@lostrib:
You're telling me that fool does all of that PC championing, and he doesn't even own a gaming PC?
F*ing Fakeboys..
This topic is locked from further discussion.
@Cranler: false. It's against the rules to spread false information. You wouldn't want another strike would you ?
I'm quoting an article that was linked in this thread.
I see the article included games before 2009 when steam didn't track play time.
46% of games released after steam tracking began are played less than an hour. That's a shit ton of wasted money.
http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Making a big deal over a 4% possible discrepancy is incredibly petty.
Sure there's instances when people play offline and it may not track and there's also instances when you leave uplay open after finishing a game and it continues to track or something comes up and you have to pause the game. Just yesterday I was on a 20 minute call with a game paused, right now I'm running a game and alt tabbed out to post this.
@Cranler: still wrong
My post is #91 and yours is #92.
Please explain how I'm wrong.
Herms get WWE 15..
Consolers get The Witcher 3..
..seems like a fair trade.
Witcher 3 was never an exclusive..so this posts makes zero sense
not to mention comparing witcher 3 to this piece of crap fake wrestling game?? srsly?? LOL!!
I haven't watched wrestling in close to 15 years but the games are still fun as hell.
@Cranler: false. It's against the rules to spread false information. You wouldn't want another strike would you ?
I'm quoting an article that was linked in this thread.
I see the article included games before 2009 when steam didn't track play time.
46% of games released after steam tracking began are played less than an hour. That's a shit ton of wasted money.
http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Making a big deal over a 4% possible discrepancy is incredibly petty.
Sure there's instances when people play offline and it may not track and there's also instances when you leave uplay open after finishing a game and it continues to track or something comes up and you have to pause the game. Just yesterday I was on a 20 minute call with a game paused, right now I'm running a game and alt tabbed out to post this.
@Cranler: still wrong
My post is #91 and yours is #92.
Please explain how I'm wrong.
Why? I never said any of that was wrong
And as your own quotes show, our exchange started before post 91, so obviously you were wrong before that post
@Cranler: still wrong
My post is #91 and yours is #92.
Please explain how I'm wrong.
Why? I never said any of that was wrong
And as your own quotes show, our exchange started before post 91, so obviously you were wrong before that post
Still as vague as ever and can't explain where exactly I was wrong.
Again, another thread continuing the same inane argument.
People wasting money on steam is an inane argument?
My post is #91 and yours is #92.
Please explain how I'm wrong.
Why? I never said any of that was wrong
And as your own quotes show, our exchange started before post 91, so obviously you were wrong before that post
Still as vague as ever and can't explain where exactly I was wrong.
I gave you the exact post number where you were wrong. Jeez, you are needy
Why? I never said any of that was wrong
And as your own quotes show, our exchange started before post 91, so obviously you were wrong before that post
Still as vague as ever and can't explain where exactly I was wrong.
I gave you the exact post number where you were wrong. Jeez, you are needy
46% of games released after steam tracking began are played less than an hour. http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Do you think this wrong? If so, prove it.
Why? I never said any of that was wrong
And as your own quotes show, our exchange started before post 91, so obviously you were wrong before that post
Still as vague as ever and can't explain where exactly I was wrong.
I gave you the exact post number where you were wrong. Jeez, you are needy
46% of games released after steam tracking began are played less than an hour. http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Do you think this wrong? If so, prove it.
No
46% of games released after steam tracking began are played less than an hour. http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Do you think this wrong? If so, prove it.
No.
The author even admits that the stats are garbage and don't account for online gameplay, pre 2009 stats, the fact that the stats system has never been accurate + idle time, offline gaming, but I guess that's what Lostrib was implying when he referred to your lack of reading comprehension.
There's also the matter of you trying to combine two separate slices of the pie chart that extend well beyond one hour.
Pwned again.
Fail more.
46% of games released after steam tracking began are played less than an hour. http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Do you think this wrong? If so, prove it.
No.
The author even admits that the stats are garbage and don't account for online gameplay, pre 2009 stats, the fact that the stats system has never been accurate + idle time, but I guess that's what Lostrib was implying when he referred to your lack of reading comprehension. There's also the matter of you trying to combine to separate slices of the pie chart that extend well beyond one hour.
Pwned again.
it's not
with those improved gfx you will really get to see what wrestling is all about
just think pc dudes.
the shine of the oil!
the definition of the trunks!
two men!
grinding!
sweating!
grunting!
until in exhaustion one holds the other down and he can no longer resist the iron hard will of the other!
wrestling!
the most manly sport!
you can't deny it!
with those improved gfx you will really get to see what wrestling is all about
just think pc dudes.
the shine of the oil!
the definition of the trunks!
two men!
grinding!
sweating!
grunting!
until in exhaustion one holds the other down and he can no longer resist the iron hard will of the other!
wrestling!
the most manly sport!
you can't deny it!
Such a bad misconception of wrestling... (The actual sport.)
with those improved gfx you will really get to see what wrestling is all about
just think pc dudes.
the shine of the oil!
the definition of the trunks!
two men!
grinding!
sweating!
grunting!
until in exhaustion one holds the other down and he can no longer resist the iron hard will of the other!
wrestling!
the most manly sport!
you can't deny it!
Such a bad misconception of wrestling... (The actual sport.)
well i'm not talking about the collegiate sport.
i'm talkin bout wrasslin!
it's totally not homoerotic at all!
46% of games released after steam tracking began are played less than an hour. http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Do you think this wrong? If so, prove it.
No.
The author even admits that the stats are garbage and don't account for online gameplay, pre 2009 stats, the fact that the stats system has never been accurate + idle time, offline gaming, but I guess that's what Lostrib was implying when he referred to your lack of reading comprehension.
There's also the matter of you trying to combine to separate slices of the pie chart that extend well beyond one hour.
Pwned again.
Fail more.
Did you even read that link? That link doesn't have the pre 2009 stats.
That link shows 46% of games bought on steam AFTER play tracking began have been played for 1 hour or less, that's from March 2009 when steam tracking began to to April 2014.
From the link http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Restricting these charts to games with a release date after March of 2009 (i.e. the ones we have a "complete" gameplay picture of) shows that 26.1 percent of registered copies are sitting unplayed,
I will say that, in my personal experience, the hourly reporting from Steam seems to match up with real world gameplay time in most, if not all, cases.
With over a dozen "real world" spot checks in hand now, we have yet to see an instance where the error in our numbers is more than 10 percent off from the actual numbers developers have access to. Sometimes our error is much less than that, of course, and the error can go in either direction (though so far our numbers seem to over-estimate slightly more often than under-estimating).
Pwnd again? When did you ever pwn me? You lost the 2005 pc debate and you lost that debate from a few days ago.
I still remember playign Smackdown vs Raw on the PS2 when i was younger. Haven't played any WWE games in ages.
I haven't even followed them to know if they have or not come to PC. But hosnetly, what isn't on PC nowadays?
I think i need a list
console exclusives are always the best games.
Did you even read that link? That link doesn't have the pre 2009 stats.
That link shows 46% of games bought on steam AFTER play tracking began have been played for 1 hour or less, that's from March 2009 when steam tracking began to to April 2014.
From the link http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Restricting these charts to games with a release date after March of 2009 (i.e. the ones we have a "complete" gameplay picture of) shows that 26.1 percent of registered copies are sitting unplayed,
I will say that, in my personal experience, the hourly reporting from Steam seems to match up with real world gameplay time in most, if not all, cases.
Yes, I did.
You didn't.
So you admit that the stats are worthless and invalid since they don't account for pre-2009, idle time, or offline play, and the first two segments of the pie chart have to do with 1-10 hours of gameplay and not one hour or less?
Good, glad we're clear on the fact that you're wrong and lying, AGAIN.
Hourly reporting does not match up and never has.
You mean those "debates," where, like this one, you couldn't prove your point?
You could not prove that consoles would be producing more gaming revenue than PCs if only consoles had been for sale in China for the past 14 years, nor could you prove your moronic 360 claim ("Dur, here's Skyrim played at 720p with more fps than the PC version played at 1080p with maxed detail. Xbox360 are win. I am master debater.")
Keep losing.
Did you even read that link? That link doesn't have the pre 2009 stats.
That link shows 46% of games bought on steam AFTER play tracking began have been played for 1 hour or less, that's from March 2009 when steam tracking began to to April 2014.
From the link http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/
Restricting these charts to games with a release date after March of 2009 (i.e. the ones we have a "complete" gameplay picture of) shows that 26.1 percent of registered copies are sitting unplayed,
I will say that, in my personal experience, the hourly reporting from Steam seems to match up with real world gameplay time in most, if not all, cases.
Yes, I did.
You didn't.
So you admit that the stats are worthless and invalid since they don't account for pre-2009, idle time, or offline play, and the first two segments of the pie chart have to do with 1-10 hours of gameplay and not one hour or less?
Good, glad we're clear on the fact that you're wrong and lying, AGAIN.
Hourly reporting does not match up and never has.
You mean those "debates," where, like this one, you couldn't prove your point?
You could not prove that consoles would be producing more gaming revenue than PCs if only consoles had been for sale in China for the past 14 years, nor could you prove your moronic 360 claim ("Dur, here's Skyrim played at 720p with more fps than the PC version played at 1080p with maxed detail. Xbox360 are win. I am master debater.")
Keep losing.
How do the stats being from 2009 to date make them worthless?
Idle time inflates stats which would offset the few people who play in offline mode.
What do the first two segments of the pie chart have to do with my point? The chart shows 46% of games are played for less than an hour. In the chart, less than an hour is 18.9% and never played is 26.1%.
Where your source on your hourly reporting claim? My playtime looks correct except for uplay games where I sometimes exit the game but leave uplay open which inflates the playtime.
He originally said China and other countries where consoles are expensive and people can only afford to play in internet cafes.
Skyrim on a 7800 gtx with a cpu that's twice as fast as AMD's $1000 cpus from 2005. https://www.youtube.com/watch?v=bPIuTOm6flc
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