[QUOTE="nameless12345"][QUOTE="ronvalencia"]
[QUOTE="painguy1"]
Well the big thing with DX11 & GL4.x is tesselation, and RV770 has its own Tesselation Unit(it sucks but its there) They'll probably update the feature set IMO.
RV770's tesselation unit was used in AMD's cinema 2.0 Ruby demo.
This is a voxel/raytracing/raster hybrid 3D engine.
The quality exceeds the traditional raster 3d engine like Crysis 2 PC DX11.
Unreal Engine 3 Samaritan is another traditional raster only engine demo, which needs two Geforce GTX580. There's are limits to traditional raster 3D engines. Desktop level raw compute power wouldn't solve it.
This demo is a great example of this "outdated, non DX11" tech rendering better graphics than any game today.
AMD's Cinema 2.0 Ruby demo would run fine on "DX11" hardware.
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