Worst Change in the Industry this Gen?

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Stevo_the_gamer

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#51 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
I would have to levy the notion of overpriced DLC being the winner, such as $15-$10 for a handful of maps. That gets under my skin.
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shinian

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#52 shinian
Member since 2005 • 6871 Posts

DLC. Followed by putting multiplayer into everything.

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AmnesiaHaze

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#53 AmnesiaHaze
Member since 2008 • 5685 Posts
[QUOTE="TheGuardian03"]DLC lol ?Dr_Snood
Yeah DLC is a big one.

90% dlc is rip off and/or removed content capcom is a nice example, if dlcs wouldnt exist good , worthy additional contents as fallouts , borderlands or rdr would come as sequels , so dlc is ripping us off and delaying potential sequels at the same time , other than that i hate it because i have to download this and that to have a complete game on launch day , id rather pay more for the game to not have to download and install day1 dlc. next thing i hate is online pass , probably even more than dlc
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trent44

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#54 trent44
Member since 2008 • 255 Posts

Lack of creativity, lack of intrinsically rewarding challenges, making gameplay shallow and heavily prescripted, a focus on games realistic rather than imaginative adventures, DRM, day one patches, tons of studio closures, crappy DLC, metrics driven game design, rise in game prices (even for crappy games), excessive hype and spoilers prior to launching a game (raised expectations + less surprise = dissatisfaction), little variation in art direction, extremely linear level design (lack of secrets, dead ends, side/alternate paths, side missions, etc.), too many cut scenes, very little post game content (such as bonus modes or missions after beating the game), very short single player campaigns, talent quitting to go work on facebook/phone games, lack of any co-op multiplayer, lack of local competitive multiplayer, etc.

Z) All of the Above

... Z) it is

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Rekunta

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#55 Rekunta
Member since 2002 • 8275 Posts

Well, losing my personal information to pirates was fairly disheartening...

Seriously though.

  • DRM. I really can't think of a worse change than this. Otherwise functional games have been broken by poorly implemented "always on" internet connection anti-piracy measures.
  • Motion Controls. Fail to see any significant benefit to gaming at all besides a gimmick that only a few developers even take the time to try to utilize correctly.
  • Hardware dependability. I've gone through one 360, am now on my third PS3 andit is now currently not working either (sent it in under warranty twice, got it back both times still not fixed). I take immaculate care of my hardware too.
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R4gn4r0k

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#56 R4gn4r0k
Member since 2004 • 48933 Posts

-The 3-4 hour single-player campaigns.

-Worthless DLC that's already on the disc

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finalfantasy94

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#57 finalfantasy94
Member since 2004 • 27442 Posts

Some really bad dlc rip offs and anoying pre order deals. For example the LA Noir pre order mess. Also putting MP in games that dont need it.

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finalfantasy94

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#58 finalfantasy94
Member since 2004 • 27442 Posts

I'm really ticked off with games trying to be movies. The "cinematic experience" is taking control out of gamers hands.

I'm playing Uncharted 2 right now and am on chapter 25... It's just not a great game, but apparently all of this superficial flashyness has reviewers and gamers alike fooled.

Pikminmaniac

Not really. If the game was just a cinematic experience with awful gunplay and jumping then it would suck,but the thing is imo at least it doesint have those things.

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PAL360

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#59 PAL360
Member since 2007 • 30574 Posts

DLC. Followed by putting multiplayer into everything.

shinian

I agree with both.

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Alpha-Male22

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#60 Alpha-Male22
Member since 2008 • 3782 Posts
[QUOTE="campzor"]u got cole mixed up with hale... fix it.. also naa i like these offerings.. infamous > sly uncharted > jak

:lol: I just proved my own point
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Alpha-Male22

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#61 Alpha-Male22
Member since 2008 • 3782 Posts
DLC lol ?TheGuardian03
Falls under Age of Internet, along with patching
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Heil68

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#62 Heil68
Member since 2004 • 60812 Posts
Motion control and DLC.
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SecretPolice

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#63 SecretPolice
Member since 2007 • 45548 Posts

Picked other since for me, the biggest change is not as much time for gaming this gen. :cry:

:P

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GeoffZak

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#64 GeoffZak
Member since 2007 • 3715 Posts

Probably the obsession with online multiplayer. Was I the only one who thought it was pathetic how people couldn't live without PSN? It's pathetic that some people can't live without knowing their spot on the leaderboard.

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C_Rule

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#65 C_Rule
Member since 2008 • 9816 Posts
Second and third option in your poll + DLC. DLC use to be good, now it's just a way for devs to make a quick buck. There are still devs who do a good job of it, though (like DICE).
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romans828_2002

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#66 romans828_2002
Member since 2003 • 1108 Posts
DLC. Hands down. I'm all for meaningful expansions, but nickle-and-dime DLC has got to go.
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C_Rule

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#67 C_Rule
Member since 2008 • 9816 Posts

Probably the obsession with online multiplayer. Was I the only one who thought it was pathetic how people couldn't live without PSN? It's pathetic that some people can't live without knowing their spot on the leaderboard.

GeoffZak
e-fame is a nuisance. I say, do away with leaderboards. Though, they're not such a problem in PC gaming, however, you do see a lot of people go on about their KDR, which is bloody annoying. Dunno why people care so much about KDR, people seem to think you need to have a high overall KDR to be good. I believe mine is negative in all the FPS games I've played, but hell, if I set out to win a game, you can expect to see me in top three.
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205212669269561485377169522720

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#68 205212669269561485377169522720
Member since 2005 • 14458 Posts

Picked other since for me, the biggest change is not as much time for gaming this gen. :cry:

:P

SecretPolice

True.:P With college, friends and life I personally never have to time to own many games really.:? PC gaming has changed this a little because of cheap games and DD, but I normally only buy games that I know I will play and finish.:P ... Well that was true until Dragon Age 2.:x

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Drakan11

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#69 Drakan11
Member since 2009 • 763 Posts
Definitely the lack of creativity. Not many games like Ecco the Dolphin anymore. The Last Guardian is really the only game that seems to stand out to me. Not a shooter. Not a GTA clone. Looks like a puzzle adventure game in a unique and interesting environment. More games need to be doing this.
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GeoffZak

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#70 GeoffZak
Member since 2007 • 3715 Posts

[QUOTE="GeoffZak"]

Probably the obsession with online multiplayer. Was I the only one who thought it was pathetic how people couldn't live without PSN? It's pathetic that some people can't live without knowing their spot on the leaderboard.

C_Rule

e-fame is a nuisance. I say, do away with leaderboards. Though, they're not such a problem in PC gaming, however, you do see a lot of people go on about their KDR, which is bloody annoying. Dunno why people care so much about KDR, people seem to think you need to have a high overall KDR to be good. I believe mine is negative in all the FPS games I've played, but hell, if I set out to win a game, you can expect to see me in top three.

Yeah, my KDR must be below 1.0 in every FPS I play. (That means I have more deaths than kills.) But I don't care, as long as I can have fun. Online multiplayer is a good thing, but I hate how it's become so big, most gamers don't care about the single player campaign anymore.

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BigBoss255

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#71 BigBoss255
Member since 2010 • 3539 Posts
Too many FPS games. Too many games try to be COD online, they all feel the same. Casualization and streamlining. E.G Nintendo, Splinter Cell Coniviction, RE5, MGSR.
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Yangire

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#72 Yangire
Member since 2010 • 8795 Posts

The industry focus on instant gratification over gamers having to work towards achieving a goal. So I guess my vote is towards casualization.

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Filthybastrd

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#73 Filthybastrd
Member since 2009 • 7124 Posts

Online MP focus, DLC and motion controls all of which have yet to prove they have any place in games that are'nt on-rail or Wii-Sport clones imo.

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Crimsader

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#74 Crimsader
Member since 2008 • 11672 Posts
DLC. Hands down. I'm all for meaningful expansions, but nickle-and-dime DLC has got to go.romans828_2002
I wholeheartedly agree.
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JohnF111

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#75 JohnF111
Member since 2010 • 14190 Posts
All of them to be honest, although creativity has nothing to do with originality, just because a game looks like another game from the past doesn't make it bad, take doom for example, does this mean every FPS in the world is nothing more than a cheap copy of Doom? Even Modern Warfare? Nathan Drake did nothing original but damn they really took the best bits from a bunch of games and put them together to create a couple of the best games i've ever played, cinematic and fun, good to look at and to play but a platformer has been done in the name of Tomb Raider so i guess Uncharted is just a cheap tacky rip off by this logic? No i wouldn't say so, the haters will though. I hate the fact that games are now leaning towards being on an almost retard difficulty level to appeal to everyone so casualization i guess is my biggest gripe on modern games.
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Pikminmaniac

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#76 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="Pikminmaniac"]

I'm really ticked off with games trying to be movies. The "cinematic experience" is taking control out of gamers hands.

I'm playing Uncharted 2 right now and am on chapter 25... It's just not a great game, but apparently all of this superficial flashyness has reviewers and gamers alike fooled.

finalfantasy94

Not really. If the game was just a cinematic experience with awful gunplay and jumping then it would suck,but the thing is imo at least it doesint have those things.

I didn't say they gameplay was aweful. It's just passable really. I think I was really unlucky with glitches in this game though. I have experienced 4 major glitches on my first play through.

-Drake has ended up half way through the ground. He was stuck there until I had to wiggle myself out of that predicament (Happened when two beast creatures attacked Tenzen and myself)

-I engaged a gaurd in hand to hand combat on a narrow bridge. Our efforts resulted on us fighting on thin air. When Ifinished him off, we both fell to our deaths

-In chapter 25 with the firstbattle against the blue natives of shambala, one of my enemies was running around elivated like six feet from the ground for about 2 minutes.

-also in chapter 25 I decended halfway down some stairs to deal with a gaurdwith hand to hand combat. What resulted was both of us flailing our arms at hyper speed like little girls with no progress whatsoever. So I stopped pressing attack and he hit me a couple times. When I pressed attack again, the same thing happened.

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Bread_or_Decide

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#77 Bread_or_Decide
Member since 2007 • 29761 Posts
You know having a cartoon hero at the time of the PS2 was pretty much in line with what everyone else was doing. Not original in the idea but original in their execution. Same goes for Resistance and Uncharted which both have their own distinct feel and charm.
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Bread_or_Decide

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#78 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="finalfantasy94"]

[QUOTE="Pikminmaniac"]

I'm really ticked off with games trying to be movies. The "cinematic experience" is taking control out of gamers hands.

I'm playing Uncharted 2 right now and am on chapter 25... It's just not a great game, but apparently all of this superficial flashyness has reviewers and gamers alike fooled.

Pikminmaniac

Not really. If the game was just a cinematic experience with awful gunplay and jumping then it would suck,but the thing is imo at least it doesint have those things.

I didn't say they gameplay was aweful. It's just passable really. I think I was really unlucky with glitches in this game though. I have experienced 4 major glitches on my first play through.

-Drake has ended up half way through the ground. He was stuck there until I had to wiggle myself out of that predicament (Happened when two beast creatures attacked Tenzen and myself)

-I engaged a gaurd in hand to hand combat on a narrow bridge. Our efforts resulted on us fighting on thin air. When Ifinished him off, we both fell to our deaths

-In chapter 25 with the firstbattle against the blue natives of shambala, one of my enemies was running around elivated like six feet from the ground for about 2 minutes.

-also in chapter 25 I decended halfway down some stairs to deal with a gaurdwith hand to hand combat. What resulted was both of us flailing our arms at hyper speed like little girls with no progress whatsoever. So I stopped pressing attack and he hit me a couple times. When I pressed attack again, the same thing happened.

Let me see if I can find another game where you have a gun fight inside a building as it tumbles all while a helicopter shoots missiles at you...hold on....hold on....okay seriously? This is a BAD thing? Really? It's bad for games to be exciting and pull you into the adventure with amazing scripted scenes like that? What would you prefer buddy?
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savebattery

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#79 savebattery
Member since 2009 • 3626 Posts
Whoring. Yearly sequels, DLC (or DLC's even uglier cousin, on-disc DLC), microtransactions, subscription fees, Online Pass, "Game of the Year Edition", preorder bonus DLC, store-exclusive DLC, giant plastic peripherals, etc. I feel like the only thing that matters to the big publishers anymore is milking every franchise for every penny (ruining it in the process) and then moving on to the next fad.
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Swift_Boss_A

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#80 Swift_Boss_A
Member since 2007 • 14579 Posts

Lack of creativity me thinks, Especially from Japan. Devs like Capcom, Namco, and SE were far superior in the last 2 gens compared to this one.

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dontshackzmii

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#81 dontshackzmii
Member since 2009 • 6026 Posts

digital games

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Bread_or_Decide

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#82 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="savebattery"]Whoring. Yearly sequels, DLC (or DLC's even uglier cousin, on-disc DLC), microtransactions, subscription fees, Online Pass, "Game of the Year Edition", preorder bonus DLC, store-exclusive DLC, giant plastic peripherals, etc. I feel like the only thing that matters to the big publishers anymore is milking every franchise for every penny (ruining it in the process) and then moving on to the next fad.

Activision literally squeezed Guitar Hero dry then salted the earth so the franchise could never grow back again. I mean hot DAMN they really screwed that one up. Released the same game over n over until the consumer threw it back up all over them.
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Bread_or_Decide

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#83 Bread_or_Decide
Member since 2007 • 29761 Posts

For me:

Lack of creativity. Games used to have so much of it. They weren't afraid to play around with the child at heart in us gamers, even when maintaining a serious storyline. I'm playing 3D Dot Game Heroes and I'm loving the charm, yet for many games i play on my PS3, it's dead.


Consider:

Spyro ---> Ratchet and Clank ----> Generic Superhero Cole McGrath

Crash ---> Jak ---> Drake

Sly Cooper ---> Cole McGrath

Timesplitters ---> Haze

See where things gravitated towards?

I miss being a 3 foot monkey or a Lombax. Now I play as a bald superhero-- or is he an infected soldier?

Seems to be an American thing too. Games like Demon's Souls even has a hint of silliness in it (the gesturing system for example)

A part of this is simplicity too-- older JRPGs where you read text instead of hearing voice acting... it just felt different and more creative-- as if it left more towards the imagination.

Alpha-Male22

So you put down Uncharted for being too similar to other games...meanwhile you praise 3D Dot Game Heroes, a game that stole its look and ****from Zelda and tacked on some geek inside humor? Yeah okay that makes sense....

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Pikminmaniac

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#84 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="Pikminmaniac"]

[QUOTE="finalfantasy94"]

Not really. If the game was just a cinematic experience with awful gunplay and jumping then it would suck,but the thing is imo at least it doesint have those things.

Bread_or_Decide

I didn't say they gameplay was aweful. It's just passable really. I think I was really unlucky with glitches in this game though. I have experienced 4 major glitches on my first play through.

-Drake has ended up half way through the ground. He was stuck there until I had to wiggle myself out of that predicament (Happened when two beast creatures attacked Tenzen and myself)

-I engaged a gaurd in hand to hand combat on a narrow bridge. Our efforts resulted on us fighting on thin air. When Ifinished him off, we both fell to our deaths

-In chapter 25 with the firstbattle against the blue natives of shambala, one of my enemies was running around elivated like six feet from the ground for about 2 minutes.

-also in chapter 25 I decended halfway down some stairs to deal with a gaurdwith hand to hand combat. What resulted was both of us flailing our arms at hyper speed like little girls with no progress whatsoever. So I stopped pressing attack and he hit me a couple times. When I pressed attack again, the same thing happened.

Let me see if I can find another game where you have a gun fight inside a building as it tumbles all while a helicopter shoots missiles at you...hold on....hold on....okay seriously? This is a BAD thing? Really? It's bad for games to be exciting and pull you into the adventure with amazing scripted scenes like that? What would you prefer buddy?

It is pointless extra flash. The core gameplay is what matters to me and Uncharted 2's is just good. Not great or fantastic. Everything is broken up as well. You cannot play the game at your pace. You have to slow down so that the game can give you the experience it wants to give you. There is only one set piece which I thought was effective and that's the car chase sequence. It had a direct and fun effect on the gameplay.

Basically when I play a video game I want to be in control. Uncharted robs control from me far too often.

I'd prefer a game to use excellent and engaging gameplay to pull me into the experience

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mitu123

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#85 mitu123
Member since 2006 • 155290 Posts

All of them along with DLC, DLC is a poor man's mod that you pay most of the time.

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Cherokee_Jack

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#86 Cherokee_Jack
Member since 2008 • 32198 Posts

xboxPSTreyExpo2012

Not to encourage you, but I laughed.

Anyway, streamlining by far. I'm not a fan of overly-complex games, and I think a lot of games recently have been nailing the level of complexity for their genres (with the addition of RPG elements and such), but developers are getting into a really bad mindset of simplicity being inherently better than complexity. It seems like with every other sequel, the devs hype the game by telling you what they've taken out rather than what they've added. They forget that generally the more complex a task is, the more rewarding it is to succeed.

Thrill rides are fine, but by no means should every game be a thrill ride.

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Miroku32

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#87 Miroku32
Member since 2006 • 8666 Posts
DLC.
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wis3boi

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#88 wis3boi
Member since 2005 • 32507 Posts

Activision, DLC, CoD

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Lucianu

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#89 Lucianu
Member since 2007 • 10347 Posts

Spyro ---> Ratchet and Clank ----> Generic Superhero Cole McGrath

Crash ---> Jak ---> Drake

Sly Cooper ---> Cole McGrath

Timesplitters ---> Haze

See where things gravitated towards?

I miss being a 3 foot monkey or a Lombax. Now I play as a bald superhero-- or is he an infected soldier?

Seems to be an American thing too.

Alpha-Male22

I feel you, man. That's exactly how i feel.

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Cherokee_Jack

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#90 Cherokee_Jack
Member since 2008 • 32198 Posts

It is pointless extra flash. The core gameplay is what matters to me and Uncharted 2's is just good. Not great or fantastic. Everything is broken up as well. You cannot play the game at your pace. You have to slow down so that the game can give you the experience it wants to give you. There is only one set piece which I thought was effective and that's the car chase sequence. It had a direct and fun effect on the gameplay.Pikminmaniac

It is not pointless. It may not have much bearing on the gameplay, but that's the beauty of games - there are many different ways they can draw you into their world, whether it be the game mechanics, the story, the visuals, the sound design...it's a collaboration between interactivity and presentation.

Of course it would be better if they made cinematic setpieces that you were in control of at all times, but it's incredibly hard to do that and maintain tension. The moment you don't make the jump or whatever, the illusion is broken and you're just wrestling with a game mechanic, but at the same time there has to be the possibility of failure to provide the player with some sense of danger or urgency.

It's just a product of what Uncharted is that it only gives you "the experience it wants to give you". There's nothing wrong with that, it's just what they were shooting for, and if you enjoy that type of experience the game does an amazing job of it.

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deactivated-63f6895020e66

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#91 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Can't say that something has bothered me significantly this gen.
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vashkey

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#92 vashkey
Member since 2005 • 33781 Posts
I definitely wouldn't say theres any less creativity now than there was before. I'd say graphics are alot less important now then whey were five years ago. Certainly no more important than they were last gen.