion yourself in spot where you are peering through a narrow gap (like in between two crates), and try to headshot an enemy as he flashes by. You may want to watch a corner up close, or maybe from a distance. You need to constantly check your surroundings to see if you are being flanked (very common). Proffesional teams have strategies, similar to the plays of a football team. 3 go this way, 2 go that way, jump here, smoke there etc... An effective strategy can sometimes beat the a better shooting team.

MOST IMPORTANTLY -- Teamwork

If you want to bash Counter-Strike go for it. But if you have only played in random servers with random people then you are missing out what this game really shines in -- teamwork.

Counter-Stike is an extremely popular competitive game, played world wide in leagues and tournaments (CAL, CPL, CEGL, OGL etc..) and individual CS teams are sponsored by big names like Pizza Hut, Subway, nVidia, ATI etc...

When playing competitvely on a team, you are introduced to a whole new level of intesity, and enjoyment of the game. A match consists of 30 rounds (your team plays 15 rounds as CTs, 15 as Ts). So, first one to get 16 rounds wins the match. However, the gameplay differs drastically then the what you experience in mindless public servers. You have a strat caller, some one who calls the shots, he tells you what spot to play, what to watch for, and what to do in extreme cases (you normally practice all this with your team beforehand). Everyone depends on each other. There are two bombsites, A and B. If you are playing CT and defending your site, and see maybe two enemies coming your way, and spaz out telling your teamates to transer to your site and help you, you have made a grave mistake. It is your responsibility to call how many you see, their behavior, and what they are carrying (guns, if they have the C4 with them). Because they could very well be trying to trick your team out of a bombiste, and planting the bomb in the site that was abandoned.

Don't get cocky and leave your defensive position to get frags, you WILL die, and in return cause your team to lose. Play smart, if you know an enemy sniper is around the bend, don't try to take him on because he already has a bead on your corner. Do not underestimate his reflexes. I can' tell you how many times a whole team has died because they thought they were better then one sniper. Wait for him to come to you in close combat, afterall, it's the bombsite he's after.

If the Ts manage to overcome one of your bombsites, transfer to that site immediately, but don't rush in there guns blazing. Retaking bombsites is similar to being in a SWAT team. Everyone goes in at the same time, often at different flanks, and each person checks a different area of the site and clears it. Get someone defusing the bomb and cover him. Some intense moments are when there is one man left on each team and the bomb is planted. The terroist is hiding somewhere in the site waiting for the CT to defuse the bomb (it makes a sound when you start to defuse it), the terroist listens for this sound and pops out. Often, a CT might fake defuse (starting it, then getting off) to lure the terroist out and kill him. This puts pressure on the T because he may not know if the defuse is a fake or not.

When you are playing as Terroists you must of course be more agressive in the forms of rushes, delayed rushes, and sneak attacks on bombsites. You may want to place an sniper somewhere to inform the rest of the team where the CTs are and act accordingly. Flashbangs are commonly thrown before raiding a site, and smoke grenades are used to block an opponent's sight of a certain pathway.

Baiting your teamates in considered a big offense in Counter-Strike. Baiting is when you basically let on of your teamates do something in which you know he will die, without backing him up, and using his death as a lure to get frags. If you bait your teamate you are expected to win the match, if you don't, expect a lot of yelling on your headset.

There are also some creative tricks you can do in Counter-Strike as a team. Stacking on each other to get a better field of view, or to get to a higher unreachable position is common. Also one of the coolest I've seen (and been embarassed by) was during a firefight, I heard my enemy's gun *click click click* showing that his clip was empty, I quickly rushed in for the kill, only to be shot in the back by his buddy.

Also an important factor I missed out is Money

In Counter-Strike you start everyround out with money, which you use to buy kevlar and weapons. The winning team of a round gets nice bonus cash for the next round, you also get a tiny bonus for killing an enemy. When playing competitvely in a match, letting your teamates know how much money you have is critical before people start buying. If one person has more money then the others and buys a nice weapon, and the others end up playing the round with pistols, chances are you will lose the round, and you will break the balance of money in your team which could lead to losing the whole match. If your team decides they have a lack of money, they may decide to save it for next round and go naked with pistols in the current round, and buy up the next.

There is so much more that can be said about how great Counter-Strike is, but this informative post is too long as it is. Jus thought I'd give some tribute to one of the greatest.

Also, I respect Halo as a fun game that anyone can get into, and I understand there are other great PC FPSs out there like UT.

Thoughts on CS?

 

HoldThePhone

Planetside

/thread 

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Genghis-Tron

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#4 Genghis-Tron
Member since 2007 • 54 Posts

I was gonna argue against this when I clicked on it and say that Counter-Strike is. But whatdya know!

Everyone buy HL2:Ep2 Black Box this fall. CS:S included. 

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HoldThePhone

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#5 HoldThePhone
Member since 2007 • 3364 Posts

I was gonna argue against this when I clicked on it and say that Counter-Strike is. But whatdya know!

Everyone buy HL2:Ep2 Black Box this fall. CS:S included. 

Genghis-Tron

Yes it doesn't seem that it is widely know here on SW

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#6 MR_SMI13Y
Member since 2006 • 828 Posts
    I agree with a topic on system wars. I love this game. GOt into it aound 2000 and at a point was sponsored by my local pc center. Had to quit though since its such a demanding game where u constantly have to practice just to keep ur skills up. I like halo but counter-strike holds a place in my heart.....I have to agree with TC on this one.
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bloodychimp

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#7 bloodychimp
Member since 2006 • 933 Posts

Planetside

/thread

justforlotr2004

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks. 

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-Sora

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#8 -Sora
Member since 2004 • 15152 Posts
Never played it, sounds good, but im more interested in a game i can play with my friends and get into right away
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NoNam3r

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#9 NoNam3r
Member since 2004 • 831 Posts
if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?
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justforlotr2004

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#10 justforlotr2004
Member since 2004 • 10935 Posts
[QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Once you really got into the game it was really fun to fight against hunderads of people at once protect/taking bases and contentenents.  btw there were some designers that made tribes 2 that helped make Planetside.

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HoldThePhone

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#11 HoldThePhone
Member since 2007 • 3364 Posts
[QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks. 

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

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HoldThePhone

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#12 HoldThePhone
Member since 2007 • 3364 Posts

if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?NoNam3r

You have no idea how big CS is do you?

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#13 Ibacai
Member since 2006 • 14459 Posts
I don't know, I quit CS:S after a while because I became bored. I find that good teamwork in BF2 works very well though.
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HoldThePhone

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#14 HoldThePhone
Member since 2007 • 3364 Posts

I don't know, I quit CS:S after a while because I became bored. I find that good teamwork in BF2 works very well though. Ibacai

Understandable, if you don't have friends or a team to play with, CS can be boring. BF2 is excellent as well, unfortunately I never got a team together to experience league play.

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Vandalvideo

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#15 Vandalvideo
Member since 2003 • 39655 Posts
I love 1.6, but source can suck me. I hate the horrible hit boxes of that game.
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#16 bloodychimp
Member since 2006 • 933 Posts
[QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

justforlotr2004

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Once you really got into the game it was really fun to fight against hunderads of people at once protect/taking bases and contentenents. btw there were some designers that made tribes 2 that helped make Planetside.

The gameplay was great, I just had some major artifacting and a lot of missing textures. It was a bit migrane-inducing. But that was ATI's fault, not the game's. 

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jet052006

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#17 jet052006
Member since 2007 • 859 Posts

I liked planet side alot, because of all the things it offered, but did any one else have a problem with shooting? was it just me or was the accuracy off, seemed like you had to be placing your gun right on your enemy to hit him most of the time.

Hopefully it wasnt just me, because then that would mean i sucked at the game.....:lol:

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justforlotr2004

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#18 justforlotr2004
Member since 2004 • 10935 Posts
[QUOTE="justforlotr2004"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Once you really got into the game it was really fun to fight against hunderads of people at once protect/taking bases and contentenents. btw there were some designers that made tribes 2 that helped make Planetside.

The gameplay was great, I just had some major artifacting and a lot of missing textures. It was a bit migrane-inducing. But that was ATI's fault, not the game's.

Yeah I actually had problems myself because my PC sucked so I couldnt play it till a year after I bought it :P

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#19 LinksterOO7
Member since 2003 • 134 Posts

[QUOTE="NoNam3r"]if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?HoldThePhone

You have no idea how big CS is do you?

WOW NoNam3r did he just say that?? Almost as bad as my quote 

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HoldThePhone

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#20 HoldThePhone
Member since 2007 • 3364 Posts
[QUOTE="HoldThePhone"]

[QUOTE="NoNam3r"]if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?LinksterOO7

You have no idea how big CS is do you?

WOW NoNam3r did he just say that?? Almost as bad as my quote 

lmfao, add it to your sig

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16bitkevin

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#21 16bitkevin
Member since 2005 • 3962 Posts
Counter-Strike. Truly my favorite competitive FPS of all time.
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bloodychimp

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#22 bloodychimp
Member since 2006 • 933 Posts
[QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

HoldThePhone

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP). 

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flclempire

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#23 flclempire
Member since 2004 • 4914 Posts
CS is a bit to much for your average cow or lemming, they need the aim assist that their console games give.  Well I guess they could just get an aimbot...
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FIammable

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#24 FIammable
Member since 2006 • 325 Posts
Sure I'd say its fun....but its midnight over here so im not gonna read over the details.

Don't you think your overexaggerating it's greatness a bit though? Thats a lot of details over counter striker
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HoldThePhone

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#25 HoldThePhone
Member since 2007 • 3364 Posts
[QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP). 

Stealthing into enemy base, turrets, shocklancing heavyarmors, oh the memories. Shame it was a sleeper game. I started out on Starsiege which was equally great.

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bloodychimp

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#26 bloodychimp
Member since 2006 • 933 Posts

Sure I'd say its fun....but its midnight over here so im not gonna read over the details.

Don't you think your overexaggerating it's greatness a bit though? Thats a lot of details over counter strikerFIammable

He's really not. Its that good. 

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HoldThePhone

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#27 HoldThePhone
Member since 2007 • 3364 Posts

Sure I'd say its fun....but its midnight over here so im not gonna read over the details.

Don't you think your overexaggerating it's greatness a bit though? Thats a lot of details over counter strikerFIammable

Maybe if you read them you would understand more.

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bloodychimp

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#28 bloodychimp
Member since 2006 • 933 Posts
[QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

HoldThePhone

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP).

Stealthing into enemy base, turrets, shocklancing heavyarmors, oh the memories. Shame it was a sleeper game. I started out on Starsiege which was equally great.

I've only played Starsiege once. I started on Tribes right before Tribes 2 came out, then switched to that. Allegedly Tribes at one point had like a million players a day, but they only sold around 100000 copies cuz there was no copy protection on the disc what-so-ever. I was one of the cappers on our TWL team. We sucked (we were like 12) but we were all friends in rl so it was a lot of fun. 

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-Sora

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#29 -Sora
Member since 2004 • 15152 Posts

CS is a bit to much for your average cow or lemming, they need the aim assist that their console games give.  Well I guess they could just get an aimbot...flclempire

Because analog isnt as accurate as KB&M  :|

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Ibacai

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#30 Ibacai
Member since 2006 • 14459 Posts

[QUOTE="Ibacai"]I don't know, I quit CS:S after a while because I became bored. I find that good teamwork in BF2 works very well though. HoldThePhone

Understandable, if you don't have friends or a team to play with, CS can be boring. BF2 is excellent as well, unfortunately I never got a team together to experience league play.

Yeah, it works both ways I guess.
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Ibacai

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#31 Ibacai
Member since 2006 • 14459 Posts

[QUOTE="flclempire"]CS is a bit to much for your average cow or lemming, they need the aim assist that their console games give. Well I guess they could just get an aimbot...-Sora

Because analog isnt as accurate as KB&M :|

Well, fast and precise would be the words I'd use.
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deactivated-61ff675e61178

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#32 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
I approve this thread! :D
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HoldThePhone

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#33 HoldThePhone
Member since 2007 • 3364 Posts
[QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP).

Stealthing into enemy base, turrets, shocklancing heavyarmors, oh the memories. Shame it was a sleeper game. I started out on Starsiege which was equally great.

I've only played Starsiege once. I started on Tribes right before Tribes 2 came out, then switched to that. Allegedly Tribes at one point had like a million players a day, but they only sold around 100000 copies cuz there was no copy protection on the disc what-so-ever. I was one of the cappers on our TWL team. We sucked (we were like 12) but we were all friends in rl so it was a lot of fun. 

yup, Starcraft and Tribes were my two bestfriends from ages 9-13. I never was on a team, but rocked those duel servers up.

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Smakkjoo

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#34 Smakkjoo
Member since 2006 • 1801 Posts

Enemy Territory Quake Wars will have a lot more Teamwork involved...

LOL AT NoNam3r!!!! 

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cobrax75

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#35 cobrax75
Member since 2007 • 8389 Posts

Enemy Territory Quake Wars will have a lot more Teamwork involved...

LOL AT NoNam3r!!!!

Smakkjoo

 

I doubt it....Enemy Territory has is not particulary team oriented. 

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cobrax75

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#37 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="HoldThePhone"]

[QUOTE="NoNam3r"]if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?NoNam3r

You have no idea how big CS is do you?

lmao

cpl dropped it, wsvg dropped it. it's licensed in the CGS so that nobody can view it besides suscribers to that. the only tournies that it has is WCG and ESWC. It's nowhere near as big as Halo. sure it's got CAL and Cevo but that's nowhere near as big as MLG.

so don't just go around saying sh1t like i dont know how big CS is. competitive cs is dying. it's graphics are dated and sponsors are looking for new games to showcare their products.

 

CS is much larger then Halo, it has about 3 times the amount of players online as Halo at any given moment. 

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cobrax75

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#38 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="HoldThePhone"]

[QUOTE="NoNam3r"]if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?NoNam3r

You have no idea how big CS is do you?

lmao

cpl dropped it, wsvg dropped it. it's licensed in the CGS so that nobody can view it besides suscribers to that. the only tournies that it has is WCG and ESWC. It's nowhere near as big as Halo. sure it's got CAL and Cevo but that's nowhere near as big as MLG.

so don't just go around saying sh1t like i dont know how big CS is. competitive cs is dying. it's graphics are dated and sponsors are looking for new games to showcare their products.

 

CS is much larger then Halo, it has about 3 times the amount of players online as Halo at any given moment. 

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#39 bloodychimp
Member since 2006 • 933 Posts
[QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

HoldThePhone

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP).

Stealthing into enemy base, turrets, shocklancing heavyarmors, oh the memories. Shame it was a sleeper game. I started out on Starsiege which was equally great.

I've only played Starsiege once. I started on Tribes right before Tribes 2 came out, then switched to that. Allegedly Tribes at one point had like a million players a day, but they only sold around 100000 copies cuz there was no copy protection on the disc what-so-ever. I was one of the cappers on our TWL team. We sucked (we were like 12) but we were all friends in rl so it was a lot of fun.

yup, Starcraft and Tribes were my two bestfriends from ages 9-13. I never was on a team, but rocked those duel servers up.

Add Diablo II to that list and that was middle school for me and my friends. We just have CS to hold onto now, but I want to try to get everyone in on Hellgate: London if flagship doesn't screw up. 

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cobrax75

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#40 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP).

Stealthing into enemy base, turrets, shocklancing heavyarmors, oh the memories. Shame it was a sleeper game. I started out on Starsiege which was equally great.

I've only played Starsiege once. I started on Tribes right before Tribes 2 came out, then switched to that. Allegedly Tribes at one point had like a million players a day, but they only sold around 100000 copies cuz there was no copy protection on the disc what-so-ever. I was one of the cappers on our TWL team. We sucked (we were like 12) but we were all friends in rl so it was a lot of fun.

yup, Starcraft and Tribes were my two bestfriends from ages 9-13. I never was on a team, but rocked those duel servers up.

Add Diablo II to that list and that was middle school for me and my friends. We just have CS to hold onto now, but I want to try to get everyone in on Hellgate: London if flagship doesn't screw up.

 

I played Starcraft all the time via Lan at my friends house.  He had like 4 PC's in his basement, and we would play each other all the time. 

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HoldThePhone

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#41 HoldThePhone
Member since 2007 • 3364 Posts
[QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="HoldThePhone"][QUOTE="bloodychimp"][QUOTE="justforlotr2004"]

Planetside

/thread

bloodychimp

I couldn't really enjoy Planetside - I got weird video artifacting. It seemed good though.

And Tribes >>>>> everything, ever. It has never been equaled or surpassed. I mean, come on, you get freaking jetpacks.

Tribes is my 2nd favorite FPS of all time, I'm happy you enjoy it also, Tribes players are hard to find nowadays.

Yeah, all 3 communities have pretty much died. One of the reasons I'm working to be a game designer is my obsession for that game. If Vivendi won't make another, I'll just do it myself (even if I have to use a different IP).

Stealthing into enemy base, turrets, shocklancing heavyarmors, oh the memories. Shame it was a sleeper game. I started out on Starsiege which was equally great.

I've only played Starsiege once. I started on Tribes right before Tribes 2 came out, then switched to that. Allegedly Tribes at one point had like a million players a day, but they only sold around 100000 copies cuz there was no copy protection on the disc what-so-ever. I was one of the cappers on our TWL team. We sucked (we were like 12) but we were all friends in rl so it was a lot of fun.

yup, Starcraft and Tribes were my two bestfriends from ages 9-13. I never was on a team, but rocked those duel servers up.

Add Diablo II to that list and that was middle school for me and my friends. We just have CS to hold onto now, but I want to try to get everyone in on Hellgate: London if flagship doesn't screw up. 

ah Diablo 2, forgot that one, I was also big on that.

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justforlotr2004

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#42 justforlotr2004
Member since 2004 • 10935 Posts
One things for sure, left4dead will be a great co-op online game which is made from the makers of CS.
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#43 MetalContra
Member since 2006 • 1131 Posts
TC FTW.  I agree 100%  I have been playing since the first week CS beta was released.  I was there for the gun running and cs_seige.  I now play CSS but they are both better than any other online team shooter.
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deactivated-61ff675e61178

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#44 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
[QUOTE="NoNam3r"][QUOTE="HoldThePhone"]

[QUOTE="NoNam3r"]if cs is so good then how come it doesnt have a 1 million dollar tour coming up for it like halo does?cobrax75

You have no idea how big CS is do you?

lmao

cpl dropped it, wsvg dropped it. it's licensed in the CGS so that nobody can view it besides suscribers to that. the only tournies that it has is WCG and ESWC. It's nowhere near as big as Halo. sure it's got CAL and Cevo but that's nowhere near as big as MLG.

so don't just go around saying sh1t like i dont know how big CS is. competitive cs is dying. it's graphics are dated and sponsors are looking for new games to showcare their products.

 

CS is much larger then Halo, it has about 3 times the amount of players online as Halo at any given moment. 

 This man speaks the truth. They have hundreds of active servers on CS:S at any given time, easy.  Some servers have over 60 people in them at one time. 

Of my friends, i know five people that actively play Source, and only one that plays Halo 2, and he doesn't even have XBL, so he can't play online.  We just have multiplayer matches at his house.

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HoldThePhone

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#45 HoldThePhone
Member since 2007 • 3364 Posts

TC FTW.  I agree 100%  I have been playing since the first week CS beta was released.  I was there for the gun running and cs_seige.  I now play CSS but they are both better than any other online team shooter.MetalContra

I appreciate the positive feeback, I was honestly expecting a horde of Halo fanboys to come and bash CS.

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#46 foxhound_fox
Member since 2005 • 98532 Posts
Counter Strike is a great game... but in my opinion Day of Defeat is far superior! :P
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HoldThePhone

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#47 HoldThePhone
Member since 2007 • 3364 Posts

Counter Strike is a great game... but in my opinion Day of Defeat is far superior! :Pfoxhound_fox

haha well said, i love that game also.

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#48 Teuf_
Member since 2004 • 30805 Posts
CS was cool and new when it came out...6 years ago.  It's still fun and whatever, but these days the Battlefield series is where its at.
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#49 Thompsonwhore
Member since 2003 • 2059 Posts

CS was cool and new when it came out...6 years ago. It's still fun and whatever, but these days the Battlefield series is where its at.Teufelhuhn

The only thing good about the Battlefield series is the air combat. Jets and helicopters. They're fun because you can kill everything and everyone with the proper skills, but the ground game is annoying and stupid. The infantry fighting is the worst of it. 

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#50 t3hTwinky
Member since 2005 • 3701 Posts
My exact thought before entering this topic; "This had damn well better be about Tribes or Counterstike."