Xbox 360 vs PS3, graphic comparisons are not needed anymore.

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oajlu

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#52 oajlu
Member since 2006 • 2652 Posts

dosent 360 have better GPU? lol

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Ravensmash

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#53 Ravensmash
Member since 2010 • 13862 Posts
Why can cows not recognise Alan Wake....I don't know how it'll end up looking (very impressive at the moment). But everytime it's mentioned in a thread, there is no response to it.
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planbfreak4eva

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#54 planbfreak4eva
Member since 2006 • 2856 Posts

[QUOTE="planbfreak4eva"][QUOTE="MortalDecay"] We all know that more often than not, multiiplats look better on the 360. This is why cows LOVE, and talk so much about exclusives. They know there is no way to compare the two. Little do they know, or would never admit is, the odds are that not only could the 360 handle PS3 exclusives, but they might actually look better on the 360. Again, it's something cows will never admit.Bus-A-Bus

hats why 360 didnt come out with anything graphically better than uc2, kz2, and gow3...slightly better looking is no difference in multiplats. but big differences that exclusives show is a difference, although lemmings will never admit it...

Neither of those two should point out which platform is stronger one.For example,cows are saying that ps3 is harder to develop for and that it usually gets the ports as far as multiplats go.But the thing is when developers make game on ps3(Gostbusters,Assasins Creed,Dead Space...) they tend to look the same or better on 360.But that really is not the way to judge,but neither is exclusives.Alot of things must be counted in exclusives:developer talent,dev cycle,engines(all ps3 exclusives have ground up engines,while 360 has only AW and Banjo),budget,type of game(linear like KZ2 or something like Reach),dev tools(EDGE)...and so on.But of course you guys are blind to this FACTS.

One question,what happens if Crysis 2 looks or runs a bit better on 360?Seeing what they do on consoles it is without a question the most impressive game to be mad for BOTH consoles.I know,if it looks just a bit better on 360 you guys will say Crytek is not talented or didnt want to use spus,but fact is that in latest kotaku interview engine director from Crytek said that they use spus for things Sony didnt even know can be used,so that argument will fall...

well u cant judge graphics from multiplats coz thats how devs port it, they want it to be the same quality but ofc there is always one superior 1....crysis 2 looks good, but it wont beat uc2, maybe crysis 2 on pc will look better, but it wont be better than uc2 on consoles..and thats a fact...and another fact is gears 2 is 360s best looking game while ps3 had kz2, then uc2, now gow3. it gets better and better...and 360 has been stuck with gears 2 for how long already? so i really dont think that devs are not talented or lazy and thats why 360 doesnt get better looking games. the reason is we know which is the more powerful console overall. and that is ps3...in theory and in practice...all devs are talented and got the experience...alan wake has been in production for 5 years now? and it looks good, but not graphics king material...so i like to beleive its the hardware, and not the devs.. because if it is the devs fault, then we all gamers r in trouble
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Ravensmash

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#55 Ravensmash
Member since 2010 • 13862 Posts

Why have previews been praising the tech behind Alan Wake and comparing it to UC2 if it's not in the same league?

Edit: Also, looking at your sig - how on earth can you think that GTAV will be PS3 exclusive, when the episodic DLC isn't even released yet - two expansions which are potentially better than the original game? Hahahaha.

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El_PS3_Best

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#56 El_PS3_Best
Member since 2010 • 193 Posts

Most multiplats look better on the 360. Hurts doesn't it?

EndorphinMaster

Not any more. Both Crysis 2 and Final Fantasy look significantly better on PS3, especially Crysis 2. Multiplats look the same or better on the PS3 now for a while. You're still in the past before devs fully understood the PS3. Both systems are understood fully now and the PS3 looks better.

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planbfreak4eva

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#57 planbfreak4eva
Member since 2006 • 2856 Posts

Why have previews been praising the tech behind Alan Wake and comparing it to UC2 if it's not in the same league?

Edit: Also, looking at your sig - how on earth can you think that GTAV will be PS3 exclusive, when the episodic DLC isn't even released yet - two expansions which are potentially better than the original game? Hahahaha.

Ravensmash
gta iv and episodes are all gta iv. the new one could be exclusive, since rockstar said they had problems fitting everything, 360 version slowed them down etc....and they mentioned they want to make a proper game, so there is possibility, and dont play sales at me saying but rockstar will lose so much money. they might lose money but gain better credibility as devs, not everyone is running after money...some stay true to a certain brand, console etc...so nothing to laugh about. chances might be slim but it is definetly on the table...alan wake is not in same league as uc2...i saw previews and enough stuff to know for myself...
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mgkennedy5

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#58 mgkennedy5
Member since 2005 • 1501 Posts

Most multiplats look better on the 360. Hurts doesn't it?

EndorphinMaster
Because they're ports, not because the 360 is a more powerful console, which I think is what he's getting at
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deactivated-59da85d821feb

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#59 deactivated-59da85d821feb
Member since 2006 • 2075 Posts

[QUOTE="EndorphinMaster"]

Most multiplats look better on the 360. Hurts doesn't it?

El_PS3_Best

Not any more. Both Crysis 2 and Final Fantasy look significantly better on PS3, especially Crysis 2. Multiplats look the same or better on the PS3 now for a while. You're still in the past before devs fully understood the PS3. Both systems are understood fully now and the PS3 looks better.

Since when does Crysis 2 look significantly better on the PS3? Also, Assassin's Creed 2, Bayonetta and MW2 are all recent games that are apparently superior on the 360, so your point is incorreect anyway.
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I-Heroic-Pain-I

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#60 I-Heroic-Pain-I
Member since 2010 • 160 Posts
System Wars are dumb... :P
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Bus-A-Bus

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#61 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="planbfreak4eva"] hats why 360 didnt come out with anything graphically better than uc2, kz2, and gow3...slightly better looking is no difference in multiplats. but big differences that exclusives show is a difference, although lemmings will never admit it...planbfreak4eva

Neither of those two should point out which platform is stronger one.For example,cows are saying that ps3 is harder to develop for and that it usually gets the ports as far as multiplats go.But the thing is when developers make game on ps3(Gostbusters,Assasins Creed,Dead Space...) they tend to look the same or better on 360.But that really is not the way to judge,but neither is exclusives.Alot of things must be counted in exclusives:developer talent,dev cycle,engines(all ps3 exclusives have ground up engines,while 360 has only AW and Banjo),budget,type of game(linear like KZ2 or something like Reach),dev tools(EDGE)...and so on.But of course you guys are blind to this FACTS.

One question,what happens if Crysis 2 looks or runs a bit better on 360?Seeing what they do on consoles it is without a question the most impressive game to be mad for BOTH consoles.I know,if it looks just a bit better on 360 you guys will say Crytek is not talented or didnt want to use spus,but fact is that in latest kotaku interview engine director from Crytek said that they use spus for things Sony didnt even know can be used,so that argument will fall...

well u cant judge graphics from multiplats coz thats how devs port it, they want it to be the same quality but ofc there is always one superior 1....crysis 2 looks good, but it wont beat uc2, maybe crysis 2 on pc will look better, but it wont be better than uc2 on consoles..and thats a fact...and another fact is gears 2 is 360s best looking game while ps3 had kz2, then uc2, now gow3. it gets better and better...and 360 has been stuck with gears 2 for how long already? so i really dont think that devs are not talented or lazy and thats why 360 doesnt get better looking games. the reason is we know which is the more powerful console overall. and that is ps3...in theory and in practice...all devs are talented and got the experience...alan wake has been in production for 5 years now? and it looks good, but not graphics king material...so i like to beleive its the hardware, and not the devs.. because if it is the devs fault, then we all gamers r in trouble

I see i am dealing with cow here...Gears 2 is powered by UE3,made by 3rd party, its first next gen engine,which is middleware and outdated.How it supposed to match KZ2 and UC2 who have dedicated ps3 engines??.How do you know Crysis 2 wont look better and did you just say MAYBE on PC???You are crazy ill tell you that.NOTHING,NOTHING on consoles compares to what Cryenigne 3 does on consoles.Sanbox gameplay(not linear as KZ2 and UC2),deferred lightning(hundreds of light sources,yes even on 360),destructible environments,amazing texture quality,hdr lightning,god rays,real time dynamic water effects on environment(never seen on console),global illumination(never seen before on consoles)...so on...it WILL be most amazing thing on all platforms,you like it or not...

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EndorphinMaster

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#62 EndorphinMaster
Member since 2009 • 2118 Posts

[QUOTE="EndorphinMaster"]

Most multiplats look better on the 360. Hurts doesn't it?

El_PS3_Best

Not any more. Both Crysis 2 and Final Fantasy look significantly better on PS3, especially Crysis 2. Multiplats look the same or better on the PS3 now for a while. You're still in the past before devs fully understood the PS3. Both systems are understood fully now and the PS3 looks better.

Sorry to break it to you, but making stuff up won't make it true. Most multiplats nowadays still look better on the 360.

But hey, you can keep telling yourself whatever that floats your boat.

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Ravensmash

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#63 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="Ravensmash"]

Why have previews been praising the tech behind Alan Wake and comparing it to UC2 if it's not in the same league?

Edit: Also, looking at your sig - how on earth can you think that GTAV will be PS3 exclusive, when the episodic DLC isn't even released yet - two expansions which are potentially better than the original game? Hahahaha.

planbfreak4eva

gta iv and episodes are all gta iv. the new one could be exclusive, since rockstar said they had problems fitting everything, 360 version slowed them down etc....and they mentioned they want to make a proper game, so there is possibility, and dont play sales at me saying but rockstar will lose so much money. they might lose money but gain better credibility as devs, not everyone is running after money...some stay true to a certain brand, console etc...so nothing to laugh about. chances might be slim but it is definetly on the table...alan wake is not in same league as uc2...i saw previews and enough stuff to know for myself...

Then they can open up to the multi-disc route like ME2/FFXIII (even though that was a stupidly quick port) - and install one of the discs, like Forza 3 with the extra cars and tracks - majority have a HDD.

Do you have any proof of the 360 holding back GTA4? It's definately not on the table at all either, 360 didn't slow them down, i believe it was the lead platform.

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cowgriller

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#64 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="MortalDecay"][QUOTE="Ensamheten"]

I'm not intending to start a flame war here but how can there still be a discussion, about which console that can deliver the best graphics? We're not going to compare flagships like Killzone 2 and Uncharted vs Halo and... ahh... uhm... Halo. Instead, let's compare two third party AAA games. FFXIII(Square Enix, 2010) and Operation Flashpoint 2(Codemasters, 2009). In the video review gamespot stated that the PS3 version of FF looked much better than the 360 version. Now search Youtube for a OF2:DR graphics comparison. You'll see that X360 barely handles OP.

There are som developers that have failed with the PS3 version or sometimes they make bad porting and then the X360 version looks better. But when it comes to which can deliver the best graphics there should be no discussion.

PS3 has the better hardware in every perspective. Blueray, bigger HD, cheaper controllers, better microphone support, smother OS, more advanced CPU and so on.

planbfreak4eva

We all know that more often than not, multiiplats look better on the 360. This is why cows LOVE, and talk so much about exclusives. They know there is no way to compare the two. Little do they know, or would never admit is, the odds are that not only could the 360 handle PS3 exclusives, but they might actually look better on the 360. Again, it's something cows will never admit.

hats why 360 didnt come out with anything graphically better than uc2, kz2, and gow3...slightly better looking is no difference in multiplats. but big differences that exclusives show is a difference, although lemmings will never admit it...

no...it's because MS hasn't released their x-engine yet. the x-engine is MS's answer to sony's edge tool. MS also created a studio to handle quality control (visuals/graphics) for all games. this means that devs can't just use UE3 to make some half-assed game and sell it like they've been doing for 4 years and 4 months.

edit:

i forgot to mention that before the edge tool, almost every game on the ps3 looked and/or performed like garbage.

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Delirium_

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#65 Delirium_
Member since 2010 • 58 Posts
Haha, I opened this up thinking that someone brave was about to declare impartiality towards consoles :p Totally wrong. I personally prefer X360's to PS3's (I won't say why because it'll just give someone else something to 'disprove'). If I had the money, I'd love to get a PS3 so I could play GoW3, UC2 and Heavy Rain; they look amazing.
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planbfreak4eva

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#66 planbfreak4eva
Member since 2006 • 2856 Posts

[QUOTE="planbfreak4eva"][QUOTE="Ravensmash"]

Why have previews been praising the tech behind Alan Wake and comparing it to UC2 if it's not in the same league?

Edit: Also, looking at your sig - how on earth can you think that GTAV will be PS3 exclusive, when the episodic DLC isn't even released yet - two expansions which are potentially better than the original game? Hahahaha.

Ravensmash

gta iv and episodes are all gta iv. the new one could be exclusive, since rockstar said they had problems fitting everything, 360 version slowed them down etc....and they mentioned they want to make a proper game, so there is possibility, and dont play sales at me saying but rockstar will lose so much money. they might lose money but gain better credibility as devs, not everyone is running after money...some stay true to a certain brand, console etc...so nothing to laugh about. chances might be slim but it is definetly on the table...alan wake is not in same league as uc2...i saw previews and enough stuff to know for myself...

Then they can open up to the multi-disc route like ME2/FFXIII (even though that was a stupidly quick port) - and install one of the discs, like Forza 3 with the extra cars and tracks - majority have a HDD.

Do you have any proof of the 360 holding back GTA4? It's definately not on the table at all either, 360 didn't slow them down, i believe it was the lead platform.

there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sources
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EndorphinMaster

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#67 EndorphinMaster
Member since 2009 • 2118 Posts

[QUOTE="Ravensmash"]

[QUOTE="planbfreak4eva"] gta iv and episodes are all gta iv. the new one could be exclusive, since rockstar said they had problems fitting everything, 360 version slowed them down etc....and they mentioned they want to make a proper game, so there is possibility, and dont play sales at me saying but rockstar will lose so much money. they might lose money but gain better credibility as devs, not everyone is running after money...some stay true to a certain brand, console etc...so nothing to laugh about. chances might be slim but it is definetly on the table...alan wake is not in same league as uc2...i saw previews and enough stuff to know for myself...planbfreak4eva

Then they can open up to the multi-disc route like ME2/FFXIII (even though that was a stupidly quick port) - and install one of the discs, like Forza 3 with the extra cars and tracks - majority have a HDD.

Do you have any proof of the 360 holding back GTA4? It's definately not on the table at all either, 360 didn't slow them down, i believe it was the lead platform.

there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sources

:lol: Now you're making stuff up again.

If the 360 held GTA4 back, then why does it look inferior on the PS3?

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cowgriller

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#68 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="planbfreak4eva"][QUOTE="Bus-A-Bus"]

Neither of those two should point out which platform is stronger one.For example,cows are saying that ps3 is harder to develop for and that it usually gets the ports as far as multiplats go.But the thing is when developers make game on ps3(Gostbusters,Assasins Creed,Dead Space...) they tend to look the same or better on 360.But that really is not the way to judge,but neither is exclusives.Alot of things must be counted in exclusives:developer talent,dev cycle,engines(all ps3 exclusives have ground up engines,while 360 has only AW and Banjo),budget,type of game(linear like KZ2 or something like Reach),dev tools(EDGE)...and so on.But of course you guys are blind to this FACTS.

One question,what happens if Crysis 2 looks or runs a bit better on 360?Seeing what they do on consoles it is without a question the most impressive game to be mad for BOTH consoles.I know,if it looks just a bit better on 360 you guys will say Crytek is not talented or didnt want to use spus,but fact is that in latest kotaku interview engine director from Crytek said that they use spus for things Sony didnt even know can be used,so that argument will fall...

Bus-A-Bus

well u cant judge graphics from multiplats coz thats how devs port it, they want it to be the same quality but ofc there is always one superior 1....crysis 2 looks good, but it wont beat uc2, maybe crysis 2 on pc will look better, but it wont be better than uc2 on consoles..and thats a fact...and another fact is gears 2 is 360s best looking game while ps3 had kz2, then uc2, now gow3. it gets better and better...and 360 has been stuck with gears 2 for how long already? so i really dont think that devs are not talented or lazy and thats why 360 doesnt get better looking games. the reason is we know which is the more powerful console overall. and that is ps3...in theory and in practice...all devs are talented and got the experience...alan wake has been in production for 5 years now? and it looks good, but not graphics king material...so i like to beleive its the hardware, and not the devs.. because if it is the devs fault, then we all gamers r in trouble

I see i am dealing with cow here...Gears 2 is powered by UE3,made by 3rd party, its first next gen engine,which is middleware and outdated.How it supposed to match KZ2 and UC2 who have dedicated ps3 engines??.How do you know Crysis 2 wont look better and did you just say MAYBE on PC???You are crazy ill tell you that.NOTHING,NOTHING on consoles compares to what Cryenigne 3 does on consoles.Sanbox gameplay(not linear as KZ2 and UC2),deferred lightning(hundreds of light sources,yes even on 360),destructible environments,amazing texture quality,hdr lightning,god rays,real time dynamic water effects on environment(never seen on console),global illumination(never seen before on consoles)...so on...it WILL be most amazing thing on all platforms,you like it or not...

i agreed with everything you until the red. Halo 3 has global illumination ion and true HDR lighting. it's still the only console game this gen to have not only one but both of these lighting effects. link and full hdr link

for the first link, scroll down to engineering and click download now for the first item "Lighting Material of Halo 3" for in an depthexplanation of the advanced lighting in Halo 3.

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cowgriller

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#69 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="Ravensmash"]

[QUOTE="planbfreak4eva"] gta iv and episodes are all gta iv. the new one could be exclusive, since rockstar said they had problems fitting everything, 360 version slowed them down etc....and they mentioned they want to make a proper game, so there is possibility, and dont play sales at me saying but rockstar will lose so much money. they might lose money but gain better credibility as devs, not everyone is running after money...some stay true to a certain brand, console etc...so nothing to laugh about. chances might be slim but it is definetly on the table...alan wake is not in same league as uc2...i saw previews and enough stuff to know for myself...planbfreak4eva

Then they can open up to the multi-disc route like ME2/FFXIII (even though that was a stupidly quick port) - and install one of the discs, like Forza 3 with the extra cars and tracks - majority have a HDD.

Do you have any proof of the 360 holding back GTA4? It's definately not on the table at all either, 360 didn't slow them down, i believe it was the lead platform.

there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sources

really, because i have a link that says the ps3 was responsible for ALL of GTA4's delays. link

hell here's a direct quote from the VP of product development Jeronimo Barerra

When the delay was announced in August, Take-Two CEO Strauss Zelnick told investors that "the reason it is being delayed is almost strictly technological problems — not problems, but challenges." Barrera offered a little more detail to MTV News this week: "It's really no surprise to anybody that the PS3 was definitely a contributing factor to that.Now, we're neck and neck. That's not an issue anymore. But back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical."MTV News

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Bus-A-Bus

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#70 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="planbfreak4eva"] well u cant judge graphics from multiplats coz thats how devs port it, they want it to be the same quality but ofc there is always one superior 1....crysis 2 looks good, but it wont beat uc2, maybe crysis 2 on pc will look better, but it wont be better than uc2 on consoles..and thats a fact...and another fact is gears 2 is 360s best looking game while ps3 had kz2, then uc2, now gow3. it gets better and better...and 360 has been stuck with gears 2 for how long already? so i really dont think that devs are not talented or lazy and thats why 360 doesnt get better looking games. the reason is we know which is the more powerful console overall. and that is ps3...in theory and in practice...all devs are talented and got the experience...alan wake has been in production for 5 years now? and it looks good, but not graphics king material...so i like to beleive its the hardware, and not the devs.. because if it is the devs fault, then we all gamers r in troublecowgriller

I see i am dealing with cow here...Gears 2 is powered by UE3,made by 3rd party, its first next gen engine,which is middleware and outdated.How it supposed to match KZ2 and UC2 who have dedicated ps3 engines??.How do you know Crysis 2 wont look better and did you just say MAYBE on PC???You are crazy ill tell you that.NOTHING,NOTHING on consoles compares to what Cryenigne 3 does on consoles.Sanbox gameplay(not linear as KZ2 and UC2),deferred lightning(hundreds of light sources,yes even on 360),destructible environments,amazing texture quality,hdr lightning,god rays,real time dynamic water effects on environment(never seen on console),global illumination(never seen before on consoles)...so on...it WILL be most amazing thing on all platforms,you like it or not...

i agreed with everything you until the red. Halo 3 has global illumination ion and true HDR lighting. it's still the only console game this gen to have not only one but both of these lighting effects. link and full hdr link

for the first link, scroll down to engineering and click download now for the first item "Lighting Material of Halo 3" for in an depthexplanation of the advanced lighting in Halo 3.

NONON...real time GI.That means when sun falls on window,it will also reflect to other building its not prebaked,real time,just google it...Halo 3 used HDR in very bad way,two passes,used much much of memory and framebuffer and also ran sub hd.Crysis 2 wont...you will see :)

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#71 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="El_PS3_Best"]

[QUOTE="EndorphinMaster"]

Most multiplats look better on the 360. Hurts doesn't it?

EndorphinMaster

Not any more. Both Crysis 2 and Final Fantasy look significantly better on PS3, especially Crysis 2. Multiplats look the same or better on the PS3 now for a while. You're still in the past before devs fully understood the PS3. Both systems are understood fully now and the PS3 looks better.

Sorry to break it to you, but making stuff up won't make it true. Most multiplats nowadays still look better on the 360.

But hey, you can keep telling yourself whatever that floats your boat.

Like FF13 right?
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cowgriller

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#72 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="Bus-A-Bus"]

I see i am dealing with cow here...Gears 2 is powered by UE3,made by 3rd party, its first next gen engine,which is middleware and outdated.How it supposed to match KZ2 and UC2 who have dedicated ps3 engines??.How do you know Crysis 2 wont look better and did you just say MAYBE on PC???You are crazy ill tell you that.NOTHING,NOTHING on consoles compares to what Cryenigne 3 does on consoles.Sanbox gameplay(not linear as KZ2 and UC2),deferred lightning(hundreds of light sources,yes even on 360),destructible environments,amazing texture quality,hdr lightning,god rays,real time dynamic water effects on environment(never seen on console),global illumination(never seen before on consoles)...so on...it WILL be most amazing thing on all platforms,you like it or not...

Bus-A-Bus

i agreed with everything you until the red. Halo 3 has global illumination ion and true HDR lighting. it's still the only console game this gen to have not only one but both of these lighting effects. link and full hdr link

for the first link, scroll down to engineering and click download now for the first item "Lighting Material of Halo 3" for in an depthexplanation of the advanced lighting in Halo 3.

NONON...real time GI.That means when sun falls on window,it will also reflect to other building its not prebaked,real time,just google it...Halo 3 used HDR in very bad way,two passes,used much much of memory and framebuffer and also ran sub hd.Crysis 2 wont...you will see :)

just did more research. halo 3 and odst both have global illumination, but they are precomputed whereas the GI in cryengine 3 is not only done in realtime, but is also dynamic. you were right.

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#73 ThatGuyFromB4
Member since 2009 • 697 Posts

Anyone ever noticed it's always cows making stupid threads like this? I guess lemmings are just a little less fanboyish.

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planbfreak4eva

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#74 planbfreak4eva
Member since 2006 • 2856 Posts

[QUOTE="planbfreak4eva"][QUOTE="Ravensmash"]

Then they can open up to the multi-disc route like ME2/FFXIII (even though that was a stupidly quick port) - and install one of the discs, like Forza 3 with the extra cars and tracks - majority have a HDD.

Do you have any proof of the 360 holding back GTA4? It's definately not on the table at all either, 360 didn't slow them down, i believe it was the lead platform.

EndorphinMaster

there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sources

:lol: Now you're making stuff up again.

If the 360 held GTA4 back, then why does it look inferior on the PS3?

some old sources http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/ http://www.psxextreme.com/ps3-news/2966.html
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Delirium_

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#75 Delirium_
Member since 2010 • 58 Posts

Anyone ever noticed it's always cows making stupid threads like this? I guess lemmings are just a little less fanboyish.

ThatGuyFromB4
Haha, now that mention it....
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Ravensmash

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#76 Ravensmash
Member since 2010 • 13862 Posts
Yeah....but that was during an early stage of development - and lack of a hard drive hardly held anything back in the retail - It didn't even fill up the DVD. I think they must of solved the issues, as they claim they were trying to do in that article - on both platforms.
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cowgriller

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#77 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="EndorphinMaster"]

[QUOTE="El_PS3_Best"]

Not any more. Both Crysis 2 and Final Fantasy look significantly better on PS3, especially Crysis 2. Multiplats look the same or better on the PS3 now for a while. You're still in the past before devs fully understood the PS3. Both systems are understood fully now and the PS3 looks better.

Animal-Mother

Sorry to break it to you, but making stuff up won't make it true. Most multiplats nowadays still look better on the 360.

But hey, you can keep telling yourself whatever that floats your boat.

Like FF13 right?

he does make a point though. most multiplats still look better on the 360, not by much, but is noticeable. like the the faux AA in brutal legend and the saboteur. like i said, not much but is it still noticeable.

FF13 is a different matter. the game was designed solely for the ps3 and has been work on for the ps3 for 4 years. the 360 version wasn't ported until the localization of the ps3 version was completed. basically, it took less than one year to port the entire game to the 360. the biggest differences between the ps3 and 360 versions would be the lack of AA on the 360 version and the lowered resed/overly compressed cgi videos. remember this was an exclusive turned multiplat not a game that was a multiplat from the outset like the two games i mentioned.

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cowgriller

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#78 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="EndorphinMaster"]

[QUOTE="planbfreak4eva"] there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sourcesplanbfreak4eva

:lol: Now you're making stuff up again.

If the 360 held GTA4 back, then why does it look inferior on the PS3?

some old sources http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/ http://www.psxextreme.com/ps3-news/2966.html

fail. none of your sources say that the game was being delayed because of the xbox 360/dvd. they merely state that it was a limitation that they'd have to find a way around.

now compared this to the link a direct quote i gave (that you so clearly avoided) where the VP of product development of Rockstar said that EVERY delay the had was due to technical issues with the ps3.

link

quote:

"When the delay was announced in August, Take-Two CEO Strauss Zelnick told investors that "the reason it is being delayed is almost strictly technological problems — not problems, but challenges." Barrera offered a little more detail to MTV News this week: "It's really no surprise to anybody that the PS3 was definitely a contributing factor to that.Now, we're neck and neck. That's not an issue anymore. But back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical."

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Animal-Mother

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#79 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="EndorphinMaster"]

Sorry to break it to you, but making stuff up won't make it true. Most multiplats nowadays still look better on the 360.

But hey, you can keep telling yourself whatever that floats your boat.

cowgriller

Like FF13 right?

he does make a point though. most multiplats still look better on the 360, not by much, but is noticeable. like the the faux AA in brutal legend and the saboteur. like i said, not much but is it still noticeable.

FF13 is a different matter. the game was designed solely for the ps3 and has been work on for the ps3 for 4 years. the 360 version wasn't ported until the localization of the ps3 version was completed. basically, it took less than one year to port the entire game to the 360. the biggest differences between the ps3 and 360 versions would be the lack of AA on the 360 version and the lowered resed/overly compressed cgi videos. remember this was an exclusive turned multiplat not a game that was a multiplat from the outset like the two games i mentioned.

I never said they didn't :s
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planbfreak4eva

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#80 planbfreak4eva
Member since 2006 • 2856 Posts

[QUOTE="planbfreak4eva"][QUOTE="EndorphinMaster"]

:lol: Now you're making stuff up again.

If the 360 held GTA4 back, then why does it look inferior on the PS3?

cowgriller

some old sources http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/ http://www.psxextreme.com/ps3-news/2966.html

fail. none of your sources say that the game was being delayed because of the xbox 360/dvd. they merely state that it was a limitation that they'd have to find a way around.

now compared this to the link a direct quote i gave (that you so clearly avoided) where the VP of product development of Rockstar said that EVERY delay the had was due to technical issues with the ps3.

link

quote:

"When the delay was announced in August, Take-Two CEO Strauss Zelnick told investors that "the reason it is being delayed is almost strictly technological problems - not problems, but challenges." Barrera offered a little more detail to MTV News this week: "It's really no surprise to anybody that the PS3 was definitely a contributing factor to that.Now, we're neck and neck. That's not an issue anymore. But back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical."

i read it and i didnt ignore. well both had their ups and downs...maybe the delay was ps3s fault, but overall game size was 360s fault...so ps3 is still in the clear...
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ohthemanatee

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#81 ohthemanatee
Member since 2010 • 8104 Posts

[i read it and i didnt ignore. well both had their ups and downs...maybe the delay was ps3s fault, but overall game size was 360s fault...so ps3 is still in the clear...planbfreak4eva

prove it, and no, your links do NOT prove it

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cowgriller

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#82 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="planbfreak4eva"] some old sources http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/ http://www.psxextreme.com/ps3-news/2966.htmlplanbfreak4eva

fail. none of your sources say that the game was being delayed because of the xbox 360/dvd. they merely state that it was a limitation that they'd have to find a way around.

now compared this to the link a direct quote i gave (that you so clearly avoided) where the VP of product development of Rockstar said that EVERY delay the had was due to technical issues with the ps3.

link

quote:

"When the delay was announced in August, Take-Two CEO Strauss Zelnick told investors that "the reason it is being delayed is almost strictly technological problems - not problems, but challenges." Barrera offered a little more detail to MTV News this week: "It's really no surprise to anybody that the PS3 was definitely a contributing factor to that.Now, we're neck and neck. That's not an issue anymore. But back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical."

i read it and i didnt ignore. well both had their ups and downs...maybe the delay was ps3s fault, but overall game size was 360s fault...so ps3 is still in the clear...

that's your opinion. there is no way to know what the size of the game would have been if the xbox 360 had blu-ray or even HD DVD. what Rockstar complained about regarding the 360 was the lack of mandatory HDD's. this means that rockstar was unable to use the hdd on the 360 as cache for the game like some ps3 exclusives games do. this didn't lead to any delays in the game.

as for the ps3, the issues where in regards to the console itself. they had issues with hardware which showed when the game launched. the ps3 version had less on-screen objects and lacked AA. instead, rockstar gave the ps3 version a softening filter to blur out the aliasing issues. this delayed the game several times.

btw, the ps3 isn't in the clear if caused ALL of the problems and delays.

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planbfreak4eva

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#83 planbfreak4eva
Member since 2006 • 2856 Posts

[QUOTE="planbfreak4eva"][i read it and i didnt ignore. well both had their ups and downs...maybe the delay was ps3s fault, but overall game size was 360s fault...so ps3 is still in the clear...ohthemanatee

prove it, and no, your links do NOT prove it

ofc rockstar wanted to make a bigger better game. tell me plz, why is so many things missing from gta iv? more guns, vehicles, even parachutes that were in san andreas and planes? and dont tell me that plane story that there is no point to fly from one end to another, or the 9/11 story..coz its all BS..... there wasnt enough space so they had to scrap some ideas. come on, if u were a developer wouldnt u want to make a game and fit everything? yes u would and then you would have to make sacrificises to fit it on the consoles...thats logic, if u dont understand it and need sources then i dont know what to say. do u need a source how to hold a fork? no. coz its common sense here aswell...
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Tessellation

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#84 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="EndorphinMaster"]

[QUOTE="planbfreak4eva"] there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sourcesplanbfreak4eva

:lol: Now you're making stuff up again.

If the 360 held GTA4 back, then why does it look inferior on the PS3?

some old sources http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/ http://www.psxextreme.com/ps3-news/2966.html

Lmao one of your links if from a sony fanboys site,and yeah the xbox 360 clearly held back GTAIV :roll: thats why GTAIV on Xbox 360 looks,runs better and has higher resoltion with MSAA 1280x720p,while on ps3 1152x640 (no AA) washed out n frame problems.
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deactivated-61010a1ed19f4

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#85 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts
You said 2 3rd party AAA games, how about Bayonetta and Fallout 3 ?
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Animal-Mother

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#86 Animal-Mother
Member since 2003 • 27362 Posts
You said 2 3rd party AAA games, how about Bayonetta and Fallout 3 ?scottiescott238
Fallout 3 was patched. I would say it was just about on par sometime after launch
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Animal-Mother

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#87 Animal-Mother
Member since 2003 • 27362 Posts
You said 2 3rd party AAA games, how about Bayonetta and Fallout 3 ?scottiescott238
Fallout 3 was patched. I would say it was just about on par sometime after launch
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Tessellation

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#88 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="EndorphinMaster"]

[QUOTE="planbfreak4eva"] there was 3 or more sources saying that 360 was holding it back. check on the net. definetly will find some sourcesplanbfreak4eva

:lol: Now you're making stuff up again.

If the 360 held GTA4 back, then why does it look inferior on the PS3?

some old sources http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/ http://www.psxextreme.com/ps3-news/2966.html

One of your links comes from a ps3 fanboys site,and if xbox 360 held back GTAIV why it ended having the better version? Native 720p 2xMSAA,better looking,better framerate,while ps3 got the sub HD version 1152x640 (no AA) and frame problems.
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ronvalencia

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#89 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="cowgriller"]

[QUOTE="Bus-A-Bus"]

well u cant judge graphics from multiplats coz thats how devs port it, they want it to be the same quality but ofc there is always one superior 1....crysis 2 looks good, but it wont beat uc2, maybe crysis 2 on pc will look better, but it wont be better than uc2 on consoles..and thats a fact...and another fact is gears 2 is 360s best looking game while ps3 had kz2, then uc2, now gow3. it gets better and better...and 360 has been stuck with gears 2 for how long already? so i really dont think that devs are not talented or lazy and thats why 360 doesnt get better looking games. the reason is we know which is the more powerful console overall. and that is ps3...in theory and in practice...all devs are talented and got the experience...alan wake has been in production for 5 years now? and it looks good, but not graphics king material...so i like to beleive its the hardware, and not the devs.. because if it is the devs fault, then we all gamers r in troubleplanbfreak4eva

I see i am dealing with cow here...Gears 2 is powered by UE3,made by 3rd party, its first next gen engine,which is middleware and outdated.How it supposed to match KZ2 and UC2 who have dedicated ps3 engines??.How do you know Crysis 2 wont look better and did you just say MAYBE on PC???You are crazy ill tell you that.NOTHING,NOTHING on consoles compares to what Cryenigne 3 does on consoles.Sanbox gameplay(not linear as KZ2 and UC2),deferred lightning(hundreds of light sources,yes even on 360),destructible environments,amazing texture quality,hdr lightning,god rays,real time dynamic water effects on environment(never seen on console),global illumination(never seen before on consoles)...so on...it WILL be most amazing thing on all platforms,you like it or not...

i agreed with everything you until the red. Halo 3 has global illumination ion and true HDR lighting. it's still the only console game this gen to have not only one but both of these lighting effects. link and full hdr link

for the first link, scroll down to engineering and click download now for the first item "Lighting Material of Halo 3" for in an depthexplanation of the advanced lighting in Halo 3.

The HDR FP format for Xbox 360 is FP10. Halo 3 renders two HDR FP10 frames i.e. one for low and one for high. A GPU with sustained HDR FP32 doesn't need the Xbox 360 workaround.
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Ninja-Bear

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#90 Ninja-Bear
Member since 2010 • 1028 Posts
[QUOTE="ohthemanatee"]

[QUOTE="planbfreak4eva"][i read it and i didnt ignore. well both had their ups and downs...maybe the delay was ps3s fault, but overall game size was 360s fault...so ps3 is still in the clear...planbfreak4eva

prove it, and no, your links do NOT prove it

ofc rockstar wanted to make a bigger better game. tell me plz, why is so many things missing from gta iv? more guns, vehicles, even parachutes that were in san andreas and planes? and dont tell me that plane story that there is no point to fly from one end to another, or the 9/11 story..coz its all BS..... there wasnt enough space so they had to scrap some ideas. come on, if u were a developer wouldnt u want to make a game and fit everything? yes u would and then you would have to make sacrificises to fit it on the consoles...thats logic, if u dont understand it and need sources then i dont know what to say. do u need a source how to hold a fork? no. coz its common sense here aswell...

They couldn't have planes because the frame rate would run smooth enough to travel at that speed; common sense. The game is too heavy on the graphics for that. Also, if you think a GUN would take up any significant amount of space whatsoever you dont know what you're talking about. You could have as many guns as your mind could fathom. Geometry is not what takes up space on a disc.
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CZVA

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#91 CZVA
Member since 2009 • 1166 Posts

[QUOTE="EndorphinMaster"]

Most multiplats look better on the 360. Hurts doesn't it?

roddollente

funny thing is, multiplats only use 1 SPU from the Cell out of the 6 available. and yet the ps3 version is almost as identical as the 360 one.

give us proof or ban yourself for making such a crazy claim. and if you dont have proof, at least come back in this thread and tell us because ill be waiting. i really want to know if this is true. and i dont think theres a reason for someone to tell myths to boost a consoles reputation so im not calling you a liar yet.

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Ensamheten

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#92 Ensamheten
Member since 2010 • 392 Posts

QUOTE="PAL360"You are contradicting yourself here since FF13, the game you are saying that pushes PS3 to its limits, dont even look close to 360 games like Gears2, AC2, ME2, etc"

How can we know that PS3 can't handle a ps3 version of Gears of War(or Alan Wake)? This thread is about the fact that X360 can't keep up with the PS3

cowgriller wrote:8.5 LMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!

someone else wrote:yes 8.5 is terrible score for a game(same as mass effect 1) go enjoy perfect dark zero since you only play "AAA" games. lol

Ensamheten writes:Gamespot banned the word I was going to use now. But keep in mind that reviews are induvidal

How is 60 euro for a DS3 cheaper then 40 euro for a 360 controller? too bad you didn't post that earlier, would've saved me reading the rest.aoa2003
Because DS3 has battery and longer life span(this applies to each battery charge as well)

Since when does Crysis 2 look significantly better on the PS3? Also, Assassin's Creed 2, Bayonetta and MW2 are all recent games that are apparently superior on the 360, so your point is incorreect anyway.Someone
Since when did Ass Creed look better on Xbox? Ass Creed doesn't look good on any platform compared with today's standard. And what console do you think MW2 was primarly developed for whats console is showing on all videos and interviews? Besides. Infinity Ward is no group of artists. If there isn't any millions in making a good port they won't make it.

Maybe Bayonetta looks slightly better on 360 but 360 can barely handle OP2:DR. There is a difference here

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Ensamheten

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#93 Ensamheten
Member since 2010 • 392 Posts

Anyone ever noticed it's always cows making stupid threads like this? I guess lemmings are just a little less fanboyish.

ThatGuyFromB4

Is the truth stupid? This isn't a fanboy thread. I'm just trying to make people realise the fact. Some fanboys can't handle the truth though

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PAL360

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#94 PAL360
Member since 2007 • 30574 Posts

[QUOTE="ThatGuyFromB4"]

Anyone ever noticed it's always cows making stupid threads like this? I guess lemmings are just a little less fanboyish.

Ensamheten

Is the truth stupid? This isn't a fanboy thread. I'm just trying to make people realise the fact. Some fanboys can't handle the truth though

Man, there are dozens of games looking and performing better on 360 (and better looking than any version of FF13), and now that 1 look better on PS3 its the proof its more powerfull? This opinion couldnt be more biased :?

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clone01

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#95 clone01
Member since 2003 • 29844 Posts
[QUOTE="EndorphinMaster"]

Sorry to break it to you, but making stuff up won't make it true. Most multiplats nowadays still look better on the 360.

But hey, you can keep telling yourself whatever that floats your boat.

i don't understand this idea that 99.9% of multiplats look better on the 360. off the top of my head, i can think of 4 titles where this was a documented case at gamespot - Bayonetta, Ghostbusters, Oblivian, and Fallout 3 (which i think was fixed with a patch). looking at the flip side of this, i can think of 2 cases where the PS3 multiplat looked better - FF13 and DA:O. That seems pretty different than 99.9% of multiplats. guess what? COD4 and MW2 - virtually identical Assassin's Creed 1 and 2 - virtually identical Street Fighter 4 - virtually identical Batman AA - virtually identical i can go on and on. i've said it before: at the end of the day, the systems are pretty much equal. and while i'm no developer, 360 titles can be done on the PS3, and vice versa.
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EndorphinMaster

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#96 EndorphinMaster
Member since 2009 • 2118 Posts

[QUOTE="EndorphinMaster"]

Sorry to break it to you, but making stuff up won't make it true. Most multiplats nowadays still look better on the 360.

But hey, you can keep telling yourself whatever that floats your boat.

clone01

i don't understand this idea that 99.9% of multiplats look better on the 360. off the top of my head, i can think of 4 titles where this was a documented case at gamespot - Bayonetta, Ghostbusters, Oblivian, and Fallout 3 (which i think was fixed with a patch). looking at the flip side of this, i can think of 2 cases where the PS3 multiplat looked better - FF13 and DA:O. That seems pretty different than 99.9% of multiplats. guess what? COD4 and MW2 - virtually identical Assassin's Creed 1 and 2 - virtually identical Street Fighter 4 - virtually identical Batman AA - virtually identical i can go on and on. i've said it before: at the end of the day, the systems are pretty much equal. and while i'm no developer, 360 titles can be done on the PS3, and vice versa.

I've never said 99.9% of multiplats look better on the 360.

Those "virtually identical" multiplats you listed all look better on the 360 according to Gamespot or LoT.

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clone01

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#97 clone01
Member since 2003 • 29844 Posts

I've never said 99.9% of multiplats look better on the 360.

Those "virtually identical" multiplats you listed all look better on the 360 according to Gamespot or LoT.

EndorphinMaster

still have the same score. and while you never said 99.9%, it been uttered plenty of times on the system wars board. i stand by my statement that its an exaggerated claim, and most multiplats perform equally on the 2 platforms.

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EndorphinMaster

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#98 EndorphinMaster
Member since 2009 • 2118 Posts

[QUOTE="EndorphinMaster"]I've never said 99.9% of multiplats look better on the 360.

Those "virtually identical" multiplats you listed all look better on the 360 according to Gamespot or LoT.

clone01

still have the same score....

So FF13 is virtually identical on both platforms?

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clone01

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#99 clone01
Member since 2003 • 29844 Posts

[QUOTE="clone01"]

[QUOTE="EndorphinMaster"]I've never said 99.9% of multiplats look better on the 360.

Those "virtually identical" multiplats you listed all look better on the 360 according to Gamespot or LoT.

EndorphinMaster

still have the same score....

So FF13 is virtually identical on both platforms?

no, it had to be upscaled on the 360. doesn't make the game less enjoyable. and seriously, where does it say, for example, a game like Batman: AA, is significantly reduced in any way. if you feel like you need to take a magnifying glass to comparing instead of actually playing games, i guess that's your deal. i really don't understand why you constantly attack PS3 owners. you seem very casual in throwing around the fanboy moniker. it might serve you well to check your own posting history before being so quick to accuse others.
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chaplainDMK

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#100 chaplainDMK
Member since 2008 • 7004 Posts

[QUOTE="EndorphinMaster"]

[QUOTE="clone01"]

still have the same score....

clone01

So FF13 is virtually identical on both platforms?

no, it had to be upscaled on the 360. doesn't make the game less enjoyable. and seriously, where does it say, for example, a game like Batman: AA, is significantly reduced in any way. if you feel like you need to take a magnifying glass to comparing instead of actually playing games, i guess that's your deal. i really don't understand why you constantly attack PS3 owners. you seem very casual in throwing around the fanboy moniker. it might serve you well to check your own posting history before being so quick to accuse others.

He has a Uncharted siggy... Thats a fanboy shield...

Anyways, most multiplats look slightly better on the 360, and a few look alot better on the 360. Then again PS3 has lots of exelent looking exclusives.