Wow, consoles have surely dumbed down the Deus Ex series

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turtlethetaffer

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#51 turtlethetaffer
Member since 2009 • 18973 Posts

Um... what? This can't be a serious thread...

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lawlessx

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#52 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"]Well i find games that challenge the gamer and require abit of planning ahead of time fun ^_^IronBass
Great! So I assume you're loving this generation as much as I am :D

Oh i only wish

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N30F3N1X

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#54 N30F3N1X
Member since 2009 • 8923 Posts

It's ok for developers to make games less complex and dumb down elements..just along as the make it fun so it can win many GOTY awards and become "cool" ^^ That is where this industry is heading.lawlessx

It's where the industry already is. The fact that rubbish such as Bieber, Michael Bay or Bethesda have so much success is solid evidence of that.

It's the time we're at I guess. Gaming had many bad coincidences happen in a row with the skyrocketing of development costs and the economic crisis. Less risks have to be taken to be able to keep yourself afloat in the industry. Eventually actually good and deep games will be an "underground mainstream" like rock is for music right now - the media don't advertise it but it's there.

I sure hope so, at least.

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AkimboBFGNinja

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#55 AkimboBFGNinja
Member since 2011 • 205 Posts

[QUOTE="IronBass"][QUOTE="N30F3N1X"]Except for ME, no way in hell ;)N30F3N1X

Oblivion is the best TES game, and Fallout 3 is the best Fallout . So yes.

Oblivion and Fallout 3 are both the worst games in the series put in their time context. And are both absolutely horrible game. So no.

AHAHAHAA oh man this was funny because its not true.

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ShadowDeathX

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#56 ShadowDeathX
Member since 2006 • 11699 Posts
LMAO...the video was amazing haha.
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lamprey263

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#57 lamprey263
Member since 2006 • 45463 Posts
that would be really stupid to criticize consoles for hurting Deus Ex HR, this game rarely doesn't even takes advantage of console capabilities so don't even boo-hoo like you're the only ones cheated, it's clear any issues with this game are in the design of it and that fault lies entirely with the talent that developed it
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deactivated-59d151f079814

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#58 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Deus Ex Human Revolution was a great game, but its one of those maddening games to me could have been so much better.. The game had entirely too few side quests of any kind.. The Bosses are a huge disapointment in not just fighting them but being completely meaningless in having absolutely no clue who they are in, leading to the end of not really caring that you got revenge.. Many of the augments are just flat out useless due to being rarely used, not needed, or taking too much energy to be feasibly used consistently in changing gameplay.. The game's storyline half the time didn't make sense in Adam being able to do large portions of the game in just ONE night.. This sheer lack of ideas especially never really focusing on Adam's reaction to the augments left alot of missed potential imo.. At the end of the day the game was great, but yet again it could have been a landmark title with just more time and development.
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skrat_01

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#59 skrat_01
Member since 2007 • 33767 Posts

Aside from some WRPGs, FPS and MMOs, I really don't understand the idea that games are dumbed down this gen :?

commonfate
Dumbed down isn't a term that should be thrown around, however what has happened is developers aiming for a far more general audience, due to the rise of development costs. Many publishers pressure for non-intimidating game design, that wont alienate a user base, and point to successful examples like let's say COD, God of War or Uncharted as the standard to aim for in terms of hitting that market. So when certain IPs make a transition to that broader market, to hit bigger numbers (take Crysis 2 and DA2 this year), the developer (be it publisher influence or their own direction), have the *choice* of reworking their game design usually to fit that certain target demographic to achieve those financial results. Sometimes that means hardware differences, but usually its the common *perception* of intended audience, and alas if the result misses the mark then usually it's labelled dumbed down by disenfranchised fans.
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N30F3N1X

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#60 N30F3N1X
Member since 2009 • 8923 Posts

Deus Ex Human Revolution was a great game, but its one of those maddening games to me could have been so much better.. The game had entirely too few side quests of any kind.. The Bosses are a huge disapointment in not just fighting them but being completely meaningless in having absolutely no clue who they are in, leading to the end of not really caring that you got revenge.. Many of the augments are just flat out useless due to being rarely used, not needed, or taking too much energy to be feasibly used consistently in changing gameplay.. The game's storyline half the time didn't make sense in Adam being able to do large portions of the game in just ONE night.. This sheer lack of ideas especially never really focusing on Adam's reaction to the augments left alot of missed potential imo.. At the end of the day the game was great, but yet again it could have been a landmark title with just more time and development.sSubZerOo

True, often it felt like the augmentations were useless because every situation could be faced without said aug, resulting in every situation not needing any of the augmentations at all (a pretty embarassing design flaw).

The bossfights were really unnecessary too, and the story could've been better paced. Also, they should've kept a "levelling" system like the original Deus Ex, this one was pretty much a cheat mode.

Still, it's a great example of how franchises that haven't been touched in a while should be reintroduced to gaming. Unlike many other examples we've seen this gen.

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JohnF111

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#61 JohnF111
Member since 2010 • 14190 Posts
Elitist TC? If i had played the game i'd comment further but a name like "MasterRace" is just... Maybe DLC would be released in future but replying to someone comment in a religiously offensive manner can sometimes make people like you less so you might want to tone it down a little and deal with the fact that consoles are big money and no one cares about how they are ruining games because now they are selling three, four or even five times the numbers than PC could.
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deactivated-5b19214ec908b

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#62 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

I got a good lol out of that video.

The game was dumbed down and not as good compared to the otiginal game, but it was still a good game.

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KevinnButlerNPK

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#63 KevinnButlerNPK
Member since 2010 • 1145 Posts

The only problem I have so far is the enemy AI. In the future they must have cloned the enemy soldiers from Uncharted. Still a great game, now if they would stop puttine wretched Steam support in PC games or give some of us an option not to use it...

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drinkerofjuice

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#65 drinkerofjuice
Member since 2007 • 4567 Posts
I'm one of the few who will say that Human Revolution isn't just a great game, but all in all superior to the original. I say this as someone who had serious doubts about it beforehand. Also, funny how that video showed a PC interface.
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TheLordHimself

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#66 TheLordHimself
Member since 2005 • 3316 Posts

Blah blah blah consolization blah blah dumbing down blah blah remember the good old days blah blah blah nostalgia aug commencing override of all senses blah blah blah.

That said, I think Deus Ex is a pretty cool guy. He fights conspiracies and doesn't afraid of Gunther Herman. In the end, that's what really matters.

/thread

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VanDammFan

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#67 VanDammFan
Member since 2009 • 4783 Posts

Console gaming should be banned the way it is hurting ma PC :evil:

commonfate

since console gaming is more mainstream and more people have turned to it then ever before, if console gaming died, gaming would be no more. I dont care how OPEN pc is. You only get games for any platform when money is involved. No money equals NO games..

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GeneralShowzer

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#68 GeneralShowzer
Member since 2010 • 11598 Posts
It's funny. But don't take it too seriously. HR is a true Deus Ex game. Wish other developer treated their franchises with such care and respect.
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commonfate

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#69 commonfate
Member since 2010 • 13320 Posts

[QUOTE="commonfate"]

Console gaming should be banned the way it is hurting ma PC :evil:

VanDammFan

since console gaming is more mainstream and more people have turned to it then ever before, if console gaming died, gaming would be no more. I dont care how OPEN pc is. You only get games for any platform when money is involved. No money equals NO games..

lol @ people taking my trolling seriously

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Masterrace1

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#70 Masterrace1
Member since 2011 • 25 Posts

[QUOTE="commonfate"]

Console gaming should be banned the way it is hurting ma PC :evil:

VanDammFan

since console gaming is more mainstream and more people have turned to it then ever before, if console gaming died, gaming would be no more. I dont care how OPEN pc is. You only get games for any platform when money is involved. No money equals NO games..

Mainstream equals = **** If you watched the video i posted in the openingspost you would have known why this DLC hungry generation is destroying quality gaming.
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GeneralShowzer

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#71 GeneralShowzer
Member since 2010 • 11598 Posts

Blah blah blah consolization blah blah dumbing down blah blah remember the good old days blah blah blah nostalgia aug commencing override of all senses blah blah blah.

That said, I think Deus Ex is a pretty cool guy. He fights conspiracies and doesn't afraid of Gunther Herman. In the end, that's what really matters.

/thread

TheLordHimself
Getting agitated by a lvl.1 poster that named himself masterrace You're doing it right..
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jerkface96

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#72 jerkface96
Member since 2005 • 9189 Posts

[QUOTE="IronBass"][QUOTE="N30F3N1X"]Except for ME, no way in hell ;)N30F3N1X

Oblivion is the best TES game, and Fallout 3 is the best Fallout . So yes.

Oblivion and Fallout 3 are both the worst games in the series put in their time context. And are both absolutely horrible game. So no.

I think theres quite a bit of people who have spent 100+ hours on both of those on consoles and on pc. so it cant be that horrible.
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jerkface96

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#73 jerkface96
Member since 2005 • 9189 Posts

[QUOTE="IronBass"] Opinion noted. I don't base my judgement on games based on what you think, though, but on what I think :!: So unless you have a better argument than your own opinion to imply that mine is wrong, I'm going to stand by my previous statement.N30F3N1X

*sigh*

What has this generation done to our standards :roll: ...

find another hobby?
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Masterrace1

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#74 Masterrace1
Member since 2011 • 25 Posts
Even the original Deus Ex has better animations than current Bethesda games. Skyrim will be no different lol. Utter crap.
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nameless12345

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#75 nameless12345
Member since 2010 • 15125 Posts

Blah blah blah consolization blah blah dumbing down blah blah remember the good old days blah blah blah nostalgia aug commencing override of all senses blah blah blah.

TheLordHimself

I wonder why PC gamers haven't complained about consoles "dumbing-down" games a few years back despite many PC games being console ports as well.

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gamer-adam1

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#76 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="TheLordHimself"]

Blah blah blah consolization blah blah dumbing down blah blah remember the good old days blah blah blah nostalgia aug commencing override of all senses blah blah blah.

nameless12345

I wonder why PC gamers haven't complained about consoles "dumbing-down" games a few years back despite many PC games being console ports as well.

I am sure it is only casual gamers that are complaining, which would make sense to see so many of them now, because the PC is full of them now

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deactivated-59d151f079814

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#77 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]Deus Ex Human Revolution was a great game, but its one of those maddening games to me could have been so much better.. The game had entirely too few side quests of any kind.. The Bosses are a huge disapointment in not just fighting them but being completely meaningless in having absolutely no clue who they are in, leading to the end of not really caring that you got revenge.. Many of the augments are just flat out useless due to being rarely used, not needed, or taking too much energy to be feasibly used consistently in changing gameplay.. The game's storyline half the time didn't make sense in Adam being able to do large portions of the game in just ONE night.. This sheer lack of ideas especially never really focusing on Adam's reaction to the augments left alot of missed potential imo.. At the end of the day the game was great, but yet again it could have been a landmark title with just more time and development.N30F3N1X

True, often it felt like the augmentations were useless because every situation could be faced without said aug, resulting in every situation not needing any of the augmentations at all (a pretty embarassing design flaw).

The bossfights were really unnecessary too, and the story could've been better paced. Also, they should've kept a "levelling" system like the original Deus Ex, this one was pretty much a cheat mode.

Still, it's a great example of how franchises that haven't been touched in a while should be reintroduced to gaming. Unlike many other examples we've seen this gen.

I thought a cool idea for the boss fights is forcing you to "hack" them rather than the weak ass interrogation.. In which you delved into the characters history and ultimately tried to make it kind of like a Inception like event.. Least that way the boss characters would feel more meaningful in know who the hell they are to Adam and what not.

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deactivated-58b6232955e4a

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#78 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

The only problems I have with DEhr:

1. no lockpicks

2. door damage is worse

3. no multi tools

4. regen health

5. no limb damage and health kits

6. energy system is silly

7. no melee weapons

8. the first game was an rpg with shooter elements, this game is a shooter with rpg elements

9. ending was lame.

10. forced boss fights

11. aim down the sights

12. don't like the press X to jason stuff

great game but not nearly as good as the first.

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campzor

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#79 campzor
Member since 2004 • 34932 Posts
i havnt played the other deus ex games..but i am extremely enjoying this entry.. so i couldnt care less if it was 'dumbed' down
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delta3074

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#80 delta3074
Member since 2007 • 20003 Posts
regenerating healthe was not done for consolisation "Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food.[9] They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies." http://en.wikipedia.org/wiki/Deus_Ex:_Human_Revolution
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texasgoldrush

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#81 texasgoldrush
Member since 2003 • 15252 Posts

[QUOTE="sSubZerOo"]Deus Ex Human Revolution was a great game, but its one of those maddening games to me could have been so much better.. The game had entirely too few side quests of any kind.. The Bosses are a huge disapointment in not just fighting them but being completely meaningless in having absolutely no clue who they are in, leading to the end of not really caring that you got revenge.. Many of the augments are just flat out useless due to being rarely used, not needed, or taking too much energy to be feasibly used consistently in changing gameplay.. The game's storyline half the time didn't make sense in Adam being able to do large portions of the game in just ONE night.. This sheer lack of ideas especially never really focusing on Adam's reaction to the augments left alot of missed potential imo.. At the end of the day the game was great, but yet again it could have been a landmark title with just more time and development.N30F3N1X

True, often it felt like the augmentations were useless because every situation could be faced without said aug, resulting in every situation not needing any of the augmentations at all (a pretty embarassing design flaw).

The bossfights were really unnecessary too, and the story could've been better paced. Also, they should've kept a "levelling" system like the original Deus Ex, this one was pretty much a cheat mode.

Still, it's a great example of how franchises that haven't been touched in a while should be reintroduced to gaming. Unlike many other examples we've seen this gen.

Augs outside of healing were completely useless in the first game as well as a means of getting aroundl. Its the same thing as HR and IW. The story is perfectly paced and far better then the originals atrocious pacing. The leveling system sucked in the first game as well as the skills were unbalanced. You only need to take first level computer skills for instance, as any higher were useless.
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ZEYAAM898

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#82 ZEYAAM898
Member since 2009 • 1921 Posts
Skyrim is dumbed down. Lets see what happens. Next gen consoles should come, PC's are getting much faster.
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Elann2008

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#83 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="IronBass"]

Indeed. And just like TES, Fallout, Mass Effect, etc, it's better because of it.

N30F3N1X

Except for ME, no way in hell ;)

I really liked Mass Effect 1 (not so much ME2). ME1 is still my favorite. :)
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deactivated-61cc564148ef4

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#84 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Quite a cynical video. Peopel assume streamlined=consolised

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deactivated-5ec2b2cb7a41e

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#85 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

Human revolution surpasses the original in many things.

regerating health > old health system , better level design, Bigger level design (compare versalife to sarif industries or untaco to sarif industries) , way way better artstyle and aesthetics, better voiceacting, hacking is awesome now - compared to original , old hacking was lame, in original deus ex some skills and augs were just plain useless (pick up heavy objects lvl3?? expert swimming?)
enough with dumbing down myth - consolization. IW was dumbed down, HR is not.

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GhoX

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#86 GhoX
Member since 2006 • 6267 Posts
People should watch the video before commenting. It's pretty funny. It had nothing to do with the gameplay of HR; it was merely mocking the DLC problems HR had (exclusive mission and weapons).
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skrat_01

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#88 skrat_01
Member since 2007 • 33767 Posts

Human revolution surpasses the original in many things.

regerating health > old health system , better level design, Bigger level design (compare versalife to sarif industries or untaco to sarif industries) , way way better artstyle and aesthetics, better voiceacting, hacking is awesome now - compared to original , old hacking was lame, in original deus ex some skills and augs were just plain useless (pick up heavy objects lvl3?? expert swimming?)
enough with dumbing down myth - consolization. IW was dumbed down, HR is not.

ioannisdenton

HR was also made ten years after Deus Ex, and after I-War was playing catchup to its legacy.

Otherwise I wouldn't say its level design is entirely better, or its narrative.

While I haven't finished it, HR's introduction was an absolute mess, and the first few hours weren't great. It wasn't nearly up there with Deus Ex's (still to this day) astoundingly well done Liberty Island.

While the level had its flaws, its rare for any game to capture everything its about - plot, foreshadowing, and mechanically, in its first opening stage - without overwhelming the player, followed by that slow burn buildup which put all the elements in place, and player perceptions before pouncing on he player and surprising them.

HR by comparison had a wonky interactive cutscene and prelude, and the level following it (and even Sarif industries) really didn't capture that spirit at all; then the player is plopped right into Detroit streets.

Compare that to Liberty Island (immediately freeform freedom, basic elements introduced) Unatco HQ (character building and safe exploration), Battery Park (still freeform, and expanding, not so much plot heavy) - before hitting Hells Kitchen which is when the game began to spread its wings. Then all of this and more (underground, mole tunnels, bases, more Unatco, airfield) before China.

Not to say HR isn't great, it just doesn't have that pacing and smart introduction.

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deactivated-5ec2b2cb7a41e

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#89 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

[QUOTE="ioannisdenton"]

Human revolution surpasses the original in many things.

regerating health > old health system , better level design, Bigger level design (compare versalife to sarif industries or untaco to sarif industries) , way way better artstyle and aesthetics, better voiceacting, hacking is awesome now - compared to original , old hacking was lame, in original deus ex some skills and augs were just plain useless (pick up heavy objects lvl3?? expert swimming?)
enough with dumbing down myth - consolization. IW was dumbed down, HR is not.

skrat_01

HR was also made ten years after Deus Ex, and after I-War was playing catchup to its legacy.

Otherwise I wouldn't say its level design is entirely better, or its narrative.

While I haven't finished it, HR's introduction was an absolute mess, and the first few hours weren't great. It wasn't nearly up there with Deus Ex's (still to this day) astoundingly well done Liberty Island.

While the level had its flaws, its rare for any game to capture everything its about - plot, foreshadowing, and mechanically, in its first opening stage - without overwhelming the player, followed by that slow burn buildup which put all the elements in place, and player perceptions before pouncing on he player and surprising them.

HR by comparison had a wonky interactive cutscene and prelude, and the level following it (and even Sarif industries) really didn't capture that spirit at all; then the player is plopped right into Detroit streets.

Compare that to Liberty Island (immediately freeform freedom, basic elements introduced) Unatco HQ (character building and safe exploration), Battery Park (still freeform, and expanding, not so much plot heavy) - before hitting Hells Kitchen which is when the game began to spread its wings. Then all of this and more (underground, mole tunnels, bases, more Unatco, airfield) before China.

Not to say HR isn't great, it just doesn't have that pacing and smart introduction.

i hated liberty island with a passion. it was empty (for my tastes) and huge and you did not where to go. you just sxplored a huge area with 3 enemies here and there untill you entered the statue from one of the entrances. the beggining of the game (liberty island) turned me off still few my friends never played Deus ex 1 cause of that level. i am serious.
and why HR beggining is a mess? i really liked it, the sow pacing the atmosfere , the music , the unatco theme slowly unvailing when in sarif's office, the mystery concerning that secret megan was about to announce, and how adam is going to get injured

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Elann2008

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#90 Elann2008
Member since 2007 • 33028 Posts
If this is a dumbed down Deus Ex game, then it surely is the best dumbed down by console game on the planet.
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N30F3N1X

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#91 N30F3N1X
Member since 2009 • 8923 Posts

find another hobby? jerkface96

What kind of logic did you put into this post? What does the fact that this generation's standards devolved instead of going forward have to do with my hobbies? What tells you I haven't already? And why is any of that your business :? ?

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N30F3N1X

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#92 N30F3N1X
Member since 2009 • 8923 Posts

Augs outside of healing were completely useless in the first game as well as a means of getting aroundl. Its the same thing as HR and IW. The story is perfectly paced and far better then the originals atrocious pacing. The leveling system sucked in the first game as well as the skills were unbalanced. You only need to take first level computer skills for instance, as any higher were useless.texasgoldrush

Going through the first without augmentations was a serious handicap.

The only augmentation that not having would feel like an handicap in HR is the 5-level hacking thing. Everything else can be skipped without breaking a sweat.

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#93 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

[QUOTE="texasgoldrush"] Augs outside of healing were completely useless in the first game as well as a means of getting aroundl. Its the same thing as HR and IW. The story is perfectly paced and far better then the originals atrocious pacing. The leveling system sucked in the first game as well as the skills were unbalanced. You only need to take first level computer skills for instance, as any higher were useless.N30F3N1X

Going through the first without augmentations was a serious handicap.

The only augmentation that not having would feel like an handicap in HR is the 5-level hacking thing. Everything else can be skipped without breaking a sweat.

going through the first with silenced assult rifles, or pistols (max skilled) and some lams was enough as i can remember in realistic difficulty. this however doesnt have to do with anything, in all games you can do that. in mass effect you can just shoot your way with your squamates. in dead space you can just play with the first weapon, in ninja gaiden you can just finish it with katana lvl 1. it is more about how you want to play and less about what must and what mustn't.
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razgriz_101

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#94 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="jerkface96"] find another hobby? N30F3N1X

What kind of logic did you put into this post? What does the fact that this generation's standards devolved instead of going forward have to do with my hobbies? What tells you I haven't already? And why is any of that your business :? ?

theres a line of being too complex and not complex enough, DX HR hit the middle part perfectly.

Over complicating things and making gameplay more complex does not always make a game better, standards change every gen to suit the needs of the mass of the gaming population theres still a lot of complex games out there if thaats your thing but devs are just adapting to their audience.

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Nightflash28

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#95 Nightflash28
Member since 2004 • 2351 Posts
The video is funny. The term "dumbed down" just doesn't apply to this game. Streamlined, modernized, yes. But there is nothing dumb about it in the least. Read my review (focussing solely on the good stuff) by following the link in my sig, if you like.
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#96 WilliamRLBaker
Member since 2006 • 28915 Posts

Deus ex on the ps2 was dumbed down?

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#97 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
[QUOTE="Masterrace1"]or ruined? http://www.youtube.com/watch?v=QoFe8hRy42o Horrible gameplay. Even JC Denton can't escape it.

LOL it's pretty funny, but if you take a satire like this seriously, without even playing the game or reading reviews from DX1 veterans, you must be really ignorant...
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#98 N30F3N1X
Member since 2009 • 8923 Posts

theres a line of being too complex and not complex enough, DX HR hit the middle part perfectly.

Over complicating things and making gameplay more complex does not always make a game better, standards change every gen to suit the needs of the mass of the gaming population theres still a lot of complex games out there if thaats your thing but devs are just adapting to their audience.

razgriz_101

I agree that DX hit the middle line perfectly, I'm not arguing that.

I'm arguing that the average gamer's expectations no longer include any kind of brainwork. If what you're supposed to do is not completely intuitive (or flat out explained) then it's a crap game. Even games that require the slightest amount of brainwork are dismissed as too complicated (Dragon Age Origins makes a prime example, BioWare stated somewhere that only 10% of the console crowd managed to obtain one of the Archdemon's death achievements, meaning only 10% of the console crowd actually finished the game).

I don't mean just "complex", I mean actually deep, as in making you think through their stories and characters, not necessarily forcing you to think about their mechanics. Surely you can understand RPGs such as the PSX Final Fantasy games or the Black Isle games leave you a much more satisfying story and "message" than say, this generation's Bethesda games or Gears of War. So where are this generation's Final Fantasy 7/9 and Planescape: Torment?

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#99 skrat_01
Member since 2007 • 33767 Posts

i hated liberty island with a passion. it was empty (for my tastes) and huge and you did not where to go. you just sxplored a huge area with 3 enemies here and there untill you entered the statue from one of the entrances. the beggining of the game (liberty island) turned me off still few my friends never played Deus ex 1 cause of that level. i am serious.

and why HR beggining is a mess? i really liked it, the sow pacing the atmosfere , the music , the unatco theme slowly unvailing when in sarif's office, the mystery concerning that secret megan was about to announce, and how adam is going to get injured

ioannisdenton

It's a polarising thing, people love it or they hate it.

Honestly I think despite its flaws it really is brilliant - freedom is delivered to you, and emphasised from the go, you're given choice and stressed its importance - right down to the details - the NSF not being that much of a threat at all, Unatco being grossly overpowered by comparison, the eloquent terrorist leader surrendering immediately and the discussion that follows (and words shared by other characters (Paul not being happy if you choose the rifle etc.), the humanising of the NSF (conversations) and the use of the decapitated statue of liberty which you scale.

There's so much working in conjunction, the levels biggest flaw is not really doing a good job at accommodating run and gun gameplay (which is also an issue with the game mechanics at the start themselves).

HR by comparison wasn't.


It really wasn't slow paced, within the first opening moments you're in an on rails sequence before catastrophe strikes. A whole cast is introduced and immediately ripped away, which is quite frankly terrible storytelling. You're not on par with the protagonist at all; the game is deliberately restrictive to paint a picture, burn it and cut to the chase that you're now* augmented and seeking answers.

It rushes things terribly in short.

Now what happens after is much better and keeps getting better and better (especially wandering around the offices in your own time, only for the hostages to be killed, ooph), however that botched opening is continuously being made up for; it's not nearly as deliberate or intelligently done as Liberty Island.

I think if the game started earlier, with the player actually as an un-augmented Adam, where you oversee the offices, check the security bond (as the player) with Megan - so you get to know her character, when the **** hits the fan and the plot kicks into high gear, it would actually mean far, far more, which is what the first Deus Ex did - then as a introductory header.

This all hurts HR quite a bit as the protagonists journey is a much more personal experience than JC's, having a love interest and a past history that keeps being reffered to, without that character and world building involving the player it doesn't quite work to the intended effect.

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#100 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

[QUOTE="ioannisdenton"]

i hated liberty island with a passion. it was empty (for my tastes) and huge and you did not where to go. you just sxplored a huge area with 3 enemies here and there untill you entered the statue from one of the entrances. the beggining of the game (liberty island) turned me off still few my friends never played Deus ex 1 cause of that level. i am serious.

and why HR beggining is a mess? i really liked it, the sow pacing the atmosfere , the music , the unatco theme slowly unvailing when in sarif's office, the mystery concerning that secret megan was about to announce, and how adam is going to get injured

skrat_01

It's a polarising thing, people love it or they hate it.

Honestly I think despite its flaws it really is brilliant - freedom is delivered to you, and emphasised from the go, you're given choice and stressed its importance - right down to the details - the NSF not being that much of a threat at all, Unatco being grossly overpowered by comparison, the eloquent terrorist leader surrendering immediately and the discussion that follows (and words shared by other characters (Paul not being happy if you choose the rifle etc.), the humanising of the NSF (conversations) and the use of the decapitated statue of liberty which you scale.

There's so much working in conjunction, the levels biggest flaw is not really doing a good job at accommodating run and gun gameplay (which is also an issue with the game mechanics at the start themselves).

HR by comparison wasn't.


It really wasn't slow paced, within the first opening moments you're in an on rails sequence before catastrophe strikes. A whole cast is introduced and immediately ripped away, which is quite frankly terrible storytelling. You're not on par with the protagonist at all; the game is deliberately restrictive to paint a picture, burn it and cut to the chase that you're now* augmented and seeking answers.

It rushes things terribly in short.

Now what happens after is much better and keeps getting better and better (especially wandering around the offices in your own time, only for the hostages to be killed, ooph), however that botched opening is continuously being made up for; it's not nearly as deliberate or intelligently done as Liberty Island.

I think if the game started earlier, with the player actually as an un-augmented Adam, where you oversee the offices, check the security bond (as the player) with Megan - so you get to know her character, when the **** hits the fan and the plot kicks into high gear, it would actually mean far, far more, which is what the first Deus Ex did - then as a introductory header.

This all hurts HR quite a bit as the protagonists journey is a much more personal experience than JC's, having a love interest and a past history that keeps being reffered to, without that character and world building involving the player it doesn't quite work to the intended effect.

hmm, nice insightfull text there. i can see your point. (i have nt finish HR yet, i am literraly taking hours to complete quests, i am at shangai atm and met tracer tong)