[QUOTE="Shiftfallout"]
[QUOTE="dk00111"]
Piracy and the used market are two totally different things, licenses or not. It totally blows my mind that there are people who would rather side with corporate power over their own rights as a consumer.
The licensing concept is near impossible to enforce, and should they implement it through DRM, it will only push more people towards piracy, since the people who originally bought used can no longer do so, and new game buyers are stripped of their ability to sell the game if they don't like it or get bored of it.
Don't like people buying your game used? It's simple, make a better game. That way, demand at launch, when people are forced to buy new, will be greater, and people will be more inclined to keep their game instead of selling it. With less people selling it, there won't be as many copies on the used market, causing the prices to remain high, which will then reduce the incentive to buy used.
dk00111
The corporate power? ROFL,. Do you even know what you are saying? You need to understand that game studios get shut down all the time, its not uncommon. You also need to realize that there is a high turn over rate in the game industry because of this. Also, you need to realize that compared to the other entertainment industries, game makers get paid practically nothing. In otherwords, if you go into the game industry for a job, you dont do it for the money or the stability of a long term job. You need to understand that Publishers right now lose tons of money and as a result are less willing to fund new games, new studios, and appeal to more niche audiences. Its true that they are not the most efficient, but video game funding comes from the publisher and the developer only gets paid a small royalty if that.You have no excuse to be claiming "corporate power" as if it means something. Dont play video games if you are unwilling to support the people who make them. The used game market and piracy are no different in their legality, Used Games DO MORE damage than piracy, a lot more. If you are unwilling to abide by a license, then what makes you better than the pirate? If you want to enjoy a product but not pay the makers of that product, then that is never better than piracy, it IS piracy.
Furthermore, your fallacy is in that you are ok with the retailer exploiting the market, even though they have nothing to do with making the games you like, instead of the actual makers of the game and their publishers. Make better games? haha what a lame excuse. That is no different than the excuse floated around by some pirates. Just because there is a demand at launch doesnt mean everyone will go out and play it or have time to play it at that period in time. What a silly concept. No, as a result what you are seeing is publishers locking content to new games such as in Mass Effect 2, relying purely on multiplayer over single player games, and increasing prices. They begin relying on DLC and add less to a game as a result. Buying used impacts the game industry in way too many ways that are NOT good for the consumer and this is MOSTLY a console problem, not a PC one.
The problem is you feel entitled to someone elses art.... and with the claim of "corporate power" you can obtain their work without their permission or without paying them for their effort.
You falsely accuse me of fallacies, yet use them yourself. Who said I don't support developers? Heck, I'm all for the ACTUAL video game designers, and actually buy my games new, but at the end of the day they get fixed salaries, while the majority of profits go to the corporate publishers who care more about stock prices and net profits than the video games themselves.
"If you want to enjoy a product but not pay the makers of that product, then that is never better than piracy, it IS piracy."By that logic, EVERY used market is illegitamite. Books, cars, paintings, everything. When I buy something, I should be able to exchange my right to use the product for money. That's how the used market works. The difference between piracy and the used market is simple: With piracy, the content is enjoyed by a person without a legitamite purchase, while with used games, a purchase has already been made, and the product changes hand from one person to another.
"Furthermore, your fallacy is in that you are ok with the retailer exploiting the market, even though they have nothing to do with making the games you like, instead of the actual makers of the game and their publishers." Really? When did I say that? And which fallacy is that, exactly? Quite comically, in the very sentence you accuse me of a fallacy, you use one yourself. "Red herring fallacy" look into it.
And an increase in demand will lead to an increase in new sales. If 500,000 copies of CoD are sold, but 600,000 people want to play it at a given time, 100,000 NEW games will need to be sold to meet the demand. Are there people who wait until later to buy the game? Absolutely, and to motivate these people to purchase the game, temporary and permanant price cuts are made. I'm not saying used sales don't cut into profits, they do, but that is something every market deals with, and you are heavily overstating the effects of used games on the industry. This guy does a good job of explaining how it can actually benefit the industry as opposed to hurting it. I'm opposed to content that's locked down to new game because it is ineffective, and as always, hurts the people who buy it new more than anyone else. You cannot blame DLC on used games. DLC is the direct result of the monopoly of developers over modding games. On the PC, where virtually any game can be modded for free (often tools are created by devs to support this), DLC is much less justifiable.
"with the claim of "corporate power" you can obtain their work without their permission or without paying them for their effort." My reference to corporate power wasn't to justify buying used, in fact, very little of my original arguement was related to that. What I am saying is that corporations should not have the power to regulate what a consumer can and cannot do with their games, including selling it to another person.
The huge flaw in your entire argument is in the fact that you clearly have no understanding of what software is and how it differs from other markets and their products.
You say "By that logic, EVERY used market is illegitamite. Books, cars, paintings, everything. When I buy something, I should be able to exchange my right to use the product for money." yet ironically dont use logic, rather its not founded on an understanding of the subject matter. You do not BUY software as a product, only the license to use it. By your reasoning, you can purchase a game, hack into its code, change the code and sell it. Im sorry but it doesnt work that way.
You cannot compare, logicaly or rationally, to cars or any other physical object with material worth. You do not own a digital image of a painting an artist made, nor do you own an ebook. There is a difference between the digital marketplace, the laws and business and the realworld market place. A car's cost and value is made up of physical, limited, valued mass. Like physical gold, it is value in physical form. Software is not. It can be duplicated many many many times without cost at all, with no physical space being lost or materials needed. It has no physical value.
Software is purely intellectual property, it is digital and with that it is a completely different ballgame. If you purchase a game at the store new, you are given permission by the publisher, the license, to be the licensee to run that software. The disk is just the medium on which the software is stored. You can do anything you want to that disk as a medium as long as it doesnt break the EULA. You can destroy it, turn it into a frisbee, whatever, you own the phsyical disk, but not whats ON IT. Is this too hard for you to understand?
Even if you wish to disagree, the courts have stated otherwise with the final ruling on Autodesk vs Vernor.
Furthermore, you say developers get fixed salaries. This is true only SOMETIMES. Remember royalties do exist and the more money a developer makes from that, the more people they can either hire, give bonuses, go independent if third party, or more importantly, not have to lay off many of their staff. It also means a successful game will have the publisher put more money into the project, which is better for the developers.
So I think you have it all arsebackwards to be honest. Those who own the rights to their intellectual property have the the right to do whatever they want to it, and you agree to their terms by using their property with its EULA. You have NO excuses. If you want it to change, petition a change, but stop with the "corporate power" mumbo jumbo.
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