Wii U to have Quad Cores + DX 11 GPU?

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nameless12345

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#101 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

This demo is a great example of this "outdated, non DX11" tech rendering better graphics than any game today.

ChubbyGuy40

Samaritan and Crysis 2 DX11 are still better than that.

Well that's debatable. I think the LOD in that RV770 demo surpasses them both.

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ronvalencia

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#102 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="nameless12345"]

This demo is a great example of this "outdated, non DX11" tech rendering better graphics than any game today.

ChubbyGuy40

Samaritan and Crysis 2 DX11 are still better than that.

Erm, not quite i.e. Unreal Engine 3 Samaritan's and Crysis 2 DX11's reflections would not be correct.

http://wikiab.com/cinema-2-0-follow-up-with-jules-urbach-lightstage.aspx

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ronvalencia

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#103 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="nameless12345"]

[QUOTE="ronvalencia"]

[QUOTE="painguy1"]

Well the big thing with DX11 & GL4.x is tesselation, and RV770 has its own Tesselation Unit(it sucks but its there) They'll probably update the feature set IMO.

RV770's tesselation unit was used in AMD's cinema 2.0 Ruby demo.

This is a voxel/raytracing/raster hybrid 3D engine.

The quality exceeds the traditional raster 3d engine like Crysis 2 PC DX11.

Unreal Engine 3 Samaritan is another traditional raster only engine demo, which needs two Geforce GTX580. There's are limits to traditional raster 3D engines. Desktop level raw compute power wouldn't solve it.

This demo is a great example of this "outdated, non DX11" tech rendering better graphics than any game today.

AMD's Cinema 2.0 Ruby demo would run fine on "DX11" hardware.
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DevilAtrix

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#104 DevilAtrix
Member since 2011 • 92 Posts
With the focus on portalble gaming the home console market needs to set itself apart by releasing powerful hardware that gives you a superior living room experience.
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painguy1

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#105 painguy1
Member since 2007 • 8686 Posts

RV770's tesselation unit was used in AMD's cinema 2.0 Ruby demo.

*nice picture*

This is a voxel/raytracing/raster hybrid 3D engine.

The quality exceeds the traditional raster 3d engine like Crysis 2 PC DX11.

Unreal Engine 3 Samaritan is another traditional raster only engine demo, which needs two Geforce GTX580. There's are limits to traditional raster 3D engines. Desktop level raw compute power wouldn't solve it.

ronvalencia

well im sure that if AMD made a demo specifically for their own card that it would look better than average, but that doesn't really change anything. RV770's tesselation unit is still slower & less efficient compared to what we have now. Im already aware of the limitations of traditional graphics engines on PC. Also Samaritan uses 3 GTX 580's :P I'm not exactly sure what ur trying to point out with ur post. :? no offense. After reading the last line of ur post it seems to me that u think that I'm proposing PC graphical API's on consoles or that I believe RV770's Tes unit is DX & OpenGL compliant? a little clarification would be helpful :)

AMD Cypress and AMD Bart *are* the DX11 updates to VLIW5 based AMD GPU designs.ronvalencia

yes, butaccording to the rumorsNintendo isn't using those chips so most likely they will have custom modifications done on their current choice as usual.