[QUOTE="creeping-deth87"][QUOTE="skrat_01"][QUOTE="creeping-deth87"] [QUOTE="AdrianWerner"]the way the things are going now we'll be seeing MORE PC exclusives, not lessskrat_01
Would you care to explain that? Seeing as how several different PC-exclusive series have made appearances on consoles either simultaneously or shortly after PC release dates (Call of Duty, Battlefield, Civilization, Warhammer, Unreal Tournament, etc. etc.). It definitely doesn't seem like PC will be getting more exclusives considering this trend. Most of the PC exclusives nowadays are usually niche titles (Sins of the Solar Empire, The Witcher, etc.).
Console development costs have hit a new high and has going to get even higher next generation. As many developers have stated this gen, its better to go multiplatform to cover costs - unless a company steps in and pays for exclusivity.Difference is on a PC paltform development costs can be as cheap as you want it to be, and with things like widespreat digital distribution its much cheaper and easier to get your game out there.
Besides PC franchises have always shifted to consoles. There was BFMC last gen, UT on the PS2, UC on the Xbox, (Warhammer?!?!? what?), COD on the PS2, Xbox and Cube.
You are pretty much pointing out the blatantly obvious, that has always been there.
Hell I have Quake on my freaking DreamCast, and a friend has RA1 and Diablo on his playstation....
I really fail to see how any of that disproved my argument... regardless of when it started, you really can't deny that over time certain developers, like the ones behind the series I mentioned, have made increasingly concerted efforts to develop console games to the point where they aren't just awful little expansions like Call of Duty 2 Big Red One but rather actual full-blown instalments to the series.
I also doubt most PC developers look at PC development the way you are. If it's really that much cheaper and if digital distribution is so great, then why have PC development teams shifted to create console titles and, in some cases, been more successful with their console contributions than PC counterparts?
Yeah you can just say 'well game developers like money' but that's not the point. The point is, at the rate things are going PC is losing exclusives, not gaining more.
Well Call of Duty BRO was a console exclusive... designed for console platforms. Console gamers got this developed for the, by Iward... while PC gamers got COD:UO expansion - which wasn't developed by Iward... :shock:Why havent most console developers stayed exclusive? :?
Why are so many console titles crossing over to the PC platform (Burnout, SF4, Silent Hill, DMC, Mercenaries ect. ect.)
As I said its development costs. Even the developers themselves state it.
And developers are yet to take full advantage of DD, outside publishers like StarDock and devs like Valve, who have had massive sucess with such distribution + development, its evidence of whatis being done.
As I have stated, the PC isnt 'losing exclusives', if any generation dictates developers have gone multiplat with 'exclusive' games, and this generation in particular consoles has the least amount of exclusives than ever.
One of the clearest indication is the GS AAA and AA lists.
Not gaining more exclusives? eh? certinaly gaining more tha the consoles, if you look at the ratios.
Could someone please tell me where I said consoles weren't losing exclusives? Just cause I'm talking down to the PC platform doesn't mean I can't say anything negative about the platforms I prefer.
My whole line of argument here has been that PC is losing exclusives and all anyone can do is tell me that
- PC-oriented games have been appearing on consoles for years
- Console exclusives go to PC all the time
Neither of which has anything to do with what I'm saying, which is: PC is losing exclusives. Console games appearing on PC doesn't refute this, sorry to tell you.
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