I would imagine that the next gen consoles are slightly weaker than current gen high end PCs. By the time its out, the PC will already be twice as powerful, instead of only slightly more powerful, like back when the 360 came out.
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Nextbox will be a beast, and cost $499, taking a loss of $100-$200 each
It will have Blu-Ray to keep piracy down, and use DX11
Expecting full HD @ 30 frames (60fps for some games, 30fps for cinematic games)
Built-in Kinect that works at closer range and can detect fingers, and less laggy.
PS4 will be slightly less beast, costing $499 and taking maybe a $50-$100 loss
Will use DirectX (maybe 9 but probably 11)
Full HD @ 30 frames will be the standard, along with 3DTV output
Bluray for anti-pi
WiiU will be around the same as PS3 for performance and sell for $399
Will use BluRay for anti-pi
Most likely will use openGL
They will start to focus more in online gaming.
For one of the 3 companies, next gen will be their last as a console manufacturer.
ZombieKiller7
This guy has literally no idea what he's talking about.
You realise you're spouting nonsense in order to make yourself look like you have a clue about technology?
[QUOTE="ZombieKiller7"]
Nextbox will be a beast, and cost $499, taking a loss of $100-$200 each
It will have Blu-Ray to keep piracy down, and use DX11
Expecting full HD @ 30 frames (60fps for some games, 30fps for cinematic games)
Built-in Kinect that works at closer range and can detect fingers, and less laggy.
PS4 will be slightly less beast, costing $499 and taking maybe a $50-$100 loss
Will use DirectX (maybe 9 but probably 11)
Full HD @ 30 frames will be the standard, along with 3DTV output
Bluray for anti-pi
WiiU will be around the same as PS3 for performance and sell for $399
Will use BluRay for anti-pi
Most likely will use openGL
They will start to focus more in online gaming.
For one of the 3 companies, next gen will be their last as a console manufacturer.
balfe1990
This guy has literally no idea what he's talking about.
You realise you're spouting nonsense in order to make yourself look like you have a clue about technology?
Didn't you know? He is an IT professional lol.
You can't deny that a lot of games this generation were shallow, and thought they could get away with it using only graphics as a gimmick. Games like GTAIV, RE5 all sacrificed deep gameplay for bloom and presentation, especially early on in the gen.[QUOTE="Bigboi500"]
[QUOTE="Raymundo_Manuel"]
Better performance, ai, and game design all depend on "raw power".
Consoles will be plagued with shallow games not because of console power, but because that's what people are buying.
If "raw power and visuals" were the reason shallow games existed then there'd be absolutely no way to explain games like STALKER, or Total War on the PC.
Raymundo_Manuel
You don't need super high graphics to have a deep gaming experience, so I was talking about stuff like more ram and better game design instead of developers thinking they could get away with a bunch of shallow games that just looked good, but didn't have much underneath.
Graphics have been a selling point for games for a loooooooooooooooooong time. It's nothing new.
And both GTAIV and RE5 weren't really any less complex than the games that came before them though.
Nor was CoD, or God of War, or w/e other cinematic games came out this gen.
And then of course it wouldn't really be right to say that games like Uncharted or Gears of War or Homefront sacrificed deep gameplay since they were created shallow from their first entries this generation.
I mean I'm not denying that there are a lot of shallow games this gen, but it's purely because that's the current trend. I just disagree it has to do with graphics because, as I said, processing power hasn't lead to every PC game being dumbed down, so surely it's not what's causing console games to be dumbed down either.
Plus I think you're giving a bit too much credit to older games. Shallow games have existed forever. I mean it's not as if DKC or Super Mario 64 were particularly complex, but they sure did wow gamers at the time by their graphics didn't they?
I strongly disagree with GTA4not being less complex than previous games in the series. They took out probably around 30 - 40% of game content that existed in San Andreas when they made GTA4. The game looked good, had a great living and breathing world, but had very little game content compared to SA. RE5 relied on gimmicks and presentation and lacked atmosphere of RE4, and was very short even with a on-rails level.There are plenty of other examples like that, while not being attributed to nastalgia. I'm not saying any of those games were particularly deep in gameplay to begin with, just that current gen editions of those series' games have cut content and taken short cuts just to have a higher presentation.
Next gen I want better stories, more content, more variety and better ai. I don't neccessarily care about a huge leap in visuals, if they are to be at the expense of more important things.
I strongly disagree with GTA4not being less complex than previous games in the series. They took out probably around 30 - 40% of game content that existed in San Andreas when they made GTA4. The game looked good, had a great living and breathing world, but had very little game content compared to SA. RE5 relied on gimmicks and presentation and lacked atmosphere of RE4, and was very short even with a on-rails level.
There are plenty of other examples like that, while not being attributed to nastalgia. I'm not saying any of those games were particularly deep in gameplay to begin with, just that current gen editions of those series' games have cut content and taken short cuts just to have a higher presentation.
Next gen I want better stories, more content, more variety and better ai. I don't neccessarily care about a huge leap in visuals, if they are to be at the expense of more important things.
Bigboi500
I can agree with GTAIV having less content, but less complexity I just don't think so because the game was just never that hard to begin with. GTA was a big game designed for mass market appeal last gen, and it was for this gen. In both gens GTA was impressive on a graphical front, and wow'd millions of gamers.
With RE5 I can't really comment on length because I don't remember how long either game took me, but RE5's gameplay was just RE4s, but with a stomp button and co-op. It wasn't dumbed down, and personally I was more scared in RE5 than RE4. My friend and I were always getting overwhelmed by huge groups of enemies, and then when those big executioners would show up it was like:shock:
But anyways here's my idea for you. Don't buy these games if that's not what you want. Just because it has a specific brand name on it doesn't mean you need to have it. Who are you trying to impress? I don't think I know a single person who cares at all that I don't buy Call of Duty, or that I have yet to purchase Skyrim, or Battlefield 3, or w/e. I mean it's not as if you're missing out just because you aren't buying "insert big-budget blockbuster here".
If I was like my friends and only bought Bioware RPGs then I'd have been there right beside them complaining about Dragon Age 2 and ME3, but instead I played what I wanted to play, and I got to experience the best story in an RPG this gen with The Witcher. I'm part of the reason The Witcher 2 exists, and in your case, if what you want is deeper stories and gameplay mechanics then you need to support those games instead. Don't put Black Ops 2, or RE6, or AC3, or GoW4 on your wishlist. Don't even put them on your "maybe" list. Just go seek out something that you actually want, and not what other people want you to want.
Yes i am sure that they will put a £400 graphics card in there. If it were to have 16 cores it would need to have 2 eight core processors which cost around £200+ on a full atx motherboard which cost about £100+. then there's the ram and power supply. So if what your saying is true then the next gen consoles will be the same size as a PC and cost around £600+. Ya not going to happenhillyboy1234
Based on Xbox1's and Xbox 360's history, they wouldn't put £400 graphics card in there i.e. 128bit wired VRAM PCB constant.
There wouldn't be another unified shader architecture shift.
Sorry, AMD Xenos GPU blows away Intel GMA 3650 IGP(aka PowerVR SGX 545 @ 650Mhz).They'll have ipod specs and cost 3x more :|
FashionFreak
Better performance, ai, and game design all depend on "raw power".
Consoles will be plagued with shallow games not because of console power, but because that's what people are buying.
If "raw power and visuals" were the reason shallow games existed then there'd be absolutely no way to explain games like STALKER, or Total War on the PC.
Raymundo_Manuel
If that were true it'd be evident with the HD platforms, but it really hasn't been. Computer AI is still rather poor in a large number of titles, performance suffers because the consoles aren't able to run the games anymore and game design for mainstream titles has been the same because guess what, if you take a risk you end up like the countless developers that closed their doors.
The bulk of the more interesting/innovative titles have been indie releases on download services like iOS, XBLA, PSN, eShop and some WiiWare. I can really only think of two new IPs that succeeded commercially, while using the extra power of consoles in meaningful ways. (Gears of War and Assassin's Creed), otherwise a lot of games have just stuck to traditional conventions.
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