Windows 7 has 1 new feature that will change PC gaming significantly.

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abuabed

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#51 abuabed
Member since 2005 • 6606 Posts
@Velocitas8 It is the most useful and it is the most unstable in comparison. I know that the software library is best on Windows not because windows is great but because people are making a lot of programs on windows because it is so popular. The OS itself is nothing special but the huge amount of applications is. If you can find a replacement for those few programs that you use on windows on another OS then you can shift easily. Yes, the OS is the layer that connects between both the user and the application and if the OS makes it very easy for me to find what I want, provide great security without the need of third part programs and is very stable then that is what the OS is for. People who get windows usually go with that choice because they are familiar with the third part programs that they used and loved before. My main point is that the OS itself is not as good as the other available ones. I'm just comparing the OS's regardless of the programs that can run on that specific OS. Your points are valid and I agree with most of them but the creditability doesn't go to M$ but it goes to the third part devs, to be fair M$ deserves a small portion of it. PS. what is that anime in your sig?
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Velocitas8

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#52 Velocitas8
Member since 2006 • 10748 Posts

PS. what is that anime in your sig?abuabed

Kara no Kyoukai; a movie series.

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abuabed

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#53 abuabed
Member since 2005 • 6606 Posts

[QUOTE="abuabed"]PS. what is that anime in your sig?Velocitas8

Kara no Kyoukai; a movie series.

I see, thanks, I'll take a look at it. (that girl looks to be in pain :()
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blue_hazy_basic

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#54 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Have to say I'm impressed with windows 7 so far ... Clean and fast. I've had one or two compatability issues so far but in general its been excellent.
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Nonstop-Madness

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#55 Nonstop-Madness
Member since 2008 • 12873 Posts
If your a gaming person, you'd probably build your own computer.
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HuusAsking

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#56 HuusAsking
Member since 2006 • 15270 Posts
Have to say I'm impressed with windows 7 so far ... Clean and fast. I've had one or two compatability issues so far but in general its been excellent.blue_hazy_basic
Can't wait to try it, but my computer's too full of stuff. Have to offload half a TB of stuff first.
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dc337

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#57 dc337
Member since 2008 • 2603 Posts

Im not sure you understand what this is about.

This isnt meant for games. Its meant for intensive applications that could benefit from GPU processing, like video/image editors, or 3d modelling applications. Many of these applications dont bother actually implenting DirectX processsing because it adds a layer of complexitiy and instability to their products. Warp10 could remove that instability layer.

But for gaming this isn't likely to be used for anything beyond 2D games and very simple 3D ones.

this isnt going to do anything for PC gaming really.

XaosII

I guess you didn't bother spending 5 minutes reading the link.The warp rendering willallow people with integrated gpus to leverage available cpu power to help render modern games. This could allow for a much broader base for pc developers to target.

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Bentham

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#58 Bentham
Member since 2008 • 1154 Posts
Have you ever seen a CPU render graphics? It looks and runs awful.
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Irick_cb

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#59 Irick_cb
Member since 2009 • 1691 Posts

I saw this a while back and I don't think it is useful at all, CPUs are so weak it takes an I7 to get around the performance you would expect from the lowest integrated. There is a reason we moved away from the CPU for running graphics.

If you want to see something from Windows 7 that will revolutionize gaming; try the compute shader in DX11.

AnnoyedDragon

Thank you for not saying tessellation.

I'm seriously sick of that hyped up addition.

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AnnoyedDragon

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#60 AnnoyedDragon
Member since 2006 • 9948 Posts

Thank you for not saying tessellation.

I'm seriously sick of that hyped up addition.

Irick_cb

Tessellation isn't going to revolutionize anything, it is just a form of mesh LOD that enables higher resolutions models up close.

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mayforcebeyou

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#61 mayforcebeyou
Member since 2007 • 2703 Posts
thats good news does that mean computers even with already good gpus and cpus will run better?
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HuusAsking

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#62 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="Irick_cb"]

Thank you for not saying tessellation.

I'm seriously sick of that hyped up addition.

AnnoyedDragon

Tessellation isn't going to revolutionize anything, it is just a form of mesh LOD that enables higher resolutions models up close.

Given what I've read on the subject, I don't know if Compute Shaders will be as strong as we hope it will be, either. After all, they have to work across different architectures (think about resolving differences between CUDA and CAL, not to mention whatever Larabee will be using) and will therefore lose some performance in an arena where this could be critical (example: Folding@home insists on being closer to the metal, which is why they're against using either DX11 or OpenCL at this time).
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KungfuKitten

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#63 KungfuKitten
Member since 2006 • 27389 Posts

First give me a visible result.

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ronvalencia

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#64 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="cobrax75"]

1 though just 1...here it is. http://msdn.microsoft.com/en-us/library/dd285359.aspx

its known as "Windows Advanced Rasterization Platform" and it allows the CPU to render directX....meaning that pre-built computers (which often have powerfull CPU's but low end GPU's) will actually be able to play demanding games at basic levels.

  Direct3D 9b JIT software renderer Swiftshader 2.01 rendering an OpenGL game entirely on the CPU and at payable frame rates (on Intel Core 2 Duo T7500).
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bowlingotter

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#65 bowlingotter
Member since 2005 • 6464 Posts

I know a handful of people using the RC and every single one of them are loving it. One of the first things people mention is how much quicker and "snappier" it is, even in boot time.

I've downloaded it and just haven't had the opportunity to burn a DVD and load it up yet.

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bowlingotter

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#67 bowlingotter
Member since 2005 • 6464 Posts

thats good news does that mean computers even with already good gpus and cpus will run better?mayforcebeyou

I don't have any numbers, but a couple gamer friends of mine went from Vista to the Windows 7 RC and have noticed very favorable results on the same hardware.

However, I have no idea how it compares to XP in the same regard

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AnnoyedDragon

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#68 AnnoyedDragon
Member since 2006 • 9948 Posts

Given what I've read on the subject, I don't know if Compute Shaders will be as strong as we hope it will be, either. After all, they have to work across different architectures (think about resolving differences between CUDA and CAL, not to mention whatever Larabee will be using) and will therefore lose some performance in an arena where this could be critical (example: Folding@home insists on being closer to the metal, which is why they're against using either DX11 or OpenCL at this time).HuusAsking

I'm not sure what you mean by Folding@Home insisting to use ATI's CTM solution, my GPU2 client is working fine with Nvidia.

Anyway regarding GPU computing I heard OpenCL being slower than CUDA was a temporary issue they were resolving? Cross architecture methods like OpenCL are bound to be slower than native solutions like CUDA, however I don't think the performance difference is going to invalidate the method. The reason I'm looking forward to the compute shader in DX11 is because it will standardize the method across GPUs, making it easier for developers to implement while having it work on both ATI and Nvidia GPUs.

We've had a taste of GPU computing in a few games; but its application is not limited to just physics, we won't know what it is truly capable of until the install base is there to justify experimentation with it in games.

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XaosII

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#69 XaosII
Member since 2003 • 16705 Posts

[QUOTE="XaosII"]

Im not sure you understand what this is about.

This isnt meant for games. Its meant for intensive applications that could benefit from GPU processing, like video/image editors, or 3d modelling applications. Many of these applications dont bother actually implenting DirectX processsing because it adds a layer of complexitiy and instability to their products. Warp10 could remove that instability layer.

But for gaming this isn't likely to be used for anything beyond 2D games and very simple 3D ones.

this isnt going to do anything for PC gaming really.

dc337

I guess you didn't bother spending 5 minutes reading the link.The warp rendering willallow people with integrated gpus to leverage available cpu power to help render modern games. This could allow for a much broader base for pc developers to target.

I guess you didnt bother spending 5 minute to think about it. This isnt going to mean much or help much for gaming. Especially when you consider that Windows 7 will be out late this year, it will take about 2 more years to reach any notable level of adoption, and about that same time for even a handful of games to bother implementing it.

Not to mention that such a technology already exists with DirectX's Reference Rasterizer. Im just assuming Warp10 is the next version of it and should have far less performance issues.

This is likely going to benefit non-gaming applications far more than gaming. The largest contribution to creating a broader gaming base would be for Intel to up their standards in integrated GPUs. Hopefully Larrabee can do that. Theres not much more MS can do on their end with stirring up a big issue.

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Irick_cb

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#70 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="HuusAsking"]Given what I've read on the subject, I don't know if Compute Shaders will be as strong as we hope it will be, either. After all, they have to work across different architectures (think about resolving differences between CUDA and CAL, not to mention whatever Larabee will be using) and will therefore lose some performance in an arena where this could be critical (example: Folding@home insists on being closer to the metal, which is why they're against using either DX11 or OpenCL at this time).AnnoyedDragon

I'm not sure what you mean by Folding@Home insisting to use ATI's CTM solution, my GPU2 client is working fine with Nvidia.

Anyway regarding GPU computing I heard OpenCL being slower than CUDA was a temporary issue they were resolving? Cross architecture methods like OpenCL are bound to be slower than native solutions like CUDA, however I don't think the performance difference is going to invalidate the method. The reason I'm looking forward to the compute shader in DX11 is because it will standardize the method across GPUs, making it easier for developers to implement while having it work on both ATI and Nvidia GPUs.

We've had a taste of GPU computing in a few games; but its application is not limited to just physics, we won't know what it is truly capable of until the install base is there to justify experimentation with it in games.

OpenCL will be the catalyst that brings us wide spread GPGPU. Cross platform, hardware independent.

When i saw it

i forgot about games.

...

....

.....

for like 20 minuets.

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HuusAsking

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#71 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]Given what I've read on the subject, I don't know if Compute Shaders will be as strong as we hope it will be, either. After all, they have to work across different architectures (think about resolving differences between CUDA and CAL, not to mention whatever Larabee will be using) and will therefore lose some performance in an arena where this could be critical (example: Folding@home insists on being closer to the metal, which is why they're against using either DX11 or OpenCL at this time).AnnoyedDragon

I'm not sure what you mean by Folding@Home insisting to use ATI's CTM solution, my GPU2 client is working fine with Nvidia.

Anyway regarding GPU computing I heard OpenCL being slower than CUDA was a temporary issue they were resolving? Cross architecture methods like OpenCL are bound to be slower than native solutions like CUDA, however I don't think the performance difference is going to invalidate the method. The reason I'm looking forward to the compute shader in DX11 is because it will standardize the method across GPUs, making it easier for developers to implement while having it work on both ATI and Nvidia GPUs.

We've had a taste of GPU computing in a few games; but its application is not limited to just physics, we won't know what it is truly capable of until the install base is there to justify experimentation with it in games.

Closer to the metal as in they prefer to use lower-level, higher-performance tools like CAL and CUDA. I don't think they'll make the jump unless either Larabee spanks CAL and CUDA performance or they converge to a unified standard.
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BoloTheGreat

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#72 BoloTheGreat
Member since 2008 • 3483 Posts

Thats good, but CPUs do not have the architecture to handle the graphics of modern games...

Wasdie
Hence why many of us have mor than one GPU, A decent CPU goes a long way but you really have to coulpe it with a decent card, both my CPU and GPUs get taxed almost to the limit as it.
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PC360Wii

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#73 PC360Wii
Member since 2007 • 4658 Posts

Does this mean the Intel Larabree cards will be able to utilize DirectX? since they don't nativly? O_O

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Irick_cb

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#74 Irick_cb
Member since 2009 • 1691 Posts

Does this mean the Intel Larabree cards will be able to utilize DirectX? since they don't nativly? O_O

PC360Wii

huh?

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markop2003

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#75 markop2003
Member since 2005 • 29917 Posts
It won't really effect gaming as GPUs are many times more powerful than CPUs it's just that GPUs are specialist and so can only do a few things. All this will do is speedup windows aero you won't be able to run modern games off the CPU.
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heretrix

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#76 heretrix
Member since 2004 • 37881 Posts

I'm using Windows 7 64 and 32 bit versions and it's awesome. It runs like a charm.

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Daytona_178

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#77 Daytona_178
Member since 2005 • 14962 Posts

You cant play games on only a CPU,,,,even top end CPU's now days cant play current games at ANY settings.

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Teuf_

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#78 Teuf_
Member since 2004 • 30805 Posts

OpenCL will be the catalyst that brings us wide spread GPGPU. Cross platform, hardware independent.

Irick_cb



Don't get your hopes up too much yet. Time and time again initiatives run by large committees flounder and then drift off into irrelevence because nobody can agree on anything. For examples see OpenGL, C++0x, or OpenAL.

People hate on MS a lot for their properietary stuff, but even if you don't like them you have to admit that they actually get stuff done.

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Irick_cb

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#79 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="Irick_cb"]

OpenCL will be the catalyst that brings us wide spread GPGPU. Cross platform, hardware independent.

Teufelhuhn



Don't get your hopes up too much yet. Time and time again initiatives run by large committees flounder and then drift off into irrelevence because nobody can agree on anything. For examples see OpenGL, C++0x, or OpenAL.

People hate on MS a lot for their properietary stuff, but even if you don't like them you have to admit that they actually get stuff done.

They've been up since last year!

If OpenCL flops, i'll be very sad.

Very sad.

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Teuf_

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#80 Teuf_
Member since 2004 • 30805 Posts

Does this mean the Intel Larabree cards will be able to utilize DirectX? since they don't nativly? O_O

PC360Wii



Larabee can run DX natively, it will have a driver for it just like any other discrete GPU. It would be kinda useless as a GPU if it couldn't run DX games. :P

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dc337

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#81 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]

[QUOTE="XaosII"]

Im not sure you understand what this is about.

This isnt meant for games. Its meant for intensive applications that could benefit from GPU processing, like video/image editors, or 3d modelling applications. Many of these applications dont bother actually implenting DirectX processsing because it adds a layer of complexitiy and instability to their products. Warp10 could remove that instability layer.

But for gaming this isn't likely to be used for anything beyond 2D games and very simple 3D ones.

this isnt going to do anything for PC gaming really.

XaosII

I guess you didn't bother spending 5 minutes reading the link.The warp rendering willallow people with integrated gpus to leverage available cpu power to help render modern games. This could allow for a much broader base for pc developers to target.

I guess you didnt bother spending 5 minute to think about it. This isnt going to mean much or help much for gaming. Especially when you consider that Windows 7 will be out late this year, it will take about 2 more years to reach any notable level of adoption, and about that same time for even a handful of games to bother implementing it.

Not to mention that such a technology already exists with DirectX's Reference Rasterizer. Im just assuming Warp10 is the next version of it and should have far less performance issues.

This is likely going to benefit non-gaming applications far more than gaming. The largest contribution to creating a broader gaming base would be for Intel to up their standards in integrated GPUs. Hopefully Larrabee can do that. Theres not much more MS can do on their end with stirring up a big issue.

You originally said:

This isnt meant for games.

Even though Microsoft clearly stated in the link that games are being targeted. Changing your analysis already?

The vast majority of applications that are gpu dependent are games. The fact that MS used crysis in their example tells you who their targeted demograpic is.

Warp will improve every integrated gpu, which provides a better base for developers to target. Of course it will take a few years to be adopted but then that is true for most technologies. As for larrabee it is being targeted at the performance market, not the low-end.

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DarkGamer007

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#82 DarkGamer007
Member since 2008 • 6033 Posts

Awesome good news for computer gaming, maybe this technology will also be of use next generation consoles too.