"Hardcore" MMOs are overrated. If there's one area of games that needs to be casualized, it's MMORPGs.
XBebop
Anyone who says that is ignorant.
Casualisation of the MMORPG just makes them glorified social networking games instead of games that suck you into a world with depth where you MAKE friends through hard and long journeys rather then just ignore everyone you don't know.
LOL at the FFXI super fans. WoW has well over 20 million subscribers in the world. It's the most successful MMO ever released, and has made the genre appeal to a much wider range of people than Evercrack or Fail Fantasy XI did. Even at its peak, FFXI never had the mass of subscribers WoW has. And as for now, FFXI has less players than Runescape, MapleStory, and Guild Wars... It's great to hear you fanboys cry that WoW has ruined the genre by making it more appealing. Just because some developers don't spoonfeed their hardcore userbase and actually take the time to make something fun doesn't mean it's bad.princeofshapeir
WoW has 12 million, and it is dropping fast because of the trouble in China, Blizzard is completely losing the Asian market to Aion. And with no new raid content for the next major patch, WoW will only drop even further.
If ignorants like yourself knew anything about WoW you'd know that it was hardcore gamers that first made it popular... The shear number of hardcore players who were playing it then got to the point where it became more and more noticable in mainstream media.
Who joined WoW when it started to boost it? Everquest fans, WC3 fans, and FPS fans. There were NO good MMORPGs at the time, if anything Blizzard released at the perfect time and it worked out for them... Everquest was like fighting blocks against each other, UO was far to old, Everquest 2 was unplayable when it was first released and there are other examples of other MMORPGs at the time which helped boost WoW...
http://syncaine.wordpress.com/2009/02/06/storms-tourist-and-failure-the-mmo-market/
WoW was polished graphically at the start, but anyone who played it early knew what they had to put up with when WoW started, casuals came into the middle of its life time because word of mouth got around BECAUSE hardcore gamers made the game popular and soon enough you have gamers that need a game 100% polished and ready to go because they never experienced the start of a MMORPG.
EDIT:
Oh, looks like in another post you state you joined at TBC, looks like I was right about you being ignorant.
MMORPGs cease to be MMORPGs if they become casual, they lose the point of being a MMORPG. Please don't get Bejeweled mixed in with MMORPGs.
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