Well they helped the 360 out a lot, but that was more in a situation where it was really only worth it to put a game on Xbox and the PC. Games like Minecraft, Left 4 Dead, Splinter Cell Conviction, etc etc all sold many millions of copies on the 360, so if someone was a console-only gamer it doesn't really matter if the games were on PC; those games helped drive 360 sales.
Next gen the Xbox will most likely still use a similar-to-PC architecture, and what would have been PC/360 multiplats this gen will be PC/Xbox/PS4 multiplats next gen, so I doubt PS4 and PC will help each other.
Ly_the_Fairy
Not the way some might think, but the similar architecture between PC, PS4 and the next Xbox will have positive ramifications for all three platforms.
Here is a quote from an article on the subject:
"With the PlayStation 4 spec already announced and details on Microsoft's next Xbox expected soon, we may see an unprecedented unification of underlying hardware architectures shortly. The two major consoles and roughly half of the PC market will be based on x86-compatible processors and GCN-derived GPUs. Robison argued this trend will be positive for all involved because it should let game developers focus on creating content, not on worrying about architectural limitations or differences.
Analyst Rob Enderle then took the stage to elaborate on that point. He claimed the gaming market has been negatively impacted by the current generation of consoles outstaying their welcome. However, with the move to x86 processors and Radeon graphics, Enderle believes the console makers could introduce new generations of consoles more often while maintaining compatibility with older software. He also thinks the use of a common graphics architecture across platforms will reduce the cost, and thus risk, of creating AAA games with rich visuals, mostly because a large chunk of development costs today goes to porting between platforms."
http://techreport.com/review/24592/amd-touts-unified-gaming-strategy
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