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If the game is as fun as the first screen tearing won't bother me.The_RedLion
That is the complete wrong attitude for system wars sir! Fun has nothing to do with it...if a game is an exclusive everyone that does not own that system will nitpick it to pieces. Please get your mind right before coming back in here!
I swear after the delay they better get it right, smooth framerate with ZERO screen tearing. How can Epic be so incompetent? It's not like they don't have the money and resources, I just think they say,"hey, who cares, xbox gamers won't notice or care." Well, I won't be buying that crap if it's screen tear mcgear like the last two. It's a freakin shame too because they are really fun games but I just won't tolerate screen tearing.HardGames420Seriously? I think it's funny that you think these developers don't care about the gamers or that you think they're incompetent. Like they sit around a room and say, "How can we screw these guys next?" Because that's the most ridiculous attitude to have.
It had. Most console games suffer from screen tearing. Most of the times goes unnoticed, but it's still there.Uncharted 2 had no tearing.
johny300
[QUOTE="johny300"]It had.Most console games suffer from screen tearing. Most of the times goes unnoticed, but it's still there.Uncharted 2 had no tearing.
The_RedLion
it had 0 screen tearing.
not true at all, more than half of console games have v - sync on.
[QUOTE="theuncharted34"]
[QUOTE="johny300"]
Uncharted 2 had no tearing.
johny300
startin' trouble. :P
:twisted: uncharted also ran at constant 30fps.
it sure did. it sure did 8)
but drakes fortune had a hell of a lotta tearing :P
[QUOTE="johny300"]It had. Most console games suffer from screen tearing. Most of the times goes unnoticed, but it's still there.Uncharted 2 had no tearing.
The_RedLion
I think you're thinking of UC1. That had horrible screen tear.
I've never seen even a hint of screen tear in UC2.
If the game is as fun as the first screen tearing won't bother me.The_RedLion
it had 0 screen tearing.not true at all, more than half of console games have v - sync on.
theuncharted34
And you think that v sync magically makes tearing disappear? I'm afraid that's not how it works.
Having v-sync and doing v-sync right are two very different things. That's the reason why so many games have that problem so often.
[QUOTE="theuncharted34"]It had.Most console games suffer from screen tearing. Most of the times goes unnoticed, but it's still there.The_RedLion
it had 0 screen tearing.
not true at all, more than half of console games have v - sync on.
And you think that v sync magically makes tearing disappear? I'm afraid that's not how it works.
Having v-sync and doing v-sync right are two very different things. That's the reason why so many games have that problem so often.
even if a game has a double buffer v sync on you won't notice the tearing, and that's what the majority of the console games use (if they use v sync)
if they use a tripple buffered v sync ( like uncharted 2 ) there's no tearing.
again, if a game has consistent and noticeable tearing then they don't use v sync at all.
[QUOTE="The_RedLion"]
[QUOTE="theuncharted34"]
it had 0 screen tearing.
not true at all, more than half of console games have v - sync on.
theuncharted34
And you think that v sync magically makes tearing disappear? I'm afraid that's not how it works.
Having v-sync and doing v-sync right are two very different things. That's the reason why so many games have that problem so often.
even if a game has a double buffer v sync on you won't notice the tearing, and that's what the majority of the console games use (if they use v sync)
if they use a tripple buffered v sync ( like uncharted 2 ) there's no tearing.
again, if a game has consistent and noticeable tearing then they don't use v sync at all.
It's not about it being noticeable, as I said, it's mostly unnoticed. But it's still there, and very often.
[QUOTE="theuncharted34"]
[QUOTE="The_RedLion"]
And you think that v sync magically makes tearing disappear? I'm afraid that's not how it works.
Having v-sync and doing v-sync right are two very different things. That's the reason why so many games have that problem so often.
The_RedLion
even if a game has a double buffer v sync on you won't notice the tearing, and that's what the majority of the console games use (if they use v sync)
if they use a tripple buffered v sync ( like uncharted 2 ) there's no tearing.
again, if a game has consistent and noticeable tearing then they don't use v sync at all.
It's not about it being noticeable, as I said, it's mostly unnoticed. But it's still there, and very often.
well, yes i agree. but being unnoticeable means it doesn't really matter.
and again there are a few console games that don't have any whatsoever.
[QUOTE="johny300"]It had. Most console games suffer from screen tearing. Most of the times goes unnoticed, but it's still there. No No No, Google Google Google. Uncharted 1 most certainly did, however, Naughty Dog fixed that in Uncharted 2.Uncharted 2 had no tearing.
The_RedLion
[QUOTE="The_RedLion"]
[QUOTE="theuncharted34"]
even if a game has a double buffer v sync on you won't notice the tearing, and that's what the majority of the console games use (if they use v sync)
if they use a tripple buffered v sync ( like uncharted 2 ) there's no tearing.
again, if a game has consistent and noticeable tearing then they don't use v sync at all.
It's not about it being noticeable, as I said, it's mostly unnoticed. But it's still there, and very often.
well, yes i agree. but being unnoticeable means it doesn't really matter.
and again there are a few console games that don't have any whatsoever.
Of course it doesn't matter, never said it did did I :P[QUOTE="theuncharted34"][QUOTE="The_RedLion"]
It's not about it being noticeable, as I said, it's mostly unnoticed. But it's still there, and very often.
The_RedLion
well, yes i agree. but being unnoticeable means it doesn't really matter.
and again there are a few console games that don't have any whatsoever.
Of course it doesn't matter, never said it did did I :Pno i guess not :P
I gave both Gears game and theres no tearing at all.Magik85ok guy, spin the camera in circles and tell me there's no lines that come across the screen, it's in the explosions as well, get your mind right son.
I swear after the delay they better get it right, smooth framerate with ZERO screen tearing. How can Epic be so incompetent? It's not like they don't have the money and resources, I just think they say,"hey, who cares, xbox gamers won't notice or care." Well, I won't be buying that crap if it's screen tear mcgear like the last two. It's a freakin shame too because they are really fun games but I just won't tolerate screen tearing.HardGames420You know screen tearing is a option called vertical sync right here? http://i51.tinypic.com/2iszjgn.jpg it's up to the dev if they want v-sync on not. with v sync it locks your max framerate to your display's refresh rate and without v-sync you can run higher frames than ur moniter can actually refresh. lolol im a pc gamer i always leave my v-sync off dude. All v-sync does is lower framerate for no screen tearing. So u want a lower framerate rather than screen tearing?
Even if i could run at game at 1080p with v sync on 60 hz meaning 60 fps locked, id rather turn off v sync and render like 120 fps with screen tearing.bamboomahahI don't know what type of V Sync you've been using but it doesn't halve your framerate. And I'd much rather have 60fps with V Sync on than 120fps, you're never going to notice the difference between 60 and 120 fps unless you have magic eyes, whereas screen tearing is a lot more noticeable.
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