[QUOTE="soulitane"]Isn't the point of ID's new engine to not use ram for most of the textures and just stream them off the disc? If thats the case then using the extra ram like you seem to think they do would be utterly useless. RAM is used for more than textures. Most importantly, you haven't answered my question: if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine in droves by now? I think gamers, especially Xbox 360 fanboys, should temper their hope about RAGE's graphics. It might turn out that ID has been giving us all false hope.[QUOTE="dragonboot"] The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.dragonboot
Maybe idTech 5 isn't suited to the needs of the developers. CryEngine 3 has had heaps of licensees, and Crysis 2 looks just as good, if not better, than RAGE.
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