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My only real complaints are that in most games,
I know it's early in the systems life, but when I can hit home runs with a flick of the wrist more frequently than with a full swing, that's pretty gimmicky. If the wiimote can interperate full ranges of motion and force and realisticly translate them to the screen, then we got something. Untill then most of the motion sensing magic relys on the user ignoring the fact that a very tiny pieces of what you do translates into what happens in the game.
If there are limitations to the hardware of the Wiimote that would keep this from happening, I'm pretty sure it's gonna get old really, really fast.
You do realize Wii sports was more tech demo than fully fleshed out game? If you want more depth, look to games like the Tiger Woods golfMy only real complaints are that in most games,
- a certain movement only triggers a predefined animation (Zelda)
- that only small ranges of motion and partial motion data is used to calculate the movement on screen (Wii Sports)
I know it's early in the systems life, but when I can hit home runs with a flick of the wrist more frequently than with a full swing, that's pretty gimmicky. If the wiimote can interperate full ranges of motion and force and realisticly translate them to the screen, then we got something. Untill then most of the motion sensing magic relys on the user ignoring the fact that a very tiny pieces of what you do translates into what happens in the game.
If there are limitations to the hardware of the Wiimote that would keep this from happening, I'm pretty sure it's gonna get old really, really fast.
michaelareb0001
[QUOTE="michaelareb0001"]You do realize Wii sports was more tech demo than fully fleshed out game? If you want more depth, look to games like the Tiger Woods golfMy only real complaints are that in most games,
- a certain movement only triggers a predefined animation (Zelda)
- that only small ranges of motion and partial motion data is used to calculate the movement on screen (Wii Sports)
I know it's early in the systems life, but when I can hit home runs with a flick of the wrist more frequently than with a full swing, that's pretty gimmicky. If the wiimote can interperate full ranges of motion and force and realisticly translate them to the screen, then we got something. Untill then most of the motion sensing magic relys on the user ignoring the fact that a very tiny pieces of what you do translates into what happens in the game.
If there are limitations to the hardware of the Wiimote that would keep this from happening, I'm pretty sure it's gonna get old really, really fast.
AvinashTyagi
That looks like it could be great, my biggest problem with Wii Sports golfing is that it only has one course.
You do realize Wii sports was more tech demo than fully fleshed out game? If you want more depth, look to games like the Tiger Woods golf AvinashTyagi
No kidding.
I was using it as an example. If sports games use the same method for determining movements as in WiiSports, then it's not really worth it. And since Tiger Woods isn't out, You or I can't really say how the motion sensing in that game fleshes out. I know in Madden if I flick my wrist hard enough I can throw a pass farther than if I planted my feet and let it rip.
If the Wiimote's hardware can interperate all the things that make up a swing or anyother movement, and it is utilized in a game, then it won't get old, it will work. But if there is a limit to what the hardware can interperate, and thus, the games can only use parts of a motion to determine movement, then it's not all that immersive. There seems to be a gray area to exactly what aspects of movement it can interperate and how accurately it can do it.Â
My point, again, was that if the games require the user to ignore the fact that they could get the same results from a small isolated motion rather than the full, realistic motion, then it's not really anything it's cracked up to be. It may take a few generations of games to flesh this out, but it will ultimately be the deciding factor whether or not it is a gimmick, and thus gets old.
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