fear ps3 version inferrior
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Splinter Cell for PS2...it was solid, but it just wasn't the same game.
GUN : Xbox 360. It was the exact same game on PS2/Xbox.
Metal Gear Solid 2 : Substance on Xbox. The PS2 version of Subtance or even MGS2 Sons of Liberty was a much better experience.
Need for Speed Hot Pursuit : Gamecube and Xbox. They were proted from PS2, and it was tragic(Of course, they were new hardware at the time).
Guitar Hero III for Wii. Mono sound and Poor online FTL.
FFI and FFII for PSP. Not much different.
Most Arcade ports during the 8/16-bit eras.Panzer_Zwei
Hands down. Well said. the arcades ports were shocking
Worst I've seen has GOT to be Farcry:Instincts. That was a shocker.
The most dissapointing port? RainbowSix: Vegas. The game still kicked ass but it was just so bland tacular. The colours were TOTALLY bland compared to the console version. I still haven't figured that part out. Its like playing in SD. Really, really weird.
[QUOTE="Panzer_Zwei"]Most Arcade ports during the 8/16-bit eras.creativeminded
Hands down. Well said. the arcades ports were shocking
There was SOME shocking ports but not all arcade games sucked on consoles. Hell I still play my precious JP (of course) Final Fight CD over any arcade perfect version simply because it was so close to 100% perfect minus some colour and background animation in 2 or 3 scenes and the CD music is so awesome the arcade version just does not compare. I still say Strider Hiryu on the MD is one of the greatest conversions of all time too. Not to mention the PC Engine Arcade CD Neo Geo titles. I will NEVER know how the hell NEC Avenue screwed up with Strider Hiryu Aracde CD so badly.
Of course for every Strider Hiryu and Final Fight CD there was Sengoku Densho (M-CD version is very good), Final Fight, King of Dragons, Undercover Cops and Super R-TYPE on the SFC. I also can't mention bad arcade ports without mentioning the TRAGIC US made Punisher on the MD. WTF WERE THEY THINKING!!!
[QUOTE="creativeminded"][QUOTE="Panzer_Zwei"]Most Arcade ports during the 8/16-bit eras.austin_is_god
Hands down. Well said. the arcades ports were shocking
There was SOME shocking ports but not all arcade games sucked on consoles. Hell I still play my precious JP (of course) Final Fight CD over any arcade perfect version simply because it was so close to 100% perfect minus some colour and background animation in 2 or 3 scenes and the CD music is so awesome the arcade version just does not compare. I still say Strider Hiryu on the MD is one of the greatest conversions of all time too. Not to mention the PC Engine Arcade CD Neo Geo titles. I will NEVER know how the hell NEC Avenue screwed up with Strider Hiryu Aracde CD so badly.
Of course for every Strider Hiryu and Final Fight CD there was Sengoku Densho (M-CD version is very good), Final Fight, King of Dragons, Undercover Cops and Super R-TYPE on the SFC. I also can't mention bad arcade ports without mentioning the TRAGIC US made Punisher on the MD. WTF WERE THEY THINKING!!!
Hadn't considered the CD versions. I was stricly speaking for the cartridge version of arcade games which had less quality in
sounds and visuals. Mortal Kombat at home was nothing like at the arcades
[QUOTE="austin_is_god"][QUOTE="creativeminded"][QUOTE="Panzer_Zwei"]Most Arcade ports during the 8/16-bit eras.creativeminded
Hands down. Well said. the arcades ports were shocking
There was SOME shocking ports but not all arcade games sucked on consoles. Hell I still play my precious JP (of course) Final Fight CD over any arcade perfect version simply because it was so close to 100% perfect minus some colour and background animation in 2 or 3 scenes and the CD music is so awesome the arcade version just does not compare. I still say Strider Hiryu on the MD is one of the greatest conversions of all time too. Not to mention the PC Engine Arcade CD Neo Geo titles. I will NEVER know how the hell NEC Avenue screwed up with Strider Hiryu Aracde CD so badly.
Of course for every Strider Hiryu and Final Fight CD there was Sengoku Densho (M-CD version is very good), Final Fight, King of Dragons, Undercover Cops and Super R-TYPE on the SFC. I also can't mention bad arcade ports without mentioning the TRAGIC US made Punisher on the MD. WTF WERE THEY THINKING!!!
Hadn't considered the CD versions. I was stricly speaking for the cartridge version of arcade games which had less quality in
sounds and visuals. Mortal Kombat at home was nothing like at the arcades
The CD versions were just as bad.The Arcade Card for the PC-Engine CD/Duo was pathetic. (I have one)
It was a waste of money. The system never made the 16-bit cut, no matter how many cards they put out.
Sonic the Hedgehog on GBA. I haven't got it, but the videos for it look terribly unfavourable. It has appalling slowdown and preposterous collision detection from the looks of things.
There were far worse ports than Daytona USA. And it was also re-relased as Daytona USA: CCE which used the improved engine used in SEGA Rally.Daytona USA for the Sega Saturn.
/thread
ferrarimanf355
Plus it was only the graphics that didn't made the cut, the handling, which was the most important aspect, was pretty much spot-on.
splinter cell double agent on ps3....looked like crap! lost planet on ps3 again is looking very ps2ish to mesuperjim42
actually i was looking at some forums maybe a week or two ago and they compared 360 shots and PS3 shots of lost planet and it did look better on the PS3. i doubt that ill be able to find the pics though, sorry.
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