Will PC be the lead platform for many games this generation?

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Cheleman

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#51 Cheleman
Member since 2012 • 8198 Posts

I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.

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TheFadeForever

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#52 TheFadeForever
Member since 2013 • 2655 Posts

I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.

Cheleman

 

:lol: sure it is

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metal_zombie

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#53 metal_zombie
Member since 2004 • 2288 Posts

[QUOTE="Cheleman"]

I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.

TheFadeForever

 

:lol: sure it is

aparently games like this are going to kill it

http://www.youtube.com/watch?v=RYNIrwF3rfs

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Trollhunterr

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#54 Trollhunterr
Member since 2013 • 25 Posts
About time PC was used first.
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savagetwinkie

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#55 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="tagyhag"]It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.

thats not necessarly true, x86 doesn't really make all that much of a difference when its just different compiler flags. The SDK's are what matter, the 360 wasn't anything like a PC in reality with the memory controller in the GPU and a single block of memory for both cpu/gpu, as well as edram. The sdk made it really easy to abstract and recompile for windows. Devs get screwed if the SDK is a lot different than their main platform or if it has specialized hardware.
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Rage010101

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#56 Rage010101
Member since 2006 • 5470 Posts

It's looking like that is the case.

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Tessellation

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#57 Tessellation
Member since 2009 • 9297 Posts
the division running on PC re confirmed :cool:
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DivineSword

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#58 DivineSword  Moderator
Member since 2007 • 15840 Posts

Most likely yeah.

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commander

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#59 commander
Member since 2010 • 16217 Posts

[QUOTE="Cheleman"]

I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.

TheFadeForever

 

:lol: sure it is

I really doubt that, the consoles are weak to today's standards, my mid end pc is already better than a ps4
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kalipekona

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#60 kalipekona
Member since 2003 • 2492 Posts

I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.

Cheleman

Consoles are dying and the PS4 is already dead. 

See, we can all say ridiculous things.

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MlauTheDaft

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#61 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

clyde46

The DS4 will work with PC on day one, no need for Motion Joy.

Great news! Motionjoy is sort of malware.

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GarGx1

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#62 GarGx1
Member since 2011 • 10934 Posts

PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).

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razu2444

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#63 razu2444
Member since 2010 • 820 Posts
PC Lead platform....LOL you have to be delusional to think that.
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Supabul

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#64 Supabul
Member since 2004 • 4266 Posts

EA Sports' Ignite engine not on PC because average PCs not powerful enough

PC gets current gen versions of games

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faizan_faizan

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#65 faizan_faizan
Member since 2009 • 7869 Posts

lol Consoles.

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Sushiglutton

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#66 Sushiglutton  Online
Member since 2009 • 10474 Posts
What does lead platform mean exactly? I mean all games are being developed on PCs. It's not like the employees of Naughty Dog have PS3s on their desks. So by lead I assume that it's the target platform. But how do you target PC as a platform? I mean there are an endless amount of different combos. I suspect most of the massive AAA franchises to target consoles next gen as well. And then make the code work on as wide variety as PCs as they deem profitable.
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faizan_faizan

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#67 faizan_faizan
Member since 2009 • 7869 Posts
What does lead platform mean exactly? I mean all games are being developed on PCs. It's not like the employees of Naughty Dog have PS3s on their desks. So by lead I assume that it's the target platform. But how do you target PC as a platform? I mean there are an endless amount of different combos. I suspect most of the massive AAA franchises to target consoles next gen as well. And then make the code work on as wide variety as PCs as they deem profitable.Sushiglutton
It probably, means the platform from which games are ported to other platforms.
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savagetwinkie

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#68 savagetwinkie
Member since 2008 • 7981 Posts

PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).

GarGx1
actually its better to start with the lowest common denominator, just scaling it back isn't enough sometimes.
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ShadowDeathX

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#69 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="clyde46"][QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

NoodleFighter

The DS4 will work with PC on day one, no need for Motion Joy.

 

I wonder how many devs will actually support it, cuz when it comes to PC and controllers devs can be pretty lazy about it, Xbox controller is supported very well on PC because it's apart of DirectX, but even then devs can be pretty lazy about it.

Ironic how I see all the PC games making there way to the PS4 the devs are praising them and seem to getting the most out of the controller but they're still too lazy to put in any kind of proper controller support for PC.

Lazy Devs, Lazy Devs, Lazy Devs. I hate when people say this.
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Ben-Buja

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#70 Ben-Buja
Member since 2011 • 2809 Posts

It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.tagyhag

This. It's a win - win situation

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happyduds77

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#71 happyduds77
Member since 2012 • 1688 Posts

No. Consoles are running the entire gaming business, as easy as that.

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Cyberdot

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#72 Cyberdot
Member since 2013 • 3928 Posts

Yes, hopefully.

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NonBiasOwnage

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#73 NonBiasOwnage
Member since 2013 • 31 Posts

I hope so we should see much better ports next gen.

darklight4
That would mean PlayStation 4 multiplats will 100% always be better looking and performing than Xbox One multi plats. But that was to be expected.
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Jankarcop

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#74 Jankarcop
Member since 2011 • 11058 Posts

:cry:

Mr_BillGates

Last 4 gens said yes. Next gen says yes.

 

 

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wis3boi

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#75 wis3boi
Member since 2005 • 32507 Posts

X7Nlmqr.gif

Mr_BillGates

 

Thanks, peasant ;)

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Cyberdot

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#76 Cyberdot
Member since 2013 • 3928 Posts

Crying-Baby-iStock.jpg

Mr_BillGates

Vs8jGQs.gif

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Ly_the_Fairy

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#77 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="tagyhag"]It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.Ben-Buja

This. It's a win - win situation

Not quite.

It's a matter of whether they scale up from the Xbox One/PS4, or scale down from high-end PCs.

Then there is the whole issue of controls. Will a game be made with keyboard/mouse in mind, and then adjusted for controller, or will the game be designed to play with a controller, and then given compatibility with keyboard/mouse?

You get very different games depending on which way the development process goes.

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KaguyaHouraizan

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#78 KaguyaHouraizan
Member since 2013 • 61 Posts

It'd be best to lead on PC then just port to consoles. Consolelites seem to have no issue playing scaled down games from PC like Bf3, Witcher 2, and Metro LL. The games look like something they would be used to, and the controls are done usually done well from my experience. As for the other way around i tend to have to mod a game to become playable.

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kalipekona

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#79 kalipekona
Member since 2003 • 2492 Posts

No. Consoles are running the entire gaming business, as easy as that.

happyduds77

That's a joke, right? 

The PC gaming market is bigger than any one console. You can be sure that the reason all those multiplats get released on PC, PS3 and Xbox 360 is because the developers need all three platforms. The cost of making AAA games is so great that developers need to get their games on as many platforms as possible. They aren't going to ignore any viable platform. 

No platform or platforms run the entire industry. The industry is what it is because all platforms are what they are.

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AdrianWerner

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#80 AdrianWerner
Member since 2003 • 28441 Posts

Yes. Even for those that ultimatelly won't even be released on PC at all.

With consoles both based on x86 architecture making most of the development on PC version just makes sense as you can set up PCs with hardware like in Xbox One and PS4 and easily optimise everything even before you even touch the dev kit.

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RR360DD

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#81 RR360DD
Member since 2011 • 14099 Posts

No, it only helps when transitioning to a new generation. But after a year, it'll go back to the PC getting ports of XOne / PS4 games.

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foxhound_fox

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#82 foxhound_fox
Member since 2005 • 98532 Posts
So Reflections... when am I getting a new Driver?
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NFJSupreme

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#83 NFJSupreme
Member since 2005 • 6605 Posts
hopefully games are made on PC first in all their glory then ported down to the consoles. All multiplats should have PC as their lead platforms imo.
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zeeshanhaider

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#84 zeeshanhaider
Member since 2004 • 5524 Posts

Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.

Sorry, but the future of consoles look very bleak to me.

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call_of_duty_10

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#85 call_of_duty_10
Member since 2009 • 4954 Posts

Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.

Sorry, but the future of consoles look very bleak to me.

zeeshanhaider

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

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Jankarcop

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#86 Jankarcop
Member since 2011 • 11058 Posts

[QUOTE="zeeshanhaider"]

Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.

Sorry, but the future of consoles look very bleak to me.

call_of_duty_10

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

 

 

 

DESTORYED

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call_of_duty_10

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#87 call_of_duty_10
Member since 2009 • 4954 Posts

[QUOTE="call_of_duty_10"]

[QUOTE="zeeshanhaider"]

Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.

Sorry, but the future of consoles look very bleak to me.

Jankarcop

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.

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IgGy621985

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#88 IgGy621985
Member since 2004 • 5922 Posts

Developing a game on the PC is a natural process for developer, whether or not PC gets "the lead platform" treatment. Therefore, I actually don't care if PC will be the lead platform or not, as long as those games do appear on PC in the form of a playable port.

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kalipekona

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#89 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="tagyhag"]It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.savagetwinkie
thats not necessarly true, x86 doesn't really make all that much of a difference when its just different compiler flags. The SDK's are what matter, the 360 wasn't anything like a PC in reality with the memory controller in the GPU and a single block of memory for both cpu/gpu, as well as edram. The sdk made it really easy to abstract and recompile for windows. Devs get screwed if the SDK is a lot different than their main platform or if it has specialized hardware.

It's true that similar APIs will make the biggest difference, but having the x86 instruction set architecture in all machines and being able to carry over certain SIMD intrinsics--SSE2  SSE4--should still make things easier.

Things are definitely going to improve simply by the fact that the PS4 and XB1 have similar overall system architecture. Both are using AMD GCN GPUs and Jaguar CPUs, which are essentially standard PC parts. In the past, consoles often had dramatically different architectures than what you find in a PC, which meant developers had to spend a lot of time and energy figuring out how to effectively use that hardware. This made cross-platform development more difficult, and meant that the engines they designed to take advantage of one console architecture wouldn't easily port over to another console or to PC.

Sure, the consoles have some customization done to their parts and are using hUMA, but some PCs are using hUMA as well--it's simply going to be another hardware permutation.

And even in terms of the APIs, the PC and XB1 are going to be using essentially the same DirectX 11 API.

When you add it all up--x86 ISA, overall PC-like system architecture and parts, and two of the main platforms using the DirectX 11 API--things are going to become more unified than ever before.

It will make sense for many developers to lead their game development on the PC and simply adapt that core work over to the consoles. 

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kalipekona

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#90 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="GarGx1"]

PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).

savagetwinkie

actually its better to start with the lowest common denominator, just scaling it back isn't enough sometimes.

The XB1 and PS4 are close enough in power that it will be easy to scale things back. PC games do it all the time. A game can look amazing on a high end PC and then be scaled down by lowering settings to be played on a fairly weak PC.

The range of PC hardware that next gen multiplats will run on will already encompass the levels that the XB1 and PS4 will be performing at. The PS4 and XB1 are essentially PCs anyway, so it will be easy to have game engines that scale across various PC setups and PS4 and XB1.

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kalipekona

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#91 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="Jankarcop"]

[QUOTE="call_of_duty_10"]

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

call_of_duty_10

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.

Different types of games do better on different platforms. You act like the fact that a mere 3 games don't have PC announcements so far means that PC is a forgotton platform. Do you know how many games I could name that come out first on PC? Planetside 2, The Witcher 2, Warframe, Diablo 3.. to name a few off the top of my head. All of these games came out on PC and there was no console release in sight.

The fact remains that more developers at GDC reported to be working on PC games than any other platform by far. 

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call_of_duty_10

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#92 call_of_duty_10
Member since 2009 • 4954 Posts

[QUOTE="call_of_duty_10"]

[QUOTE="Jankarcop"]

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

kalipekona

No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.

Different types of games do better on different platforms. You act like the fact that a mere 3 games don't have PC announcements so far means that PC is a forgotton platform. Do you know how many games I could name that come out first on PC? Planetside 2, The Witcher 2, Warframe, Diablo 3.. to name a few off the top of my head. All of these games came out on PC and there was no console release in sight.

The fact remains that more developers at GDC reported to be working on PC games than any other platform by far. 

Were all those developers at gdc working for a big publisher?

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BeardMaster

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#93 BeardMaster
Member since 2012 • 1686 Posts

[QUOTE="savagetwinkie"][QUOTE="GarGx1"]

PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).

kalipekona

actually its better to start with the lowest common denominator, just scaling it back isn't enough sometimes.

The XB1 and PS4 are close enough in power that it will be easy to scale things back. PC games do it all the time. A game can look amazing on a high end PC and then be scaled down by lowering settings to be played on a fairly weak PC.

The range of PC hardware that next gen multiplats will run on will already encompass the levels that the XB1 and PS4 will be performing at. The PS4 and XB1 are essentially PCs anyway, so it will be easy to have game engines that scale across various PC setups and PS4 and XB1.

The problem is scaling back level design, assets on screen, and complexitiy of large action sequences is alot more time consuming and costly than just bumping up AA, resolution, texture quality etc. for more powerful hardware.

 

From a design standpoint it seems to make alot more sense to design the game around the weaker hardare. I highly doubt PC will be the lead platform next gen. When a console is targeted as the lead platform you are guaranteeing a completely optimized game for millions of users right out the gate, something not possible with PC as the lead platform.

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Shielder7

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#94 Shielder7
Member since 2006 • 5191 Posts

Yes.

AMD655
No it will be Consoles once again.
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Shielder7

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#95 Shielder7
Member since 2006 • 5191 Posts

[QUOTE="call_of_duty_10"]

[QUOTE="zeeshanhaider"]

Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.

Sorry, but the future of consoles look very bleak to me.

Jankarcop

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

 

 

 

DESTORYED

Filter out all your Facebook games, iPhone apps, Microtransactions, MMO and WoW subscription fees etc. And what are you left with? Thought so.
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Shielder7

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#96 Shielder7
Member since 2006 • 5191 Posts

[QUOTE="whiskeystrike"]

Whatever console has the biggest install base will likely end up being the lead platform for most AAA multiplats down the line.

kalipekona

The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it. 

There are so many reasons it makes sense to lead on the PC.

Problem is the user base isn't using the same hardware, when your making a facebook game sure but when you're making a game like The Witcher 3 the people with the PC hardware are the same if not less.
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kalipekona

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#97 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

[QUOTE="whiskeystrike"]

Whatever console has the biggest install base will likely end up being the lead platform for most AAA multiplats down the line.

Shielder7

The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it. 

There are so many reasons it makes sense to lead on the PC.

Problem is the user base isn't using the same hardware, when your making a facebook game sure but when you're making a game like The Witcher 3 the people with the PC hardware are the same if not less.

We've already addressed this many times. Lots of different studies and reports have shown that core gaming on the PC is still larger than any one console at this time. The consoles will be starting from zero, whereas the PC will already have many millions of gamers.

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BeardMaster

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#98 BeardMaster
Member since 2012 • 1686 Posts

[QUOTE="Shielder7"][QUOTE="kalipekona"]

The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it. 

There are so many reasons it makes sense to lead on the PC.

kalipekona

Problem is the user base isn't using the same hardware, when your making a facebook game sure but when you're making a game like The Witcher 3 the people with the PC hardware are the same if not less.

We've already addressed this many times. Lots of different studies and reports have shown that core gaming on the PC is still larger than any one console at this time. The consoles will be starting from zero, whereas the PC will already have many millions of gamers.

None of this matters unless PC games are outselling their console counterparts.... which they rarely if ever do. If you look at the launch titles for the xbox 360 on average they greatly outperformed multiplats on PC. Alot of them selling 500K-2mil copies... which is well above what multiplats sell on PC outside of a few blockbusters games in well established AAA franchises.

 

Generally speaking, even a launch title with an anemic install base on console will easily outsell its PC counterpart. PC gaming may have a huge install base with a large revenue stream, but PC gamers just dont buy multiplats.

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Jankarcop

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#99 Jankarcop
Member since 2011 • 11058 Posts

[QUOTE="Jankarcop"]

[QUOTE="call_of_duty_10"]

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

Shielder7

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

 

 

 

DESTORYED

Filter out all your Facebook games, iPhone apps, Microtransactions, MMO and WoW subscription fees etc. And what are you left with? Thought so.

Neither of those were includin faecbook games and iphone apps.

 

 

OWNED AGAIN

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Jankarcop

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#100 Jankarcop
Member since 2011 • 11058 Posts

[QUOTE="Jankarcop"]

[QUOTE="call_of_duty_10"]

:lol::lol::lol:

Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.

Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.

No word about PC version yet.

 

Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.

call_of_duty_10

 

Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.

Infact, PC has more high scoring exclusives than all 3 consoles combined!

Furthermore:

0elv.jpg

 

No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.

3 games don't change those facts I listed.  PC is a bigger market than each individual console, this isn't an opinion to be debated, its a fact. More games, more devs, more revenue, more gamers. (not including social gaming).

 

Sit down.