Xbox 360 and PS3 dev kits: developers don't want you to know

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dragonboot

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#1 dragonboot
Member since 2010 • 366 Posts
Unlike gamers, developers get to use Xbox 360 and PS3 with much more RAM. These dev kits makes it easier for developers to make games. But since they have more RAM (more texture, more particle effects, more geometry, etc.) they would also allow developers to run games with better graphics than the final versions. Thus, how can gamers and journalists hype the graphics of an unreleased game without being sure if it is being shown on a dev kit or on a retail version? What if all the screenshots and videos of RAGE and GT5 all come from the dev kits? Every time someone hype an unreleased game for its graphics, shouldn't dev kits be part of the discussions? I think developers don't want gamers and journalists to know about dev kits. That way they can keep giving us false hopes about a game's graphical potential. If we hate bullshots, we should also hate the use of dev kits to do demo an unreleased game. Mods, please don't lock this thread. I read this forum a lot, but there never seems to be a discussion about dev kits with respect to hyped graphics.
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loadedboon

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#2 loadedboon
Member since 2004 • 1986 Posts

Unlike gamers, developers get to use Xbox 360 and PS3 with much more RAM. These dev kits makes it easier for developers to make games. But since they have more RAM (more texture, more particle effects, more geometry, etc.) they would also allow developers to run games with better graphics than the final versions. Thus, how can gamers and journalists hype the graphics of an unreleased game without being sure if it is being shown on a dev kit or on a retail version? What if all the screenshots and videos of RAGE all come from the dev kits?dragonboot

you do realize 2 of your threads about the same thing are locked already are you bandodging or what?

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dragonboot

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#3 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"]Unlike gamers, developers get to use Xbox 360 and PS3 with much more RAM. These dev kits makes it easier for developers to make games. But since they have more RAM (more texture, more particle effects, more geometry, etc.) they would also allow developers to run games with better graphics than the final versions. Thus, how can gamers and journalists hype the graphics of an unreleased game without being sure if it is being shown on a dev kit or on a retail version? What if all the screenshots and videos of RAGE all come from the dev kits?loadedboon

you do realize 2 of your threads about the same thing are locked already are you bandodging or what?

But this one is different. System wars never talk about hyped graphics and dev kits. We talk about bullshots, but rarely, if ever, dev kits.
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worknow222

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#5 worknow222
Member since 2007 • 1816 Posts

it doesnt matter the games still look great the consoles are the same in Graphics they make beautiful games, soo just leave this Graphics dev kits stuff Alone WE DONT CARE!!

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Deathtransit

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#6 Deathtransit
Member since 2007 • 3086 Posts
Mod, if you lock this please leave an entertaining post, if ya know what I mean. TC, SW is their domain, they're the authority, if they locked you deal with it.
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dragonboot

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#7 dragonboot
Member since 2010 • 366 Posts

it doesnt matter the games still look great the consoles are the same in Graphics they make beautiful games, soo just leave this Graphics dev kits stuff Alone WE DONT CARE!!

worknow222
I think I point out a completely different perspective when it comes to the graphics debate. In fact, I think I have just embarrassed most video gaming journalists out there! I never come across any journalist who hypes an unreleased game's graphics and eliminate the "dev kit" factor. I think dev kits are just as important as bullshots when it comes fooling the gamers.
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worknow222

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#8 worknow222
Member since 2007 • 1816 Posts
[QUOTE="worknow222"]

it doesnt matter the games still look great the consoles are the same in Graphics they make beautiful games, soo just leave this Graphics dev kits stuff Alone WE DONT CARE!!

dragonboot
I think I point out a completely different perspective when it comes to the graphics debate. In fact, I think I have just embarrassed most video gaming journalists out there! I never come across any journalist who hypes an unreleased game's graphics and eliminate the "dev kit" factor. I think dev kits are just as important as bullshots when it comes fooling the gamers.

Does it matter your posts on this isnt going to chnage anyones mind mainly because no one listens in System wars Just leave it also NO ONE BLOODY ELL CARES!!!
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dragonboot

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#9 dragonboot
Member since 2010 • 366 Posts
[QUOTE="dragonboot"][QUOTE="worknow222"]

it doesnt matter the games still look great the consoles are the same in Graphics they make beautiful games, soo just leave this Graphics dev kits stuff Alone WE DONT CARE!!

worknow222
I think I point out a completely different perspective when it comes to the graphics debate. In fact, I think I have just embarrassed most video gaming journalists out there! I never come across any journalist who hypes an unreleased game's graphics and eliminate the "dev kit" factor. I think dev kits are just as important as bullshots when it comes fooling the gamers.

Does it matter your posts on this isnt going to chnage anyones mind mainly because no one listens in System wars Just leave it also NO ONE BLOODY ELL CARES!!!

In the world of of system wars, I think I stumble on something equivalent to discovery of a new element in the world of physics. I mean, most debates here seem to about graphics and the bullshots. None about graphics and dev kits. I guess you are not a physicist in the wold of system wars, so you don't appreciate my discovery.
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Deathtransit

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#10 Deathtransit
Member since 2007 • 3086 Posts
You're right it's the dev kits. They make a special build with extra "dev-kit exclusive " textures and post-processing effects just to fool the press. Because bullshots take so much more effort.
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dragonboot

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#11 dragonboot
Member since 2010 • 366 Posts
You're right it's the dev kits. They make a special build with extra "dev-kit exclusive " textures and post-processing effects just to fool the press. Because bullshots take so much more effort. Deathtransit
I know you are being sarcastic. But to make the best looking, smooth running, final game, developers have to create the best/most impressive graphics and then scale down as little as they can until the retail console finally can run them. I find it hard to see why you don't acknowledge that I am onto something developers don't want us gamers to think about.
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navyguy21

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#12 navyguy21
Member since 2003 • 17930 Posts
[QUOTE="Deathtransit"]You're right it's the dev kits. They make a special build with extra "dev-kit exclusive " textures and post-processing effects just to fool the press. Because bullshots take so much more effort. dragonboot
I know you are being sarcastic. But to make the best looking, smooth running, final game, developers have to create the best/most impressive graphics and then scale down as little as they can until the retail console finally can run them. I find it hard to see why you don't acknowledge that I am onto something developers don't want us gamers to think about.

Thats not how game development works. The extra RAM is used for testing and debugging the games while they are running, rather than having to halt development for days to test the progress. It isnt used like you think to up the graphics. What would be the point of that?
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mayceV

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#13 mayceV
Member since 2008 • 4633 Posts
[QUOTE="dragonboot"][QUOTE="worknow222"]

it doesnt matter the games still look great the consoles are the same in Graphics they make beautiful games, soo just leave this Graphics dev kits stuff Alone WE DONT CARE!!

I think I point out a completely different perspective when it comes to the graphics debate. In fact, I think I have just embarrassed most video gaming journalists out there! I never come across any journalist who hypes an unreleased game's graphics and eliminate the "dev kit" factor. I think dev kits are just as important as bullshots when it comes fooling the gamers.

you want to know the answer? we don't know wether or not its on the dev kit or not. thing is if you were a dev wouldn't you want to get something close to what the game will look like rather than pull stuff out of your butt? Devs do that, most bullshot for console games have added AA, DOF and that's about it. so yes we can hype games prior to release in the graphics area. RAGE is in Pre alpha so it can only get better. the Dev kit arguement is dead :P
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worknow222

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#14 worknow222
Member since 2007 • 1816 Posts

Who hear thinks OP it Well Nuts also OP were this Evidence of Dev kits being used for better Graphics than the consoles capable oF?

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pc-ps360

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#15 pc-ps360
Member since 2010 • 3462 Posts

console games with best graphics IMO are

1- god of war 3

2- ninja gaiden sigma 2

3- uncharted 2

those games look amazing but the screenshot available for them are better than the actual games. specially uncharted 2, the game looks amazing but no as good as the bullshots all over the internet.

god of war 3 and ninja gaiden sigma 2 looks almost as good as the screenshots

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lowe0

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#16 lowe0
Member since 2004 • 13692 Posts
That's not what the extra RAM on a devkit is for. I'm guessing you've never written a line of code in your life, let alone debugged one, but when you're developing code, you test it using special debug builds, which either have the debug symbols included, or load them into memory alongside the existing binaries. These debug symbols contain references that allow the debugger to know what line of source code generated the currently executing code. Add in additional trace processes and overhead, and that's where your added RAM in a devkit goes.
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88mphSlayer

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#17 88mphSlayer
Member since 2010 • 3201 Posts

Unlike gamers, developers get to use Xbox 360 and PS3 with much more RAM. These dev kits makes it easier for developers to make games. But since they have more RAM (more texture, more particle effects, more geometry, etc.) they would also allow developers to run games with better graphics than the final versions. Thus, how can gamers and journalists hype the graphics of an unreleased game without being sure if it is being shown on a dev kit or on a retail version? What if all the screenshots and videos of RAGE and GT5 all come from the dev kits? Every time someone hype an unreleased game for its graphics, shouldn't dev kits be part of the discussions? I think developers don't want gamers and journalists to know about dev kits. That way they can keep giving us false hopes about a game's graphical potential. If we hate bullshots, we should also hate the use of dev kits to do demo an unreleased game. Mods, please don't lock this thread. I read this forum a lot, but there never seems to be a discussion about dev kits with respect to hyped graphics.dragonboot

that's what's great about the PC

what they show off to get people to buy the game, isn't even as good as it'll look on your PC

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stevoqwerty

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#18 stevoqwerty
Member since 2006 • 4029 Posts

This is old, we heard about that last year.

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delta3074

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#19 delta3074
Member since 2007 • 20003 Posts
[QUOTE="dragonboot"]Unlike gamers, developers get to use Xbox 360 and PS3 with much more RAM. These dev kits makes it easier for developers to make games. But since they have more RAM (more texture, more particle effects, more geometry, etc.) they would also allow developers to run games with better graphics than the final versions. Thus, how can gamers and journalists hype the graphics of an unreleased game without being sure if it is being shown on a dev kit or on a retail version? What if all the screenshots and videos of RAGE and GT5 all come from the dev kits? Every time someone hype an unreleased game for its graphics, shouldn't dev kits be part of the discussions? I think developers don't want gamers and journalists to know about dev kits. That way they can keep giving us false hopes about a game's graphical potential. If we hate bullshots, we should also hate the use of dev kits to do demo an unreleased game. Mods, please don't lock this thread. I read this forum a lot, but there never seems to be a discussion about dev kits with respect to hyped graphics.

dude, you point has been proved invalid twice already, give it up, move on and stop spamming multiple threads about the same goddamn thing,bullshots are very much a part of what gaming is,it's just like the good old days when publishers would put PC screenshots of the same game on the back of game boxes for the console versions, it happens, we accept it, move on
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dragonboot

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#20 dragonboot
Member since 2010 • 366 Posts
you want to know the answer? we don't know wether or not its on the dev kit or not. thing is if you were a dev wouldn't you want to get something close to what the game will look like rather than pull stuff out of your butt? Devs do that, most bullshot for console games have added AA, DOF and that's about it. so yes we can hype games prior to release in the graphics area. RAGE is in Pre alpha so it can only get better. the Dev kit arguement is dead :PmayceV
Well, the developers could easily tell us if the console they are using to demo a game in front of the media is a dev kit or not. But they don't. I know a lot of people keep saying that developers don't scale down the graphics from dev kits to actual consoles--that's not how games are made. Fine. I can accept that. HOWEVER, I STILL BELIEVE DEV KITS CAN RUN A GAME THAT WITH BETTER GRAPHICS THAN AN ACTUAL CONSOLE. And if this is the case, then what would stop a developer from spending a million or so to beef up the graphics for 10 minutes during a demo presentation in front of the press, just to give us gamers false hope? We know that devs/publishers are willing to spend millions on advertisements. Spending some money to beef up graphics in front of the whole gaming world is worth it from a marketing perspective. Besides, how come games like Lost Planet 2, Alan Wake all failed to meet the hype after being demoed on stage using "Xbox 3660"? It's the dev kits being used as actual consoles.
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dragonboot

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#21 dragonboot
Member since 2010 • 366 Posts
That's not what the extra RAM on a devkit is for. I'm guessing you've never written a line of code in your life, let alone debugged one, but when you're developing code, you test it using special debug builds, which either have the debug symbols included, or load them into memory alongside the existing binaries. These debug symbols contain references that allow the debugger to know what line of source code generated the currently executing code. Add in additional trace processes and overhead, and that's where your added RAM in a devkit goes.lowe0
Please answer me then: can a dev kit run a game with better graphics than a retail console? If yes, then what would stop a developer/publisher from spending a million or so to use the dev kits to beef up the graphics when they demo a game in front of journalists from all over the world? Wouldn't this be worth it from a marketing point of view?
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dragonboot

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#22 dragonboot
Member since 2010 • 366 Posts
[QUOTE="dragonboot"][QUOTE="Deathtransit"]You're right it's the dev kits. They make a special build with extra "dev-kit exclusive " textures and post-processing effects just to fool the press. Because bullshots take so much more effort. navyguy21
I know you are being sarcastic. But to make the best looking, smooth running, final game, developers have to create the best/most impressive graphics and then scale down as little as they can until the retail console finally can run them. I find it hard to see why you don't acknowledge that I am onto something developers don't want us gamers to think about.

Thats not how game development works. The extra RAM is used for testing and debugging the games while they are running, rather than having to halt development for days to test the progress. It isnt used like you think to up the graphics. What would be the point of that?

The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.
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lundy86_4

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#23 lundy86_4
Member since 2003 • 62035 Posts

I believe the extra RAM is used for testing. Apparently they struggled with 360 development due to them using the *whole* 512mb for the game, and nothing left over for things like debugging (I read this at the time when the new 360 dev kits were released with 1gb RAM).

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#24 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="dragonboot"][QUOTE="navyguy21"][QUOTE="dragonboot"] I know you are being sarcastic. But to make the best looking, smooth running, final game, developers have to create the best/most impressive graphics and then scale down as little as they can until the retail console finally can run them. I find it hard to see why you don't acknowledge that I am onto something developers don't want us gamers to think about.

Thats not how game development works. The extra RAM is used for testing and debugging the games while they are running, rather than having to halt development for days to test the progress. It isnt used like you think to up the graphics. What would be the point of that?

The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.

Don't grasp at straws. Look at CryEngine3 also on consoles. iD's Tech 5 looks stunning - a dev kit isn't going to drastically change that. And most games look like they've been shown in previews (throughout this gen and more). Why does it matter anyway?
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dragonboot

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#25 dragonboot
Member since 2010 • 366 Posts

I believe the extra RAM is used for testing. Apparently they struggled with 360 development due to them using the *whole* 512mb for the game, and nothing left over for things like debugging (I read this at the time when the new 360 dev kits were released with 1gb RAM).

lundy86_4
What if it is also used for marketing??? devs make the effort to send us bullshots. What would stop them from spending a million or so use dev kits to beef up the graphics of their game for about 10 minutes when they demo a game in front of journalists all over the world? I keep telling everyone here. I am on to something about dev kits. We gamers have been fooled too many times. We have to have some distrust when it comes to information presented to us from the media.
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#26 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="lundy86_4"]

I believe the extra RAM is used for testing. Apparently they struggled with 360 development due to them using the *whole* 512mb for the game, and nothing left over for things like debugging (I read this at the time when the new 360 dev kits were released with 1gb RAM).

dragonboot
What if it is also used for marketing??? devs make the effort to send us bullshots. What would stop them from spending a million or so use dev kits to beef up the graphics of their game for about 10 minutes when they demo a game in front of journalists all over the world? I keep telling everyone here. I am on to something about dev kits. We gamers have been fooled too many times. We have to have some distrust when it comes to information presented to us from the media.

Unless you've got any proof that it's used for marketing....then this argument is just going round and round. Tell me. Why do previews of games looks pretty much identical to the finished product?
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lundy86_4

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#27 lundy86_4
Member since 2003 • 62035 Posts

What if it is also used for marketing??? devs make the effort to send us bullshots. What would stop them from spending a million or so use dev kits to beef up the graphics of their game for about 10 minutes when they demo a game in front of journalists all over the world? I keep telling everyone here. I am on to something about dev kits. We gamers have been fooled too many times. We have to have some distrust when it comes to information presented to us from the media.dragonboot

Why are you working with "what ifs"? It was released to help with testing and debugging, as they didn't have enough RAM before. Adding 512mb isn't gonna allow them to pump up the graphics all that much, due to the CPU/GPU also being a big part of, you know, actually displaying graphics.

Your hypothetical, whilst unique, is severely flawed.

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skrat_01

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#28 skrat_01
Member since 2007 • 33767 Posts
-_- There is no dev kit conspiracy, and there is plenty of acknowledgment of bullshots.
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dragonboot

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#29 dragonboot
Member since 2010 • 366 Posts
[QUOTE="dragonboot"][QUOTE="navyguy21"]Thats not how game development works. The extra RAM is used for testing and debugging the games while they are running, rather than having to halt development for days to test the progress. It isnt used like you think to up the graphics. What would be the point of that?Ravensmash
The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.

Don't grasp at straws. Look at CryEngine3 also on consoles. iD's Tech 5 looks stunning - a dev kit isn't going to drastically change that. And most games look like they've been shown in previews (throughout this gen and more). Why does it matter anyway?

How do you know if a dev kit can't change that. The Xbox 360 dev kit has TWICE the RAM of an actual console! It matters a lot. A WHOLE LOT. For one, if RAGE's demonstration during E3 was based on the dev kits, then everything about RAGE's graphics should be suspect. Also, gamers/journalists might now see why games like Lost Planet 2 or Alan Wake fail to meet the early graphics hype.
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Riverwolf007

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#30 Riverwolf007
Member since 2005 • 26023 Posts

meh, it's just the way the world works, you don't think that the foods you see in ads is what you really get right?

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PandaBear86

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#31 PandaBear86
Member since 2007 • 3389 Posts
One of the people on Joystiq website said he saw Rage running on a REGULAR Xbox 360. The dev kit Xbox 360 actually looks different than the retail version.
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hd5870corei7

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#32 hd5870corei7
Member since 2010 • 1612 Posts

console games with best graphics IMO are

1- god of war 3

2- ninja gaiden sigma 2

3- uncharted 2

those games look amazing but the screenshot available for them are better than the actual games. specially uncharted 2, the game looks amazing but no as good as the bullshots all over the internet.

god of war 3 and ninja gaiden sigma 2 looks almost as good as the screenshots

pc-ps360
No. God of War 3 Uncharted 2 Killzone 2
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#33 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"]What if it is also used for marketing??? devs make the effort to send us bullshots. What would stop them from spending a million or so use dev kits to beef up the graphics of their game for about 10 minutes when they demo a game in front of journalists all over the world? I keep telling everyone here. I am on to something about dev kits. We gamers have been fooled too many times. We have to have some distrust when it comes to information presented to us from the media.lundy86_4

Why are you working with "what ifs"? It was released to help with testing and debugging, as they didn't have enough RAM before. Adding 512mb isn't gonna allow them to pump up the graphics all that much, due to the CPU/GPU also being a big part of, you know, actually displaying graphics.

Your hypothetical, whilst unique, is severely flawed.

Well, the extra 512 mb (100% more RAM) might pump the graphics JUST ENOUGH to make RAGE so impressive. SO HERE'S THE ONE MILLION DOLLAR QUESTION: WE KNOW RAGE WAS DEMOED ON XBOX 360 DURING E3. WAS IT A DEV KIT XBOX 360 OR A RETAIL XBOX 360????????????
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#34 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="lundy86_4"]

[QUOTE="dragonboot"]What if it is also used for marketing??? devs make the effort to send us bullshots. What would stop them from spending a million or so use dev kits to beef up the graphics of their game for about 10 minutes when they demo a game in front of journalists all over the world? I keep telling everyone here. I am on to something about dev kits. We gamers have been fooled too many times. We have to have some distrust when it comes to information presented to us from the media.dragonboot

Why are you working with "what ifs"? It was released to help with testing and debugging, as they didn't have enough RAM before. Adding 512mb isn't gonna allow them to pump up the graphics all that much, due to the CPU/GPU also being a big part of, you know, actually displaying graphics.

Your hypothetical, whilst unique, is severely flawed.

Well, the extra 512 mb (100% more RAM) might pump the graphics JUST ENOUGH to make RAGE so impressive. SO HERE'S THE ONE MILLION DOLLAR QUESTION: WE KNOW RAGE WAS DEMOED ON XBOX 360 DURING E3. WAS IT A DEV KIT XBOX 360 OR A RETAIL XBOX 360????????????

One of the people on Joystiq website said he saw Rage running on a REGULAR Xbox 360. The dev kit Xbox 360 actually looks different than the retail version.

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#35 dragonboot
Member since 2010 • 366 Posts
One of the people on Joystiq website said he saw Rage running on a REGULAR Xbox 360. The dev kit Xbox 360 actually looks different than the retail version.PandaBear86
Now we are on to something. But what if Microsoft ( or ID/EA) sneakily creates a dev kit that looks like a regular 360? I don't think it would be hard at all. I can't wait to see a RAGE demo running on an actual xbox 360.
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lundy86_4

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#36 lundy86_4
Member since 2003 • 62035 Posts

Well, the extra 512 mb (100% more RAM) might pump the graphics JUST ENOUGH to make RAGE so impressive. SO HERE'S THE ONE MILLION DOLLAR QUESTION: WE KNOW RAGE WAS DEMOED ON XBOX 360 DURING E3. WAS IT A DEV KIT XBOX 360 OR A RETAIL XBOX 360????????????dragonboot

What's this "might"? Whilst it would no doubt help, I doubt it would pump up graphics ridiculously. It's simply for testing purposes.

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#37 dragonboot
Member since 2010 • 366 Posts
[QUOTE="dragonboot"][QUOTE="lundy86_4"]

I believe the extra RAM is used for testing. Apparently they struggled with 360 development due to them using the *whole* 512mb for the game, and nothing left over for things like debugging (I read this at the time when the new 360 dev kits were released with 1gb RAM).

Ravensmash
What if it is also used for marketing??? devs make the effort to send us bullshots. What would stop them from spending a million or so use dev kits to beef up the graphics of their game for about 10 minutes when they demo a game in front of journalists all over the world? I keep telling everyone here. I am on to something about dev kits. We gamers have been fooled too many times. We have to have some distrust when it comes to information presented to us from the media.

Unless you've got any proof that it's used for marketing....then this argument is just going round and round. Tell me. Why do previews of games looks pretty much identical to the finished product?

For most games, most previews look very similar to the final product. For games like Alan Wake, the final product was a major disappointment graphics wise.
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#38 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"]Well, the extra 512 mb (100% more RAM) might pump the graphics JUST ENOUGH to make RAGE so impressive. SO HERE'S THE ONE MILLION DOLLAR QUESTION: WE KNOW RAGE WAS DEMOED ON XBOX 360 DURING E3. WAS IT A DEV KIT XBOX 360 OR A RETAIL XBOX 360????????????lundy86_4

What's this "might"? Whilst it would no doubt help, I doubt it would pump up graphics ridiculously. It's simply for testing purposes.

You doubt, but you don't know. Marketers love to take advantage of our doubts.
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lundy86_4

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#39 lundy86_4
Member since 2003 • 62035 Posts

You doubt, but you don't know. Marketers love to take advantage of our doubts.dragonboot

Yet you do now?

This theory you have is baseless, and well, a little bit ridiculous.

It's for testing purposes. 512mb RAM would not make a huge difference graphically.

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osan0

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#40 osan0
Member since 2004 • 18264 Posts
dev kits have been common knowledge for a long time. we also know they have extra ram. its used for debugging. bullshots dont come from these dev kits. basically a dev or publisher captures a pic of the game and then use something like photoshop on it to remove jaggies and sometimes even add subtle effects that wont be in the final game. publishers admit to this and make no apologies for it. it does basically make the use of screen shots irrelevant as a quality comparison source though since its heavily tainted. but that has nothing to do with dev kits. devs use dev kits to test their game, benchmark it to make sure its performaing properly and basically get it working.
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88mphSlayer

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#41 88mphSlayer
Member since 2010 • 3201 Posts

man this thread is full of conspiracy theories...

it would be a disaster for Id if they bull'd their demoing of Rage at E3 since they're showing off their tech to other devs and not just ignorant internet users

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#42 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="PandaBear86"]One of the people on Joystiq website said he saw Rage running on a REGULAR Xbox 360. The dev kit Xbox 360 actually looks different than the retail version.dragonboot
Now we are on to something. But what if Microsoft ( or ID/EA) sneakily creates a dev kit that looks like a regular 360? I don't think it would be hard at all. I can't wait to see a RAGE demo running on an actual xbox 360.

They can't do that because the Dev kit 360 is larger and has some extra module to make it work properly.

Here is what the Dev 360 looks like:

See that massive thing on top where the normal HDD should be? Good luck cramming that thing into the standard console itself. You need that thing to make the dev kit work properly.

So there you have it :)

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#43 Wasdie  Moderator
Member since 2003 • 53622 Posts

Mod, if you lock this please leave an entertaining post, if ya know what I mean. TC, SW is their domain, they're the authority, if they locked you deal with it. Deathtransit

Not a big fan of being told how to do the job I volunteer for and this particular thread fall under System Wars quite nicely.

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#44 HavocV3
Member since 2009 • 8068 Posts

man this thread is full of conspiracy theories...

it would be a disaster for Id if they bull'd their demoing of Rage at E3 since they're showing off their tech to other devs and not just ignorant internet users

88mphSlayer

well said.

really nothing left to accomplish, except make more conspiracy theories.

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#45 Deathtransit
Member since 2007 • 3086 Posts

[QUOTE="Deathtransit"]Mod, if you lock this please leave an entertaining post, if ya know what I mean. TC, SW is their domain, they're the authority, if they locked you deal with it. Wasdie

Not a big fan of being told how to do the job I volunteer for and this particular thread fall under System Wars quite nicely.

I only said that cuz a different mod locked 2 or 3 threads the TC created about the same thing. I figured that same mod would lock this one, but the TC lucked out with a mod rotation. I was actually trying to back you guys up, I apologize.
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#46 clyde46
Member since 2005 • 49061 Posts

console games with best graphics IMO are

1- god of war 3

2- ninja gaiden sigma 2

3- uncharted 2

those games look amazing but the screenshot available for them are better than the actual games. specially uncharted 2, the game looks amazing but no as good as the bullshots all over the internet.

god of war 3 and ninja gaiden sigma 2 looks almost as good as the screenshots

pc-ps360
post production touch ups. Everyone in the media and entertainment industry does it.
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#47 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"][QUOTE="PandaBear86"]One of the people on Joystiq website said he saw Rage running on a REGULAR Xbox 360. The dev kit Xbox 360 actually looks different than the retail version.PandaBear86

Now we are on to something. But what if Microsoft ( or ID/EA) sneakily creates a dev kit that looks like a regular 360? I don't think it would be hard at all. I can't wait to see a RAGE demo running on an actual xbox 360.

They can't do that because the Dev kit 360 is larger and has some extra module to make it work properly.

Here is what the Dev 360 looks like:

See that massive thing on top where the normal HDD should be? Good luck cramming that thing into the standard console itself. You need that thing to make the dev kit work properly.

So there you have it :)

Has ID ever claimed that the RAGE demo was run on retail Xbox 360? If not, they could easily cover the top of the dev kit--other than the top part, the rest looks the same as the regular one.

The reason why I keep thinking RAGE was demoed on a dev kit is because if it can be proven that RAGE can run that well and still look that good on the retail Xbox 360, then ID's licensing business would make quite an impact on the industry right now. It looks way more advanced than Epic's engine. I haven't read anything about other developers being so impressed with RAGE that they clamor to license the ID's engine. After all, ID is also in the business of licensing engines. I ASK AGAIN, IF ID'S RAGE IS SO TECHNOLOGICALLY IMPRESSIVE, HOW COME OTHER DEVELOPERS HAVEN'T LICENSED THE RAGE ENGINE LIKE EPIC'S ENGINE OR THE CRYSIS ENGINE? IF ID CAN MAKE XBOX 360 PRODUCE GAMES THAT CAN COMPETE WITH THE PS3'S BEST, WOULDN'T MICROSOFT MAKE SOME SORT OF DEAL WITH ID BY NOW?
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#48 soulitane
Member since 2010 • 15091 Posts

[QUOTE="navyguy21"][QUOTE="dragonboot"] I know you are being sarcastic. But to make the best looking, smooth running, final game, developers have to create the best/most impressive graphics and then scale down as little as they can until the retail console finally can run them. I find it hard to see why you don't acknowledge that I am onto something developers don't want us gamers to think about.dragonboot
Thats not how game development works. The extra RAM is used for testing and debugging the games while they are running, rather than having to halt development for days to test the progress. It isnt used like you think to up the graphics. What would be the point of that?

The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.

Isn't the point of ID's new engine to not use ram for most of the textures and just stream them off the disc? If thats the case then using the extra ram like you seem to think they do would be utterly useless.

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#49 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"][QUOTE="navyguy21"]Thats not how game development works. The extra RAM is used for testing and debugging the games while they are running, rather than having to halt development for days to test the progress. It isnt used like you think to up the graphics. What would be the point of that?soulitane

The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.

Isn't the point of ID's new engine to not use ram for most of the textures and just stream them off the disc? If thats the case then using the extra ram like you seem to think they do would be utterly useless.

RAM is used for more than textures. Most importantly, you haven't answered my question: if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine in droves by now? I think gamers, especially Xbox 360 fanboys, should temper their hope about RAGE's graphics. It might turn out that ID has been giving us all false hope.
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#50 lowe0
Member since 2004 • 13692 Posts
[QUOTE="dragonboot"] I ASK AGAIN, IF ID'S RAGE IS SO TECHNOLOGICALLY IMPRESSIVE, HOW COME OTHER DEVELOPERS HAVEN'T LICENSED THE RAGE ENGINE LIKE EPIC'S ENGINE OR THE CRYSIS ENGINE?

QUIT SHOUTING. Now, there's a very obvious reason why no one's announced an id tech 5 title yet: the engine isn't finished, and no one knows exactly when it will be finished. Licensees would have wanted to see a real demo like that at E3 before even considering it. No one's going to base a multimillion dollar project on someone's word, not even Carmack's. On top of that, game development cycles are about 1.5-2 years for a AAA title, and projects aren't announced the moment they're greenlit. I doubt anyone else will ship on id tech 5 until early 2012, due to the lead time it takes to make a game that could recoup the licensing costs.