I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.
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I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.
Cheleman
Â
:lol: sure it is
[QUOTE="Cheleman"]
I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.
TheFadeForever
Â
:lol: sure it is
aparently games like this are going to kill it
http://www.youtube.com/watch?v=RYNIrwF3rfs
[QUOTE="Cheleman"]
I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.
TheFadeForever
Â
:lol: sure it is
I really doubt that, the consoles are weak to today's standards, my mid end pc is already better than a ps4I doubt it. PC is dying, theres no need to focus on that platform anymore. The PS4 will most likely lead this generation.
Cheleman
Consoles are dying and the PS4 is already dead.Â
See, we can all say ridiculous things.
[QUOTE="Basinboy"]The DS4 will work with PC on day one, no need for Motion Joy.I hope so. Â Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.
clyde46
Great news! Motionjoy is sort of malware.
PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).
What does lead platform mean exactly? I mean all games are being developed on PCs. It's not like the employees of Naughty Dog have PS3s on their desks. So by lead I assume that it's the target platform. But how do you target PC as a platform? I mean there are an endless amount of different combos. I suspect most of the massive AAA franchises to target consoles next gen as well. And then make the code work on as wide variety as PCs as they deem profitable.SushigluttonIt probably, means the platform from which games are ported to other platforms.
actually its better to start with the lowest common denominator, just scaling it back isn't enough sometimes.PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).
GarGx1
The DS4 will work with PC on day one, no need for Motion Joy.[QUOTE="clyde46"][QUOTE="Basinboy"]
I hope so. Â Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.
NoodleFighter
Â
I wonder how many devs will actually support it, cuz when it comes to PC and controllers devs can be pretty lazy about it, Xbox controller is supported very well on PC because it's apart of DirectX, but even then devs can be pretty lazy about it.
Ironic how I see all the PC games making there way to the PS4 the devs are praising them and seem to getting the most out of the controller but they're still too lazy to put in any kind of proper controller support for PC.
Lazy Devs, Lazy Devs, Lazy Devs. I hate when people say this.It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.tagyhag
This. It's a win - win situation
That would mean PlayStation 4 multiplats will 100% always be better looking and performing than Xbox One multi plats. But that was to be expected.I hope so we should see much better ports next gen.
darklight4
[QUOTE="tagyhag"]It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.Ben-Buja
This. It's a win - win situation
Not quite.
It's a matter of whether they scale up from the Xbox One/PS4, or scale down from high-end PCs.
Then there is the whole issue of controls. Will a game be made with keyboard/mouse in mind, and then adjusted for controller, or will the game be designed to play with a controller, and then given compatibility with keyboard/mouse?
You get very different games depending on which way the development process goes.
It'd be best to lead on PC then just port to consoles. Consolelites seem to have no issue playing scaled down games from PC like Bf3, Witcher 2, and Metro LL. The games look like something they would be used to, and the controls are done usually done well from my experience. As for the other way around i tend to have to mod a game to become playable.
No. Consoles are running the entire gaming business, as easy as that.
happyduds77
That's a joke, right?Â
The PC gaming market is bigger than any one console. You can be sure that the reason all those multiplats get released on PC, PS3 and Xbox 360 is because the developers need all three platforms. The cost of making AAA games is so great that developers need to get their games on as many platforms as possible. They aren't going to ignore any viable platform.Â
No platform or platforms run the entire industry. The industry is what it is because all platforms are what they are.
Yes. Even for those that ultimatelly won't even be released on PC at all.
With consoles both based on x86 architecture making most of the development on PC version just makes sense as you can set up PCs with hardware like in Xbox One and PS4 and easily optimise everything even before you even touch the dev kit.
Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.
Sorry, but the future of consoles look very bleak to me.
Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.
Sorry, but the future of consoles look very bleak to me.
zeeshanhaider
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
[QUOTE="zeeshanhaider"]
Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.
Sorry, but the future of consoles look very bleak to me.
call_of_duty_10
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
Â
Â
Â
DESTORYED
[QUOTE="call_of_duty_10"]
[QUOTE="zeeshanhaider"]
Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.
Sorry, but the future of consoles look very bleak to me.
Jankarcop
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.
Developing a game on the PC is a natural process for developer, whether or not PC gets "the lead platform" treatment. Therefore, I actually don't care if PC will be the lead platform or not, as long as those games do appear on PC in the form of a playable port.
[QUOTE="tagyhag"]It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.savagetwinkiethats not necessarly true, x86 doesn't really make all that much of a difference when its just different compiler flags. The SDK's are what matter, the 360 wasn't anything like a PC in reality with the memory controller in the GPU and a single block of memory for both cpu/gpu, as well as edram. The sdk made it really easy to abstract and recompile for windows. Devs get screwed if the SDK is a lot different than their main platform or if it has specialized hardware.
It's true that similar APIs will make the biggest difference, but having the x86 instruction set architecture in all machines and being able to carry over certain SIMD intrinsics--SSE2 Â SSE4--should still make things easier.
Things are definitely going to improve simply by the fact that the PS4 and XB1 have similar overall system architecture. Both are using AMD GCN GPUs and Jaguar CPUs, which are essentially standard PC parts. In the past, consoles often had dramatically different architectures than what you find in a PC, which meant developers had to spend a lot of time and energy figuring out how to effectively use that hardware. This made cross-platform development more difficult, and meant that the engines they designed to take advantage of one console architecture wouldn't easily port over to another console or to PC.
Sure, the consoles have some customization done to their parts and are using hUMA, but some PCs are using hUMA as well--it's simply going to be another hardware permutation.
And even in terms of the APIs, the PC and XB1 are going to be using essentially the same DirectX 11 API.
When you add it all up--x86 ISA, overall PC-like system architecture and parts, and two of the main platforms using the DirectX 11 API--things are going to become more unified than ever before.
It will make sense for many developers to lead their game development on the PC and simply adapt that core work over to the consoles.Â
[QUOTE="GarGx1"]actually its better to start with the lowest common denominator, just scaling it back isn't enough sometimes.PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).
savagetwinkie
The XB1 and PS4 are close enough in power that it will be easy to scale things back. PC games do it all the time. A game can look amazing on a high end PC and then be scaled down by lowering settings to be played on a fairly weak PC.
The range of PC hardware that next gen multiplats will run on will already encompass the levels that the XB1 and PS4 will be performing at. The PS4 and XB1 are essentially PCs anyway, so it will be easy to have game engines that scale across various PC setups and PS4 and XB1.
[QUOTE="Jankarcop"]
[QUOTE="call_of_duty_10"]
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
call_of_duty_10
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.
Different types of games do better on different platforms. You act like the fact that a mere 3 games don't have PC announcements so far means that PC is a forgotton platform. Do you know how many games I could name that come out first on PC? Planetside 2, The Witcher 2, Warframe, Diablo 3.. to name a few off the top of my head. All of these games came out on PC and there was no console release in sight.
The fact remains that more developers at GDC reported to be working on PC games than any other platform by far.Â
[QUOTE="call_of_duty_10"]
[QUOTE="Jankarcop"]
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
kalipekona
No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.
Different types of games do better on different platforms. You act like the fact that a mere 3 games don't have PC announcements so far means that PC is a forgotton platform. Do you know how many games I could name that come out first on PC? Planetside 2, The Witcher 2, Warframe, Diablo 3.. to name a few off the top of my head. All of these games came out on PC and there was no console release in sight.
The fact remains that more developers at GDC reported to be working on PC games than any other platform by far.Â
Were all those developers at gdc working for a big publisher?actually its better to start with the lowest common denominator, just scaling it back isn't enough sometimes.[QUOTE="savagetwinkie"][QUOTE="GarGx1"]
PC, PS4 and XBone are all the same, just with differing maximums so of course developers will be using full blown gaming PC's as the lead for multiplats (actually they'll use them for exclusives as well). Once they create the game to their maximum capability they just need to scale back to find the sweet spot for each of the consoles, which won't be difficult as most of them will have some form of scalability for PC anyway (standard requirement for PC as a lot of system wars trolls will point out, there are a lot of people with weak PC's).
kalipekona
The XB1 and PS4 are close enough in power that it will be easy to scale things back. PC games do it all the time. A game can look amazing on a high end PC and then be scaled down by lowering settings to be played on a fairly weak PC.
The range of PC hardware that next gen multiplats will run on will already encompass the levels that the XB1 and PS4 will be performing at. The PS4 and XB1 are essentially PCs anyway, so it will be easy to have game engines that scale across various PC setups and PS4 and XB1.
The problem is scaling back level design, assets on screen, and complexitiy of large action sequences is alot more time consuming and costly than just bumping up AA, resolution, texture quality etc. for more powerful hardware.
Â
From a design standpoint it seems to make alot more sense to design the game around the weaker hardare. I highly doubt PC will be the lead platform next gen. When a console is targeted as the lead platform you are guaranteeing a completely optimized game for millions of users right out the gate, something not possible with PC as the lead platform.
[QUOTE="call_of_duty_10"]
[QUOTE="zeeshanhaider"]
Yes, and it will continue through out the next gen, I believe we may even see many games skipping consoles completely later in the cycle because at that time we will have magnitude of times powerful GPUs. Lastly I checked game assets usually created with higher resolution and then scaled down to size, meaning more work for the artist. More powerful GPus means less time spent with the assets and faster to market.
Sorry, but the future of consoles look very bleak to me.
Jankarcop
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
Â
Â
Â
DESTORYED
Filter out all your Facebook games, iPhone apps, Microtransactions, MMO and WoW subscription fees etc. And what are you left with? Thought so.[QUOTE="whiskeystrike"]
Whatever console has the biggest install base will likely end up being the lead platform for most AAA multiplats down the line.
kalipekona
The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it.Â
There are so many reasons it makes sense to lead on the PC.
Problem is the user base isn't using the same hardware, when your making a facebook game sure but when you're making a game like The Witcher 3 the people with the PC hardware are the same if not less.[QUOTE="kalipekona"][QUOTE="whiskeystrike"]
Whatever console has the biggest install base will likely end up being the lead platform for most AAA multiplats down the line.
Shielder7
The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it.Â
There are so many reasons it makes sense to lead on the PC.
Problem is the user base isn't using the same hardware, when your making a facebook game sure but when you're making a game like The Witcher 3 the people with the PC hardware are the same if not less.We've already addressed this many times. Lots of different studies and reports have shown that core gaming on the PC is still larger than any one console at this time. The consoles will be starting from zero, whereas the PC will already have many millions of gamers.
Problem is the user base isn't using the same hardware, when your making a facebook game sure but when you're making a game like The Witcher 3 the people with the PC hardware are the same if not less.[QUOTE="Shielder7"][QUOTE="kalipekona"]
The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it.Â
There are so many reasons it makes sense to lead on the PC.
kalipekona
We've already addressed this many times. Lots of different studies and reports have shown that core gaming on the PC is still larger than any one console at this time. The consoles will be starting from zero, whereas the PC will already have many millions of gamers.
None of this matters unless PC games are outselling their console counterparts.... which they rarely if ever do. If you look at the launch titles for the xbox 360 on average they greatly outperformed multiplats on PC. Alot of them selling 500K-2mil copies... which is well above what multiplats sell on PC outside of a few blockbusters games in well established AAA franchises.
Â
Generally speaking, even a launch title with an anemic install base on console will easily outsell its PC counterpart. PC gaming may have a huge install base with a large revenue stream, but PC gamers just dont buy multiplats.
[QUOTE="Jankarcop"][QUOTE="call_of_duty_10"]
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
Shielder7
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
Â
Â
Â
DESTORYED
Filter out all your Facebook games, iPhone apps, Microtransactions, MMO and WoW subscription fees etc. And what are you left with? Thought so.Neither of those were includin faecbook games and iphone apps.
Â
Â
OWNED AGAIN
[QUOTE="Jankarcop"]
[QUOTE="call_of_duty_10"]
:lol::lol::lol:
Publishers do not give a single fvck about a system's specs.Not.even.a.single.fvck.
Destiny,GTA V,The Division...Big,expensive games,published by rich publishers.All created with console hardware in mind,and the games will be released on consoles first.
No word about PC version yet.
Â
Do you know why?Because ps4 and xbone are the most important systems for big publishers.PC is of secondary importance.
call_of_duty_10
Â
Which is why PC has more gamers, gaming revenue, and games (not including flash/casual/indy) than PS3 and XBOX this gen alone.
Infact, PC has more high scoring exclusives than all 3 consoles combined!
Furthermore:
Â
No one releases their product in the biggest and most important market after releasing it in less important ones.All that jazz in your post doesn't change the fact that gta v,destiny and division have been made for consoles and will be released there first.Consoles are the most important platforms for big publishers,and that's why those expensive,big budget games will be on ps/xbox first.
3 games don't change those facts I listed. Â PC is a bigger market than each individual console, this isn't an opinion to be debated, its a fact. More games, more devs, more revenue, more gamers. (not including social gaming).
Â
Sit down.
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