Worst gaming engine for XB1 gets boost thanks to DX12

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ronvalencia

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#151  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

Not only are you trying to prove that PC is not CPU intensive,but you are so stupid that you hold tied to Alien Isolation been CPU intensive which is a joke,even a celeron will move it good,there is nothing more to say here than get a damn backbone and admit you loss the argument you look really stupid arguing that AI was CPU intensive while trying to say PC was not..lol

Your Celeron "Haswell" vs i7-4770K "Haswell" argument is a red herring for Alien Isolation XBO/PS4 result being inferior to comparable PC GPU results.

Gaming PC owners will spend according to their budget. If I spend on a high end Lexus instead of a Toyota then that's my choice.

With console like settings,

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04dcarraher

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#152  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@Zero_epyon said:
@04dcarraher said:
@Zero_epyon said:

http://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more

PC is a CPU intensive game, from the developer's mouth. Next?

That is on PS4 and X1 not on Computer.....

On Computer project cars relies on brute force from architecture not maximizing cpu usage even with top tier gpus

Then what does that have to do with DX12 on Xbox One? Isn't the point of all of this is to show if DX12 will do anything for it? Also, why would it be CPU intensive on a console and not on a PC?

Just showing that on Pc that the game is not that cpu intensive as tormentos thinks because an i3 performs worse than an i5

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Notorious1234NA

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#153  Edited By Notorious1234NA
Member since 2014 • 1917 Posts

@tormentos: know u having fun, alas it is the same idiots that keep feeding you

Anyways, why you always post block quotes tho....

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Zero_epyon

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#154 Zero_epyon
Member since 2004 • 20501 Posts

@04dcarraher said:
@Zero_epyon said:
@04dcarraher said:
@Zero_epyon said:

http://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more

PC is a CPU intensive game, from the developer's mouth. Next?

That is on PS4 and X1 not on Computer.....

On Computer project cars relies on brute force from architecture not maximizing cpu usage even with top tier gpus

Then what does that have to do with DX12 on Xbox One? Isn't the point of all of this is to show if DX12 will do anything for it? Also, why would it be CPU intensive on a console and not on a PC?

Just showing that on Pc that the game is not that cpu intensive as tormentos thinks because an i3 performs worse than an i5

I read that the PC version suffers from poor cpu optimization, where the game doesn't use all cpu resources the way it should, causing some performance issues. It's intended to, like the console versions, but it doesn't. Not sure if that's been fixed yet.

Regardless, you two are way off topic because neither of this has anything to do with DX12 and more to do with an individual game's engine.

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Opus_Rea-333

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#155  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts

Uncharted 4 still leads by a wide margin not even DX12 could change that sorry.

GRaphically speaking of course

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ronvalencia

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#156  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Opus_Rea-333 said:

Uncharted 4 still leads by a wide margin not even DX12 could change that sorry.

GRaphically speaking of course

What's special about near rail gameplay Uncharted 4? For PC, DX12 improved massive

game world scaling.

Loading Video...

Improve performance with detail

Loading Video...

Improved CPU performance for AMD based PCs i.e. restores AMD's competitive position against Intel.

Loading Video...

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04dcarraher

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#157  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@Zero_epyon said:

I read that the PC version suffers from poor cpu optimization, where the game doesn't use all cpu resources the way it should, causing some performance issues. It's intended to, like the console versions, but it doesn't. Not sure if that's been fixed yet.

Regardless, you two are way off topic because neither of this has anything to do with DX12 and more to do with an individual game's engine.

Yea, on intel cpus suffer from low cpu usage after four threads, then it on AMD cpu's multithreading seems to work to some degree however things are not evenly distributed. Causing FX 6/8's to perform worse than i3's when we have other games that are more cpu demanding and are very well coded that allow those AMD cpus to perform very well vs their intel counterparts. As of the beginning of july there were still reports of low gpu/cpu usage. So I dont think its fixed yet.

Not really off topic since someone was suggesting Project cars was cpu demanding based on the flawed idea that an i3 performs worse than an i5...... and that i3's are fast enough since some games show i3 performing as well as i5...... and the Xbox wont see any improvements from DX12 since that game already uses more than 6 threads with slightly faster cpu while PS4 sees higher fps with less cpu resources..... But ignores the inherent API cpu limitations and weaker gpu.

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StormyJoe

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#158 StormyJoe
Member since 2011 • 7806 Posts

@tormentos said:
S that mean the i3 is not a bottleneck on AI for a GPU as strong as the R290X,but on Project Cars that same i3 can't even keep up with a 750ti,that is call CPU bottleneck.
@StormyJoe said:

@tormentos: Some features were, but certainly not all. If it were all, then it'd be DX 12.

That is the problem the ones in are mostly related to performance which mean when full DX12 those will have no effect on the xbox one because they are already there....

I want you to genuinely read the next sentence:

No website agrees with your conclusions.

Read it again:

No website agrees with your conclusions.

One more time:

No website agrees with your conclusions.

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tushar172787

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#159 tushar172787
Member since 2015 • 2561 Posts

@StormyJoe said:
@tormentos said:
S that mean the i3 is not a bottleneck on AI for a GPU as strong as the R290X,but on Project Cars that same i3 can't even keep up with a 750ti,that is call CPU bottleneck.
@StormyJoe said:

@tormentos: Some features were, but certainly not all. If it were all, then it'd be DX 12.

That is the problem the ones in are mostly related to performance which mean when full DX12 those will have no effect on the xbox one because they are already there....

I want you to genuinely read the next sentence:

No website agrees with your conclusions.

Read it again:

No website agrees with your conclusions.

One more time:

No website agrees with your conclusions.

which he will dodge

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GrenadeLauncher

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#161 GrenadeLauncher
Member since 2004 • 6843 Posts

So much for that boost, guys. Bam! Zoom! Straight to the moon!

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tormentos

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#162 tormentos
Member since 2003 • 33793 Posts

@StormyJoe said:

I want you to genuinely read the next sentence:

No website agrees with your conclusions.

Read it again:

No website agrees with your conclusions.

One more time:

No website agrees with your conclusions.

Spencer Stands By His Previous Statement: "DX12 Won't Bring Dramatic Performance Improvement To Xbox One Games

http://www.gamepur.com/news/17765-spencer-stands-his-previous-statement-dx12-wont-bring-dramatic-performance.html

“We haven’t had the time to get deep into it yet, but there are some upcoming events we’re going to participate that will show some of the potential of it,” game’s director Andrea Basilio said to GamingBolt. “It should be noted that the custom DX11 API of Xbox One partly incorporate some future DX12 features already, and they’re mostly performance related.”

“So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware, making the overall development pipeline more similar and tighter.”

Read more at http://gamingbolt.com/ride-dev-dx12-will-bring-in-slight-benefit-for-xbox-one-current-api-already-has-some-dx12-features#Jc7uF5sJKtSWRZCu.99

What a developer say.

That is the problem the ones in are mostly related to performance which mean when full DX12 those will have no effect on the xbox one because they are already there....

What i say which claim no site agree with me...

It should be noted that the custom DX11 API of Xbox One partly incorporate some future DX12 features already, and they’re mostly performance related.”

“So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware,

In case you didn't read it the first time.

This developer stated the same thing i do since several features of DX12 are on xbox one already there will not be the same gain.

Slight benefit for xbox one Major performance boost on PC which is why no freaking benchmark on xbox one exist MS would have a hard time showing the gains,a frame or 2 means nothing and would look bad when they claim on march 2014 the xbox one would receive a GPU twice as fast,even Phill stand by his early claims that it would not bring dramatic improvement for xbox one,from 720p to 1080p is a dramatic change.

@sts106mat said:

in before

"what it matter stormyjoke, teh websites are all paid by M$ pockets and AA batteries"

Read the post out there which is for him and ask him to share part of its ownage with you,not only a developer stated that most features of DX12 inside the xbox one are tied to performance which is what he quoted from me saying no site agree but also he claim slight improvement for the xbox one major for PC.

This is a joke since Brad Wardell what he sold from day 1 was that.

1-The xbox one was the biggest beneficiary.

2-The xbox one would get a GPU twice as fast after the API landed.

Both are a lie confirmed by developers out there.

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Heil68

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#163 Heil68
Member since 2004 • 60831 Posts

@GrenadeLauncher said:

So much for that boost, guys. Bam! Zoom! Straight to the moon!

and just like that lems dream, hopes and aspirations are crushed. :(

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tormentos

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#165 tormentos
Member since 2003 • 33793 Posts

@sts106mat said:

lol at you thinking that i will willingly spend my time reading your cretinous thoughts. hahahaha

the gist of what you are trying to say is usually in the first five words, i doubt anyone reads more than that to be honest. i'd be cross eyed after all these years.

Hahahahaa yeah i know it kind of good any way because i prove my point where ever you have the GUTS to read it or not..lol

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StormyJoe

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#167 StormyJoe
Member since 2011 • 7806 Posts

@tormentos said:
@StormyJoe said:

I want you to genuinely read the next sentence:

No website agrees with your conclusions.

Read it again:

No website agrees with your conclusions.

One more time:

No website agrees with your conclusions.

Spencer Stands By His Previous Statement: "DX12 Won't Bring Dramatic Performance Improvement To Xbox One Games

http://www.gamepur.com/news/17765-spencer-stands-his-previous-statement-dx12-wont-bring-dramatic-performance.html

“We haven’t had the time to get deep into it yet, but there are some upcoming events we’re going to participate that will show some of the potential of it,” game’s director Andrea Basilio said to GamingBolt. “It should be noted that the custom DX11 API of Xbox One partly incorporate some future DX12 features already, and they’re mostly performance related.”

“So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware, making the overall development pipeline more similar and tighter.”

Read more at http://gamingbolt.com/ride-dev-dx12-will-bring-in-slight-benefit-for-xbox-one-current-api-already-has-some-dx12-features#Jc7uF5sJKtSWRZCu.99

What a developer say.

That is the problem the ones in are mostly related to performance which mean when full DX12 those will have no effect on the xbox one because they are already there....

What i say which claim no site agree with me...

It should be noted that the custom DX11 API of Xbox One partly incorporate some future DX12 features already, and they’re mostly performance related.”

“So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware,

In case you didn't read it the first time.

This developer stated the same thing i do since several features of DX12 are on xbox one already there will not be the same gain.

Slight benefit for xbox one Major performance boost on PC which is why no freaking benchmark on xbox one exist MS would have a hard time showing the gains,a frame or 2 means nothing and would look bad when they claim on march 2014 the xbox one would receive a GPU twice as fast,even Phill stand by his early claims that it would not bring dramatic improvement for xbox one,from 720p to 1080p is a dramatic change.

@sts106mat said:

in before

"what it matter stormyjoke, teh websites are all paid by M$ pockets and AA batteries"

Read the post out there which is for him and ask him to share part of its ownage with you,not only a developer stated that most features of DX12 inside the xbox one are tied to performance which is what he quoted from me saying no site agree but also he claim slight improvement for the xbox one major for PC.

This is a joke since Brad Wardell what he sold from day 1 was that.

1-The xbox one was the biggest beneficiary.

2-The xbox one would get a GPU twice as fast after the API landed.

Both are a lie confirmed by developers out there.

"No dramatic difference" and "no difference" are two different things entirely.

You are saying "no difference".

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tormentos

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#168  Edited By tormentos
Member since 2003 • 33793 Posts

@StormyJoe said:

"No dramatic difference" and "no difference" are two different things entirely.

You are saying "no difference".

The post you quote talk about the features already in and why DX12 will do nothing on xbox one,since most features in are related to performance not all of DX12 features are for performance.

So anything already in will be redundant in the full api,which by now is out already since it is out on PC which was the last to get it,the xbox one got most of the features first and some are born on xbox because it is a console.

@sts106mat said:

its not about having guts. its about not having to read through all that twaddle. sometimes i have read some of your posts 4-5 times and still have no clue what you are trying to say ;-)

Oh you can call it what ever you want fact is i am right.

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StormyJoe

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#169  Edited By StormyJoe
Member since 2011 • 7806 Posts

@tormentos said:
@StormyJoe said:

"No dramatic difference" and "no difference" are two different things entirely.

You are saying "no difference".

The post you quote talk about the features already in and why DX12 will do nothing on xbox one,since most features in are related to performance not all of DX12 features are for performance.

So anything already in will be redundant in the full api,which by now is out already since it is out on PC which was the last to get it,the xbox one got most of the features first and some are born on xbox because it is a console.

@sts106mat said:

its not about having guts. its about not having to read through all that twaddle. sometimes i have read some of your posts 4-5 times and still have no clue what you are trying to say ;-)

Oh you can call it what ever you want fact is i am right.

Again, asshat, NO ONE BUT YOU IS CLAIMING ZERO IMPROVEMENT.

Give it up, you are wrong.

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ronvalencia

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#170  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

Using the same source.

"We haven’t had the time to get deep into it yet'...“So what we expect is a slight benefit for Xbox One" - game’s director Andrea Basilio of Milestone S.r.l.

So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware, making the overall development pipeline more similar and tighter.”

Read more at http://gamingbolt.com/ride-dev-dx12-will-bring-in-slight-benefit-for-xbox-one-current-api-already-has-some-dx12-features#SPl5zYOqPwdLhixD.99

Note that this dev's statements are not specific AND you have to think about the game type's context i.e. racing game vs RTS game.

EA DICE and other developers who used AMD's Mantle and PS4's Async compute actually has the time to get deep into it.

From https://forum.beyond3d.com/threads/xbox-one-november-sdk-leaked.56362/page-5#post-1816426

Xbox One SDK Nov 2014 leak still has deferred context thread model (sharing the same context i.e. immediate context thread) and promise full Async features in DX12.

With the introduction of fast object semantics contexts and asynchronous compute contexts in DirectX 12, the responsibility for managing resource hazards is in the hands of title developers. Because the Xbox One GPU requires explicit synchronization when data is produced through one type of cache or DMA and then is consumed through another cache or DMA, it is especially important to understand the different mechanisms of synchronization on the GPU.

This topic looks at the GPU as a “pipeline” and describes data coherency and synchronization in terms of moving through the pipeline. It will be especially useful for graphics programmers who want to get correct and performant rendering out of DirectX 11.X fast object semantics contexts and DirectX 12.

When a title is render-thread bound, command lists and draw bundles are two techniques for potential performance improvements. Correctly using command lists and/or draw bundles can significantly improve CPU rendering performance.

Command lists and draw bundles have the following similarities:

  • They both are encapsulations of state setting and draw calls.
  • They are recorded using a deferred context (draw bundles can also be recorded on the immediate context through a future API update).
  • They are typically executed from an immediate context.

If a title is render-thread bound and has parallelizable rendering tasks, you can use a deferred context on another CPU thread to perform some of these rendering tasks and record the graphics commands (state settings and draw calls) into a command list. The command list is then executed on the immediate context at a later time. Furthermore, multiple command lists can be recorded in parallel on different threads, giving even more performance improvements. By doing this, you allow the rendering tasks to be effectively spread out over multiple CPU threads.

In addition to finding out parallelizable rendering tasks, you can also identify reusable and repetitive rendering tasks, such as rendering a character. These tasks can be recorded into a draw bundle from either a deferred context (supported right now) or an immediate context (supported through a planned future API update). Using draw bundles saves you CPU time because executing a draw bundle costs significantly fewer CPU cycles than issuing the graphics commands that are contained in the draw bundle directly.

Please note that these technologies are for improving CPU performance. They won’t help if your title is GPU bound, because the amount of work that the GPU has to perform remains the same whether you use these technologies or not.

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tormentos

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#171 tormentos
Member since 2003 • 33793 Posts

@StormyJoe said:

Again, asshat, NO ONE BUT YOU IS CLAIMING ZERO IMPROVEMENT.

Give it up, you are wrong.

Again a frame or 2 is nothing period you can dance all you want around that Fact.

Stated already by Project Cars developer 7% improvement that amount to 2 frames on a game were the xbox one is behind for as much as 13FPS.

So while you pretend 2 frames is something yeah ill go ahead and call it nothing is not what it was sold with DX12 period.

@ronvalencia said:

@tormentos:

Using the same source.

So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware, making the overall development pipeline more similar and tighter.”

Read more at http://gamingbolt.com/ride-dev-dx12-will-bring-in-slight-benefit-for-xbox-one-current-api-already-has-some-dx12-features#SPl5zYOqPwdLhixD.99

Note that this dev's statements are not specific.

Yes i already noted that if you read my post,slight for the xbox one MAJOR for PC,it doesn't have to be specific in fact a generalize view is 100% better.

Fact is Brad wardell claim the xbox one would be the biggest beneficiary and a year latter the xbox one get a slight boost while PC is the biggest beneficiary.lol

Your argument was defeated Brad Wardell not only contradict it self but other developer have claim minor gains for xbox one when he claim double performance and claimed the xbox one was the biggest beneficiary,you can't spin that Ron you can't i have Brad Wardell quote he wasn't talking about his game he was talking in general.

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ronvalencia

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#172  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

BradW was making his statement based from his game's context and experience i.e. that's RTS type games. Other games has different workload CPU:GPU ratio. The consoles are still barren wasteland when it comes RTS games.

Relative to 7770 vs Alien Isolation XBO build, the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

You have not specifically countered DX12's removal for deferred context threads being serialized into immediate context thread.

You have not specifically countered DX12's full async compute functionality introduction.

Both points deals with CPU's linkage with the GPU.

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wolverine4262

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#173 wolverine4262
Member since 2004 • 20832 Posts

This thread gave me cancer

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tormentos

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#174 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

@tormentos:

BradW was making his statement based from his game's context and experience i.e. that's RTS type games. Other games has different workload CPU:GPU ratio. The consoles are still barren wasteland when it comes RTS games.

1- No he wasn't.

XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.

http://www.neowin.net/news/directx-12-a-game-changer-for-xbox-one

This ^^ is what he say so either you quote him saying it is only for his game or your stop claiming false things.

Link to where Brad Wardell say it is for his game alone,because what he say there is in GENERAL.

2-AI is not CPU bound is a screw up game Project Cars is more CPU intensive and runs at higher frames on xbox one.

I already prove that Project Cars >>>>>>>>>> Alien Isolation in CPU time,AI runs at 90 FPS on a Celeron while Project cars will even bottleneck an 750ti using an i3,imagine how much more it would bottleneck a stronger GPU.

You claim Brad Wardell was talking about his game but he wasn't.

“With the Xbox One we’re being pretty speculative right because there isn’t a game that’s using DirectX 12 on the console at this point in time, so I can’t even do a side by side comparison.

Whereas on the PC we have Ashes of the Singularity. It is a game that’s been optimized for DirectX 11 and updated for DirectX 12, and you can run them side by side on the same hardware and get a 70% boost on DirectX 12 over DirectX 11.”

http://gamingbolt.com/wardell-explains-microsofts-silence-regarding-xbox-one-dx12-benchmarks#g4QrYICTG4P2ljLv.99

1-He say the xbox one gains are speculative in other word they are not confirmed or rea.

2-He say that at that point in time there was no DX12 game on xbox one,so how if there was no game on xbox one on April 22 2015,how come he knew the xbox one would be the biggest beneficiary and that the xbox one GPU would double in performance On March 2014 a year before.?

PR.?

3-He @ronvalencia correct me if i am wrong isn't Aches on Singularity Brad Wardell oxide game.?

The why he claim on PC they have aches of singularity so they can compare but on console they claim there is no game.? Isn't Aches of Singularity a game also coming to XBO.? But if you claim that brad wardell claims were based on his game how come he deny it and claim they don't have a game on xbox one to measure its performance.?

So Brad Wardell claims were not based on his game as he claim that on PC he can use his game to measure but not on xbox one,further more he claim there is no game on xbox one to show the performance so his game is not what the claim was based on it was simple PR period.

This is the same developer who claim developer were lying about DX12 when they claim 50% CPU gain on PC because he game saw more his game is an RTS which is heavy on drawcalls so it will benefit more than a FPS will or other type of game.

Oh and he claim the xbox one was the biggest beneficiary when you know it is PC i think is time you admit like a man that you loss the argument you don't have 1 and you are inventing things Brad Wardell never say i am quoting him directly.

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ronvalencia

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#175  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

@tormentos:

BradW was making his statement based from his game's context and experience i.e. that's RTS type games. Other games has different workload CPU:GPU ratio. The consoles are still barren wasteland when it comes RTS games.

1- No he wasn't.

XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.

http://www.neowin.net/news/directx-12-a-game-changer-for-xbox-one

This ^^ is what he say so either you quote him saying it is only for his game or your stop claiming false things.

Link to where Brad Wardell say it is for his game alone,because what he say there is in GENERAL.

2-AI is not CPU bound is a screw up game Project Cars is more CPU intensive and runs at higher frames on xbox one.

I already prove that Project Cars >>>>>>>>>> Alien Isolation in CPU time,AI runs at 90 FPS on a Celeron while Project cars will even bottleneck an 750ti using an i3,imagine how much more it would bottleneck a stronger GPU.

You claim Brad Wardell was talking about his game but he wasn't.

“With the Xbox One we’re being pretty speculative right because there isn’t a game that’s using DirectX 12 on the console at this point in time, so I can’t even do a side by side comparison.

Whereas on the PC we have Ashes of the Singularity. It is a game that’s been optimized for DirectX 11 and updated for DirectX 12, and you can run them side by side on the same hardware and get a 70% boost on DirectX 12 over DirectX 11.”

http://gamingbolt.com/wardell-explains-microsofts-silence-regarding-xbox-one-dx12-benchmarks#g4QrYICTG4P2ljLv.99

1-He say the xbox one gains are speculative in other word they are not confirmed or rea.

2-He say that at that point in time there was no DX12 game on xbox one,so how if there was no game on xbox one on April 22 2015,how come he knew the xbox one would be the biggest beneficiary and that the xbox one GPU would double in performance On March 2014 a year before.?

PR.?

3-He @ronvalencia correct me if i am wrong isn't Aches on Singularity Brad Wardell oxide game.?

The why he claim on PC they have aches of singularity so they can compare but on console they claim there is no game.? Isn't Aches of Singularity a game also coming to XBO.? But if you claim that brad wardell claims were based on his game how come he deny it and claim they don't have a game on xbox one to measure its performance.?

So Brad Wardell claims were not based on his game as he claim that on PC he can use his game to measure but not on xbox one,further more he claim there is no game on xbox one to show the performance so his game is not what the claim was based on it was simple PR period.

This is the same developer who claim developer were lying about DX12 when they claim 50% CPU gain on PC because he game saw more his game is an RTS which is heavy on drawcalls so it will benefit more than a FPS will or other type of game.

Oh and he claim the xbox one was the biggest beneficiary when you know it is PC i think is time you admit like a man that you loss the argument you don't have 1 and you are inventing things Brad Wardell never say i am quoting him directly.

"DirectX 12 >>> could<<< double perf for XBox One games".

Unlike BradW, I posted an example that shows the potential. Relative to Radeon HD 7770 vs Alien Isolation XBO build , the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

The principle is the same for PS4.

Killzone SF's 1st thread is workload packed with drawing calls. The other threads are deferred context threads.

I don't know why Killzone SF used DX11 multi-threading model. It's not even AMD Mantle's multi-threading model!

DX12 removes deferred context and immediate context thread declarations i.e. defining the thread type. All threads with the GPU linkage is *like* immediate context thread type. DX12's thread declaration is different from DX11's version.

With DX12, you are going to have multiple draw/drawing calls in multiple threads not just from a single thread.

I already prove that Project Cars >>>>>>>>>> Alien Isolation in CPU time,AI runs at 90 FPS on a Celeron while Project cars will even bottleneck an 750ti using an i3,imagine how much more it would bottleneck a stronger GPU.

You haven't proven anything due to the following issues

1. Alien Isolation is AMD Gaming Evolved title and I used 7770 reference which is an AMD GPU which a similar family to XBO's GPU.

2. Alien Isolation PC draw calls was kept to a minimum i.e. minimize PC CPU bound issue shifts frame rate limiter to GPU bound.

3. Project Cars PC version is known to have issues with excessive draw calls i.e. poorly implemented batch draw call workaround.

http://forums.guru3d.com/showthread.php?p=5116750

From SMS Lead

In Project Cars the range of draw calls per frame varies from around 5-6000 with everything at low up-to 12-13000 with everything at Ultra. Depending on the single threaded performance of your CPU there will be a limit of the amount of draw calls that can be consumed and as I mentioned above, once that is exceeded GPU usage starts to reduce. On AMD/Windows 10 this threshold is much higher which is why you can run with higher settings without FPS loss.

With Project Cars, the PC version has to fight excessive draw call issues, while Alien Isolation PC version avoids CPU issue, hence CPU is not the limiting factor for GPU.

Your PC CPU comparison between Celeron vs i3 is a red herring i.e. what we are interested is GPU's pixel pushing potential NOT PC's CPU bottlenecks.

Alien Isolation >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Project Cars.

PS; Crackdown 3 cloud process is headless i.e. not limited by PC's DirectX11 issues. Crackdown 3 example is the closest to an Intel Core i7/Xeon linking with XBO's low CPU overhead rendering APIs.

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tormentos

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#176  Edited By tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

"DirectX 12 >>> could<<< double perf for XBox One games".

Unlike BradW, I posted an example that shows the potential. Relative to Radeon HD 7770 vs Alien Isolation XBO build , the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

The principle is the same for PS4.

Killzone SF's 1st thread is workload packed with drawing calls. The other threads are deferred context threads.

I don't know why Killzone SF used DX11 multi-threading model. It's not even AMD Mantle's multi-threading model!

DX12 removes deferred context and immediate context thread declarations i.e. defining the thread type. All threads with the GPU linkage is *like* immediate context thread type. DX12's thread declaration is different from DX11's version.

With DX12, you are going to have multiple draw/drawing calls in multiple threads not just from a single thread.

Stop your damage control what i quote what stated that same day on MS game developers conference,he stood there and claim The xbox one was the biggest beneficiary and that xbox one owners would get a GPU twice as fast the whole could is something he say latter on and again did the claim and next time even bigger.

My link is from the same day of his twit.

The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance."

"XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one."

This is the full quote..

"it's not literally (it's software, not hardware) but yes, dx12 games will likely by more than 2x as fast."

"it didn't. It was/is still basically a single core stack. With DX12 all 8 cores will be able to split the work." clarified Brad.

http://www.gamepur.com/news/14235-developers-directx12-benefits-xbox-one-2x-faster-gpu-performance-most-signi.html

@XX__MX it's not literally (it's software, not hardware) but yes, dx12 games will likely by more than 2x as fast.

https://twitter.com/draginol/status/452218254572810240

No only did he claim that the xbox one would get a GPU twice as fast,but after the twit you show there he make another claiming MORE THAN 2X.

So not only did he claimed it he even say more than 2X,but then again how in hell does that change the fact of what he claim.? So you don't have a source to link you to his game and now you want to downplay what he say as could bullsh** and you know it he claim it and after your comment he claim more than 2X...hahahahaaa

From where in hell he pull the more than 2X when he admit this year that is all speculative and that they don't have a game on xbox one to show the gains..hahaha

PR.?

Is incredible how naive you are or want to pretend to be,is clear Brad Wardell was doing PR for DX12,now the so call biggest beneficiary no one knows how it will benefit,come on ron you can't be this naive..lol

But but but AI is CPU heavy..lol

Look at that i3 3220 and how it is 2 freaking frames from an i7 4770k is even 1 frame from the i5 3570 1 frame...

So the i3 is enough to feed an R290X on AI.

Yet the i3 4130 which is a little more efficient than the i3 3220 can't hold its own on PC and bottle neck a 750Ti,now imagine this test done with the R290X and much more it would bottleneck.

Is it confirmed and you should drop it Alien Isolation is not CPU intensive it is just a screw up game because it was done for 5 different platforms Ronvalencia you most understand it and stop.

You are not making a point you are looking quite pathetic,i already prove even a celeron will run AI well and don't bother posting SLI test the PS4 doesn't have an SLI set up neither does the XBO.

Project Cars is more CPU demanding than Alien Isolation and runs faster on xbox one than AI does.

So does the PS4 version to.

DX12 will do nothing for xbox one 7% in project cars that is nothing... it doesn't even amount to 4 frames more is pathetic,MS lie about DX12 gains on xbox to try to stop the notion that the PS4 was stronger which fail.

DX12 is here is out and nothing will change on xbox Brad wardell lie doing PR.

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#177 StormyJoe
Member since 2011 • 7806 Posts

@tormentos said:
@StormyJoe said:

Again, asshat, NO ONE BUT YOU IS CLAIMING ZERO IMPROVEMENT.

Give it up, you are wrong.

Again a frame or 2 is nothing period you can dance all you want around that Fact.

Stated already by Project Cars developer 7% improvement that amount to 2 frames on a game were the xbox one is behind for as much as 13FPS.

So while you pretend 2 frames is something yeah ill go ahead and call it nothing is not what it was sold with DX12 period.

I can tell you are a cow, because you are bullheaded.

Dude, you are fucking wrong - just accept it an move on. All you are doing now is making yourself look like an ass.

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#178  Edited By tormentos
Member since 2003 • 33793 Posts

@StormyJoe said:

I can tell you are a cow, because you are bullheaded.

Dude, you are fucking wrong - just accept it an move on. All you are doing now is making yourself look like an ass.

XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.

This is what was sold with DX12 it is a lie and 2 frames mean nothing no matter how you try to slice it,so hold tie to that 1 or 2 frames because that is all you will get from DX12...lol

Hahahahaa

Hell i was wrong DX12 will improve the xbox one by 2 frames..ahahahaaaaaaaaaaaaaaaaaaa

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#179 Heil68
Member since 2004 • 60831 Posts

@tormentos said:
@ronvalencia said:

"DirectX 12 >>> could<<< double perf for XBox One games".

Unlike BradW, I posted an example that shows the potential. Relative to Radeon HD 7770 vs Alien Isolation XBO build , the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

The principle is the same for PS4.

Killzone SF's 1st thread is workload packed with drawing calls. The other threads are deferred context threads.

I don't know why Killzone SF used DX11 multi-threading model. It's not even AMD Mantle's multi-threading model!

DX12 removes deferred context and immediate context thread declarations i.e. defining the thread type. All threads with the GPU linkage is *like* immediate context thread type. DX12's thread declaration is different from DX11's version.

With DX12, you are going to have multiple draw/drawing calls in multiple threads not just from a single thread.

Stop your damage control what i quote what stated that same day on MS game developers conference,he stood there and claim The xbox one was the biggest beneficiary and that xbox one owners would get a GPU twice as fast the whole could is something he say latter on and again did the claim and next time even bigger.

My link is from the same day of his twit.

The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance."

"XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one."

This is the full quote..

"it's not literally (it's software, not hardware) but yes, dx12 games will likely by more than 2x as fast."

"it didn't. It was/is still basically a single core stack. With DX12 all 8 cores will be able to split the work." clarified Brad.

http://www.gamepur.com/news/14235-developers-directx12-benefits-xbox-one-2x-faster-gpu-performance-most-signi.html

@XX__MX it's not literally (it's software, not hardware) but yes, dx12 games will likely by more than 2x as fast.

https://twitter.com/draginol/status/452218254572810240

No only did he claim that the xbox one would get a GPU twice as fast,but after the twit you show there he make another claiming MORE THAN 2X.

So not only did he claimed it he even say more than 2X,but then again how in hell does that change the fact of what he claim.? So you don't have a source to link you to his game and now you want to downplay what he say as could bullsh** and you know it he claim it and after your comment he claim more than 2X...hahahahaaa

From where in hell he pull the more than 2X when he admit this year that is all speculative and that they don't have a game on xbox one to show the gains..hahaha

PR.?

Is incredible how naive you are or want to pretend to be,is clear Brad Wardell was doing PR for DX12,now the so call biggest beneficiary no one knows how it will benefit,come on ron you can't be this naive..lol

But but but AI is CPU heavy..lol

Look at that i3 3220 and how it is 2 freaking frames from an i7 4770k is even 1 frame from the i5 3570 1 frame...

So the i3 is enough to feed an R290X on AI.

Yet the i3 4130 which is a little more efficient than the i3 3220 can't hold its own on PC and bottle neck a 750Ti,now imagine this test done with the R290X and much more it would bottleneck.

Is it confirmed and you should drop it Alien Isolation is not CPU intensive it is just a screw up game because it was done for 5 different platforms Ronvalencia you most understand it and stop.

You are not making a point you are looking quite pathetic,i already prove even a celeron will run AI well and don't bother posting SLI test the PS4 doesn't have an SLI set up neither does the XBO.

Project Cars is more CPU demanding than Alien Isolation and runs faster on xbox one than AI does.

So does the PS4 version to.

DX12 will do nothing for xbox one 7% in project cars that is nothing... it doesn't even amount to 4 frames more is pathetic,MS lie about DX12 gains on xbox to try to stop the notion that the PS4 was stronger which fail.

DX12 is here is out and nothing will change on xbox Brad wardell lie doing PR.

Yup, now added the recent news about the cloud and you have a disaster..

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#180  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

Stop your damage control what i quote what stated that same day on MS game developers conference,he stood there and claim The xbox one was the biggest beneficiary and that xbox one owners would get a GPU twice as fast the whole could is something he say latter on and again did the claim and next time even bigger.

Again, unlike BradW, I posted an example that shows the potential. Relative to Radeon HD 7770 vs Alien Isolation XBO build , the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

But but but AI is CPU heavy..lol

Look at that i3 3220 and how it is 2 freaking frames from an i7 4770k is even 1 frame from the i5 3570 1 frame...

Alien Isolation on PC CPUs are not CPU bound. Your argument is a red herring to non-CPU bound 7770's result vs CPU bound XBO result.

Again, you are using 750 Ti i.e. NVIDIA card with a working DX11.0 MT deferred command list driver feature, hence you have a some CPU core count scaling. Again, this is a red herring on your part.

From http://forums.guru3d.com/showpost.php?p=5116716&postcount=901

For PC build, SMS lead developer has reduced the draw calls in patch 2.5 hence increasing frame rates. Again, your i3 vs i5 argument is a red herring to non-CPU bound 7770's result vs CPU bound XBO result.

You are diverting the argument from GPU bound 7770 result vs XBO result to PC CPU bound i3 result vs PC i5 result. You are dodging the issue.

You haven't addressed

1. The removal deferred context threads with DX12 vs XBO's deferred context threads existence in DX11.X. You are dodging this issue.

2, Full Async feature enabled in DX12 for XBO. You are dodging this issue.

When DirectX11's excessive draw calls overheads doesn't get in the way i.e. pure CPU benchmark

Project Cars is more CPU demanding than Alien Isolation and runs faster on xbox one than AI does.

So what? Read http://forums.guru3d.com/showpost.php?p=5116716&postcount=901

Excessive draw calls are the main issue for the PC build. PC always has the option to upgrade and over-clock the CPU i.e. so what's the big deal?

Again, your i3 vs i5 PC CPU argument is a red herring to non-CPU bound 7770's result vs CPU bound XBO result.

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#181  Edited By tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

@tormentos:

Stop your damage control what i quote what stated that same day on MS game developers conference,he stood there and claim The xbox one was the biggest beneficiary and that xbox one owners would get a GPU twice as fast the whole could is something he say latter on and again did the claim and next time even bigger.

Unlike BradW, I posted an example that shows the potential. Relative to Radeon HD 7770 vs Alien Isolation XBO build , the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

But but but AI is CPU heavy..lol

Look at that i3 3220 and how it is 2 freaking frames from an i7 4770k is even 1 frame from the i5 3570 1 frame...

AI on PC CPUs are not CPU bound. Your argument is a red herring to non-CPU bound 7770's result vs CPU bound XBO result.

Again, you are using 750 Ti i.e. NVIDIA card with a working DX11.0 MT deferred command list driver feature, hence you have a some CPU core count scaling. Again, this is a red herring on your part.

Your example is not valid as you don't know the cause of AI problems you assume is CPU the problem when in reality you just have to watch the video on the benchmark to know.

It drop frames when nothing is happening that is not performance issue those are bugs the game wasn't optimized and if CPU was the problem if the xbox one 1.75ghz cores were not enough to feed a 7770 like GPU to 30FPS how in hell a 1.6ghz one will be driving a R265 like GPU.

If CPU was the problem the xbox one has in deed a faster CPU.

Bullsh** that 750TI is been bottleneck by a i3 4130 it does 16 FPS less than the i5 with the same GPU,Alien Isolation a i3 3220 can run it as good as a i7 4770k in other words Project Cars is more CPU demanding than Alien Isolation,yet Project Cars run faster than Alien Isolation on both PS4 and xbox one.

AI problem is not the CPU is the game been mess up,your problem is that you don't believe that games come out broken you some how believe they arrive in perfect form,you are to naive for your own well being.

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#182 Draign
Member since 2013 • 1824 Posts

Wow, you guys are STILL in here damage controlling DX12? lol Amazing.

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#183  Edited By 04dcarraher
Member since 2004 • 23858 Posts

There goes the fool again comparing an i3 vs an i5 with a game that still relies on the single threaded performance for draw calls....... 4 real cores > 2 cores with 4 threads. Saying that Project cars is more demanding based on benchmarks comparing an dual core vs an quad core is not correct. I3 has half the processing power of an i5. If Cars was truly cpu demanding because of the AI going from 2.5ghz to 4.5ghz on same i7 cpu should have yielded more performance than what we seen.

Fact is if Cars was properly coded you would see AMD cpu's perform much better than they do. A properly multithreaded game and more cpu demanding, like the Witcher 3 see's FX 6's perform better than i3's and FX 8's perform on par to i5's. Alien Isolation is an example of a game that relies on a single thread to do draw calls, thus limits performance on the consoles to 30 fps or less because of the low clocked jaguar cpu.

Fact is DX12 standard will remove the single threaded and deferred issues across all platforms properly using all cores/threads talking to gpu at once with multiplats.

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#184  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

@tormentos:

Stop your damage control what i quote what stated that same day on MS game developers conference,he stood there and claim The xbox one was the biggest beneficiary and that xbox one owners would get a GPU twice as fast the whole could is something he say latter on and again did the claim and next time even bigger.

Unlike BradW, I posted an example that shows the potential. Relative to Radeon HD 7770 vs Alien Isolation XBO build , the potential performance gain nears BradW's claim. If the game is not GPU bound, there will be a performance gain.

But but but AI is CPU heavy..lol

Look at that i3 3220 and how it is 2 freaking frames from an i7 4770k is even 1 frame from the i5 3570 1 frame...

AI on PC CPUs are not CPU bound. Your argument is a red herring to non-CPU bound 7770's result vs CPU bound XBO result.

Again, you are using 750 Ti i.e. NVIDIA card with a working DX11.0 MT deferred command list driver feature, hence you have a some CPU core count scaling. Again, this is a red herring on your part.

Your example is not valid as you don't know the cause of AI problems you assume is CPU the problem when in reality you just have to watch the video on the benchmark to know.

It drop frames when nothing is happening that is not performance issue those are bugs the game wasn't optimized and if CPU was the problem if the xbox one 1.75ghz cores were not enough to feed a 7770 like GPU to 30FPS how in hell a 1.6ghz one will be driving a R265 like GPU.

If CPU was the problem the xbox one has in deed a faster CPU.

Bullsh** that 750TI is been bottleneck by a i3 4130 it does 16 FPS less than the i5 with the same GPU,Alien Isolation a i3 3220 can run it as good as a i7 4770k in other words Project Cars is more CPU demanding than Alien Isolation,yet Project Cars run faster than Alien Isolation on both PS4 and xbox one.

AI problem is not the CPU is the game been mess up,your problem is that you don't believe that games come out broken you some how believe they arrive in perfect form,you are to naive for your own well being.

Wrong. AI's problem is applied for both PS4 and XBO. Both has a common tablet class x86 CPU design. XBO's DX11.X has low CPU overhead APIs with DX11's multi-threading model. You are dodging the issue since i3 vs i5 result is not the issue i.e. it's "so what' issue for gaming PCs.

Even with AI, PC is not every efficient using it's CPU when you compare AMD Jaguar vs Intel Pentium 2020 (cut-down Ivybridge) power difference. The PC gamer can throw $$$ at the problem and claim it back on their income tax (depends on local tax laws).

Intel Celeron G1820 is duel core Haswell class CPU at 2.7 Ghz i.e. it's faster than the cut-down Ivybridge Pentium 2020M(mobile part) at 2.4 Ghz.

The proper coded PC game will properly use draw calls batching workaround. You are using a game that adds additional issues like excessive draw calls. You are not reading what developer's says about Project Cars PC builds. This problem wouldn't an issue in future PC game builds as DirectX12 takeover DirectX11.