I don't really have a source here, but lets talk folks.
When consoles launch, the maker usually takes a loss on the hardware. Or in some rare cases the margin has been razor thin in the positive. That is usually more than a year after launch, or Nintendo releasing what some of you call "weak" hardware.
PS3 - $599 console costs $840.35 to build, leaving Sony with a $241.35 loss on each console.
Xbox 360 -Microsoft is again losing around $125 per hard-drive-equipped unit of its brand-spanking-new console, the Xbox 360
PS4 - According to Eurogamer's "well-placed sources" Sony will take a loss of $60 per hardware unit sold of the PlayStation 4.
Xbox One X - Regarding selling the X at a loss despite the $500 price tag. "I don't want to get into all the numbers, but in aggregate you should think about the hardware part of the console business is not the money-making part of the business. The money-making part is in selling games."
Why do they do this? The biggest reason is the console makers need the hardware out in the public so they can sell games. And games make Sony, Microsoft and Nintendo far more money than the hardware does as you can see in the Xbox One X example above. So what happens when streaming becomes mainstream and the console makers start the generation with 100's of millions of devices already capable of playing the upcoming titles?
It makes no sense for Sony or Microsoft to take a loss on their hardware anymore. The bean counters in these board meetings will try to maximize their money making potential. We've already seen a shift on the software side where devs and pubs are minimizing risk and maximizing sales potential. What do I mean by that?
Gen 7 - Uncharted, Uncharted 2, Uncharted 3
Gen 8 - Uncharted 4
Gen 7 - Gears of War, Gears of War 2, Gears of War 3, Gears of War Judgement
Gen 8 - Gears of War 4, Gears of War 5(currently unreleased)
Gen 7 - Rockstar Games released = 15
Gen 8 - Rockstar Games released = 2 (and 1 of them is cross-gen)
Gen 7 - Halo 3, Halo 3 ODST, Halo Reach, Halo Wars, Halo 4
Gen 8 - Halo 5, Halo Wars 2, Halo Infinite (currently unreleased)
And we are closing year 6, so it's not like the time frames are drastically different. There are already rumblings that the upcoming titles will also launch on the next gen consoles as well. We've seen fewer games from the blockbuster studios and FAR FEWER 3rd party titles. If you look at your games library now and compare it to your 360/PS3 library in 2011-2012 (6 years after launch) you would realize how dry software launches have been this gen.
With hardware companies betting on the sure thing like the software publishers have before them, we should expect hardware prices to be profitable for the console makers. So what number am I hinting at? Don't be shocked if the higher end Xbox and PS4 consoles break the $600 mark. The enthusiast will pay that, and the casual user will just buy the game and stream it on other hardware. In the end that's the more profitable route for the console makers anyway. So it should be obvious why that's were everyone is pushing the next generation.
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