Wow, GT5 is trully abysmal (under the one assumption)

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Salt_The_Fries

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#1 Salt_The_Fries
Member since 2008 • 12480 Posts

Yesterday I saw a considerable chunk of a gameplay from Gran Turismo 5 presented by one of the Polish journalists on the Gamescom. Of course it was a specially prepared demo, but I was largely unimpressed. I don't know if this will be the core of the final version, but if it will, then it will be trully abysmal. The journalist have switched off all the assists, has set up the driving physics to the most professional level, etc. and still the friction against barriers was almost non-existent, the car still can bounce of the walls, blocks of tires, etc., and collisions between the vehicles haven't changed since GT 2/3, even maybe 1... If this will prevail in the full version, then it's not going to be even a contest for Forza Motorsport 3. On top of that, the presentation was also lacking, the trees were lacking anti-aliasing at all and looked horrible, not to mention they looked like a copy-paste affair.

The built cut for Gamescom was trully underwhelming and from my perspective, the future doesn't look too bright. And don't call me a fanboy, I have been growing up with Gran Turismo series, ever since the very first one on PS1, but I'm not blinded by a nostalgia. If these things will re-occur in the final build, then I'm really sorry for those who were hoping for a proper turn-around in the series. Personally, I don't want the newest Gran Turismo to end up like this, I was hoping for a strong competition. Oh, and by the way, does the idea of NASCAR races with 16 cars only seem appealing to you?

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The-Magus-D

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#2 The-Magus-D
Member since 2009 • 376 Posts
I think it looks awesome. I only wish all cars had damage :( thats my only negative. Plus, the guy said the damage isnt finished yet.
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CakeBalls

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#3 CakeBalls
Member since 2009 • 848 Posts
Yamauchi already said this was an older build can't find the link but someone posted in one of the other GT5 threads.
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razgriz_101

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#4 razgriz_101
Member since 2007 • 16875 Posts

Yamauchi already said this was an older build can't find the link but someone posted in one of the other GT5 threads.CakeBalls

yeah im pretty sure i read this and that he said something along the lines this is only giving you a basic idea of what the damage does and in 1 vid im sure i seen mechanical damage as the car couldnt go past 4th gear.

But most likely the journalists want to look as good as possible.Im not passing judgement till i get my hands on a build of the game cause i tend to say something looks crap and it ends up being good a-la uncharted when i got my PS3 i was reluctant to take it in the deal..ended up being my favourite game i got with it.

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stereointegrity

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#5 stereointegrity
Member since 2007 • 12151 Posts
the no friction and bumber cars from the videos shown really bothered me....ive been so hyped for this game and yet its still driving the same way 4 was......plz end the bumper car madness
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danish-death

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#6 danish-death
Member since 2004 • 5314 Posts
Yamauchi already said this was an older build can't find the link but someone posted in one of the other GT5 threads.CakeBalls
Could you ehm.. possibly find that thread?:)
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GreyFoXX4

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#7 GreyFoXX4
Member since 2008 • 3612 Posts

The bumper cars, geez people, theres vids of fm3 doing the same things. Rail riding on each other around corners. Even a vid of Fm3 with a car going head on into a mountain at 80+ and no damage. Actually I'm still looking for a vid of fm3 that shows damage.

Remember the demo on stage at E3, the guy Tboned a car in fm3 and neither car flipped or nothing. But strangly enough I can't find that exact vid now on GS, only a portion of that vid is now on GS, not in its entirety. I mean atleast the one vid of GT5 the car door fell off and slide across the track :)

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kate_jones

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#8 kate_jones
Member since 2007 • 3221 Posts

I read that other thread too, the link said gamescon was not final code, that thats not how the damage will be, everything else the TC said is a bit harsh and fanboyish

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1080pOnly

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#9 1080pOnly
Member since 2009 • 2216 Posts

I heard that trying to simulate real life in a video game isn't yet possible. Anyone who thinks either game is, in any way, remotely close to driving an actual car round a track needs their head checked.

To argue which of the unrealistic 'sims' is less unrealistic than the other is pretty pointless. Which is most fun to play is the only valid question.

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Salt_The_Fries

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#10 Salt_The_Fries
Member since 2008 • 12480 Posts

I read that other thread too, the link said gamescon was not final code, that thats not how the damage will be, everything else the TC said is a bit harsh and fanboyish

kate_jones
That's how it all appeared in this Gamescom built and video presenting it.
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DAZZER7

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#11 DAZZER7
Member since 2004 • 2422 Posts

The bumper cars, geez people, theres vids of fm3 doing the same things. Rail riding on each other around corners. Even a vid of Fm3 with a car going head on into a mountain at 80+ and no damage. Actually I'm still looking for a vid of fm3 that shows damage.

Remember the demo on stage at E3, the guy Tboned a car in fm3 and neither car flipped or nothing. But strangly enough I can't find that exact vid now on GS, only a portion of that vid is now on GS, not in its entirety. I mean atleast the one vid of GT5 the car door fell off and slide across the track :)

GreyFoXX4

Thats because you can turn off damage on Forza 3 like in Forza 2. However, the amount of times in Forza 2 I have been racing along on the Nissan Speedway and I have grazed the wall slightly by going into a corner too quickly and slightly oversteering. You touch the wall and bam debris flies from your can, you spin round, you certainly cannot ride walls with damage on.

The same goes for that New York circuit, the amount of times, I have over estimated the first corner, started braking way too late and hit the barrier and wrecked the car. Sometimes I've been able to limp to the pits, other times its been a race restart.

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kate_jones

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#12 kate_jones
Member since 2007 • 3221 Posts

[QUOTE="kate_jones"]

I read that other thread too, the link said gamescon was not final code, that thats not how the damage will be, everything else the TC said is a bit harsh and fanboyish

Salt_The_Fries

That's how it all appeared in this Gamescom built and video presenting it.

aside from it not having damage on all cars and no porsche it's on par or better than it's rivals. perhaps you don't like this genre

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Salt_The_Fries

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#13 Salt_The_Fries
Member since 2008 • 12480 Posts

[QUOTE="Salt_The_Fries"][QUOTE="kate_jones"]

I read that other thread too, the link said gamescon was not final code, that thats not how the damage will be, everything else the TC said is a bit harsh and fanboyish

kate_jones

That's how it all appeared in this Gamescom built and video presenting it.

aside from it not having damage on all cars and no porsche it's on par or better than it's rivals. perhaps you don't like this genre

Pardon my tone, but...are you for real?

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aero250

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#14 aero250
Member since 2009 • 3613 Posts
Polophony digital have become lazy developers, Since Gran turismo never really improves. They just make the game look great and thats about it.
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kate_jones

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#15 kate_jones
Member since 2007 • 3221 Posts

[QUOTE="kate_jones"]

[QUOTE="Salt_The_Fries"] That's how it all appeared in this Gamescom built and video presenting it.Salt_The_Fries

aside from it not having damage on all cars and no porsche it's on par or better than it's rivals. perhaps you don't like this genre

Pardon my tone, but...are you for real?

yes, I like the genre, im excited about forza3 gt5 and shift, they all have there strengths and weaknesses, you can't seriously think what you posted wasn't blatant trolling. If you think these things about GT then I'd love to hear what you think about forza3 and shift

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G-O-M-J

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#16 G-O-M-J
Member since 2009 • 1520 Posts
it looked good, but still not as good as forza 3.
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-Pred-Alien-

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#17 -Pred-Alien-
Member since 2009 • 1733 Posts
Ive been saying this for a while but GTs realism is a joke to other games on the market, forget PC games, even Forza 2.
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Stats_

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#18 Stats_
Member since 2009 • 2352 Posts

[QUOTE="Salt_The_Fries"]

[QUOTE="kate_jones"]

aside from it not having damage on all cars and no porsche it's on par or better than it's rivals. perhaps you don't like this genre

kate_jones

Pardon my tone, but...are you for real?

yes, I like the genre, im excited about forza3 gt5 and shift, they all have there strengths and weaknesses, you can't seriously think what you posted wasn't blatant trolling. If you think these things about GT then I'd love to hear what you think about forza3 and shift

I didn't think it was trolling. He just said that from the video the game hasn't improved much since GT3, aside from graphics.

You should NOT be able to wall ride like that.

Never played Forza but from some of the posts here it seems you can't wall ride in it.

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Heretix_Aevum

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#19 Heretix_Aevum
Member since 2005 • 4105 Posts

The good old pass judgement on a game you haven't played trick.

*Thumbs down*

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Miyuki-Chan

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#20 Miyuki-Chan
Member since 2009 • 518 Posts

GT sell's on name alone, were you expecting them to try with anything but the graphic's?

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killa4lyfe

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#21 killa4lyfe
Member since 2008 • 3849 Posts

I read that other thread too, the link said gamescon was not final code, that thats not how the damage will be, everything else the TC said is a bit harsh and fanboyish

kate_jones
no it really isnt tbh, i am GT fan, well ok not really but i really liked GT5: P,GT, and GT3 (the only ones i have played) and those were awesome BUT this so called new one isnt doing full damage and still has that old bumper car physics system going on. They said that the physics were changed....they lied :x
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killa4lyfe

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#22 killa4lyfe
Member since 2008 • 3849 Posts
Polophony digital have become lazy developers, Since Gran turismo never really improves. They just make the game look great and thats about it.aero250
although you sound a tad fanboyish, i have to agree with you on the part of not improving GT, Seriously 5 years and limitied damage with bumper car physics? AA if some one was being nice...:(
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1080pOnly

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#23 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="kate_jones"]

I read that other thread too, the link said gamescon was not final code, that thats not how the damage will be, everything else the TC said is a bit harsh and fanboyish

killa4lyfe

no it really isnt tbh, i am GT fan, well ok not really but i really liked GT5: P,GT, and GT3 (the only ones i have played) and those were awesome BUT this so called new one isnt doing full damage and still has that old bumper car physics system going on. They said that the physics were changed....they lied :x

Sony? Telling lies? That'll be the day....

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bleehum

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#24 bleehum
Member since 2004 • 5321 Posts

and collisions between the vehicles haven't changed since GT 2/3, even maybe 1... Salt_the_fries
Uhhh, I don't know what you've been watching, the collisions between vehicles has been GREATLY improved.

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anshuk20002

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#25 anshuk20002
Member since 2004 • 3523 Posts

The bumper cars, geez people, theres vids of fm3 doing the same things. Rail riding on each other around corners. Even a vid of Fm3 with a car going head on into a mountain at 80+ and no damage. Actually I'm still looking for a vid of fm3 that shows damage.

Remember the demo on stage at E3, the guy Tboned a car in fm3 and neither car flipped or nothing. But strangly enough I can't find that exact vid now on GS, only a portion of that vid is now on GS, not in its entirety. I mean atleast the one vid of GT5 the car door fell off and slide across the track :)

GreyFoXX4

that vid had the damage minimum setting on :|

u have that option in forza :|

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Asim90

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#26 Asim90
Member since 2005 • 3692 Posts

Polophony digital have become lazy developers, Since Gran turismo never really improves. They just make the game look great and thats about it.aero250

So putting years of effort into making a game look gorgeous is now considered lazy? You just contradicted yourself. If they were lazy the games would look the same and have little extra content. Gran Turismo 5 looks incredible, has a ton of modes including new ones and has over 1000 cars. Do you have any idea how long it takes to create a game of this scope? Comments like these are just ridiculous and an unfair insult to a great dev team.

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II_Seraphim_II

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#27 II_Seraphim_II
Member since 2007 • 20534 Posts
I've realized why alot of people hate GT. It adheres to realism. Most people think of racing as it is in Need for Speed with nitro boosts, and crazy drifting at ever turn, decals on your car, cops on your ass but GT just keeps it simple. GT isnt trying to wow you with special effects or that rad paint job ,GT is a simulator. Polyphony is only concerned with getting the driving down perfectly. The whole GT situation is like Ace Combat buffs who buy flight simulator and call it crappy. You are playing the game for the wrong reasons.
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anshuk20002

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#28 anshuk20002
Member since 2004 • 3523 Posts

I've realized why alot of people hate GT. It adheres to realism. Most people think of racing as it is in Need for Speed with nitro boosts, and crazy drifting at ever turn, decals on your car, cops on your ass but GT just keeps it simple. GT isnt trying to wow you with special effects or that rad paint job ,GT is a simulator. Polyphony is only concerned with getting the driving down perfectly. The whole GT situation is like Ace Combat buffs who buy flight simulator and call it crappy. You are playing the game for the wrong reasons.II_Seraphim_II

a simulator without damage on everycar. sweet!!! so realistic

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Asim90

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#29 Asim90
Member since 2005 • 3692 Posts

[QUOTE="II_Seraphim_II"]I've realized why alot of people hate GT. It adheres to realism. Most people think of racing as it is in Need for Speed with nitro boosts, and crazy drifting at ever turn, decals on your car, cops on your ass but GT just keeps it simple. GT isnt trying to wow you with special effects or that rad paint job ,GT is a simulator. Polyphony is only concerned with getting the driving down perfectly. The whole GT situation is like Ace Combat buffs who buy flight simulator and call it crappy. You are playing the game for the wrong reasons.anshuk20002

a simulator without damage on everycar. sweet!!! so realistic

Not having damage on every car is due to restrictions made by car manufacturers, it cannot be helped.

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Ilikemyname420

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#30 Ilikemyname420
Member since 2007 • 5147 Posts

[QUOTE="anshuk20002"]

[QUOTE="II_Seraphim_II"]I've realized why alot of people hate GT. It adheres to realism. Most people think of racing as it is in Need for Speed with nitro boosts, and crazy drifting at ever turn, decals on your car, cops on your ass but GT just keeps it simple. GT isnt trying to wow you with special effects or that rad paint job ,GT is a simulator. Polyphony is only concerned with getting the driving down perfectly. The whole GT situation is like Ace Combat buffs who buy flight simulator and call it crappy. You are playing the game for the wrong reasons.Asim90

a simulator without damage on everycar. sweet!!! so realistic

Not having damage on every car is due to restrictions made by car manufacturers, it cannot be helped.

Seems strange when forza has damage on all the same cars....
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rahul_rul210

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#31 rahul_rul210
Member since 2006 • 995 Posts
Polophony digital have become lazy developers, Since Gran turismo never really improves. They just make the game look great and thats about it.aero250
that takes a lot of effort and they do improve it
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Asim90

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#32 Asim90
Member since 2005 • 3692 Posts

[QUOTE="Asim90"]

[QUOTE="anshuk20002"]

a simulator without damage on everycar. sweet!!! so realistic

Ilikemyname420

Not having damage on every car is due to restrictions made by car manufacturers, it cannot be helped.

Seems strange when forza has damage on all the same cars....

Maybe it has something do with the fact that Gran Turismo is played by a hell of a lot more people than Forza is.

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mo0ksi

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#33 mo0ksi
Member since 2007 • 12337 Posts
I've realized why alot of people hate GT. It adheres to realism. Most people think of racing as it is in Need for Speed with nitro boosts, and crazy drifting at ever turn, decals on your car, cops on your ass but GT just keeps it simple. GT isnt trying to wow you with special effects or that rad paint job ,GT is a simulator. Polyphony is only concerned with getting the driving down perfectly. The whole GT situation is like Ace Combat buffs who buy flight simulator and call it crappy. You are playing the game for the wrong reasons.II_Seraphim_II
Or maybe it's becasue that it's not enough of a simulator compared to others? Is there a reason on why there should not be damage on every car? They call it "The Real Driving Simulator", but frankly it's as much as a sim as how R6 Vegas is a tactical shooter.
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Ratchet_Fan8

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#34 Ratchet_Fan8
Member since 2008 • 5574 Posts
i agree,and ima ps3 fanboy. The game looks flop-ish,and not fun =/ atleast from my view. how long has GT5 being in developments?
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DAZZER7

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#36 DAZZER7
Member since 2004 • 2422 Posts

I've realized why alot of people hate GT. It adheres to realism. Most people think of racing as it is in Need for Speed with nitro boosts, and crazy drifting at ever turn, decals on your car, cops on your ass but GT just keeps it simple. GT isnt trying to wow you with special effects or that rad paint job ,GT is a simulator. Polyphony is only concerned with getting the driving down perfectly. The whole GT situation is like Ace Combat buffs who buy flight simulator and call it crappy. You are playing the game for the wrong reasons.II_Seraphim_II

What you say there better describes Forza games. They're the ones with 3 different temperature readings per tyre that accurately simulates the cars' contact with the road, the suspention and roll physics and not to forget touching a barrier and spinning out of control. I would say, more so, Forza games adhere to realism and is considered more of a simulator.

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anshuk20002

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#37 anshuk20002
Member since 2004 • 3523 Posts

[QUOTE="Ilikemyname420"][QUOTE="Asim90"]

Not having damage on every car is due to restrictions made by car manufacturers, it cannot be helped.

Asim90

Seems strange when forza has damage on all the same cars....

Maybe it has something do with the fact that Gran Turismo is played by a hell of a lot more people than Forza is.

omg u are totally right!!! it has to be that reason totally :roll:

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Nonstop-Madness

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#38 Nonstop-Madness
Member since 2008 • 12873 Posts
the damage is a pre build. You cant tell because the only part that actually takes almost full damage is the hood. If you look closely the hood actually gets scratched but not dents. The physics are improved, when you hit barrels and tires on the track they go flying.
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heretrix

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#39 heretrix
Member since 2004 • 37881 Posts

The bumper cars, geez people, theres vids of fm3 doing the same things. Rail riding on each other around corners. Even a vid of Fm3 with a car going head on into a mountain at 80+ and no damage. Actually I'm still looking for a vid of fm3 that shows damage.

Remember the demo on stage at E3, the guy Tboned a car in fm3 and neither car flipped or nothing. But strangly enough I can't find that exact vid now on GS, only a portion of that vid is now on GS, not in its entirety. I mean atleast the one vid of GT5 the car door fell off and slide across the track :)

GreyFoXX4

Weak argument is weak argument.

A. Forza has always had damage on all of it's cars and it's well known that you can set the damage to cosmetic.

B. It's already been said (and shown) that you can flip cars in Forza 3, so why wouldn't there be damage in the game? Lets just put aside the fact that there's been damage in every version of Forza previously.

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razgriz_101

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#40 razgriz_101
Member since 2007 • 16875 Posts

Polophony digital have become lazy developers, Since Gran turismo never really improves. They just make the game look great and thats about it.aero250

That is an atrocious thing to say about any developer, how in green hell are they lazy when they have been working on GTPSP and GT5 you cant call that lazy especially when some of them literally sleep under their desks while developing which i would say IS FAR FROM LAZY.

Seriously i suggest looking up some information on Polyphony's work ethic and you can never call them lazy in any sense, maybe the team would rather focus on other aspects of the game over other ones which T10 tout.This does not make them lazy, its so despicable seeing someone say that especially with Polyphony's work ethic..

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Salt_The_Fries

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#41 Salt_The_Fries
Member since 2008 • 12480 Posts
I might add, Toca 2: Touring Cars by Codemasters had 16 cars on track at once with very aggresive AI, fully modelled damage effects with smashed windscreens, buckled bumpers, shattered rear lights, and bonnets which can fly into the air, leaving black smoke belaching out of the engine. The damage wasn't only cosmetic of course. There was also a variety of weather conditions which were changing dynamically during the race. These conditions included: fog, rain, storm, etc. You had to change tires accordingly before the race, or if the conditions have changed during the race you had to rush in to a pit-stop for a change. And it was in 1998. On a console.
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Bladex2k

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#42 Bladex2k
Member since 2003 • 2755 Posts

main thing gt needs to work on is the ai. its sad we are on ps3 and the cars still drive like ps2. if you infront on a car and there 20 mph faster instead of pulling out they hit the break WTF!!!. yea work on the ai then worry about damage

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Salt_The_Fries

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#43 Salt_The_Fries
Member since 2008 • 12480 Posts
And still Gran Turismo (at least from what was shown thus far) doesn't have a proper damage modelling, proper collision system, has the same rubberband AI. I know that TOCA overshadowed even Forza 3 in some aspects as well, but at least it had a damage modelling from the series inception.
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Riverwolf007

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#44 Riverwolf007
Member since 2005 • 26023 Posts

gt5p didn't have friends list support, chat or private matches, believe me, damage is the least of gt5's problems

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ownage_denied

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#45 ownage_denied
Member since 2008 • 871 Posts

The good old pass judgement on a game you haven't played trick.

*Thumbs down*

curtdoggLP5

Everyone seems to be ignoring the post that should've ended the thread.

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bigblunt537

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#46 bigblunt537
Member since 2003 • 6907 Posts

I'm sorry about the horrible video quality, but I'm using my phone for itnernet connection and I can't find a decent video in a decent amount of time, but look at this.

http://www.youtube.com/watch?v=mn-zAs2S4EY

Costmetically GT5 destroys Forza in terms of damage, but internally it seems as if Forza takes the elad unless its true that those videos had damage at a minimum. So people please don't say the damage models in GT5 look worst and unimpressive. The damage models look fine. The only thing that looks bad is how they react to the damage. i couldn't careless about cosmetics though. I want cars to be totaled if hit hard enough.

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Cherokee_Jack

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#47 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="curtdoggLP5"]

The good old pass judgement on a game you haven't played trick.

*Thumbs down*

ownage_denied

Everyone seems to be ignoring the post that should've ended the thread.

What? All of a sudden you can't have opinions about a game based on what you see prior to release? All games should be assumed equal until you personally play the final version from start to finish?

Bull****.

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CanYouDiglt

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#48 CanYouDiglt
Member since 2009 • 8500 Posts

Besides for the name Gran Turismo and the game being exclusive I do not understand what is the big deal about GT5. GT5 only has damage on less then 20% of the cars and even then the damage does not seem to effect the cars to greatly. The car graphics do not blow the other car games away anymore.

Forza 3 has much better car part customization, Better A.I., more options in online, Forza also looks amazing, a few different levels of damage from none to simulation,nice new features such as car flipping and rewind, paint custization that can let you personalize your car to the point where your car look is only limited by your imgination and paint skill.

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CanYouDiglt

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#49 CanYouDiglt
Member since 2009 • 8500 Posts

Here is a Hands of GT5 damage on from Kotaku-

It was a little perplexing.

Granted, developer Polyphony Digital may not have included full damage system in the Gamescom demo, as the preview version was extremely limited in scope. The amount of havoc we did manage to wreak on our ride didn't appear to affect the handling all that much. Everything seemed mostly cosmetic.

Here is the full article

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hyperboy152000

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#50 hyperboy152000
Member since 2003 • 4815 Posts

Besides for the name Gran Turismo and the game being exclusive I do not understand what is the big deal about GT5. GT5 only has damage on less then 20% of the cars and even then the damage does not seem to effect the cars to greatly. The car graphics do not blow the other car games away anymore.

Forza 3 has much better car part customization, Better A.I., more options in online, Forza also looks amazing, a few different levels of damage from none to simulation,nice new features such as car flipping and rewind, paint custization that can let you personalize your car to the point where your car look is only limited by your imgination and paint skill.

CanYouDiglt

ummm they never said how many cars would have damage modeling....if so link it