[QUOTE="AnnoyedDragon"]
[QUOTE="tomarlyn"]
People hated Morrowind because of its awful combat engine, good thing Oblivion fixed that.
glez13
People hated it for being a RPG, when they wanted a action RPG.
The most common complaint was that character skill determined the ability of the player to successfuly hit someonething, not player skill. They wanted it to be more like a FPS/Action game, where physical contact creates a hit.
This exactly. The first person view created an immersion and then when the combat started you slash away with your sword and nothing happens, the enemy evaded. Okay the game is open ended maybe this is to high level, I go to another place and the same thing out of like 10 slashes like 4 miss. Okay maybe I have to suck it up and level up a bit, I level up while sucking up evasions over evasions then I realize after a while that I have leveled a few levels and that the hit to evade ratio is still ridiculous. I stopped playing there. Tried two more separate times finish the game and I still couldn't handle it. The overused evasions ruined the combat for many. Even the inferior Oblivion is more playable and addictive to many of us because of this.
I'm going to throw in my two cents and say that the combat in Morrowind was far superior to Oblivion. I just don't think many people understood it because it's actually really quite easy to master. The first time I played Morrowind I had no idea what to do, followed my journal, and got my ass kicked and was frustrated when my attacks didn't land. I went into it expecting an action game. So I went into gamer mode, started reading the stats of weapons, and looked for exploits in the system. The reality of Morrowind is combat is made very easy by determining how you're going to fight. You should always be raising strength and agility (speed only factors into character movement, unless it also factors into attack speed and I've got it backwards?) as they increase your damage and the speed at which you attack. There's two options early on. Use a small fast weapon like a short sword that can attack rapidly thus increasingly your chance of hitting, or use a large slow weapon like a claymore and use charge attacks, you won't hit as much but when you do you'll take away a considerable portion of health. Then to get started, pick a guild that matches your archetype. For example as a fighter I have the choice of House Redoran, Imperial Legion, or Fights Guild. I go to the Fighters Guild and I do quests until I find one that is too hard with my skills. I then go to House Redoran and go through them, though usually by that time your weapon skills should be pushing 80 and you'll rarely miss. At that point intermediate weapons become a good option though if you know what you're doing they shouldn't be an issue in the first place. Of course if you still can't be succesful, let the Dark Brotherhood attack you, go to Mournhold, get the Bi-Polar Blade from a very easy quest that requires no combat, one of the best swords in the game, can be sold for I think like 60k at the museum, and own.
The combat in Oblivion was too boring and even more exploitable. The enemy AI was too predictable, you can easily find patterns to make combat simple, it wasn't as all immersive and action packed as it was supposed to be and combined with the other systems of Oblivion was a massive fail.
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