would you pay for TOR if the price bumped up 5 dollars a month?

  • 58 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Dead-Memories
Dead-Memories

6587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 190

User Lists: 0

#1 Dead-Memories
Member since 2008 • 6587 Posts

I would in fact leave this heinous crime to a major corporation like EA; to increase the average MMO monthly fee from 15 dollars to 20 or even 25 a month.

I am of the opinion that this increase will have NO effect on potential sales. It would be understandable, considering the depth, complexity and scope of TOR; I wouldn't be surprised if this will be the first MMO to increase the monthly fee.

Would you personally pay a potential price hike? Anyone that is even mildly informed on TOR can make the accurate assertion that it will be the second coming next year. I would.

the last option is just sarcasm btw hope I don't get modded.

Avatar image for DeckardLee2010
DeckardLee2010

402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 DeckardLee2010
Member since 2010 • 402 Posts

I refuse to pay any monthly fees, so, no :D

Avatar image for DarkerKamikaze
DarkerKamikaze

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 DarkerKamikaze
Member since 2007 • 1011 Posts

If ToR is great, I'll pay what they want :P.

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#4 subrosian
Member since 2005 • 14232 Posts
It will have no effect on potential sales because people will be going back to WoW in 3 months anyway. The reality of the situation is that all of the "stuff" that games like Old Republic and Guild Wars 2 claim to "fix" is the same core of stuff that actually makes an MMO work / keep subscribers. - Old Republic is great for single player, yet lacks real end-game content. Guild Wars 2 is great for PvP, but lacks real end-game content. The problem just continues and cascades. You have to pick a point in the play experience where the game is at its peak, and because WoW chose the end-game, everything else struggles to compete to keep the diehards. - And no, I think the monthly fees on a game can become a sticking point. WoW can charge $15 a month because it's king, and because it has quite a few diehard / end-game players who would pay $150 a month if you asked them. Old Republic is a new MMO, and one that's aiming at a lot of people who don't currently pay for MMOs. The Star Wars name is only going to get you so far, and the monthly cost becomes an issue, especially for a younger audience.
Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 campzor
Member since 2004 • 34932 Posts

I refuse to pay any monthly fees, so, no :D

DeckardLee2010
this.. free is the way to go.
Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#6 subrosian
Member since 2005 • 14232 Posts
[QUOTE="DeckardLee2010"]

I refuse to pay any monthly fees, so, no :D

campzor
this.. free is the way to go.

Actually, Free MMOs universally suck. Without a barrier-to-entry, the game has no means of restricting trolls / farmers / bads. In addition, the level of content you get in the game is restricted. Every free MMO, ever, costs more than $15 a month to actually play seriously, as you wind up having to do microtransactions upwards of $25 a month just to remain competitive. The free MMO model is horrible for anyone who actually spends a significant amount of time playing the game. They have to deal with the worst kind of people who are playing for free ("the riders") and they have to pay out the nose to get the same level of content they would be getting at a flat rate from a monthly subscription MMO.
Avatar image for DarkerKamikaze
DarkerKamikaze

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 DarkerKamikaze
Member since 2007 • 1011 Posts

It will have no effect on potential sales because people will be going back to WoW in 3 months anyway. The reality of the situation is that all of the "stuff" that games like Old Republic and Guild Wars 2 claim to "fix" is the same core of stuff that actually makes an MMO work / keep subscribers. - Old Republic is great for single player, yet lacks real end-game content. Guild Wars 2 is great for PvP, but lacks real end-game content. The problem just continues and cascades. You have to pick a point in the play experience where the game is at its peak, and because WoW chose the end-game, everything else struggles to compete to keep the diehards. - And no, I think the monthly fees on a game can become a sticking point. WoW can charge $15 a month because it's king, and because it has quite a few diehard / end-game players who would pay $150 a month if you asked them. Old Republic is a new MMO, and one that's aiming at a lot of people who don't currently pay for MMOs. The Star Wars name is only going to get you so far, and the monthly cost becomes an issue, especially for a younger audience.subrosian

Seeing as neither Guild Wars 2 nor ToR are close to release it's interesting that you've found out they have no end-game content :P.

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#8 subrosian
Member since 2005 • 14232 Posts
Seeing as neither Guild Wars 2 or ToR are close to release it's interesting that you've found out they have no end-game content :PDarkerKamikaze
Your must be new. If you've heard of a game, I've already played it. - The problem facing both ToR and GW2 is that, by design, they have limited their end-game. It's irrelevant what you argue, the fundamental c1ass designs in the game made a choice between "individualism" (aka "special snowflake") and end-game. There are always design compromises when you build an MMO. That's why GW2 will have better PvP than WoW, but a far, far worse end-game experience. That's why leveling in ToR will be more fun than leveling in WoW, and yet people will get bored of the game in a shorter span of time.
Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 alexside1
Member since 2006 • 4412 Posts
[QUOTE="DarkerKamikaze"]Seeing as neither Guild Wars 2 or ToR are close to release it's interesting that you've found out they have no end-game content :Psubrosian
Your must be new. If you've heard of a game, I've already played it.

how come you get to play games earlier than us. It's no fair.
Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 campzor
Member since 2004 • 34932 Posts
[QUOTE="campzor"][QUOTE="DeckardLee2010"]

I refuse to pay any monthly fees, so, no :D

subrosian
this.. free is the way to go.

Actually, Free MMOs universally suck. Without a barrier-to-entry, the game has no means of restricting trolls / farmers / bads. In addition, the level of content you get in the game is restricted. Every free MMO, ever, costs more than $15 a month to actually play seriously, as you wind up having to do microtransactions upwards of $25 a month just to remain competitive. The free MMO model is horrible for anyone who actually spends a significant amount of time playing the game. They have to deal with the worst kind of people who are playing for free ("the riders") and they have to pay out the nose to get the same level of content they would be getting at a flat rate from a monthly subscription MMO.

i rather enjoyed conquer online (the month i played it lol) :P but u make fair points... i still dont like the idea of being 'billed' so i guess i suffer
Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#11 ManicAce
Member since 2009 • 3267 Posts

I'm excited for it since I love Kotor and Bioware games in general, but it's impossible to say what its worth without actually playing it, and if it's like most MMOs I doubt it will keep my interest for more than a week. I don't have any principles stopping me from paying even 20-25 though.

Avatar image for DarkerKamikaze
DarkerKamikaze

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 DarkerKamikaze
Member since 2007 • 1011 Posts

[QUOTE="DarkerKamikaze"]Seeing as neither Guild Wars 2 or ToR are close to release it's interesting that you've found out they have no end-game content :Psubrosian
Your must be new. If you've heard of a game, I've already played it. - The problem facing both ToR and GW2 is that, by design, they have limited their end-game. It's irrelevant what you argue, the fundamental c1ass designs in the game made a choice between "individualism" (aka "special snowflake") and end-game. There are always design compromises when you build an MMO. That's why GW2 will have better PvP than WoW, but a far, far worse end-game experience. That's why leveling in ToR will be more fun than leveling in WoW, and yet people will get bored of the game in a shorter span of time.

If Guild Wars 2 PvP is better than WoW how will it far, far worse end-game experience? (I only PvP for the most part, I don't really raid or anything like that :P.)

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#13 subrosian
Member since 2005 • 14232 Posts
[QUOTE="campzor"] i rather enjoyed conquer online (the month i played it lol) :P but u make fair points... i still dont like the idea of being 'billed' so i guess i suffer

The best "free" MMO is LOTRO, which is worth a download to get a glimpse of a better experience. That said, the problem facing them all is kind of universal. If you play a trial of WoW, you get a taste of what the bigger experience looks like, but you don't really see the extend of the game until Level 85. - It's just if you get really into a free MMO, you're going to wind up paying for all the micro-content because it become necessary to do anything in an efficient way. At that point, you kind of go "well gee, for $15 a month I could be doing this as much as I want". You're paying a little more to pay for all the people who aren't playing, and of course the content you get is limited because there's just less revenue to pay for developers.
Avatar image for GeneralShowzer
GeneralShowzer

11598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#14 GeneralShowzer
Member since 2010 • 11598 Posts

I would pay 15 $ or even 20$ for an MMO that looks interesting.

TOR however does not.

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#15 subrosian
Member since 2005 • 14232 Posts

>If Guild Wars 2 PvP is better than WoW how will it far, far worse end-game experience? (I only PvP for the most part, I don't really raid or anything like that :P.)DarkerKamikaze
If all you care about is small-team battle PvP, then more power to you I guess? Raiding is pretty much the definitive end-game MMO experience. If you're not raiding, I somewhat question the point of investing time in an MMO. Why not just play an FPS or RTS title? Why not play a DotA-like or a hybrid experience ala ArmA, WW2 online, etc? Why not play any other game, in the world, where skill is the only decider, over MMO PvP where there are so many mitigating factors that degrade the competitive experience?

-

And GW2 faces the problem of how long their PvP remains viable / fresh / interesting as far as even end-game PvP goes.

Avatar image for Legolas_Katarn
Legolas_Katarn

15556

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 1

#16 Legolas_Katarn
Member since 2003 • 15556 Posts
I wouldn't really care.
Avatar image for SoraX64
SoraX64

29221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#17 SoraX64
Member since 2008 • 29221 Posts
I wasn't planning on paying anyway.
Avatar image for DarkerKamikaze
DarkerKamikaze

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 DarkerKamikaze
Member since 2007 • 1011 Posts

[QUOTE="DarkerKamikaze"]>If Guild Wars 2 PvP is better than WoW how will it far, far worse end-game experience? (I only PvP for the most part, I don't really raid or anything like that :P.)subrosian

If all you care about is small-team battle PvP, then more power to you I guess? Raiding is pretty much the definitive end-game MMO experience. If you're not raiding, I somewhat question the point of investing time in an MMO. Why not just play an FPS or RTS title? Why not play a DotA-like or a hybrid experience ala ArmA, WW2 online, etc? Why not play any other game, in the world, where skill is the only decider, over MMO PvP where there are so many mitigating factors that degrade the competitive experience?

-

And GW2 faces the problem of how long their PvP remains viable / fresh / interesting as far as even end-game PvP goes.

Trust me I know that PvE is what drives MMO's, and that a PvP focused MMO probably wouldn't survive on the MMO market (coughwarhammeronlinecough), but PvP in MMO's can be just as fun as raiding. If I enjoy MMO PvP I see no reason to go play an "FPS or RTS game" they play completely different and the experience isn't the same. Also I do enjoy "small-team battle PvP" as well as Open World PvP :P.

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#19 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"]

[QUOTE="DarkerKamikaze"]>If Guild Wars 2 PvP is better than WoW how will it far, far worse end-game experience? (I only PvP for the most part, I don't really raid or anything like that :P.)DarkerKamikaze

If all you care about is small-team battle PvP, then more power to you I guess? Raiding is pretty much the definitive end-game MMO experience. If you're not raiding, I somewhat question the point of investing time in an MMO. Why not just play an FPS or RTS title? Why not play a DotA-like or a hybrid experience ala ArmA, WW2 online, etc? Why not play any other game, in the world, where skill is the only decider, over MMO PvP where there are so many mitigating factors that degrade the competitive experience?

-

And GW2 faces the problem of how long their PvP remains viable / fresh / interesting as far as even end-game PvP goes.

Trust me I know that PvE is what drives MMO's, and that a PvP focused MMO probably wouldn't survive on the MMO market (coughwarhammeronlinecough), but PvP in MMO's can be just as fun as raiding. If I enjoy MMO PvP I see no reason to go play an "FPS or RTS game" they play completely different and the experience isn't the same. Also I do enjoy "small-team battle PvP" as well as Open World PvP :P.

I just feel kind of bad for people who want a small-team experience but play MMO PvP. It's like training to be a badminton player. I mean, one, it has "bad" right in the title, and two, don't you think you could play *any other sport* and y'know, face more legitimate competition / have more fun? No? Okay... - Seriously, take up SC2, TF2, something.... anything... other than MMO PvP, and you'll be better off if you're serious about high-level competition :P
Avatar image for DarkerKamikaze
DarkerKamikaze

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 DarkerKamikaze
Member since 2007 • 1011 Posts

[QUOTE="DarkerKamikaze"]

[QUOTE="subrosian"] If all you care about is small-team battle PvP, then more power to you I guess? Raiding is pretty much the definitive end-game MMO experience. If you're not raiding, I somewhat question the point of investing time in an MMO. Why not just play an FPS or RTS title? Why not play a DotA-like or a hybrid experience ala ArmA, WW2 online, etc? Why not play any other game, in the world, where skill is the only decider, over MMO PvP where there are so many mitigating factors that degrade the competitive experience?

-

And GW2 faces the problem of how long their PvP remains viable / fresh / interesting as far as even end-game PvP goes.

subrosian

Trust me I know that PvE is what drives MMO's, and that a PvP focused MMO probably wouldn't survive on the MMO market (coughwarhammeronlinecough), but PvP in MMO's can be just as fun as raiding. If I enjoy MMO PvP I see no reason to go play an "FPS or RTS game" they play completely different and the experience isn't the same. Also I do enjoy "small-team battle PvP" as well as Open World PvP :P.

I just feel kind of bad for people who want a small-team experience but play MMO PvP. It's like training to be a badminton player. I mean, one, it has "bad" right in the title, and two, don't you think you could play *any other sport* and y'know, face more legitimate competition / have more fun? No? Okay... - Seriously, take up SC2, TF2, something.... anything... other than MMO PvP, and you'll be better off if you're serious about high-level competition :P

I use to play TF2, before the Mann Co. update :( and I hate RTS games so I'm all set on SC2 :P.

Avatar image for the_ChEeSe_mAn2
the_ChEeSe_mAn2

8463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
The market has already determined that $15 per month is the maximum anyone will pay for an MMO.
Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 N30F3N1X
Member since 2009 • 8923 Posts

The market has already determined that $15 per month is the maximum anyone will pay for an MMO.the_ChEeSe_mAn2

:lol: What?

Avatar image for dragonball3900
dragonball3900

8511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 dragonball3900
Member since 2005 • 8511 Posts

I personally think the game looks terrible, and the added fees are just more of a joke.

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 110million
Member since 2008 • 14910 Posts
I was barely okay with paying the $12.95 for FFXI, almost double for a game universe I don't care about.. no.
Avatar image for codezer0
codezer0

15898

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#25 codezer0
Member since 2004 • 15898 Posts
I still dont' get why the hell MMO's make us buy the disc, but then still charge a monthly fee. At that point you're just "renting" the game, and I don't care to do that. Especially if I can't play it offline. Seriously, what's the point of making someone spend $50 for a disc that they can't even use within a month? it's highway robbery personally. Might as well just give the disc for free and then charge the monthly rent up front; at least then it won't feel like such a blatant lie.
Avatar image for thom_maytees
thom_maytees

3668

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 thom_maytees
Member since 2010 • 3668 Posts
What is TOR?
Avatar image for R4gn4r0k
R4gn4r0k

49044

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 R4gn4r0k
Member since 2004 • 49044 Posts

What is TOR?thom_maytees

the old republic

Avatar image for inggrish
inggrish

10503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#28 inggrish
Member since 2005 • 10503 Posts

Im guessing TOR is The Old Republic? Please specify in the OP

Avatar image for Maroxad
Maroxad

25319

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Maroxad  Online
Member since 2007 • 25319 Posts

It will have no effect on potential sales because people will be going back to WoW in 3 months anyway. The reality of the situation is that all of the "stuff" that games like Old Republic and Guild Wars 2 claim to "fix" is the same core of stuff that actually makes an MMO work / keep subscribers. - Old Republic is great for single player, yet lacks real end-game content. Guild Wars 2 is great for PvP, but lacks real end-game content. The problem just continues and cascades. You have to pick a point in the play experience where the game is at its peak, and because WoW chose the end-game, everything else struggles to compete to keep the diehards. - And no, I think the monthly fees on a game can become a sticking point. WoW can charge $15 a month because it's king, and because it has quite a few diehard / end-game players who would pay $150 a month if you asked them. Old Republic is a new MMO, and one that's aiming at a lot of people who don't currently pay for MMOs. The Star Wars name is only going to get you so far, and the monthly cost becomes an issue, especially for a younger audience.subrosian

This is how I feel atm with TOR, the fact that they spend most of. If not all their time talking about the beginning of the game rather than end game has me somewhat worried. By the looks of it I will get TOR, level together with my friends and quit after the first month.

But PvP MMO's do work, EVE Online is heavily PvP based and that has over 200 thousand of people subscribing every month. However, games like Warhammer get forgotten quickly. But a huge reason for that is because the PvP actually has an affect on the gameworld, while in a lot of PvP mmorpgs, PvP is just there, it doesnt matter who wins or loses, at the end of the day it is still the same. Basicly PvP is EvE's endgame, which is in my opinion done really well as well.

Avatar image for brennan7777
brennan7777

3253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 brennan7777
Member since 2005 • 3253 Posts

I think people will pay, then go back to WoW just like always.

Avatar image for markinthedark
markinthedark

3676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 markinthedark
Member since 2005 • 3676 Posts

I think people will pay, then go back to WoW just like always.

brennan7777

pretty much... anytime someone tries to takedown WoW 90% of their playerbase doesnt play beyond the first free month. Charging $20 a month would just be a way to make sure your game fails before the first month is over. If anything MMOs should start launching at $10 a month... if they even want to dream of ever being successful.

Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 N30F3N1X
Member since 2009 • 8923 Posts

pretty much... anytime someone tries to takedown WoW 90% of their playerbase doesnt play beyond the first free month. Charging $20 a month would just be a way to make sure your game fails before the first month is over. If anything MMOs should start launching at $10 a month... if they even want to dream of ever being successful.

markinthedark

I don't think money itself is the problem.

It's just that people doesn't like paying for two MMOs at a time.

Avatar image for markinthedark
markinthedark

3676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

pretty much... anytime someone tries to takedown WoW 90% of their playerbase doesnt play beyond the first free month. Charging $20 a month would just be a way to make sure your game fails before the first month is over. If anything MMOs should start launching at $10 a month... if they even want to dream of ever being successful.

N30F3N1X

I don't think money itself is the problem.

It's just that people doesn't like paying for two MMOs at a time.

true... but when deciding which one to cancel im sure saving $60 a year might be a factor for some (just look how much of a massive issue $60 a year is here for xbox live). And at any MMO launch the forums are always flooded with messages like "you expect us to pay monthly for this buggy mess? the servers are down half the time.... etc."

Really i think MMO makers should maybe give a 3 month free membership with purchase.... so people can actually see some semblance of a game beyond the bugfest first month.

either way, trying to charge more certainly isnt going to help anyone in their attempt to topple the giant.

Avatar image for coreybg
coreybg

2608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 coreybg
Member since 2009 • 2608 Posts

I wouldn't be suprised if it's more than $15, since this is EA's most expensive project.

However, $15 is the most I'll pay for an MMO.

Avatar image for flipin_jackass
flipin_jackass

9772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 flipin_jackass
Member since 2004 • 9772 Posts
I wouldn't pay. I love Star Wars, but I don't like paying a monthly fee for a game. Perhaps a service that may encompass many games, maybe. But for one game, I wouldn't.
Avatar image for firefluff3
firefluff3

2073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 firefluff3
Member since 2010 • 2073 Posts

It will have no effect on potential sales because people will be going back to WoW in 3 months anyway. The reality of the situation is that all of the "stuff" that games like Old Republic and Guild Wars 2 claim to "fix" is the same core of stuff that actually makes an MMO work / keep subscribers. - Old Republic is great for single player, yet lacks real end-game content. Guild Wars 2 is great for PvP, but lacks real end-game content. The problem just continues and cascades. You have to pick a point in the play experience where the game is at its peak, and because WoW chose the end-game, everything else struggles to compete to keep the diehards. - And no, I think the monthly fees on a game can become a sticking point. WoW can charge $15 a month because it's king, and because it has quite a few diehard / end-game players who would pay $150 a month if you asked them. Old Republic is a new MMO, and one that's aiming at a lot of people who don't currently pay for MMOs. The Star Wars name is only going to get you so far, and the monthly cost becomes an issue, especially for a younger audience.subrosian

Lol @ how you've got to the end game content of both games before their out.

Avatar image for the-obiwan
the-obiwan

3747

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#37 the-obiwan
Member since 2003 • 3747 Posts

I refuse to pay any monthly fees, so, no :D

DeckardLee2010
this, i want kotor3 ^^
Avatar image for jrhawk42
jrhawk42

12764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#38 jrhawk42
Member since 2003 • 12764 Posts

Personally I don't think TOR is going to really be worth $15 a month. I think it's going to be a great MMO, but not for obsessive hardcore 40 man raid types. A lot of rumors are going around that there's going to be pricing tiers for TOR which should be interesting if anything.

Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 N30F3N1X
Member since 2009 • 8923 Posts

Lol @ how you've got to the end game content of both games before their out.

firefluff3

Lol @ how you've got to spewing conclusions on his point before you finished reading it.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#40 Espada12
Member since 2008 • 23247 Posts

No I won't, the game doesn't look interesting to me. TOR's success or failure depends on its end game. If they are smart they will have a strong end game, but if they aren't, well TOR has 3-5 months to live.

Avatar image for milannoir
milannoir

1663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#41 milannoir
Member since 2008 • 1663 Posts

I chose the 3rd (offensive) option in the poll, just because I'm still hugely disappointed to get this TOR mmo instead of KOTOR3.

Besides, I can totally afford to pay monthly fees for dozens of games, but as a principle I just refuse to do it.

Avatar image for UnknownElement4
UnknownElement4

2603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 UnknownElement4
Member since 2008 • 2603 Posts

I'd pay if I really really was into the game.

Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#43 rolo107
Member since 2007 • 5469 Posts

Um... If you think the industry of MMOs would accept a price raise, then you are mistaken. The current trend is in the opposite direction with freemium MMOs. If TOR is to succeed it would require the standard $15 dollars a month or less.

For them to maximize profits it would be ideal to stick to $15. I would never think of paying $20, I would pay $15 just as fast as I'd pay $10. $5 though, and I'd be a monthly subscriber way more often, but they would be unlikely to go that low, due to not enough new customers coming in to make up for lost profit margin.

Avatar image for Dead-Memories
Dead-Memories

6587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 190

User Lists: 0

#44 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="DarkerKamikaze"]Seeing as neither Guild Wars 2 or ToR are close to release it's interesting that you've found out they have no end-game content :Psubrosian
Your must be new. If you've heard of a game, I've already played it. - The problem facing both ToR and GW2 is that, by design, they have limited their end-game. It's irrelevant what you argue, the fundamental c1ass designs in the game made a choice between "individualism" (aka "special snowflake") and end-game. There are always design compromises when you build an MMO. That's why GW2 will have better PvP than WoW, but a far, far worse end-game experience. That's why leveling in ToR will be more fun than leveling in WoW, and yet people will get bored of the game in a shorter span of time.

i highly doubt you've had enough gametime/testing with the game to make those claims about GW 2 or TOR. the games are still far away from release. you are taking the concept of "compromises" and making too many assumptions.

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="DeckardLee2010"]

I refuse to pay any monthly fees, so, no :D

campzor

this.. free is the way to go.

Meh most free MMOs suck. (please do not mention Guild Wars, it isn't a MMORPG)

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#46 lawlessx
Member since 2004 • 48753 Posts
that all depends on if bioware has made a great worthy of paying $20 a month..personally i don't think EA are stupid enough to take such a risk.
Avatar image for TheBigBadGRIM
TheBigBadGRIM

1159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#47 TheBigBadGRIM
Member since 2005 • 1159 Posts
[QUOTE="subrosian"][QUOTE="DarkerKamikaze"]Seeing as neither Guild Wars 2 or ToR are close to release it's interesting that you've found out they have no end-game content :Palexside1
Your must be new. If you've heard of a game, I've already played it.

how come you get to play games earlier than us. It's no fair.

ZOMG, it's teh Piracy!! Nah, he's got connections and stuff *cry*.
Avatar image for the_ChEeSe_mAn2
the_ChEeSe_mAn2

8463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

[QUOTE="the_ChEeSe_mAn2"]The market has already determined that $15 per month is the maximum anyone will pay for an MMO.N30F3N1X

:lol: What?

Then why isn't there an MMO that charges you more than $15 per month? Because no one will pay that much.
Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 N30F3N1X
Member since 2009 • 8923 Posts

Then why isn't there an MMO that charges you more than $15 per month? Because no one will pay that much.the_ChEeSe_mAn2

Because noone has done it before :lol: ?

That's a completely meaningless assumption and the market hasn't in fact shown anything, considering the only really successful MMO up to now is WoW :lol:

Avatar image for deactivated-660c2894dc19c
deactivated-660c2894dc19c

2190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#50 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

Sorry, but I don't care about TOR. Only MMORPG that I'm hyping is RIFT. It looks really interesting.