Xbox360 has the more powerful Graphic chip

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McdonaIdsGuy

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#101 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="gamerking178"][QUOTE="NinjaMunkey01"] What you have just said proves nothing, apart from due to the fact a 360 is a diet PC its easier to develop for. and thasts the thing, if MS could make a game which looked better than killzone 2, theyve had 4 years since it was announced, and their system is easier to develop for, and they have more money. MS had all the advantages, except one, the 360 is less powerful, thats it. I mean how long has the gears engine been out? Ages, its had so long to be perfected to a point where it could be used to make a better lookig game than killzone 2, and they tried, but failed. Right now the evidence points towards the ps3 being more powerul, and that stands until the 360 makes a better lookg game... And right now there isnt even a game on the horizon which looks to do that.PSGamerforlife
3 Core Intel Xeon CPU vs 2 Core *Don't know make* CPU + 4 SPU + 1 Unused Core 3 Cores is using Hyper threading. Not sure if Cell is. If not 3 Core wins. Cell is Over-rated, games only max out at 2 Cores (except a few very very high end ones). How is the PS3 more powerful? Because it's got Sony in Silver writing?

You dont know what your talking about now. Do you?

Cell can seriously thrash the Xenon around like a baby in raw computing power.



TOO BAD most gaming codes today are general purpose something where the xenon outshines the cell.
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ronvalencia

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#102 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="gamerking178"]

XT 2900 vs 7800GT.

Gear's 1 and 2 took 2 yrs to make. Killzone 2 took 5.

And looks say 20% better.

That's why KZ2 is O/Rated Graphics hype.

P.S. Crysis still owns it ;)

Wartzay
Only the 360 does not use a 2900 chip. It has some features similar to the 2900, like unified shaders, tesselator, etc. But in actual speed its about the same as a high end x1900 chip

Unlike Xenos's tesselator unit, ATI R600's hardware tesselator unit is *programmable*. ATI Xenos doesn't preform like high-end ATI RV570/R580 e.g. look at UT3's resolution and FPS results.
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ronvalencia

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#103 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="PSGamerforlife"][QUOTE="gamerking178"] 3 Core Intel Xeon CPU vs 2 Core *Don't know make* CPU + 4 SPU + 1 Unused Core 3 Cores is using Hyper threading. Not sure if Cell is. If not 3 Core wins. Cell is Over-rated, games only max out at 2 Cores (except a few very very high end ones). How is the PS3 more powerful? Because it's got Sony in Silver writing?McdonaIdsGuy

You dont know what your talking about now. Do you?

Cell can seriously thrash the Xenon around like a baby in raw computing power.



TOO BAD most gaming codes today are general purpose something where the xenon outshines the cell.

CELL's SPE is required to cover RSX's weak vertex shaders.
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GTR_FX

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#104 GTR_FX
Member since 2009 • 1121 Posts
there about the same, the 360 GC can do 2x AA with no performance loss
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Steppy_76

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#105 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="NinjaMunkey01"]

This is all good and well, but unfotunately its not just the graphics chip which makes games look good.

The reason games like Killzone 2 look better than gears is becuase the ps3 is more powerful, and can handle more things at once.

Which is why we wont be seeing a game like killzone 2 on the 360.

NinjaMunkey01
You don't have any proof to back up your claims,stop passing your opinion as a fact,you're not a game developer.bye.

hello. No its not rock solid proof yet, but its turning that way, the 360 has been out longer, yet the ps3 has the better looking game,In all honesty, the PS3 should have had the better looking games since day 1...this is the hardest struggle in the history of game consoles for a product releasing a year later to overcome what came out before it. heavy rain is set to look better,(let's see what is available in the same timeframe and compare then shall we? If Killzone 2 came out at launch it would have been much more impressive than it is in 2009. Don't compare 2008 games to 2010 games. god of war 3 is supposed to look better, and yet for the 36 we dont even know what is supposed to look better than gears 2...so because there isn't stuff released about the games 2 years in advance means there must be nothing in the hopper? No wonder cows constantly use the just wait logic. So all evidence points towards the ps3 being more powerful than the 360No, none of that is evidence, those games are not out. Stop comparing the future to now/unknown future. All the evidence we have of released games says the 360 has better multiplats and has the current graphics kings in GeOW2. Once KZ2 comes out the PS3 will have the king. Constant leapfrogging doesn't prove one is better than the other until one gets to a level the other can't "leapfrog". . Anyway why do you care, I thought you were a PC gamer. The fact is all thse 360 is better threads are all just damage control as last year all the 360 fanboys said gears 2 looked better than killzone 2 and now they are eating their words. Nope, cows are just going nuts with saying Kz2 proves the 360 isn't as powerful, yet GeOW 1 and 2 didn't prove the 360 was more powerful. It happens with every big game, MGS4, halo 3, Uncharted, Gears 2, now its killzone 2's turn to own everyone who doubted it. And its the ps3's turn once again to prove what the owners of playstation said right at the beginning, the ps3 is more powerful. It has to KEEP the title to prove that, that is the point of contention.

Congrats so in other words being more powerful in 2009 in somehow better than being more powerful in 2005, 2006, 2007, 2008. Wouldn't it have been better to save a couple hundred bucks and get the system when it actually started to show it was more powerful?
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mitu123

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#106 mitu123
Member since 2006 • 155290 Posts
there about the same, the 360 GC can do 2x AA with no performance lossGTR_FX
I wish more 360 games used that, Halo 3 needed it.
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PSGamerforlife

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#107 PSGamerforlife
Member since 2009 • 862 Posts
[QUOTE="PSGamerforlife"][QUOTE="gamerking178"] 3 Core Intel Xeon CPU vs 2 Core *Don't know make* CPU + 4 SPU + 1 Unused Core 3 Cores is using Hyper threading. Not sure if Cell is. If not 3 Core wins. Cell is Over-rated, games only max out at 2 Cores (except a few very very high end ones). How is the PS3 more powerful? Because it's got Sony in Silver writing?McdonaIdsGuy

You dont know what your talking about now. Do you?

Cell can seriously thrash the Xenon around like a baby in raw computing power.



TOO BAD most gaming codes today are general purpose something where the xenon outshines the cell.

Alot Multiplats dont even touch on the SPE's , if coded to use the SPE's properly, thats what accelerates the visuals, physics and effects into something like Uncharted 2 or Killzone 2.

But code which is optimised for RSX+CELL runs better than the same Code optimised for Xenon+ Xenos.

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Steppy_76

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#108 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="PSGamerforlife"]

You dont know what your talking about now. Do you?

Cell can seriously thrash the Xenon around like a baby in raw computing power.

PSGamerforlife



TOO BAD most gaming codes today are general purpose something where the xenon outshines the cell.

Alot Multiplats dont even touch on the SPE's , if coded to use the SPE's properly, thats what accelerates the visuals, physics and effects into something like Uncharted 2 or Killzone 2.

But code which is optimised for RSX+CELL runs better than the same Code optimised for Xenon+ Xenos.

Proof? Oh that's right you have none. The 360 runs better than the PS3 in many cases and few games actually have the code optimized for it, it's code that works well on both PC and 360 but pushing neither. For all the complaining cows do, I'd love to see how things were if they devoted the exact same resources to the 360 that they do to the PS3. The 360 performs better most of the time having smaller dev teams and less development time...equal that out and the gap would likely spread.

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DonPerian

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#109 DonPerian
Member since 2005 • 3773 Posts
That was one of the worst attempts at logic I have ever seen.
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LibertySaint

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#110 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="swazidoughman"]

Another thing is that you cant compare by just using clock speed because sometimes one architecture is more efficient than the other and can do more with a lower clock speed than the other architecture (see the whole P4 v Athlon64 benchies from a few years back).

Teufelhuhn


Yeah people don't always seem to know this, but clock speed is completely irrelevent if you're comparing different architectures. The only time clock speed is a useful metric is if you're comparing the same chip at different clock speed,s like a Core 2 @ 2.4GHz vs a Core 2 @ 2.8GHz.

Yep, like when you compare a amd chip to a intel chip; say with the new cpus they released: a intel core i7 920 clocked at 2.66ghz is actually better then a amd 940 at 3ghz, but just slightly in this case... Oh hey did people forget the xenon cpu in the 360 is hyper threaded so it has 6 logical cores.....like a core i7 has 8 logical cores.... ...The ps3 and 360 are closer together regarding performance then one might think, its all up to the creative talent working on each platform to showcase what they can do with their skill. That is really how a good looking game is made (good looking as in graphics, animation, physics, story and etc.) The skill of the developer is the most important thing.
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LibertySaint

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#111 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="gamerking178"]

XT 2900 vs 7800GT.

Gear's 1 and 2 took 2 yrs to make. Killzone 2 took 5.

And looks say 20% better.

That's why KZ2 is O/Rated Graphics hype.

P.S. Crysis still owns it ;)

LordDhampire

xbox doesn't have a 2900 series or anything close

xbox has the 1950XT not the 2900kemar7856
Each system has custom chips that u can't really say what they are other then their code names, rsx and xenos. Yes u say they are close to a x1950 or a 7800gt, but each chip has big differences compared to their pc counter parts. Like the x1950 doesn't have unified shaders or a tessellation unit, but the 360 unit does, just like a 2600 card, but the memory and core frequencies are like the x1950's.....but anyways, it doesn't really matter, because its up to a developer not the hardware to make a beautiful game....yeah the chips do have a limit but a developer does have much more felxibilty now a days, sure they can't get a high resolutions but they can do alot of other things....plus people think 720p is a high res anyways.
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LibertySaint

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#112 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="kingtito"][QUOTE="GTR2addict"]riiight... look buddy: a gimped X1650 XT isnt an HD 2900 XT, the 2900 may be old but its better than the PS3's and the 360's GPU's combined twice, the PS3 has a gimped 7800 GTX, and there is a huge gap between the GT and the GTXTeufelhuhn
Actually it's a gimped 1900XT not 1650.



It's not a gimped anything. There is no PC GPU available that has the same performance characteristics as Xenos. Technically the same goes for RSX as well, but there are parts that are very close.

Lol i should read the whole thread before i post... you basically say what i say anyways :)
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gamewhat

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#113 gamewhat
Member since 2007 • 926 Posts
[QUOTE="NinjaMunkey01"]

This is all good and well, but unfotunately its not just the graphics chip which makes games look good.

The reason games like Killzone 2 look better than gears is becuase the ps3 is more powerful, and can handle more things at once.

Which is why we wont be seeing a game like killzone 2 on the 360.

McdonaIdsGuy

You don't have any proof to back up your claims,stop passing your opinion as a fact,you're not a game developer.bye.

Then why haven't we ever seen a game on the 360 that looks as good as uncharted, Killzone 2, soon to be God of War 3, or better yet some of the older games like Heavenly sword. The 360 is theoritcally more powerful on paper isn't it? Yes sir, I mean a lot more powerful and this situation should be the other way around, but it isn't. So tell me why isn't the 360 destroying the PS3 instead of the other way around.

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kozzy1234

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#114 kozzy1234
Member since 2005 • 35966 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="NinjaMunkey01"]

This is all good and well, but unfotunately its not just the graphics chip which makes games look good.

The reason games like Killzone 2 look better than gears is becuase the ps3 is more powerful, and can handle more things at once.

Which is why we wont be seeing a game like killzone 2 on the 360.

gamewhat

You don't have any proof to back up your claims,stop passing your opinion as a fact,you're not a game developer.bye.

Then why haven't we ever seen a game on the 360 that looks as good as uncharted, Killzone 2, soon to be God of War 3, or better yet some of the older games like Heavenly sword.

I own a ps3 and 360 and imo GEARS2 and Kameo are up there with Uncharted1 and Killzone 2 beta graphics.

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Supafly1

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#115 Supafly1
Member since 2003 • 4441 Posts
[QUOTE="gamerking178"]

XT 2900 vs 7800GT.

Gear's 1 and 2 took 2 yrs to make. Killzone 2 took 5.

And looks say 20% better.

That's why KZ2 is O/Rated Graphics hype.

P.S. Crysis still owns it ;)

Chutebox
KZ 2 looks better than both and tell me, how long has Gears engine been in existence? Ya, I thought so.

That kinda adds to his point. Unreal engine 3 is well optimized but it's fairly old now and I don't recall developers using an old engine and changing the graphics by much.
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gamewhat

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#116 gamewhat
Member since 2007 • 926 Posts
[QUOTE="gamewhat"]kozzy1234

Then why haven't we ever seen a game on the 360 that looks as good as uncharted, Killzone 2, soon to be God of War 3, or better yet some of the older games like Heavenly sword.

I own a ps3 and 360 and imo GEARS2 and Kameo are up there with Uncharted1 and Killzone 2 beta graphics.

I happen to own both consoles my self, and I respect your opinion. Played Gears 2 and just couldn't see the hype around the game. for me the game looked average, and played average. I did however love how you had to reload your weapon. Kind of reminded me of hot shots golf where you had to stop the inner bar right in the center to get a more accurate hit or in this case a faster loaded weapon (without the angry cussing, LOL) Never played Kameo yet. Thanks for the reminder, can't believe I forgot about that game.
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jsnowbordr47

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#117 jsnowbordr47
Member since 2003 • 104 Posts

It's funny how despite this being a thread regarding the 360 graphics chip, it's become a Killzone 2 vs Gears of War 2 thread.

Seeing how it has, I'll follow suit.

Okay, so I just played the KZ2 demo. My cousin downloaded it by making a PSN European account (I didn't even know Europe already had the demo). And I have to say, I'm not all that impressed. Gameplay wise, it plays like any other COD style shooter, the default controls were horrible, so I had to change to something similar to COD4. Now, seeing as how this is a demo, there wasn't much story revealed as in some demo's. Perhaps this is why the US PSN store hasn't seen this demo yet, it does nothing to convince me to buy it.

Graphics wise, I'll admit, it seems to have a bit more fluidity that Gears of War 2, but overall, I'd say the detail/lighting is about the same. Honestly, it looks maybe .10 better than Gears 2 and it's mostly the animation/post processing effects like motion blur, etc. When I compare it to some of the videos that I've watched online it's actually quite disappointing. But then again, I tend to have this same reaction whenever I'm comparing video I've watched on my computer to what I see when actually playing the game. This goes for almost all games Gears 2, Halo 3, GTA4, etc to me, they all looked better in the HD videos on gaming websites than they did on the actual console while connected to my HDTV.

Don't get me wrong, KZ2 is a beautiful game, but so is Gears 2. I've heard it described as leaps and bound ahead of the Unreal 3 engine. From what I've seen by playing the demo (and I know it's basically the final build as the game has gone gold already) it's more like a 1/2 step ahead of Unreal 3.

Despite all of my criticisms, I have no doubt that this game will be a good hit for the PS3.

But from what I've gathered from various boards/articles over the internet. The PS3 CPU is slightly more powerful than the 360 CPU and therefore has a slight advantage. The 360 GPU is much more powerful than the PS3 GPU and gives an advantage to the 360. So basically they should end up being the same. With the main difference coming down to the way the developers develop.

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ronvalencia

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#118 ronvalencia
Member since 2008 • 29612 Posts

Alot Multiplats dont even touch on the SPE's , if coded to use the SPE's properly, thats what accelerates the visuals, physics and effects into something like Uncharted 2 or Killzone 2.

But code which is optimised for RSX+CELL runs better than the same Code optimised for Xenon+ Xenos.

PSGamerforlife

Examples of multi-platform games that uses SPEs.

Far Cry 2

"The R&D revealed some pleasant surprises, as Guay explained: "One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions. We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems."

Source: http://www.videogamer.com/ps3/far_cry_2/news-7481.html

----

Unreal Tournament 3 (Unreal Engine 3)

"Also, Epic isn't a huge company. They don't have unlimited resource. We have parachuted in some of our SWAT team of super engineers to help them. Specifically, to optimize for SPUs, which are the point of difference that the Cell Processor has. That process is under way. The benefits that it yields to end developers whether they're writing exclusive titles or multiplatform titles is that the performance on PS3 goes up exponentially, and it will make for a much better game experience."

Source: http://www.gameinformer.com/News/Story/200707/N07.0719.1908.25222.htm

----

Warhawk

"Although I would say it's the sum-total of all of our natural phenomenon in the game. Our clouds, procedural water, atmospheric scattering, terrain, etc. All of this stuff runs in parallel on all 7 SPUs simultaneously every frame – I'm still not sure if the game community is giving enough credit to just how fast the SPUs really are."

Source: http://blog.us.playstation.com/2007/07/05/inside-the-developers-studio-dylan-jobe/

----

Motorstorm

"SPU usage is a good example. The progressive development of corresponding debugging and profiling tools made thorough exploitation of this powerful resource quite challenging for the less technically biased members of the team. In the aftermath of MotorStorm, with mature tools at our disposal, we've been developing mechanisms to make the PPU and SPU's power and parallelism far more accessible to our entire team, re-thinking data organization and algorithms in the process. MotorStorm only uses between 15 and 20 percent of available SPU resource, so we're aiming to achieve a 5 fold increase in SPU performance, which should allow us to do some awesome stuff!"


"Our SPU exploiting systems consist of:

i) Havok physics.
ii) Determination of object visibility.
iii) Concatenation of hierarchies.
iv) Billboard object culling and vertex buffer creation.
v) Updating of particles and vertex buffer creation.
vi) Updating of vehicle dynamics.
vii) Updating of vehicle suspension constraints.
viii) Audio (MultiStream).
ix) Video decoding."

"If by cooperative rendering you're referring to SPUs supporting the RSX, I strongly believe that this approach will become far more widespread. In addition to reducing the vertex load on the RSX through the use of culling and vertex pre-processing, this approach also provides an efficient mechanism to introduce procedural geometry.

Historically, CPUs have provided course grain scene culling using view frustums, occlusion planes, portal visibility and BSP-trees with GPUs left to perform fine grain rejection using guard band clipping, occlusion and backface culling. While such features improve fragment performance, they don't reduce vertex processing overhead.

The leap in performance provided by Cell gives us the bandwidth to significantly reduce RSX time spent processing vertices that don't contribute to the final scene. The favoured approach is to use SPUs to generate minimal scene/instance specific index and vertex buffers from compressed data."

Source: http://www.beyond3d.com/content/interviews/38/

Since RSX is based on G70,Read

http://www.nvidia.com/object/IO_37100.html PDF Page 31,39, 32

Design flaws with G7X vs G8X from NVIDIA.

There's a programming paradigm called "object oriented" or modularization. Also, there's thing called "middleware". Google them up if you don't know them.

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ronvalencia

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#119 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="kingtito"][QUOTE="GTR2addict"]riiight... look buddy: a gimped X1650 XT isnt an HD 2900 XT, the 2900 may be old but its better than the PS3's and the 360's GPU's combined twice, the PS3 has a gimped 7800 GTX, and there is a huge gap between the GT and the GTXTeufelhuhn
Actually it's a gimped 1900XT not 1650.



It's not a gimped anything. There is no PC GPU available that has the same performance characteristics as Xenos. Technically the same goes for RSX as well, but there are parts that are very close.

On the other hand one can they are gimped i.e. 8 ROPS. Anyway, 1. RSX still has MSAA + FP HDR issues i.e. uses LogLuv HDR + MSAA instead. 2. We have NVIDIA's statement that RSX is based on NV47 (later known as G70). RSX only 8 ROPS i.e. one can say RSX is a gimped G70.
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delta3074

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#120 delta3074
Member since 2007 • 20003 Posts
everyone is arguing backwards and forwards about killzone 2 and gears 2, but the fact is the TC is right the xenos IS more poxerful than the rsx as a gpu, it's a proven fact that it can push twice as many polygons and only uses half the rcources the rsx does to produce lighting and shadows, you can argue all day long but the Tc is quite correct
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ronvalencia

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#121 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="LordDhampire"][QUOTE="gamerking178"]

xbox doesn't have a 2900 series or anything close

LibertySaint

xbox has the 1950XT not the 2900kemar7856
Each system has custom chips that u can't really say what they are other then their code names, rsx and xenos. Yes u say they are close to a x1950 or a 7800gt, but each chip has big differences compared to their pc counter parts. Like the x1950 doesn't have unified shaders or a tessellation unit, but the 360 unit does, just like a 2600 card, but the memory and core frequencies are like the x1950's.....but anyways, it doesn't really matter, because its up to a developer not the hardware to make a beautiful game....yeah the chips do have a limit but a developer does have much more felxibilty now a days, sure they can't get a high resolutions but they can do alot of other things....plus people think 720p is a high res anyways.

Depends on customization; Xenos provides SM2.0, "XVS 3.0" and "XPS 3.0".

You can't run 3.0 Windows shaders directly on Xenos, because the output format is different. Xenos doesn't support the same token format as Windows, so it won't be able to handle the output of the Windows HLSL compiler. You need to compile your shaders twice i.e. once for Windows targeting shader model 3.0, and one for Xbox 360's extended Xbox 360 shader model.

With Shader 2.0, it's exactly the same on Windows and Xbox 360 i.e. you can use the same compiled token format on both.

With RSX, we have NVIDIA statement that this GPU is based on NV47 (later known as G70).

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ronvalencia

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#122 ronvalencia
Member since 2008 • 29612 Posts
everyone is arguing backwards and forwards about killzone 2 and gears 2, but the fact is the TC is right the xenos IS more poxerful than the rsx as a gpu, it's a proven fact that it can push twice as many polygons and only uses half the rcources the rsx does to produce lighting and shadows, you can argue all day long but the Tc is quite correct delta3074
Well, Xenos is dual GPU (ATI+NEC) setup. PS3's SPEs + RSX could be it's dual GPU setup. In the end, they are about equal.
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delta3074

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#123 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"]everyone is arguing backwards and forwards about killzone 2 and gears 2, but the fact is the TC is right the xenos IS more poxerful than the rsx as a gpu, it's a proven fact that it can push twice as many polygons and only uses half the rcources the rsx does to produce lighting and shadows, you can argue all day long but the Tc is quite correct ronvalencia
Well, Xenos is dual GPU (ATI+NEC) setup. PS3's SPEs + RSX could be it's dual GPU setup. In the end, they are about equal.

no you don't get it i,m talking about ON there own RSX vs XENOS not XENOS vs RSX+SPE's, will you please leave the SPE's out of it, the TC is correct, and the RSX is the only gpu/graphics card on the market that does not have USA and the NEC chip is only Edram, it does not make the xenos a duel GPU
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ronvalencia

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#124 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="delta3074"]everyone is arguing backwards and forwards about killzone 2 and gears 2, but the fact is the TC is right the xenos IS more poxerful than the rsx as a gpu, it's a proven fact that it can push twice as many polygons and only uses half the rcources the rsx does to produce lighting and shadows, you can argue all day long but the Tc is quite correct delta3074
Well, Xenos is dual GPU (ATI+NEC) setup. PS3's SPEs + RSX could be it's dual GPU setup. In the end, they are about equal.

no you don't get it i,m talking about ON there own RSX vs XENOS not XENOS vs RSX+SPE's, will you please leave the SPE's out of it, the TC is correct, and the RSX is the only gpu/graphics card on the market that does not have USA and the NEC chip is only Edram, it does not make the xenos a duel GPU

The NEC chip also includes 192 parallel pixel processors. Some graphical tasks are handed over to the NEC chip .i.e. reduces the workload on the primary stream processors.

The edram isn't just a frame buffer. It's an integrated memory and logic unit that has built in graphics functions. 192 parallel pixel processors means its more than just a frame buffer."Dual GPU" in this case is asymmetric.

Read http://research.scea.com/ps3_deferred_shading.pdf Let's 5 SPE = 20 pipelined enabled Geforce 7800GTX in pixel shader. You can run pixel shader workloads on SPEs.Remember, CELL doesn't have extra hardware to reduce the workload on it's stream processors i.e. Filters, Early-Z Cull, Z-Cull, AA, Textures, ROPs.

TC's dismissal of SPEs for shader work is not wise.

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Martin_G_N

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#125 Martin_G_N
Member since 2006 • 2124 Posts
We have known all along that the X360's GPU is better than the RSX. But it's interesting to see what the developers can put in those exclusive games on the PS3 compared to the mustiplats. The PS3's CELL can handle graphics processing, 7.1 PCM sound, animation, physics and a lot more, all at once. So the more you can exploit the CELL, the less work the RSX have to do. And don't tell me that the hyperthreaded 3 cores in the X360 is as powerfull as the SPE's in the CELL, because it is'nt. The CPU in the X360 is just twice as powerfull in terms of G.Flops as the Wii's CPU.
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ronvalencia

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#126 ronvalencia
Member since 2008 • 29612 Posts

We have known all along that the X360's GPU is better than the RSX. But it's interesting to see what the developers can put in those exclusive games on the PS3 compared to the mustiplats. The PS3's CELL can handle graphics processing, 7.1 PCM sound, animation, physics and a lot more, all at once. So the more you can exploit the CELL, the less work the RSX have to do. And don't tell me that the hyperthreaded 3 cores in the X360 is as powerfull as the SPE's in the CELL, because it is'nt. The CPU in the X360 is just twice as powerfull in terms of G.Flops as the Wii's CPU. Martin_G_N

Wii's PowerPC only includes 64bit(2X 32bit) SIMD. AMD's 3DNow implements 64bit (2X 32bit) SIMD. Xenon has 3 VMX128 units.Calculate GFLOPS.

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savetehhaloz

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#127 savetehhaloz
Member since 2007 • 2373 Posts

Yes the graphic chip on the Xbox 360 is better then the one in the PS3. The PS3 has the Cell chip to help with the graphics so in terms of raw power the PS3 edges out the 360 slightly.

It takes about four years to make a great looking PS3 game. ;)

PS3_3DO
at this rate we'll be in the 11th generation of consoles by the time the PS3 gets a decent library then.