X360 or PS3 : Which Console Has Better Shading Power And Can Push More Polygons?

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TOAO_Cyrus1

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#101 TOAO_Cyrus1
Member since 2004 • 2895 Posts

Both consoles have the same ammount of RAM, but there are differences:

360's RAM is unified, CPU and GPU share a 700 Mhz 512MB DDR3 RAM

PS3 has 2 pools: 256 XD-RAM running at 3.2Ghz for the CPU and a 700Mhz 256MB DDR3 RAM for the GPU

360 has more flexibility... which equals less expensive and more efficient coding.

PS3 has more speed... but sacrifices easiness of coding for better results.

People think the PS3 can't use the CPU memory for graphical applications... that's wrong. There's some flexibility, but the key thing is using the Cell for gfx by itself, that's the better way of efficiently using both RAMs.

SambaLele

PS3 doesnt have more speed ram wise, DDR at 700MHz is 22GB/s while 3.2GHz XDR has 25.6GB/s. That marginal speed increased is offset by increased latency using two different pools of ram.

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TOAO_Cyrus1

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#102 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="Nagidar"]

EDIT: And AGAIN, this is not about BluRay, this is about which console can push more Polygons and Shaders and the answer is the 360. Jesus...

EmperorSupreme

No lemming can answer this simple question for some reason. Even though X360 has supposedly more polygons and shaders. Even though it is easier to develop for. Even though it had a year headstart. Please if X360 is so much better and easier to develop for... How come the best games graphically are on PS3?

Overall the specs are pretty close except for the CPU where the PS3 has a clear advantage. So the games are pretty much identical, with the 360 having more games with top fo the line graphics. PS3 has a few games comming out this fall that will give it the leas but we havent seen GeoW 2 yet and that should keep things even.

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gamer4life85

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#103 gamer4life85
Member since 2003 • 1203 Posts

Alan Wake has the most impressive lighting and shading I have seen so far in a game and its coming to 360/pc

http://www.gametrailers.com/player/usermovies/84684.html

Is im concerned 360 will have one of the best looking game with best lighting.

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thrones

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#104 thrones
Member since 2004 • 12178 Posts
Honest truth is: I doubt anyone here really knows. Ask a game developer who's worked on both consoles extensively.
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thrones

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#105 thrones
Member since 2004 • 12178 Posts
[QUOTE="SambaLele"]

Both consoles have the same ammount of RAM, but there are differences:

360's RAM is unified, CPU and GPU share a 700 Mhz 512MB DDR3 RAM

PS3 has 2 pools: 256 XD-RAM running at 3.2Ghz for the CPU and a 700Mhz 256MB DDR3 RAM for the GPU

360 has more flexibility... which equals less expensive and more efficient coding.

PS3 has more speed... but sacrifices easiness of coding for better results.

People think the PS3 can't use the CPU memory for graphical applications... that's wrong. There's some flexibility, but the key thing is using the Cell for gfx by itself, that's the better way of efficiently using both RAMs.

TOAO_Cyrus1

PS3 doesnt have more speed ram wise, DDR at 700MHz is 22GB/s while 3.2GHz XDR has 25.6GB/s. That marginal speed increased is offset by increased latency using two different pools of ram.

And you'd know this because you've developed on the 360 and PS3, right?