Xbox 360 and PS3 dev kits: developers don't want you to know

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Esnedon

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#51 Esnedon
Member since 2009 • 332 Posts

[QUOTE="soulitane"]

[QUOTE="dragonboot"] The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.dragonboot

Isn't the point of ID's new engine to not use ram for most of the textures and just stream them off the disc? If thats the case then using the extra ram like you seem to think they do would be utterly useless.

RAM is used for more than textures. Most importantly, you haven't answered my question: if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine in droves by now? I think gamers, especially Xbox 360 fanboys, should temper their hope about RAGE's graphics. It might turn out that ID has been giving us all false hope.

Maybe idTech 5 isn't suited to the needs of the developers. CryEngine 3 has had heaps of licensees, and Crysis 2 looks just as good, if not better, than RAGE.

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soulitane

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#52 soulitane
Member since 2010 • 15091 Posts

[QUOTE="soulitane"]

[QUOTE="dragonboot"] The point is marketing--getting journalists and gamers hyped about a game. For a game like RAGE, the developer/publisher would easily spend a million or so to beef up the graphics for some 10 minutes in front of the whole video gaming press. This is because RAGE represents ID's engine. ID wants to license their engine as a business as well as sell RAGE as a game. From a marketing perspective, using dev kits to up the graphics would be good business. So, until RAGE is demoed on an actual console, I will continue to believe all the screenshots and videos of RAGE all come from the superior dev kits. Besides, if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine? So far, I didn't read anything about ID's engine having much success with the licensing business. It's very likely that ID/EA have been giving us false hopes about RAGE's graphical accomplishments.dragonboot

Isn't the point of ID's new engine to not use ram for most of the textures and just stream them off the disc? If thats the case then using the extra ram like you seem to think they do would be utterly useless.

RAM is used for more than textures. Most importantly, you haven't answered my question: if RAGE was genuinely that technically impressive on an actual Xbox 360, wouldn't other developers already license ID's engine in droves by now? I think gamers, especially Xbox 360 fanboys, should temper their hope about RAGE's graphics. It might turn out that ID has been giving us all false hope.

For starters they have only just shown it being "that technically impressive on an actual Xbox 360". Secondly how do you know developers aren't licensing it?

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gamecubepad

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#53 gamecubepad
Member since 2003 • 7214 Posts

Re-posting the same exact thread that was previously locked is a violation of TOU...Same thread you made yesterday

Seriously, you haven't provided one shred of evidence that demonstrates the plausibility of your claims.

This is all DC and denial after id crushed fanboys around the world by showing Rage @ 60fps on the 360. Carmack is the master, never doubt his power. It was over 9000 in the womb, there is none like him.

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Teuf_

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#54 Teuf_
Member since 2004 • 30805 Posts

Seeing as this is the third time I've locked this thread, let me try and make this crystal clear for you:

If you're thread gets locked, don't post it again. Just don't do it. The original was locked for a reason, and saying "please don't lock this" doesn't change that. If you'd like to go to Ask The Mods or PM a moderator to ask why it was locked, you can do that. You can also work with a mod to come with a new thread or a new version of the old thread that doesn't break the rules. However in this particular case I don't think you're going to get anywhere unless you post some interviews or quotes or any sort of supporting evidence at all, and stop insisting that you've outsmarted everyone in the world while also "embarassing" game journalists.