PC gamer .
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[QUOTE="TriangleHard"]What's so great about PC games?
I played only 1 PC game so far that was really stood out, which was Starcraft.
I have completely enjoyed 2 more PC games and they were The Longest Journey and Dreamfall
Rest of them? I just don't get it.
Half-Life 2 was boring. Counterstrike was fun but it was multi-player only and it was just a mod. Unreal? Diablo? WoW?
I was completely bored with them and found them not very entertaining games.
I'd pick MGS, Final Fantasy, Dragon Quests, etc etc etc over any PC game any day of the week.
Dencore
I know that we all have our own opinions but...:|
Yes I found Half Life 2 boring.
I never tried multi-player and only played single player. It really didn't get me into the game. It felt very barren with lack of music to keep me excited and I often was lost and just wandering around, and when I get to places with enemies it was very predicatable and became just another FPS gameplay.
Also some parts were very linear while some parts were so confusing with everywhere I go looks the same and easily got me lost. I don't know I just couldn't find anything fun about that game.
I don't think I lack patience to play games because I'm ok with Final Fantasy XI which is probably the most annoying MMORPG ever created. I guess it just isn't for me. I am ok with some FPS like Call of Duty 3, it is fun but I still have no understanding why people are making such a big fuss over it.
I don't know... seriously, what's the big fuss about Half Life 2 besides graphics?
Also as for Halo... I also don't get it. It felt like just another FPS to me. I go to places and shoot. Story wasn't that interesting either. I do admit I'm not too fond of FPS because lack of dramatic camera angles to give you better mood and create that movie like scenes. Still, I do have some fun with it, I just don't see the fuss for it.
Yes I found Half Life 2 boring.
I never tried multi-player and only played single player. It really didn't get me into the game. It felt very barren with lack of music to keep me excited and I often was lost and just wandering around, and when I get to places with enemies it was very predicatable and became just another FPS gameplay.
Also some parts were very linear while some parts were so confusing with everywhere I go looks the same and easily got me lost. I don't know I just couldn't find anything fun about that game.
I don't think I lack patience to play games because I'm ok with Final Fantasy XI which is probably the most annoying MMORPG ever created. I guess it just isn't for me. I am ok with some FPS like Call of Duty 3, it is fun but I still have no understand why people are making such a big fuss over it.
I don't know... seriously, what's the big fuss about Half Life 2 besides graphics?
TriangleHard
It wasn't graphics mate. And you make it sound as if RPGs are the only genre that concentrates on story and atmosphere first.
Half Life 2 made you feel like you were in a living, breathing world. From your first step into City 17, and as you traverse in the inner bits of the city you're constantly thinking to yourself what the hell is going on in this place. That is of course, if you allowed yourself to think about that.
And the "virtual actors" are second to none in the game.
Also as for Halo... I also don't get it. It felt like just another FPS to me. I go to places and shoot. Story wasn't that interesting either. I do admit I'm not too fond of FPS because lack of dramatic camera angles to give you better mood and create that movie like scenes. Still, I do have some fun with it, I just don't see the fuss for it.
TriangleHard
-sigh-
You're missing the whole point of FPSs mate. It's not about dramatic camera angles. When you encounter something weird down your nearby alley, are you going to think "My oh my, this would be so much more cooler if there was a low angle shot with me in the foreground and the unknown in the background". No. It's much scarier because you're actually are in it. That's what FPSes are trying to do, and in Half Life's account, it does it greatly.
As for the story of Halo..... I don't know if you've played these games or you're just being ignorant. Half Life and Halo are heavy on story. Either you didn't listen or you didn't want to listen to what was going on. If you want to debate about Halo's epic story, I can do it right now if you want to.
[QUOTE="TriangleHard"]Yes I found Half Life 2 boring.
I never tried multi-player and only played single player. It really didn't get me into the game. It felt very barren with lack of music to keep me excited and I often was lost and just wandering around, and when I get to places with enemies it was very predicatable and became just another FPS gameplay.
Also some parts were very linear while some parts were so confusing with everywhere I go looks the same and easily got me lost. I don't know I just couldn't find anything fun about that game.
I don't think I lack patience to play games because I'm ok with Final Fantasy XI which is probably the most annoying MMORPG ever created. I guess it just isn't for me. I am ok with some FPS like Call of Duty 3, it is fun but I still have no understand why people are making such a big fuss over it.
I don't know... seriously, what's the big fuss about Half Life 2 besides graphics?
FrozenLiquid
It wasn't graphics mate. And you make it sound as if RPGs are the only genre that concentrates on story and atmosphere first.
Half Life 2 made you feel like you were in a living, breathing world. From your first step into City 17, and as you traverse in the inner bits of the city you're constantly thinking to yourself what the hell is going on in this place. That is of course, if you allowed yourself to think about that.
And the "virtual actors" are second to none in the game.
Hmm...
I never felt like I was in this virtual world due to the fact I was still progressing the game level by level.
If the game had more open feeling to it and had more of sandbox type of gameplay, I might've enjoyed the game more because I might've really felt like I was part of this vast world. I think Oblivion gave me better feeling of that because it hasn't restricted me by making me go through levels.
Well I'll be honest. I didn't think about what was going through with the city, I only cared about where I was supposed to go next. I did follow the storyline and that was fairly interesting, but overall I just found the game not that fun.
Hmm...
I never felt like I was in this virtual world due to the fact I was still progressing the game level by level.
If the game had more open feeling to it and had more of sandbox type of gameplay, I might've enjoyed the game more because I might've really felt like I was part of this vast world. I think Oblivion gave me better feeling of that because it hasn't restricted me by making me go through levels.
Well I'll be honest. I didn't think about what was going through with the city, I only cared about where I was supposed to go next. I did follow the storyline and that was fairly interesting, but overall I just found the game not that fun.
TriangleHard
I haven't played modern JRPGs, but isn't it weird how in some of them your whole party is within one character? Or when you're fighting monsters, you move from "exploration world" to "battle mode"? Wouldn't that take you out of the whole immersion?
[QUOTE="TriangleHard"]Hmm...
I never felt like I was in this virtual world due to the fact I was still progressing the game level by level.
If the game had more open feeling to it and had more of sandbox type of gameplay, I might've enjoyed the game more because I might've really felt like I was part of this vast world. I think Oblivion gave me better feeling of that because it hasn't restricted me by making me go through levels.
Well I'll be honest. I didn't think about what was going through with the city, I only cared about where I was supposed to go next. I did follow the storyline and that was fairly interesting, but overall I just found the game not that fun.
FrozenLiquid
I haven't played modern JRPGs, but isn't it weird how in some of them your whole party is within one character? Or when you're fighting monsters, you move from "exploration world" to "battle mode"? Wouldn't that take you out of the whole immersion?
Well that's the beauty of JRPG. They don't try to emulate a real world or anything. It is mostly representation of a world, although some games try to make better representation by making it feel more realistic by having your characters follow lead character and go into the battle without going through different battle screen. However, they don't pretend it is emulation of a real world, just a representation.
And when the story part comes around, either they have text heavy to fill you up with story or some other games would use more dramatic cut scenes to capture full emotion and mood of that scene, very much like what movie directors do, which I think highly of. It's not just about what story they tell, but how you tell that story and how well the directors can express that story.
PC by far. If I had the time and patience to do it. PC just seems to have the most hardcore games.
Right now, I'm gaming on older PC games.
Well that's the beauty of JRPG. They don't try to emulate a real world or anything. It is mostly representation of a world, although some games try to make better representation by making it feel more realistic by having your characters follow lead character and go into the battle without going through different battle screen. However, they don't pretend it is emulation of a real world, just a representation.
And when the story part comes around, either they have text heavy to fill you up with story or some other games would use more dramatic cut scenes to capture full emotion and mood of that scene, very much like what movie directors do, which I think highly of. It's not just about what story they tell, but how you tell that story and how well the directors can express that story.
TriangleHard
And yet you fail to see the beauty of a FPS immersing you into events from the eyes of the protagonist.
In Half Life 2, instead of cutting to a cinematic where Alyx saves you from Combine soldiers, you actually view/hear it from your perspective. Instead of cutting to a cinematic where the Ant Lion queen comes bashing into your room, you're right there experiencing it.
As for directors -- how could you not see the director working his/her magic in Half Life 2? I'm a director myself, and it's not just camera angles that you have to worry about. In fact, at times, you leave that to other people. What you're doing is creating the overall mood. So for example, in Half Life 2, the director had probably chosen that you're running across the rooftops to escape the Combine whilst security cameras are taking pictures of you, and Combine are running up stairs and blocking your path into buildings. He wanted the Ravenholme level to look deserted and foreboding. He wanted the Citadel to look very alien. He wanted Alyx to be a tough chick. That sort of stuff.
[QUOTE="TriangleHard"]Well that's the beauty of JRPG. They don't try to emulate a real world or anything. It is mostly representation of a world, although some games try to make better representation by making it feel more realistic by having your characters follow lead character and go into the battle without going through different battle screen. However, they don't pretend it is emulation of a real world, just a representation.
And when the story part comes around, either they have text heavy to fill you up with story or some other games would use more dramatic cut scenes to capture full emotion and mood of that scene, very much like what movie directors do, which I think highly of. It's not just about what story they tell, but how you tell that story and how well the directors can express that story.
FrozenLiquid
And yet you fail to see the beauty of a FPS immersing you into events from the eyes of the protagonist.
In Half Life 2, instead of cutting to a cinematic where Alyx saves you from Combine soldiers, you actually view/hear it from your perspective. Instead of cutting to a cinematic where the Ant Lion queen comes bashing into your room, you're right there experiencing it.
As for directors -- how could you not see the director working his/her magic in Half Life 2? I'm a director myself, and it's not just camera angles that you have to worry about. In fact, at times, you leave that to other people. What you're doing is creating the overall mood. So for example, in Half Life 2, the director had probably chosen that you're running across the rooftops to escape the Combine whilst security cameras are taking pictures of you, and Combine are running up stairs and blocking your path into buildings. He wanted the Ravenholme level to look deserted and foreboding. He wanted the Citadel to look very alien. He wanted Alyx to be a tough chick. That sort of stuff.
Dude as well as you explain everything (yes Half Life 2 is the very definitaion of perfect FPS cinemtatic gameplay), im pretty sure the bloke is firm in his mindset that he rathers JRPG over everything.I mean try comparing the cinematic experience of Shadow of the Colossus and HL2 - both are immersive and amazing - but both done in very unqiue and individual ways.
I dont play many JRPGs but I do know that they are cutcsene heavy which is the complete opposite tp Valves methods of immersion in Half Life 1 and 2.... Which actually makes more sense with an FPS - if you are viewing the game world fromt the first person perspective as you play the game.
Also note Valve almost always gives the player complete and total control in the game wold, during well everything - unless you are harnessed into a combine stalker carrier lol :P
Dude as well as you explain everything (yes Half Life 2 is the very definitaion of perfect FPS cinemtatic gameplay), im pretty sure the bloke is firm in his mindset that he rathers JRPG over everything.I mean try comparing the cinematic experience of Shadow of the Colossus and HL2 - both are immersive and amazing - but both done in very unqiue and individual ways.
I dont play many JRPGs but I do know that they are cutcsene heavy which is the complete opposite tp Valves methods of immersion in Half Life 1 and 2.... Which actually makes more sense with an FPS - if you are viewing the game world fromt the first person perspective as you play the game.
Also note Valve almost always gives the player complete and total control in the game wold, during well everything - unless you are harnessed into a combine stalker carrier lol :P
skrat_01
Yeah I'm not trying to say he shouldn't think twice about JRPGs. I'm just merely explaning to him what he can't see in FPSs.
But I do understand if he doesn't like it. So no worries there.
PS3 (or 360) by far. I never got into FPS very much... and I'm over MMO's after a stint with both FFXI and WoW... and that doesn't leave much else in the spectrum of PC gaming... oh aside from RTS, which I'm definitely intrigued by Starcraft 2, but that could be another 6 years. Most of the type of games that I like on consoles just don't work on PC... arcade racers, fighting games... and console RPG and JRPG are just a different world than PC RPG.
If honest to god adventure games made a comeback (ala Monkey Island or Space Quest) I might jump on the PC wagon.
[QUOTE="skrat_01"]Dude as well as you explain everything (yes Half Life 2 is the very definitaion of perfect FPS cinemtatic gameplay), im pretty sure the bloke is firm in his mindset that he rathers JRPG over everything.I mean try comparing the cinematic experience of Shadow of the Colossus and HL2 - both are immersive and amazing - but both done in very unqiue and individual ways.
I dont play many JRPGs but I do know that they are cutcsene heavy which is the complete opposite tp Valves methods of immersion in Half Life 1 and 2.... Which actually makes more sense with an FPS - if you are viewing the game world fromt the first person perspective as you play the game.
Also note Valve almost always gives the player complete and total control in the game wold, during well everything - unless you are harnessed into a combine stalker carrier lol :P
FrozenLiquid
Yeah I'm not trying to say he shouldn't think twice about JRPGs. I'm just merely explaning to him what he can't see in FPSs.
But I do understand if he doesn't like it. So no worries there.
LoL yea I know your not imposing your views over his, but enlightening him on what the cant see in FPSs. :PI guess this thread is a proof how important graphic is to gaming industry.TriangleHard
And this post is proof that you have never even been a PC gamer ... jsut because we have the best graphics, doesnt mean we have got some of the most fun games of all time ...
All the ones you mentioned in your last post are played for their fun aspects ... not many console games are fun enough to keep thier communities alive as long ... the only thing close is Halo 2 for replayability.
PS3.
I really dislike PC games. They are not my taste (half life, Unreal, Diablo, etc etc etc)
The games I like happens to come out mostly for consoles and usually Japanese consoles. I like JRPGs, action adventure titles such as DMC, or any game that has that quirky sense of humor and style.
I don't care how much graphical power PC games have, If they are no fun to me, wtf is the point of all that much power?
TriangleHard
And this is the core of whether we like one machine over enough. I have had a PC since the since the mid 90's and the games that are out on them appeal to me. Sadly alot of Consoles reject design and go for simple gameplay....Sorry but its true. But again each ot their own.
As for graphical power many PC games are obsessed with technology. I myself have not witnessed a Console game with has made me awwed at like a PC GAME on a native 1920x1200 + . SOrry but no Console can match any form of power that the PC should really be capable off. But with lack of developers now moving over then there is food for thought.
As for me i coulden't entertain a PS3.
Too expensive for a blu-ray player and the games are a joke.
PS3 is fine for your JRPG and your car games, but when it comes to a more man thinking game then its crap.....
[QUOTE="TriangleHard"]I guess this thread is a proof how important graphic is to gaming industry.Meu2k7
And this post is proof that you have never even been a PC gamer ... jsut because we have the best graphics, doesnt mean we have got some of the most fun games of all time ...
All the ones you mentioned in your last post are played for their fun aspects ... not many console games are fun enough to keep thier communities alive as long ... the only thing close is Halo 2 for replayability.
LoL you could just say - Does PC get the most AAAs, AAs and As each year becuase every game has the best graphics? :PPS3 (or 360) by far. I never got into FPS very much... and I'm over MMO's after a stint with both FFXI and WoW... and that doesn't leave much else in the spectrum of PC gaming... oh aside from RTS, which I'm definitely intrigued by Starcraft 2, but that could be another 6 years. Most of the type of games that I like on consoles just don't work on PC... arcade racers, fighting games... and console RPG and JRPG are just a different world than PC RPG.
If honest to god adventure games made a comeback (ala Monkey Island or Space Quest) I might jump on the PC wagon.
stray720
Well, you may see that coming because Sam and Max Season 1did amazingly well, and was a great game. I'd say pick it up because even if you computer is bad, that game will run on the PC. Some top notch humor and point and click type of adventure in that game. Very, very enjoyable and I highly recommend it.
Just about everyone would rather have a PC that could run any game at max settings, including upcoming games for the next year or two.
Now, if only everyone could afford one.
A PC that can play games on max? Please this is no contest you take the platform with the most exclusives, the higher rated games, the best online, and the best graphics. Yeah you take PC.Blackbond
Don't forget "and the most intuitive control."
Just felt like piling on. :)
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